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Creativity in the KnowledgeBased Society

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Title: Creativity in the KnowledgeBased Society


1
Creativity in the Knowledge-Based Society
  • Steven H. Kim
  • ? 2001 Steven H. Kim

2
Overview
  • In recent decades, the pace of life at work and
    home has accelerated as a result of technological
    changes, international trade, and global reach of
    cultural icons.
  • In this dynamic environment, everyone must adjust
    quickly to new developments while exhibiting
    creativity on a steady basis.
  • This primer presents a framework for creative
    decision making, identifies components of the
    creative process, examines the nature of
    difficult problems, and explores the role of
    precedents in creative problem solving.
  • Understanding the ways of creativity enhances
    innovation in practical decision making.

3
Introduction
  • Each person encounters problems of varying
    complexity every day of his or her life.
  • The word problem is used here in a general sense
    to refer to any mental activity having some
    recognizable goal.

4
Some Views of Creativity
  • Creativity been identified in the past as (C.
    Taylor, Various Approaches to, and Definitions
    of, Creativity)
  • Novel perception
  • Innovation
  • Expression
  • Psychoanalytic model
  • Thinking process
  • Varia anything which contributes to knowledge
  • These definitions are either
  • too specific
  • too general, or
  • too skewed

5
Attributes of Creative People
  • Creative people (J. Hayes, CMU, Cognitive
    Processes in Creativity)
  • Work hard.
  • Are devoted to their work.
  • Have higher standards than others.
  • Strive for originality.
  • Set their own agenda take independent action.
  • Display more flexibility than others.
  • Do not have higher IQs or better school grades
    when adjusted for age education.
  • ? These attributes are all motivational, not
    cognitive.
  • Cognitive abilities do not differentiate
    creative from noncreative people.

6
Attributes of Problems
  • Problems may be characterized by three dimensions
    relating to domain, difficulty, and size.
  • The domain refers to the realm of application.
  • These realms relate to science, technology, arts,
    social crafts, etc.
  • The dimension of difficulty pertains to the
    conceptual challenge involved in identifying an
    acceptable solution to the problem.
  • A difficult problem is one that admits no obvious
    solution, nor even a well-defined approach to
    seeking it.
  • The size denotes the magnitude of work or
    resources required to develop a solution and
    implement it.
  • This attribute differs from the notion of
    difficulty in that it applies to the stage which
    comes after a solution has been identified.

7
Components of the Creative Process
  • The components of the creative process may be
    broadly categorized in terms of a problem, the
    resolution process, and the solution itself.
  • The problem or task sets in motion the ideation
    phase.
  • Since the solution for a difficult task cannot be
    obtained in a straightforward fashion, the
    ideation phase consists of a sequence of
    generate-and-test cycles
  • Potential solutions or intermediate results are
    concocted, evaluated for their utility, and
    examined to guide the next cycle of idea
    generation.
  • The new solution may represent a minor variation
    on an existing candidate, or a radically new
    approach.
  • This procedure usually continues until an
    acceptable solution is found.
  • At other times, the procedure may be aborted
    before a final resolution is reached.

8
Means and Ends
  • Much has been written in the past about
    procedures for solving straightforward problems,
    as well as creativity in the arts, sciences, and
    daily life.
  • According to the traditional perspective, problem
    solving (means) and creativity (ends) are
    distinct phenomena.
  • In reality, creativity is the byproduct of the
    means to a worthwhile end.
  • Creativity is therefore a secondary attribute.

9
Nature of Difficult Problems
  • The term problem is used in a general sense to
    refer to any task that requires resolution.
  • These tasks may range from solving a mathematical
    problem to formulating a business strategy from
    generating an engineering prototype to conceiving
    an artistic design.
  • A problem is called easy if the identification of
    an acceptable solution is straightforward.
  • A hard or difficult problem is one whose
    resolution is not readily discernible.
  • Difficulty in resolving a problem often relates
    to the route rather than the destination the
    desired objective may be known, but not its means
    of attainment.

