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Experimental economics

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Title: Experimental economics


1
Experimental economics
  • Mylene Lagarde, LSHTM
  • Johannesburg, Nov 2007
  • HEPNet Workshop

2
Overview
  • Background and characteristics of experimental
    economics
  • Applications
  • Classic use testing theories
  • Recent developments social preferences
  • Designing an experiment
  • An example
  • Main features of an experiment
  • Some classic games
  • Relevance for health systems research
  • Possibilities and limitations of experimental
    economics

3
1. Background and characteristics of experimental
economics
4
Origins the willingness to test economic
assumptions
  • Micro-economics relies heavily on a number of
    assumptions
  • Preferences/mechanisms are hard to observe in
    natural environments
  • Need to test and therefore potentially refute
    these assumptions in a scientific way?
  • Market classroom experiment Chamberlain (1948)
    and his student V. Smith (1962)

5
The influence of game theory
  • Game theory attempts to model strategic
    interactions
  • How do agents choose strategies which will
    maximize their return, given the strategies the
    other agents choose
  • They use simplified structures for modeling
    strategic behavior
  • Games provide a formal modelling approach to
    social situations in which decision makers
    interact with other agents
  • Application to many problems
  • Political science, economics, etc.

6
Other major influences
  • Psychology
  • Psychologists have used experiments with
    participants to test some assumptions on
    fundamental behaviours authority
  • Behavioural economics
  • Informing economic theory with lessons from
    psychology
  • Challenges neo-classic assumptions of economics
    (rationality, self-interest, stability of
    preferences, risk aversion, etc.)

7
Principles of experimental economics
  • To create an (economic) situation in a neutral
    environment (lab) which is
  • real
  • Real people
  • participating for real monetary stakes
  • following real rules
  • simple
  • controlled
  • Motivations
  • Initial information
  • Interaction processes
  • reproducible
  • And observe behaviours and outcomes

8
A method of empirical investigation
  • Testing theories and establishing empirical
    regularities as a basis for new theories
  • Elicitation of preferences attitude towards
    risk, fairness, altruism, trust, time preferences
  • 3. Testing policies wind tunnel experiments

9
A young and blossoming field
10
The 2002 Nobel Prize in Economic Sciences
Vernon L. Smith
Daniel Kahneman
"for having established laboratory experiments as
a tool in empirical economic analysis, especially
in the study of alternative market mechanisms"
"for having integrated insights from
psychological research into economic science,
especially concerning human judgment and
decision-making under uncertainty"
11
2. Some applications
  • Classic use testing theories
  • Recent development
  • Field experiments
  • Revealing social preferences

12
Main areas of application
  • Financial economics
  • Information diffusion and aggregation, price
    setting mechanisms, irrationality, bubble
    formation
  • Industrial economics
  • Design of incentives and contracts (improving
    performance), auction designs (electricity
    markets, air slot allocation, etc.)
  • Environmental economics
  • Regulations to use common resources (fishery), to
    design pollution permit markets, etc. (public
    goods, externalities)
  • Agricultural economics
  • Real market experiments food auction, Actual WTP
    for cereals, etc.

13
Main fields of research
  • Individual choices
  • inter-temporal choices, risk aversion, social
    preferences, etc.
  • Strategic Interactions (game theoretic
    hypotheses)
  • contracts, conflicts/coordination, public goods,
    etc.
  • Industrial organization
  • Market efficiency
  • Market power issues (development of collusion,
    cooperation)
  • Market design

14
Testing theories
  • Neoclassical theory works (relatively) well for
    markets where important assumptions hold (prop
    rights well defined, perfect information, low
    transactions costs)
  • BUT not always.
  • EE are simple tools which allow to
    isolate/measure the reasons for a models failure
  • Models and principles that survive the testing
    can be used to address field questions

15
Testing regulations/policies
  • Financial markets
  • Testing how to regulate markets to prevent
    irrational behaviour, the formation of bubbles,
    etc.
  • Auction design
  • Testing one predictions of models with real
    individuals in a controlled environment
  • Environment economics
  • How to regulate the use of rare resources
  • Regulations and externalities (pollution permits,
    etc.)

