Title: Ph.D. course, Analytical strategies and methodologies for the study of virtual worlds, 28 September
1Ph.D. course, Analytical strategies and
methodologies for the study of virtual worlds, 28
September -1 October 2009, RUC
- Analysing knowledge production processes in
collaborative research on virtual worlds a
multiperspectival approach - Louise Phillips
2Presentation and group work main focus themes
- Empirical focus of case-study (see Phillips 2009,
Analysing the dialogic turn in the communication
of research-based knowledge an exploration of
the tensions in collaborative research. Public
Understanding of Science) - how knowledge is co-produced through negotiation
between knowledge forms, identities
social/power relations among participants in
collaborative research - Two themes
-
- 1) how to reflect on analyse relations between
you as researcher and the other research
actors/participants/ - /informants/respondents using multiperspectival,
analytical framework -
- 2) How to analyse the negotiation of knowledge
forms, (expert)identities power relations among
social actors in empirical field under study
3Presentation and group work Whats the plan?
- Part 1) Presentation that presents analytical
framework with examples from case-study on
collaborative research on virtual worlds - Part 2) group work where we apply an analytical
strategy to analyse a text extract and reflect on
the relevance of that strategy for analysing - (i) relations between researcher and researched
- (ii) different types of data from field under
study
4Case-study on collaborative research on virtual
worlds
- What happens when university researchers invite
other actors to join a collaborative research
process as co-producers of knowledge? - How is knowledge created through the negotiation
of knowledge forms in social interaction among
the different participating actors in
collaborative research? - A practical orientation How can that knowledge
be used in both research and design?
5Multiperspectival analytical framework combining
3 perspectives on the tensions in dialogue-based
research communication practices
- Science Studies
- insights into tensions in shift to form of
scientific governance based on rhetoric of
dialogue citizen engagement. - Action Research
- Insights into how research ideals in
collaborative social scientific and
humanities-based research are difficult to live
up to in practice - Dialogic communication theory
- Concept of dialogue as a quality of
communication that entails remaining in the
tension between maintaining ones own position
whilst being open to the position of the other
(Pearce and Pearce). - Tension between creating a space for a plurality
of voices and orchestrating the process, such
that some kind of coherent structuring of voices
is produced a chorus rather than a cacophony
(Pearce and Pearce 2001 115). - Point that dialogic moments can occur in
non-dialogic talk (Black 2008)
6Specific questions
- What voices are articulated and when and how are
they articulated and heard? - To what extent, when, and how, does the
interaction among collaborating actors open up
for voices that construct plural forms of
knowledge? (centrifugal tendency)6 - To what extent, when, and how does the
interaction circumscribe the opening up for
different voices and construct a singular project
we and singular forms of knowledge?
(centripetal tendency)
7Inviting participants to join together in
collective knowledge production
- Susanne These are the design parameters that I
have put together in a kind of matrix ... And I
sat and put this together yesterday on the basis
of the experiences which I have crystallised from
my empirical material. Oh and it could be quite
good fun to get you to use these parameters as a
starting-point for getting discussions started
Is that clear enough to get started? It
would be quite a lot of fun to see what kinds of
islands come out of it, depending on what you
decide to discuss, .. how you could think of
going about the design, its really up to you in
your groups to work it out. There are some
parameters to use as a basis for discussion. But
if there is something where you say, here weve
got a really good point and we would like you to
remember it, and you would like to remember it
yourselves, then write it down and we can gather
them together and send them out to you. (workshop
1, 3 April 2008).
8Negotiating expertise
- Anders Some say, no but my son also sits and
plays the Sims. Its like that, right? - They were the same age as me 48. But they
sounded like my parents generation. - People whore the same age as me and have had
access to the internet for nearly 10 - years. They were blank when it came to Second
Life and they hadnt a clue about what - its about. I told them about the businesses in
SL and that I rent them out. They didnt - understand. It was a bit shocking. I can accept
that my parents dont understand. - Theres a 25-30 year age gap. But that those
whore the same age as me dont - understand it, that was a shocking experience.
- Philip But theres also something about how you
communicate it to people. You can - tell them that you borrow a server. Thats what
it is in reality. You can boil it down to - the technical part.
- Susanne Yes, instead of saying a virtual island.
When you say a virtual island, people - say oh or they laugh. But the other thing
sounds so boring, right? - Anders Yes, well, I completely agree. A server,
its just a grey box that stands in the - corner. And people can understand that, but again
youre not communicating the - potential or possibilities.
- Susanne No and not whats special about it
either, that its object-oriented. (Kick-off - workshop, 25 February 2008, lines 501-519)
9Negotiating knowledges
- Søren What I really want to hear about is if
anyone thinks that its a completely wrong way of
tackling it? Where you should start by talking to
people instead, talking about visions rather than
actual products (Workshop 2, 29 May 2008, lines
304-306).
10Negotiating knowledges
- Mads I think as an architect you could say,
right? When you say window-dressing. Well, what
is of interest in my field, what Im interested
in in Second Life, thats what kind of elements
you use from reality and when you depart from
that reality. That is, one uses what you call
window-dressing, some of those things are also
used to give scale .. There has to be some or
other scale in order for you to feel at home and
be able to orientate yourself. If there isnt any
scale, youve got no possibility of orientation.
- Susanne What is scale?
- Mads Scale is something in relation to the
physical body. Well, in this room, where we use
chairs. - Susanne Okay...
11Negotiating knowledges
- Mads If youre talking about architecture. You
play on scale in order to carry out manipulative
architecture, right? Scale is an important thing
specifically in relation to virtuality, in order
to be able to orient yourself. I think that some
of what you call - window-dressing maybe belongs to what I would
call something that works to bring things to
scale, so that you can orient yourself. Well, a
chair that doesnt function can work to change
some or other space which otherwise lacks scale
so that it can be related to the physical body. I
dont know. But maybe you can take this into
consideration. - Søren I will take it into account because its a
good argument. - (Workshop 2, 29 May 2008, lines 307-330)
12Summary of main points of case-study
- Tensions between centrifugal centripetal
tendencies realized such that process is tightly
managed by the university researchers - But, at same time, dialogic moments occur as the
university researchers are not always dominant -
- the activities of knowledge production are framed
as collective activities in which the partners
are invited to participate - and negotiations of expertise take place in which
experience-based knowledge is privileged and
partners are in some cases positioned as more
knowledgeable
13Main points continued...
- Aim is not to work towards resolving these
tensions - Power relations and different knowledge interests
- are unavoidable (Foucault)
- Aim is to open up for reflexive deliberation
among the - collaborating actors in research focusing on
- how to open up more for a plurality of different
voices increase the number of dialogic moments - whilst recognising constraints imposed by need to
produce a product that can satisfy all relevant
actors.
14Group-work