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Virtual Characters

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Title: Virtual Characters Author: Benjamin Lok Last modified by: Benjamin Lok Created Date: 11/13/2003 2:19:18 AM Document presentation format: On-screen Show – PowerPoint PPT presentation

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Learn more at: https://www.cise.ufl.edu
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Title: Virtual Characters


1
Virtual Characters
2
Overview
  • What is a digital character?
  • Why do would we want digital characters?
  • Scope of the problem
  • What we want to tackle
  • How we want to tackle it

3
What is a Virtual Character?
  • Virtual character - a character who represents an
    executing system
  • In TRON (1982), humans and humans that represents
    software interacted within a world that
    represented the hardware.

4
What is a Virtual Character
  • We look to to have humans and human the represent
    software interact in the real world.
  • http//movies.yahoo.com/shop?dhvid1807432839cf
    trailer

5
Digital Characters
  • A new medium to interact with system information
  • Spectrum from the paper clip -gt AIBO
  • Examples
  • Agents (AI, NLP)
  • Robots (Robotics)

6
Life-Sized Virtual Characters
  • Virtual Characters as a way to interact with
    information
  • If virtual characters are presented with an
    adequate level of realism, would people respond
    to them as they would to other people?
  • Effective Interaction
  • Natural (gt than keyboard and mouse)
  • 3D, Dynamic (augmentable)
  • Effective Collaboration
  • Non-verbal communication (60)
  • High impact?

7
Comparing Human-Human Interaction Modalities
IM Phone Video Phone Digital Character 3D Tele-Immsn Face to Face
Input Verbal L H H H H H
Input Non-Verbal L N H ? (M) H H
Input Privacy H H L H L L
Output Verbal L H H H H H
Output Non-Verbal L N H ? (M) H H
Output Dynamic? M N N H L/? L
Efficacy Impact L M M ? (H) H H
Efficacy Interaction L L L ? (M) H H
Logistics Bandwidth L L M L H N/A
Logistics Cost L L M M H N H
Logistics Availability H H L N/A L N H
N- None, L Low, M Medium, H High
8
Digital Characters
  • Advantages
  • Input Non-Verbal, privacy
  • Output Non-Verbal, dynamic
  • Efficacy Impact, interaction
  • Logistics Bandwidth, Cost
  • Disadvantages
  • Input Non-verbal fidelity
  • Output Non-verbal fidelity
  • Efficacy Interaction fidelity

9
Interaction
  • Each participant in a communication has three
    stages perception, cognition, and response
  • Investigate Display, perception, efficacy

Thinking
Perceiving
Responding
Interaction
Responding
Perceiving
Thinking
Participant
10
What we plan on studying
  • There are many components in digital characters
  • We will focus only on interaction
  • Input (perception)
  • How can we have the system capture non-verbal
    information? (emotion, gestures, eye-gaze, etc.)
  • Proposed solution Initially straps -gt advanced
    computer vision techniques
  • Output (response)
  • How do we display the digital character?
  • Proposed solution Evaluate different display
    technologies
  • Eventually we will look at efficacy (future
    research)

11
How we plan on studying it
  • Perception
  • STRAPS Track head, arms, upper body, and objects
    (telephone).
  • Develop techniques to transmit eye-gaze and
    expressions
  • User Studies Evaluate effectiveness of each
    component
  • Response
  • Evaluate the display modality. User Studies
  • Immersive vs Non-Immersive
  • Life-sized vs. Non-life sized
  • 2D vs 3D
  • Goal TV webcams laptop

12
Projects underway
  • Interpersonal communication
  • Distributed acting rehearsal (DAS student)
  • Teaching
  • Deaf students
  • Future work Universal Access
  • Disabled
  • Minorities
  • Rural communities

13
Recruiting
  • Work with
  • Cognitive Psychologists
  • Computer Scientists
  • Computational Geometry
  • Aesthetic computing
  • Simulation/modeling
  • Digital Arts and Science
  • Looking for
  • MS and PhD students
  • Equipment
  • Wide area 12x12 tracker
  • V8 HMD
  • 42 plasma TV
  • Cyberware Scanner
  • 6 data projectors (stereo)
  • Firewire cameras
  • High-end PCs, video
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