16
The spectrum of experiments
  • Historically, EE has been applied in lab
    experiments
  • Participants graduate students
  • Computerized game or paper-based
  • Neutral frame
  • To test theories, policies
  • Move lab games into the field a new practice
  • Paper based
  • Participants are not students, but real people
  • Experiments are tailored to a field
    context/policy, and less neutral
  • Experiments are used as tools to measure some
    values

17
The importance of social preferences
  • Social preferences
  • preferences choices made by individuals ,
    tradeoffs btw different collections of things
    they value (time, money, prestige, leisure, etc.)
  • social preferences how people rank different
    allocations of material benefits to themselves
    and others
  • Existence and importance of social preferences
  • Social preferences have an impact on the
    enforcement of social norms abundant literature
    on the effects of fairness, inequality (absence
    of), trust on economic behaviour, etc.
  • Evidence of adverse effects of (monetary)
    incentives if social preferences not accounted
    for (voluntary work, intrinsic motivation)

18
Revealing social preferences
  • Difficult to identify them, even more to measure
    them
  • How do you observe altruism ? Fairness ?
    Inequality aversion (relative to each other)?
    Risk aversion ?
  • Why use experiments to measure them?
  • Surveys on trust, altruism may be biased
  • Experiments are likely to suffer less from
    response bias to reveal fundamental preferences
    because of monetary stakes
  • Experiments allow quantification
  • What types of preferences can experiments
    measure?
  • Social preferences norms of altruism, fairness,
    trust, trustworthiness, aversion for inequity.
  • Other preferences risk aversion, time
    preferences.

19
Social preferences in 15 small scale societies (1)
  • Henrich et al. (AER 2005, Science 2006)
  • Setting project led by anthropologists, in 15
    remote societies on 4 continents

20
Social preferences in 15 small scale societies (2)
  • Objectives to investigate how social preferences
    vary across cultural environments
  • Methods
  • Measures of altruism, fairness and aversion for
    inequality
  • Measures of market integration and other aspects
    of socio-economic life in these societies
  • Results
  • preferences are not exogenous (as assumed by
    neo-classic economics) but shaped by the economic
    and social interactions of everyday life
  • Substantial variation among populations of
    aversion for inequality which co-evolves with
    norms of fairness/altruism
  • the canonical model of the self-interested
    material payoff-maximizing actor is
    systematically violated

21
Using EE to measure preferences (1)
  • Karlan (AER 2005)
  • Setting Peru, clients of a micro-credit program
  • Objectives investigating the determinants of
    default payment and saving
  • Methods
  • uses survey and experimental measures of social
    capital -trustworthiness and willingness to
    cooperate
  • Observes borrowing behaviour over 1.5 year
  • Findings
  • Significant negative correlation between
    (magnitude of) trustworthiness and (1)
    probability of default , (2) dropout of dropping
    out of the program and (3) volume of savings
  • Some individuals are just not trustworthy and
    will not repay their loans?
  • TG can be a valid measurement tool for
    trustworthiness, less obvious for trust which
    is too context specific

22
Using EE to measure preferences (2)
  • Carpenter and Seki (2006) and Carpenter and Seki
    (2004)
  • Setting Japan, individuals involved in different
    degrees in fishing activities and are exposed to
    different degrees of competition
  • Objectives
  • to investigate the level of competition in a work
    environment can explain the propensity to
    cooperate
  • to investigate whether the individual propensity
    to cooperate affects productivity
  • Methods
  • uses experimental measures of cooperation
  • Uses surveys to measure productivity and level of
    competition
  • Findings
  • The higher the degree of competition the less
    cooperative individuals are
  • The more cooperative individuals are, the higher
    their productivity

23
A new but growing field
  • Many other examples of games used to measure
    social preferences
  • To see whether they help explain actual
    behaviours
  • To use them as outcomes (e.g. impact of education
    program on altruism amongst children)
  • Currently implemented in Mexico games
    piggy-backing on a national survey
  • to provide new insights into the role of
    preference heterogeneity in explaining economic
    decisions and enable new tests of hypotheses that
    seek to explain family behaviour

24
3. Designing an experiment
  • Lets play a game !
  • Main characteristics of the game
  • Examples of other games

