Title: Navigating the Myths and Monsoons of E-Learning Strategies and Technologies
1Navigating the Myths and Monsoons of E-Learning
Strategies and Technologies
Dr. Curtis J. Bonk Indiana University and
CourseShare http//php.indiana.edu/cjbonk cjbonk_at_
indiana.edu
2Theres a Storm Brewing!!!
3Are you ready?
4The Perfect Storm!
I. Better Technology
II. Learner Demands
III. Better Pedagogy
5Changes in College Campuses
6What Really Matters in College Student Engagement
- The research is unequivocal students who are
actively involved in both academic and
out-of-class activities gain more from the
college experience than those who are not so
involved.
Ernest T. Pascarella Patrick T. Terenzini, How
College Affects Students
7Benchmarks of Effective Educational Practice
(Kuh, in press)
National Survey of Student Engagement(pronounced
nessie)
8Level of Academic Challenge Challenging
intellectual and creative work is central to
student learning and collegiate quality.
Colleges and universities promote high levels of
student achievement by emphasizing the importance
of academic effort and setting high expectations
for student performance.
9What Were Learning About Student Engagement From
NSSE George Kuh (in press). Change Indiana
University Bloomington
10What Were Learning About Student Engagement From
NSSE George Kuh (in press). Change Indiana
University Bloomington
11What about online students?(Wheeler, 2003)
12Fall 2002 Semester, Indiana University(Wheeler,
2003)
All Campuses
Faculty loaded 7,316
Faculty login 4,869
Percent Usage 67
Students loaded 94,570
Student logins 72,825
Percent Usage 77
IUPUI Faculty 86 Students 87
Bloomington Faculty 62 Students 77
13Illinois Virtual Campus
- 68 Illinois institutions (public and private,
2-year and 4-year) providing online courses and
programs - (2652) 2700 different online course titles
- 107 degree and certificate programs
http//www.ivc.illinois.edu/
14University of Illinois Online (Prof. Burks Oakley
II, 2003)
15University of Illinois at Springfield
- Retention (day 10 to end-of-semester) in online
courses averages gt93, which is comparable to
on-campus retention (Prof. Burks Oakley II, 2003)
16What about Ohio State?
- At Ohio State the of students using WebCT going
from about 250 per quarter in 1999 to more than
25,000 this quarter. But 90 of those are just
web-enhanced (or hybrid) courses not totally
online. - Per Tom Stone stone.177_at_osu.edu. April 6, 2003
17Karen Lazenby (2003), Univ of Pretoria
18Karen Lazenby (2003), Univ of Pretoria
19Karen Lazenby (2003), Univ of Pretoria
20Part I. Best PracticesWho are some of the key
scholars and players???
21Three Most Vital SkillsThe Online Teacher, TAFE,
Guy Kemshal-Bell (April, 2001)
- Ability to engage the learner (30)
- Ability to motivate online learners (23)
- Ability to build relationships (19)
- Technical ability (18)
- Having a positive attitude (14)
- Adapt to individual needs (12)
- Innovation or creativity (11)
22E-LearningProblems and Solutions
- Tasks Overwhelm
- Confused on Web
- Too Nice Due to Limited History
- Lack Justification
- Hard not to preach
- Too much data
- Communities not easy to form
- Train and be clear
- Structure time/dates due
- Develop roles and controversies
- Train to back up claims
- Students take lead role
- Use Email Pals set times and amounts
- Embed Informal/Social
23E-LearningBenefits and Implications
- Shy open up online
- Minimal off task
- Delayed collab more rich than real time
- Students can generate lots of info
- Minimal disruptions
- Extensive E-Advice
- Excited to Publish
- Use async conferencing
- Create social tasks
- Use Async for debates Sync for help, office
hours - Structure generation and force reflection/comment
- Foster debates/critique
- Find Practitioners/Experts
- Ask Permission
24E-Learning Myths.
25College E-Learning Myths
- Either-or decision
- Good tools exist
- Web no different
- College owns course
- Put FTF on Web
- Cheaper
- Better/Improved
- Profit is the key
- Need to create tools
- High dropouts
26College Myth 1.Web-instruction is an either-or
decision.
27College Myth 2.Pedagogical tools exist to teach
online.
28College Myth 7.Learning is improved.
