E-Sports Market 2024 - By Share, Top Companies, Revenue Outlook And Growth Forecast By 2033 - PowerPoint PPT Presentation

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E-Sports Market 2024 - By Share, Top Companies, Revenue Outlook And Growth Forecast By 2033

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Global e-sports market size is expected to reach $3.48 Bn by 2028 at a rate of 16.4%, segmented as by type, database operation management, database maintenance management – PowerPoint PPT presentation

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Title: E-Sports Market 2024 - By Share, Top Companies, Revenue Outlook And Growth Forecast By 2033


1
E-Sports Global Market Report 2024
Global Forecast 2024 2033 Market Size, Drivers,
And Trends
Top Market Research Firm 2023! We are honored
to be listed as a top company at the forefront of
research, by the Business Management Review
2
E-Sports Market Segments
The Business Research Company segments the
e-sports market report as
Multiplayer Online Battle Arena (MOBA), Real Time
Strategy, First Person Shooter, Fighting And
Sports
By Game
PC, Console, Mobile, Other Platforms
By Platform
By Revenue Source
Sponsorship, Advertising, Merchandise Tickets,
Publisher Fees, Media Rights
3
Market Statistics
The global E-Sports market size grew from 1.63
billion in 2023 to 1.9 billion in 2024 at a
compound annual growth rate (CAGR) of 16.0. The
E-Sports market size is expected to grow to 3.48
billion in 2028 at a compound annual growth rate
(CAGR) of 16.4.
3.48 B
1.9 B
1.63 B
Click Here To Get A Sample Report
4
Key Market Drivers And Trends
Drivers
The rising demand for video games and increasing
awareness of E-sports contribute to the growth of
the E-sports market.
Trends
Major companies operating in the e-sports market
are focusing on developing innovative platforms,
such as the first non-fungible tokens (NFTs)
platform for esports, to strengthen their
position in the market.
Region
North America was the largest region in the
E-Sports market in 2023. The regions covered in
the E-Sports market analysis report are
Asia-Pacific, Western Europe, Eastern Europe,
North America, South America, Middle East and
Africa.
5
Top Eleven Players In The Market
  • Major players in the market are
  • Activision Blizzard Inc.
  • Modern Times Group MTG AB
  • Tencent
  • Valve Corporation
  • Electronic Arts Inc.
  • Nintendo
  • Team SoloMid (TSM)
  • Cloud9
  • Take-Two Interactive
  • Riot Games Inc.
  • Nazara Technology
  • Jetsynthesys

6
7 Reasons Why TBRC Is The Solution You Need
  1. Global Macroeconomic Impact Assess global
    economic factors' influence on market growth.
  2. Market Size Ratios Explore market size, GDP
    proportions, and expenditure per capita.
  3. Global Perspective Reports cover 60 geographies
    for a comprehensive global understanding.
  4. Localized Strategies Create region-specific
    strategies aligning with market nuances.
  5. Investment Insights Identify growth segments
    through forecast data and market insights.
  6. Competitor Benchmarking Compare performance
    against key competitors.
  7. Presentation Support Reports offer reliable data
    for internal and external presentations.

7
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8
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