25
Basic rules
  • Please try to follow all the rules
  • Listen and read carefully the instructions
  • If you have questions, raise your hand and I will
    come and answer it privately
  • Do not talk with each other, even when the
    experimenters are calculating the payoffs between
    rounds
  • 100 ECU US 1

26
Example with 3 players
  • Players 1, 2 and 3 are given 200 ECU each
  • Their decisions
  • Player 1 invests 0 in A
  • Player 2 invests 100 in A
  • Player 3 invests 200 in A
  • Return on investment from A 300 x 1.5450
  • Return for all three players 450/3 150
  • Endowments at the end of round 1
  • Player 1 has 200 150 350
  • Player 2 has 200 -100 150 250
  • Player 1 has 200 -200 150 150

27
Steps
  • Write your ID number on your response sheet
  • Write the amount you want to invest in A
  • Detach the bottom section of your answer sheet,
    fold it and place it in the box
  • Wait until you know the value of individual
    payoffs
  • Calculate yourself the value of your endowment at
    the end of the round
  • Play the next round

28
Public good game interpretation and results
  • Interpretation
  • Propensity to cooperate (vs. free-ride) in a
    group, reciprocal behaviours in groups
  • Use of different types of regulations (external,
    communication) in different contexts team
    compensation, cooperative production/maintenance,
    use of common resources
  • Results
  • Prediction each player will contribute nothing
    (individual welfare vs. collective welfare with
    public goods bringing externalities)
  • One-shot game 50 contribution contributions
    diminish over time (final period
    contribution0)
  • What contributes to increase cooperation
  • Communication
  • Possibility of individual punishment
  • Disclosure of free-riding

29
What would be different for real
  • Smaller group
  • Participants dont make their own calculations !
  • You would be playing for real money
  • Several treatments could be tested

30
Game procedures (1)
  • Abstract setting
  • Anonymous players, playing once, for money,
    without communication
  • Not lifelike, but baseline to observe effects of
    any variant (communication, non-anonymity, etc.)
  • Participants
  • college students recruited with minimal knowledge
    of the task (e.g. Study on decision making)
  • More real people that you may want to observe
  • Organization
  • Ensure anonymity private box, random drawing
  • Ensure credibility existence of recipients if
    not present, real incentives paid at the end
    DONT LIE

31
Game procedures (2)
  • Instructions to describe rules
  • Plain abstract language (benchmark)
  • Use letters/neutral framing
  • Avoid some words sharing, helping, trust
  • Examples, quiz
  • Design characteristics
  • Multiple rounds vs. One-shot games
  • Depends on the game
  • If equilibrium situation, then multiple rounds
    to allow learning (then rematching)
  • Treatments vs. individual measurements

32
Game procedures (3)
  • Giving interactions to participants in
    multi-player games
  • Direct feedback
  • Strategy method players make choices
    conditional on every single response of other
    player
  • Treatments
  • Several groups 1 difference per group (rules,
    framing, etc.)
  • Allows to measure the effect
  • Not necessary if objective measurement of
    preferences for all individuals

33
Components of an experiment
  • Institution (rules of the game)
  • Feasible actions
  • Sequence of actions
  • Information given
  • Knowledge of participants
  • Framing of instructions
  • Abstract framing basic incentives only
  • Framing matching reality to get at social norms
  • Participation to maintenance of a water well
  • Health worker, community, patient
  • Interesting to compare abstract vs. real framing

34
Experimental variables to define
  • Procedural design
  • Instructions
  • Illustrative examples and tests of understanding
  • Criteria for answering subjects questions
  • Trial periods
  • Experiment characteristics
  • Payment
  • Recruiting subject pool, number of subjects
  • Matching procedures when interaction
  • Environment
  • Date and place
  • Computerized or paper-based
  • Irregularities which occurred

35
Analysis of experiments
  • Most analyses do not require sophisticated
    methods
  • Measures of social preferences
  • Creation of proxies based on individual choices
  • Descriptive analysis at group level underlying
  • Outcome variables under each treatment
  • Influence of simple socio-economic variables

36
A few examples of other games
37
Dictator Game
PLAYER 1
PLAYER 2
measure of altruism
38
DG - interpretation and results
  • Interpretation
  • Measure of altruism aversion for inequality
    (knowledge that the other is poor), etc.
  • Relates to charitable giving
  • Results
  • Prediction no sharing BUT on average individuals
    give 20
  • Allocations increase with needy/deserving
    recipients and decrease with anonymity
  • Norms vary across settings/countries
  • Game sensitive to setting, etc.