10
Well-Defined and Ill-Defined Problems
  • Difficult problems tend to be ill-structured in
    the sense that they cannot be readily stated in
    precise terms.
  • E.g. In the desire to enhance the quality of
    life, how do you define quality?
  • On the other hand, a problem can be stated
    precisely without being susceptible to ready
    resolution.
  • Attaining immortality is a straightforward goal
    with no obvious solution.
  • If a problem can be resolved through a
    straightforward recipe, we say that the problem
    has an algorithmic solution.
  • An algorithmic procedure is one that is often
    guaranteed to find the best solution to the
    stated problem.
  • Many well-defined problems offer no known
    algorithmic solutions.
  • Even a simplified domain such as chess admits no
    surefire strategies for success. But not all is
    lost without algorithms.

11
Nature of Creativity
  • Creativity may be regarded from a static or
    dynamic viewpoint.
  • The former perspective focuses on the
    relationships among the components of the
    solution.
  • The latter emphasizes the sequence of events
    leading to the solution.

12
Static View of the Solution
  • Multidistance Principle A creative solution
    contains elements exhibiting both proximal and
    distal characteristics (Kim, 1990a).
  • The elements are close in the sense that they
    exhibit a common theme relating to the problem at
    hand.
  • Yet by the definition of creativity, there must
    be least one feature that separates them so that
    they are not normally perceived as neighbors in
    the space of concepts.
  • The proximal aspects may be clear to the problem
    solver, but the distal features are more subtle.
  • If the situation were otherwise, the solution
    would be obvious and therefore uncreative.

13
Dynamic View of Creative Generation
  • Dynamic aspect of creativity refers to the
    process of generating a solution to a difficult
    problem.
  • Hallmark of the dynamic phase is the fusion of
    alternative trains of thought in a process of
    positive or negative interference.
  • Creativity consultant Edward de Bono has referred
    to the dynamic aspect as lateral thinking, to
    denote the fusion of parallel trains of thought.
  • This is in contrast to vertical thinking,
    relating to a straightforward process of
    deduction.
  • Integration of the static and dynamic
    perspectives is embodied in many innovative
    ideas.
  • E.g. Darwins notion of natural selection arose
    after reading Malthus Essay on Population.

14
Evolution or Revolution?
  • Major advances in science seem to occur through a
    series of novel paradigms or models.
  • The paradigms are viewed as sudden or
    revolutionary phenomena, each of which is
    followed by a quiescent period during which
    scientific advances occur incrementally, by
    filling in the gaps in the paradigm and perhaps
    expanding it in minor ways.
  • The solution to most difficult problems lies not
    in a solitary idea, but in a collection of them.
  • However, the evolutionary nature of ideas has
    been characterized by Douglas Hofstadter, a
    computer scientist, as variation on an underlying
    theme.
  • The cognitive psychologist Jay Paul Guilford
    voiced a kindred view in asserting that no idea
    is 100 percent novel.

15
Rules for Creative Work
  • Creativity is the child of joyful work.
  • Principle of Gravity
  • Take your work seriously.
  • Principle of Levity
  • Strive to enjoy your work.

16
Need for Reform
  • Proper incentives
  • Reward action, not words.
  • E.g. Pay for a star programmer in the U.S. is
    more than 10 times the average programmers wage.
  • Tolerance for failure
  • Silicon Valley embraces failure, while Route 128
    does not.
  • Give prizes and recognition for grand failures.
  • Proper disincentives
  • Demote or transfer out workers who do not yield
    results, including managers.
  • Meaningful metrics
  • E.g. 50 of revenues must be from products
    introduced during past 3 years.
  • Publish metrics of performance
  • E.g. comparison of productivity with Intel,
    Microsoft, IBM in the U.S.

17
Conclusion
  • Contrary to popular perception, creativity is not
    a mysterious process or attribute.
  • It is a secondary property of a solution to a
    difficult problem.
  • An enhanced understanding of creativity sets the
    foundation for a systematic approach to
    innovative decision making.
  • In a society of knowledge, it is imperative to
    understand the ways of creativity and to apply
    innovative thinking to problem solving at work,
    school, and home.
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