After e-learning
Before e-learning
29Instructor E-Learning Myths
- They are young
- Use latest tech
- Teach same
- Just more training
- Time equal
- Will not share
- Are loyal
- Not affected by this
- Can wait it out
- Teach for free online
30Instructor Myth 1 They are Young
31Instructor Myth 2 College Instructorswill
flock to sophisticated technologies.
- Kirchner foresees faculty increasingly using
technology in traditional classes, but comments
they, They need to break through beyond
discussion boards and chats. - Cornell Daily, January 20, 2003, Chris Mitchell,
Fathoming the future of e-Learning.
32Instructor Myth 3. Instructors can teach the
same way they always have.
Poor Instructors Good Instructors
- Little or no feedback given
- Always authoritative
- Narrow focus of what was relevant
- Used ultimate deadlines
- Provided regular feedback
- Participated as peer
- Allowed perspective sharing
- Tied discussion to grades.
Vanessa Dennen (2001) Research 9 Online
Courses (sociology, history, communications,
writing, library science, technology, counseling)
33Four Key Hats of Instructors
- Technicaldo students have basics? Does their
equipment work? Passwords work? - ManagerialDo students understand the assignments
and course structure? - PedagogicalHow are students interacting,
summarizing, debating, thinking? - SocialWhat is the general tone? Is there a
human side to this course? Joking allowed? - Other firefighter, convener, weaver, tutor,
conductor, host, mediator, filter, editor,
facilitator, negotiator, e-police, concierge,
marketer, assistant, etc.
34Still More Hats
- Assistant
- Devils advocate
- Editor
- Expert
- Filter
- Firefighter
- Facilitator
- Gardener
- Helper
- Lecturer
- Marketer
- Mediator
- Priest
- Promoter
35Instructor Myth 7.College Instructors are Loyal.
36Student E-Learning Myths
- Anytime, anywhere
- Easy
- Can cram
- Procrastinate ok
- Less social
- Can hide
- To many off-task
- Domination
- Dont care
- More excuses ok
37Lets brainstorm comments (words or short
phrases) that reflect your overall attitudes and
feelings towards online teaching
38Student Myth 2 Its EasyStudent comments from
The Online Teacher, TAFE, Guy Kemshal-Bell
(April, 2001)
- Positive Side intense, challenging, emotional,
dynamic, addictive, fun, stimulating, flexible,
empowering, intellectually stimulating. - Less-Positive Side Time-consuming, frustrating,
little feedback, isolating, bewildering, a lot to
grapple with. - Professors say exciting, fun, challenging,
- demanding, time consuming
39What are your e-learning myths???
403 E-learning Storms are Approaching
41Storm 1 Technology
- Many faculty members are still concerned whether
the technology is simple and reliable enough to
use for more-sophisticated learning tasks.
Increasingly, however, better software is
emerging that engages students in more effective
learning. - Online Technology Pushes Pedagogy to the
ForefrontFrank Newman J. Scurry, Chronicle of
Higher Ed, July 13, 2001, B7.
42E-Learning Technologies of Future?
- Assistive Technologies
- Learning Communities
- Digital Portfolios
- Electronic Books
- Instructor Portals
- Intelligent Agents
- Online Exams and Grade Books
- Online Games and Simulations
- Online Language Learning
- Online Mentoring
- Pedagogical Courseware
- Peer-to-Peer Collaboration
- Reusable Learning Objects
- Virtual Worlds/Reality
- Wearable Computing
- Wireless Technology and Handheld Devices
434. Electronic Books
445. Instructor/Trainer Portals
458. Online Simulations (SimuLearn)
469. Online Language Support (pronunciation,
communication, vocabulary, grammar, etc.)
4710. Online Mentoring (from remote locations)
48A webs thats out of this world Alan Boyle,
MSNBC, Nov. 8, 1999
- NASA and network gurus are working together to
extend the Internet to other worlds in the next
few years. But there are some limits that not
even the World Wide Web can route around, such as
the speed of light. So the builders of the
Interplanetary Internet are going back to the
basics, retooling protocols for future
communications with Mars and beyond.
4913. Reusable Learning Objects
- Learning Objects are small or large resources
that can be used to provide a learning
experience. These assets can be lessons, video
clips, images, or even people. The Learning
Objects can represent tiny "chunks" of knowledge,
or they can be whole courses. - Claude Ostyn, Click2Learn
5014. Virtual Worlds/Virtual Reality
- Avatars--representations of people
- Objects--representations of objects
- Maps--the landscape which can be explored
- Bots--artificial intelligence
5115. Wearable Computing
5216. Wireless Technology
53Storm 2E-Learner Demands
54Storm 3 Pedagogy
55There are problems
56How to Avoid Shovelware?This form of
structure encourages teachers designing new
products to simply shovel existing resources
into on-line Web pages and discourages any
deliberate or intentional design of learning
strategy. (Oliver McLoughlin, 1999)
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58Must Online Learning be Boring?
