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Four Generations of Instructional Design

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science of creating detailed specifications for the development, evaluation and ... in learner exploration, control, and dialogue and reflection --- constructivism. ... – PowerPoint PPT presentation

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Title: Four Generations of Instructional Design


1
Four Generationsof Instructional Design
2
Definitions of instructional design
  • Applied educational psychology. Walt
    Dick, 1990
  • As Winn Snyder in Chap 5 of Jonnassen, suggest
    ID is good decisions, is the act of selecting
    well from options.
  • ...science of creating detailed specifications
    for the development, evaluation and maintenance
    of situations which facilitate learning.
    Richey, 1986
  • ...entire process of analysis of learning
    needs... delivery system to meet needs.
    Briggs, 1977

3
Historically ID is about
  • The stiffening and systematization of curriculum
  • Attempts to go beyond atheoretical curricular
    activity of teachers where they intuitively
    selected lessons and activities out of the air
  • Primary roots in educational psychology,
    grappling with topics like
  • -effects of media on learners
  • -motivation and attitude
  • -confidence and persistence

4
Definition of ID
  • According to Rita Richey, ID is uniquely American
    in its pragmatism and in its belief in taming
    that which is difficult to tame. Focus on
    solving problems and on generating prescriptions
    that can be replicated and managed.
  • -attempts at orderliness, defined purposes and
    repeated activities
  • -where output from one phase serves as input for
    the next
  • -based on studies seeking to find patterns of
    effectiveness, predictability, if we do this,
    then this will happen

5
Common attributes of ID
  • defined systems
  • defined interaction between components and belief
    in naming and managing and repeating elements
  • assessment
  • qualitative and quantitative means
  • formative, summative and cost studies
  • root cause analysis (Peter Senge, Robert Mager,
    Tom Gilbert, Joe Harless) for the purpose of
    defining solutions. Transcends habits about means

6
Common attributes of ID
  • defined process
  • from algorithmic to heuristic procedures
  • Learning theories
  • born to apply ed psych and theory to WWII
  • generations reflect these changes in theory
  • Evolving role of the developer, to serving as an
    expert creator of assets and systems
  • historically, the teacher authors lessons
  • movement to SMEs paired with ID experts,
    according to Tennyson and Foshay
  • eventually automation will enhance move back to
    teachers and SMEs
  • What does Mike Allen say about this?

7
1st Generation ID
  • Analysis focused on breaking content into small,
    testable components and creating instruction that
    reduced errors on part of learner and quickly got
    them to narrow, visible goals
  • Goals are articulated in behavioral objectives,
    which are neatly evaluatable
  • Reliant upon Skinner and behavioral psychology
  • Looking askance at subjectivity and thought.
    Cognitivism emerges in response!

8
www.quia.com
9
2nd Generation ID
  • Response to accountability movement of '60s
  • More focus on evaluation and needs assessment a
    checklist http//www.e-learningguru.com/articles
    /art3_7.htm
  • Birth of ADDIE sufficiently complicated that it
    developed need for formal training in it
  • - job/task analysis (Branson, Merrill)
  • - first edition (Fleming and Levie)
  • - sequencing learning intentions (Dick Carey)
  • ID teams

10
  • Is ADDIE instructional design?
  • What does ADDIE do for us?What are some
    proclaimingditch ADDIE?

11
http//learn.caim.yale.edu/hhmi/public/overviewsp.
html
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3rd Generation ID
  • By late 70s and early 80s, expectations about
    following fairly rigid ID2 rules.
  • Yet marketplace wanted simplicity and SPEED-
    demand for IDs who adapt, adjust, tailor
  • ID as heuristic process
  • More interest in authenticity, problems,
    inductive (constructivist) approaches
  • Cynicism regarding power of courses and
    instruction-- more cause analysis, real interest
    in systems ----gtbirth of PT (systems), interest
    in OD, cognitive distribution (PSTs, for example)

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These tools present factors to rate and rank.
21
Additional detail is available for recommended
breeds
Results The tool moves the prospective owner
from 185 breeds to just a few.
22
4th Generation ID
  • Shift from definition of learning as change in
    behavior to definition of learning as shift of
    material from STM to LTM
  • Dominance of cognitive psychology
  • representations of SM through schema (mental
    models, abstractions, networks, change to
    represent experience). Think about Ausubels
    advance organizer.
  • dual coding theory- pix and words enhance
    retention
  • focus on context and situations. Leading to more
    exploration of environments and more group and
    PBL oriented exercises.
  • focus on elevating skills to expertise. Think
    about driving. Think about how you now do
    analysis and how you will do it, as time goes by.

23
4th Generation ID
  • Duffy Cunningham (Jonnassen, 96) social
    construction of meaning (yup, social
    constructivist)
  • Rejecting hierarchy, opposed to objectivist view
    of knowledge as something to be acquired, focus
    on tangle of nodes of interactions and
    understanding constructed by participants
    together, by negotiating.
  • Knowledge as consensus of beliefs learning is
    demonstrated by contributing to the community
  • Cognitive apprenticeship favored if democratic,
    decenter the master!
  • More interest in learner exploration, control,
    and dialogue and reflection ---gt constructivism.
    Grabingers REAL?

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Real problems, tasks,teams, and outcomes
27
4th Generation ID
  • Technologies are key feature in ID4
  • - power of media to enable learner control and
    choices
  • - use of media to create complex and textured
    experiences
  • Blends of education and information, just in
    time, via the internet.
  • Consider the 3 ages of ID described by Winn
    Snyder from instructional design to
    message/product design to the design of shared
    and systemic blended environments.

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Gripping, involving, dramatic learning
30
4th Generation ID
  • Please visit Colonial Williamsburg and experience
    isodynamics online lesson. What generation?
    Why? Do you like it?
  • 2. Look at the table on the next page. What
    generation do you see here? Why?

31
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