39
Ultimatum Game
PLAYER 1
PLAYER 2
REFUSES Both get NOTHING
40
UG interpretation and results
  • Interpretation
  • Measures of social norms of sanction
  • Relates to pricing in a monopoly situation, or
    last minute settlement
  • Results
  • Prediction proposer sends the smallest possible
    unit (always accepted by recipient because better
    than nothing)
  • On average proposers offer 30-50
  • Offers below 20 are rejected half of the time
  • Norms vary across settings and are well accepted
    (offers will be readily made according to norms)
  • Effects of competition
  • Btw proposers increases offers
  • Btw recipients diminishes threshold of acceptance
  • No effect of anonymity

41
Third Party Punishment Game
PLAYER 1
PLAYER 2
42
TPP interpretation and results
  • Interpretation
  • Behaviour of punisher Reveals aversion for
    inequality (against a shared norm) people who
    dislike it will take costly actions to reduce
    inequality
  • Results
  • Prediction No allocation from dictator
    observer never punishes dictator
  • The less dictator allocates, the higher is the
    sanction

43
Trust game
PLAYER 1
PLAYER 2
44
Trust interpretation and results
  • Interpretation
  • Trust of investor and reciprocity of trustees
    (trustworthiness)
  • Exchange of services without possibility to bind
    the second movers
  • Results
  • Prediction (expected) repayment from trustee 0
    and Entrusted/invested amount 0
  • On average investors give 50, while trustees
    repay slightly less than that
  • The bigger the investment, the bigger the
    repayment

45
Bribery game
Other members of society
Private citizens
Expected cost of being punished/ caught
Expected cost of being punished/ caught cost of
producing the service
Public servants
46
Results from bribery games
  • Very few examples, different versions/level of
    complexity
  • Barr and Serra
  • Experiments on students coming from different
    countries
  • positive correlation between internalized norms
    (Transparency international index) and corruption
    in the game
  • Contradicts 1 other experiment

47
4. Possible applications to health system issues
  • Investigating corruption
  • Revealing the influence of social preferences
  • Health insurance
  • Designing incentives, contracts, etc.

48
Trust and trustworthiness
  • Studies have emphasized the importance of trust
  • In the workplace
  • For patients towards health workers
  • Experimental games could
  • Provide a way to measure trust and
    trustworthiness in different framed contexts
  • See how trusting behaviour differ when played
    with anonymous players/ nurses with doctors /
    doctors with themselves, etc.

49
Experiments as measurement tools
  • Quantification of social preferences
  • altruism, aversion for inequity, trust, time
    preference, etc.
  • Use the variables to test their association with
  • health seeking behaviour (time preferences)
  • Perceived quality of care (trust)
  • Providers behaviours (different cooperative
    behaviours)
  • Objective
  • Descriptive
  • Prescriptive link with other theories test new
    policies, etc.

50
Health insurance
  • When people are free to choose whether and how
    they secure their wellbeing, do they make
    predictable and rational decisions that are
    consistent with the objective of reducing
    vulnerability to health risks?
  • Are there differences across individuals that can
    explain decisions to enroll/not enroll?
  • Impact of time preferences on decision to enroll
    in a CBI ?
  • Impact of risk aversion on propensity to enroll

51
Investigating corruption
  • Barr et al. (2004) the public servants dilemma
  • Setting Ethiopia, nursing students
  • Objectives
  • to investigate the determinants of corrupt
    behaviour
  • Methods
  • uses a designed experiment with 3 types of
    players (monitor, health workers and community
    members)
  • Findings
  • Embezzlement of resources is affected by
  • Earnings HWs (small effect)
  • Observability of embezzlement behaviour and
    likelihood to be punished
  • Legitimate monitoring (Election of a member of
    the community vs. random designation)
  • Framing increases variance in behaviours
    suggesting different professional norms