What Motivates Adult Learners to Participate?
59Intrinsic Motivational Terms?
- Tone/Climate Psych Safety, Comfort, Belonging
- Feedback Responsive, Supports, Encouragement
- Engagement Effort, Involvement, Excitement
- Meaningfulness Interesting, Relevant, Authentic
- Choice Flexibility, Opportunities, Autonomy
- Variety Novelty, Intrigue, Unknowns
- Curiosity Fun, Fantasy, Control
- Tension Challenge, Dissonance, Controversy
- Interactive Collaborative, Team-Based, Community
- Goal Driven Product-Based, Success, Ownership
60Intrinsic Motivation
- innate propensity to engage ones interests and
exercise ones capabilities, and, in doing so, to
seek out and master optimal challenges - (i.e., it emerges from needs, inner strivings,
and personal curiosity for growth)
See Deci, E. L., Ryan, R. M. (1985). Intrinsic
motivation and self-determination in human
behavior. NY Plenum Press.
611. Tone/Climate Ice Breakers
- A. Eight Nouns Activity
- 1. Introduce self using 8 nouns
- 2. Explain why choose each noun
- 3. Comment on 1-2 peer postings
- B. Coffee House Expectations
- 1. Have everyone post 2-3 course expectations
- 2. Instructor summarizes and comments on how they
might be met
621. Tone/Climate Social Ice Breakers
- Storytelling Cartoon Time Find a Web site that
has cartoons. Have participants link their
introductions or stories to a particular cartoon
URL. Storytelling is a great way to communicate.
http//www.curtoons.com/cartooncoll.htm - Chat Room Buds Create a discussion prompt in one
of X number of chat rooms. Introduce yourself
in the chat room that interests you.
632. FeedbackA. Web-Supported GroupReading
Reactions
- Give a set of articles.
- Post reactions to 3-4 articles that intrigued
them. - What is most impt in readings?
- React to postings of 3-4 peers.
- Summarize posts made to their reaction.
- (Note this could also be done in teams)
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652. Feedback B. Critical/Constructive Friends,
Email Pals
- Assign a critical friend (based on interests?).
- Post weekly updates of projects, send reminders
of due dates, help where needed. - Provide criticism to peer (i.e., what is strong
and weak, whats missing, what hits the mark) as
well as suggestions for strengthening. - In effect, critical friends do not slide over
weaknesses, but confront them kindly and
directly. - Reflect on experience.
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68Overview of TICKIT
- In-service teacher education program
- Rural schools in southern Indiana
- Yearlong, 25 teachers from 5 schools
- Primarily school-based
- Supported by participating school systems, Arthur
Vining Davis Foundations and Indiana University
693. Engagement A. Questioning(Morten Flate
Pausen, 1995 morten_at_nki.no)
- Shot Gun Post many questions or articles to
discuss and answer anystudent choice. - Hot Seat One student is selected to answer many
questions from everyone in the class. - 20 Questions Someone has an answer and others
can only ask questions that have yes or no
responses until someone guesses answer.
703. EngagementB. Electronic Voting and Polling
- 1. Ask students to vote on issue before class
(anonymously or send directly to the instructor) - 2. Instructor pulls our minority pt of view
- 3. Discuss with majority pt of view
- 4. Repoll students after class
- (Note Delphi or Timed Disclosure Technique
anomymous input till a due date - and then post results and
- reconsider until consensus
- Rick Kulp, IBM, 1999)
713. Engagement B. Survey Student Opinions
(e.g., InfoPoll, SurveySolutions, Zoomerang,
SurveyShare.com)
724. MeaningfulnessA. Job or Field Reflections
- Instructor provides reflection or prompt for job
related or field observations - Reflect on job setting or observe in field
- Record notes on Web and reflect on concepts from
chapter - Respond to peers
- Instructor summarizes posts
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745. ChoiceA. Multiple Topics
- Generate multiple discussion prompts and ask
students to participate in 2 out of 3 - Provide different discussion tracks (much like
conference tracks) for students with different
interests to choose among - List possible topics and have students vote
(students sign up for lead diff weeks) - Have students list and vote.
