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Ph.D. course, Analytical strategies and methodologies for the study of virtual worlds, 28 September

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Title: Ph.D. course, Analytical strategies and methodologies for the study of virtual worlds, 28 September


1
Ph.D. course, Analytical strategies and
methodologies for the study of virtual worlds, 28
September -1 October 2009, RUC
  • Analysing knowledge production processes in
    collaborative research on virtual worlds a
    multiperspectival approach
  • Louise Phillips

2
Presentation and group work main focus themes
  • Empirical focus of case-study (see Phillips 2009,
    Analysing the dialogic turn in the communication
    of research-based knowledge an exploration of
    the tensions in collaborative research. Public
    Understanding of Science)
  • how knowledge is co-produced through negotiation
    between knowledge forms, identities
    social/power relations among participants in
    collaborative research
  • Two themes
  • 1) how to reflect on analyse relations between
    you as researcher and the other research
    actors/participants/
  • /informants/respondents using multiperspectival,
    analytical framework
  • 2) How to analyse the negotiation of knowledge
    forms, (expert)identities power relations among
    social actors in empirical field under study

3
Presentation and group work Whats the plan?
  • Part 1) Presentation that presents analytical
    framework with examples from case-study on
    collaborative research on virtual worlds
  • Part 2) group work where we apply an analytical
    strategy to analyse a text extract and reflect on
    the relevance of that strategy for analysing
  • (i) relations between researcher and researched
  • (ii) different types of data from field under
    study

4
Case-study on collaborative research on virtual
worlds
  • What happens when university researchers invite
    other actors to join a collaborative research
    process as co-producers of knowledge?
  • How is knowledge created through the negotiation
    of knowledge forms in social interaction among
    the different participating actors in
    collaborative research?
  • A practical orientation How can that knowledge
    be used in both research and design?

5
Multiperspectival analytical framework combining
3 perspectives on the tensions in dialogue-based
research communication practices
  • Science Studies
  • insights into tensions in shift to form of
    scientific governance based on rhetoric of
    dialogue citizen engagement.
  • Action Research
  • Insights into how research ideals in
    collaborative social scientific and
    humanities-based research are difficult to live
    up to in practice
  • Dialogic communication theory
  • Concept of dialogue as a quality of
    communication that entails remaining in the
    tension between maintaining ones own position
    whilst being open to the position of the other
    (Pearce and Pearce).
  • Tension between creating a space for a plurality
    of voices and orchestrating the process, such
    that some kind of coherent structuring of voices
    is produced a chorus rather than a cacophony
    (Pearce and Pearce 2001 115).
  • Point that dialogic moments can occur in
    non-dialogic talk (Black 2008)

6
Specific questions
  • What voices are articulated and when and how are
    they articulated and heard?
  • To what extent, when, and how, does the
    interaction among collaborating actors open up
    for voices that construct plural forms of
    knowledge? (centrifugal tendency)6
  • To what extent, when, and how does the
    interaction circumscribe the opening up for
    different voices and construct a singular project
    we and singular forms of knowledge?
    (centripetal tendency)

7
Inviting participants to join together in
collective knowledge production
  • Susanne These are the design parameters that I
    have put together in a kind of matrix ... And I
    sat and put this together yesterday on the basis
    of the experiences which I have crystallised from
    my empirical material. Oh and it could be quite
    good fun to get you to use these parameters as a
    starting-point for getting discussions started
    Is that clear enough to get started? It
    would be quite a lot of fun to see what kinds of
    islands come out of it, depending on what you
    decide to discuss, .. how you could think of
    going about the design, its really up to you in
    your groups to work it out. There are some
    parameters to use as a basis for discussion. But
    if there is something where you say, here weve
    got a really good point and we would like you to
    remember it, and you would like to remember it
    yourselves, then write it down and we can gather
    them together and send them out to you. (workshop
    1, 3 April 2008).

8
Negotiating expertise
  • Anders Some say, no but my son also sits and
    plays the Sims. Its like that, right?
  • They were the same age as me 48. But they
    sounded like my parents generation.
  • People whore the same age as me and have had
    access to the internet for nearly 10
  • years. They were blank when it came to Second
    Life and they hadnt a clue about what
  • its about. I told them about the businesses in
    SL and that I rent them out. They didnt
  • understand. It was a bit shocking. I can accept
    that my parents dont understand.
  • Theres a 25-30 year age gap. But that those
    whore the same age as me dont
  • understand it, that was a shocking experience.
  • Philip But theres also something about how you
    communicate it to people. You can
  • tell them that you borrow a server. Thats what
    it is in reality. You can boil it down to
  • the technical part.
  • Susanne Yes, instead of saying a virtual island.
    When you say a virtual island, people
  • say oh or they laugh. But the other thing
    sounds so boring, right?
  • Anders Yes, well, I completely agree. A server,
    its just a grey box that stands in the
  • corner. And people can understand that, but again
    youre not communicating the
  • potential or possibilities.
  • Susanne No and not whats special about it
    either, that its object-oriented. (Kick-off
  • workshop, 25 February 2008, lines 501-519)

9
Negotiating knowledges
  • Søren What I really want to hear about is if
    anyone thinks that its a completely wrong way of
    tackling it? Where you should start by talking to
    people instead, talking about visions rather than
    actual products (Workshop 2, 29 May 2008, lines
    304-306).

10
Negotiating knowledges
  • Mads I think as an architect you could say,
    right? When you say window-dressing. Well, what
    is of interest in my field, what Im interested
    in in Second Life, thats what kind of elements
    you use from reality and when you depart from
    that reality. That is, one uses what you call
    window-dressing, some of those things are also
    used to give scale .. There has to be some or
    other scale in order for you to feel at home and
    be able to orientate yourself. If there isnt any
    scale, youve got no possibility of orientation.
  • Susanne What is scale?
  • Mads Scale is something in relation to the
    physical body. Well, in this room, where we use
    chairs.
  • Susanne Okay...

11
Negotiating knowledges
  • Mads If youre talking about architecture. You
    play on scale in order to carry out manipulative
    architecture, right? Scale is an important thing
    specifically in relation to virtuality, in order
    to be able to orient yourself. I think that some
    of what you call
  • window-dressing maybe belongs to what I would
    call something that works to bring things to
    scale, so that you can orient yourself. Well, a
    chair that doesnt function can work to change
    some or other space which otherwise lacks scale
    so that it can be related to the physical body. I
    dont know. But maybe you can take this into
    consideration.
  • Søren I will take it into account because its a
    good argument.
  • (Workshop 2, 29 May 2008, lines 307-330)

12
Summary of main points of case-study
  • Tensions between centrifugal centripetal
    tendencies realized such that process is tightly
    managed by the university researchers
  • But, at same time, dialogic moments occur as the
    university researchers are not always dominant
  • the activities of knowledge production are framed
    as collective activities in which the partners
    are invited to participate
  • and negotiations of expertise take place in which
    experience-based knowledge is privileged and
    partners are in some cases positioned as more
    knowledgeable

13
Main points continued...
  • Aim is not to work towards resolving these
    tensions
  • Power relations and different knowledge interests
  • are unavoidable (Foucault)
  • Aim is to open up for reflexive deliberation
    among the
  • collaborating actors in research focusing on
  • how to open up more for a plurality of different
    voices increase the number of dialogic moments
  • whilst recognising constraints imposed by need to
    produce a product that can satisfy all relevant
    actors.

14
Group-work
  • Lets get on with it
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