52
Plenty of other possible games !
  • Games designed to reproduce an existing
    environment
  • More complex, specifically designed/tailored
  • Modelling choices faced by actors in a particular
    situation
  • Reproduce incentives and main characteristics of
    these choices
  • See which regulations may work better
  • Objectives
  • To better understand the determinants of
    behaviours

53
5. Possibilities and limitations of experimental
economics
  • What experiments can / cant do
  • Advantages
  • Limitations

54
Experiments are one of many research tools
  • Qualitative methods
  • Surveys Econometric/statistical analysis of
    existing data
  • Experimental methods
  • Real-world pilots/trials
  • Each has its relative strengths/weaknesses
  • Complements, not substitutes

55
When are experiments useful?
  • To reveal or measure social preferences
    (altruism, trust, etc.)
  • To understand behaviours/phenomena that can
    hardly be observed in the reality
  • Measure (relative) values
  • If the data dont exist, then create the data you
    need
  • If its never been done, how do you know what
    works?
  • Test new policies/ incentives / types of
    regulatory mechanisms
  • Preliminary step, before actual pilot study in
    the field

56
Advantages of Exp Econ (1) enhanced control
  • It is known which variables are exogenous and
    which are endogenous
  • Many variables that cannot be directly observed
    in the field can be observed in the lab.
  • Quantification of reaction to incentives,
    cut-offs (risk aversion)
  • Subjects are randomly assigned to the treatment
    conditions rules out selection bias.

57
Advantages of Exp Econ (2)avoiding some biases
  • Motivation (payment)
  • avoid potential biases of responses obtained
    through classic survey instruments which can
    reflect a purchase of moral satisfaction
  • Language
  • neutral phrasing, avoid framing effects that
    influence answers
  • Double blind
  • Some designs allow complete anonymity and avoids
    experimenter effects and other-regarding concerns

58
Example incentive program (P4P)
  • Experiments could help understand
  • Relative efficiency of different types of
    rewards/sanctions on an experimental outcome
  • Design of incentive program
  • individual or group-based and their impact on
    free-riding/gaming
  • Impact of possibility to observe efforts or not
  • Experiments could not answer
  • Magnitude of effect on performance/quality of
    work, etc.
  • Which value of incentive for a particular task
    (WTP, DCE)

59
Example health insurance
  • Experiments could help understand
  • Time preferences of different groups of
    population
  • Risk aversion of different types of populations
    regarding low and high probability events
  • Experiments could not answer
  • Which service package would
  • Which value of premiums could be acceptable (WTP,
    DCE with service package as well)
  • Which type of management (community based,
    facility-based, etc.)

60
Limitations of Exp Econ
  • Internal validity do the data permit causal
    inferences?
  • a research study has internal validity if the
    outcome is a function of the variables that are
    measured/ controlled/ manipulated in the study
  • Therefore internal validity of experiments is a
    question of proper experimental controls and
    correct data analysis.
  • The method is not realistic and lack external
    validity
  • A research study has external validity if the
    results obtained would apply to other similar
    programs or approaches.
  • Problem of realism of abstract setting /
    simplistic modelling
  • Problem of representativity/realism are
    experimental subjects representative for out of
    sample applications?

61
Responses to lack of realism
  • Most economic models are unrealistic in the sense
    that they leave out many aspects of reality to
    simplify it...
  • Simplicity as a virtue?
  • because it enhances our understanding of the
    interaction of relevant variables.
  • Because it allows to get at underlying values/
    reflexes
  • Whether realism is important depends on the
    purpose of the experiment.
  • If testing a theory or understanding the failure
    of a theory, then the evidence is important for
    theory building but not for a direct
    understanding of reality.
  • If EE is used to better understand real
    behaviours, then efforts must be made to frame
    the experiments and make them as close to real as
    possible

62
Ethical issues
  • Transparency of motives
  • Even if not being deceptive, usually not honest
    about motives
  • When deception is involved, potentially more
    serious.
  • Inducing decisions
  • The problem of the size of stakes / bribing
  • Emotional distress
  • subjects may learn something about themselves not
    like (selfishness, unacknowledged racist
    preferences)
  • Even more problematic when not anonymous (to
    study effects of social norms)
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