755. ChoiceB. Discussion Starter-Wrapper (Hara,
Bonk, Angeli, 2000)
- Starter reads ahead and starts discussion and
others participate and wrapper summarizes what
was discussed. - Start-wrapper with roles--same as 1 but include
roles for debate (optimist, pessimist, devil's
advocate). - Alternative Facilitator-Starter-Wrapper
(Alexander, 2001) - Instead of starting discussion, student acts as
moderator or questioner to push student thinking
and give feedback
766. Variety A. Just-In-Time-Teaching
- Gregor Novak, IUPUI Physics Professor (teaches
teamwork, collaboration, and effective
communication) - Lectures are built around student answers to
short quizzes that have an electronic due date
just hours before class. - Instructor reads and summarizes responses before
class and weaves them into discussion and changes
the lecture as appropriate.
777. CuriosityA. Synchronous Chats
- Find article or topic that is controversial
- Invite person associated with that article
(perhaps based on student suggestions) - Hold real time chat
- Pose questions
- Discuss and debrief (i.e., did anyone change
their minds?) - (Alternatives B. Email Interviews with experts
- C. Assignments with expert reviews)
787. CuriosityB. Electronic Seance
- Students read books from famous dead people
- Convene when dark (sync or asynchronous).
- Present present day problem for them to solve
- Participate from within those characters (e.g.,
read direct quotes from books or articles) - Invite expert guests from other campuses
- Keep chat open for set time period
- Debrief
798. Tension C. Role Play
- Role Play Personalities
- List possible roles or personalities (e.g.,
coach, optimist, devils advocate, etc.) - Sign up for different role every week (or 5-6 key
roles) - Reassign roles if someone drops class
- Perform within rolesrefer to different
personalities - Assume Persona of Scholar
- Enroll famous people in your course
- Students assume voice of that person for one or
more sessions - Post a 300-700 word debate to one or more of the
readings as if you were that person. Enter
debate topic or Respond to debate topic - Respond to rdg reflections of others or react to
own
80Role 1 Starter/MediatorReporter/Commentator
- Summarizes the key terms, ideas, and issues in
the chapters, supplemental instructor notes,
journal articles, and other assigned readings and
asks thought provoking questions typically before
ones peers read or discuss the concepts and
ideas. In effect, the starter is a reporter or
commentator or teacher of what to expect in the
upcoming readings or activities. Once the
start is posted, this student acts as a
mediator or facilitator of discussion for the
week.
81Role 3 Conqueror or Debater/Arguer/Bloodletter
- Takes ideas into action, debates with others,
persists in arguments and never surrenders or
compromises nomatter what the casualties are when
addressing any problem or issue.
82Role 11 Controller/Executive Director/CEO/Leader
- In this role, the student oversees the process,
reports overall findings and opinions, and
attempts to control the flow of information,
findings, suggestions, and general problem
solving.
83Role 12 Slacker/Slough/Slug/Surfer Dude
- In this role, the student does little or nothing
to help him/herself or his/her peers learn.
Here, one can only sit back quietly and listen,
make others do all the work for you, and
generally have a laid back attitude (i.e., go to
the beach) when addressing this problem.
849. Interactive A. Online Co-Laborative Psych
Experiments
- PsychExperiments (University of Mississippi)
- Contains 30 free psych experiments
- Location independent
- Convenient to instructors
- Run experiments over large number of subjects
- Can build on it over time
- Cross-institutional
Ken McGraw, Syllabus, November, 2001
8510. Goal DrivenA. Group Problem Solving
- Provide a real-world problem
- Form a committee of learners to solve the problem
- Assign a group reporter/manager
- Provide interaction guidelines and deadlines
- Brainstorming
- Research
- Negotiation
- Drafting
- Editing
- Reflecting
-
- B. Jigsaw Technique
- Assign chapters within groups
- (member 1 reads chapters 1 2 2 reads 3 4,
etc.)
8610. Goal DrivenB. Gallery Tours
- Assign Topic or Project
- (e.g., Team or Class White Paper, Bus Plan, Study
Guide, Glossary, Journal, Model Exam Answers) - Students Post to Web
- Experts Review and Rate
- Try to Combine Projects
87The Perfect Storm.1. Innovative Technology2.
Demanding Learners3. Creative Pedagogy
88So, which direction do we go?