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Resource Management for Scalability and Performance

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Resources = M x H x B x T x P. M = # of messages transmitted in the net-VE ... 3. Protocol Independent Compression Algorithm (PICA) PICA ... – PowerPoint PPT presentation

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Title: Resource Management for Scalability and Performance


1
Resource Management for Scalability and
Performance
  • By Christopher Stanley
  • Date 9-26-00

2
Chapter Goal
  • Learn techniques to improve the size and
    performance of Net-VEs by reducing
  • Network bandwidth
  • Processor resources

3
Networked Virtual Environment Information
Principle
  • Resources M x H x B x T x P
  • M of messages transmitted in the net-VE
  • H avg of destination hosts for each message
  • B avg amount of bandwidth required for msg
  • T packet delivery requirements (Large T
    less delay, small T larger delay)
  • P of processor cycles required to receive and
    process each message

4
Resources to Manage
  • Communication protocol optimization
  • Data flow restriction
  • Leveraging of limited user perception
  • System architecture modifications

5
Communication Protocol Steps
  • Allocated buffer for packet
  • Write data to buffer
  • Include packet header of protocol (ie- TCP/IP,
    UDP/IP, or IP multicast)
  • Transmitted a packet containing the buffer
    contents and header

6
Optimizing the Communications Protocol
  • Packet Compression reduces the size of each
    packet
  • Packet Aggregation reduces the number of
    packets sent by packet merging
  • Controlling data visibility
  • Multicasting

7
Packet Compression Types
  • Internal
  • a. Lossless changes encoding format and
    eliminate redundant data in packet
  • b. Lossy eliminates data that is irrelevant or
    reduce the detail of packet
  • External
  • a. Lossless Avoid retransmitting packets
    identical to previous packets
  • b. Lossy Avoid retransmitting packets similar
    to previous packets
  • 3. Protocol Independent Compression Algorithm
    (PICA)

8
PICA
  • Eliminates redundant state info from successive
    update packets by
  • 1. Transmitting a numbered state snapshot
  • 2. Packets indicates which state snap shot it is
    referring to, and what states in that snap shot
    have changed

9
Application Gateway
  • 1. Selects when a protocol codec should be used.
  • 2. Detects when an entity has become inactive or
    dead
  • 3. Filters updates of inactive entities from
    being sent over the WAN
  • 4. Provides QES for inactive entities.

10
Packet Aggregation
  • Saves bandwidth by reducing the number of packet
    headers transmitted.
  • Header sizes UDP/IP 28 bytes, TCP/IP 40 bytes
  • Could artificially delay packet transmission

11
Packet Aggregation Methods
  • Timeout Based guarantees an upper bound to the
    delay place on packets
  • Quorum Based guarantees a particular bandwidth
    and packet rate reduction
  • Note Trades off packet delivery delay with
    bandwidth savings

12
Aggregation Servers
  • Benefits
  • Distributes workload across multiple processors
  • Improved fault tolerance
  • Can improve overall performance

13
Controlling the Visibility of Data
  • Goal
  • Decrease of H and B by increasing M.
  • Assumption
  • A user only needs a small portion of the total
    Net-VE data

14
Data flow management methods
  • Area-of-interest provide Net-VE a data filter
    so that the VE only sends the host what it needs
  • Multicasting restricts data flow by
    subscription-base network routing.
  • Subscription-based aggregation Hybrid of 1 2

15
When to use filtering subscriptions
  • Hosts have limited processor capacity that cant
    be wasted processing unwanted packets.
  • Hosts have extremely low-bandwidth so network
    optimization is a must.
  • Multicast/broadcast protocols arent available.
  • Client subscription patterns change too rapidly
    for multicast regrouping to stay below max
    desired delay.
  • Net-VE data isnt categorize able or a group per
    entity is too resource expensive.

16
Multicasting
  • Setting up
  • Multicast group setup at an multicast address
  • Host subscribe/unsubscribe to the multicast group
  • Any host can transmit data to multicast group
    regardless of subscription status
  • Challenges
  • Partitioning data across the multicast groups so
    subscribers will be interested in all or most of
    data
  • Worst case
  • each client is interested in data from all
    multicast groups multicast degenerates into a
    broadcast system

17
Subscription Based Aggregation
  • Group-per-Entity Allocation
  • Each entity is assigned a multicast group
  • Each host can then subscribe to the groups or
    entities of interest
  • Must provide an entity directory service
  • Group-per-Region Allocation
  • Entities subscribe to regions of interest

18
Group-per-Entity Allocation
  • Problems
  • Network traffic increases from retrieving the
    entities address list, and maintaining groups.
  • Network cards limit the number of simultaneous
    multicast address subscriptions to 12, before
    running in software packet processing mode
  • Using multiple multicast addresses increases the
    chances of network collisions
  • Each multicast group should only have one sender
    to keep network router stack sizes small and to
    optimizes the multicast packet processing.

19
Group-per-Region Allocation
  • Requires each entity to change its target
    group(s) as it travels throughout the virtual
    world
  • Must track the entitys bounds of its current
    region
  • Find the multicast addresses associated with the
    next region it enters
  • A hexagonal grid is used to lessen the number of
    intersecting groups at a cross-over

20
Hybrid Multicast Aggregation
  • Goal
  • Find balance between fine-grain data
    partitioning and multicast grouping.

21
Three Tiered Interest Management
  • Filters
  • Group-per-Region data is segmented by location
  • Group-per-Entity allows receivers to select
    individual entities at a fine-grain level of
    detail
  • Area-of-Interest Filter subscriptions are
    supported by library routines
  • Projections
  • Are multi-attribute multicast groups
  • Projections restrict the values of variables in
    the entitys packets

22
Communication Protocol Headers
  • http//www.protocols.com/pbook/tcpip.htm
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