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Disconnection Prediction in Mobile Ad hoc Networks for Supporting Cooperative work

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Title: Disconnection Prediction in Mobile Ad hoc Networks for Supporting Cooperative work


1
Disconnection Prediction in Mobile Ad hoc
Networks for Supporting Cooperative work
  • F. D. Rosa, A. Malizia, and M. Mecella
  • Presented by Ko Euiyul

2
Contents
  • Introduction
  • Disconnection Prediction
  • Experimental Results
  • Pervasive Architecture for supporting cooperation
  • Future Work

3
Introduction
  • The widespread availability of network-enabled
    handheld devices has made the development of
    pervasive computing environments an emerging
    reality.
  • Computer-supported-cooperative-work tools and
    workflow management applications
  • Typically require continuous connections
  • Pervasive architecture that can maintain
    continuous connections among MANET devices
  • How do you predict possible disconnections of
    devices?

4
Disconnection Prediction
  • Possible Scenario
  • Archeological disaster recovery
  • In this situation, members of the recovery team
    are connected continuously.
  • Assumption
  • Each device includes hardware that lets it know
    its communication distance from the surrounding
    devices that are within radio range.
  • No device in the MANET has GPS hardware, because
    were interested in MANETs of low-profile
    devices, which normally arent equipped with GPS
  • At start-up, all devices are connected and the
    pervasive architectures goal is to maintain
    these connections.
  • A specific device in the MANET, called the
    coordinator, centrally predicts disconnections.

5
Prediction Technique
  • At given time ti, in which all devices are
    connected, the coordinator collects all distance
    information from the other devices.
  • Each device sends the coordinator a message
    containing the distances to other devices within
    range.
  • Coordinator builds a probable next connection
    graph, and Using the graph, the coordination
    layer enacts appropriate actions in the interval
    ti,ti1.
  • Using the current situation and situations and
    predictions in the recent past for prediction

6
Prediction Technique
  • Reasonable assumption
  • If two devices tend to go out of range if not
    controlled but are connected through the
    coordinators remedial actions, this influences
    the next probability of going out of range.
  • Consider a time frame of h gt 0 time units as the
    history of distances between devices i,j.
  • Predicted distance between i and j at the next
    time unit as

7
Prediction Technique
  • The estimated probability of devices (i,j) still
    being in range at t 1 is

8
The MGR Algorithm
  • The Mobile Gamblers Ruin (MGR) algorithm
  • M E?E
  • E m, the number of MANET mobile devices.
  • M is an m?m symmetric matrix
  • diagonal elements
  • The MGR algorithm first finds the graphs
    connected components and verifies if two devices
    belong to the same connected component.

9
The MGR Algorithm
  • Example
  • Dealing with error
  • The error ?S is typically small compared to .
    So this error only partially affects the
    prediction models average error.

10
Experimental Results
  • Obstacle Mobility Model
  • Provides a mechanism for modeling movement in
    real-world environments.
  • Simulation area
  • 1000? ? 1000?, where ? (1/100)Sdev
  • The mobility of nodes is randomly selected
    between 0 and 5 m/s to represent walking speeds.
  • At creating, nodes are randomly distributed but
    loosely connected.
  • Random obstacle
  • Simulator
  • NS and GloMoSim
  • 5-device set and 10-device set, with 7 randomly
    placed obstacles
  • 2000s time frame and performed 50 experiments
    obtaining between 50,000 and 100,000 samples per
    experiment.
  • Time frame h of 5, 10, 15.

11
Experimental Results
  • Worst case
  • 2.5? (means that MGR has a precision bound of
    97.5 in predicting distances between mobile
    devices)
  • Best case
  • 0.5? (measn that MGR has a precision bound of
    99.5)
  • In this case, coordinator must devote more space
    to maintain all the previous S.

12
Pervasive Architecture for supporting cooperation
13
Pervasive Architecture for supporting cooperation
  • Wireless Stack
  • A wireless network interface and the hardware for
    calculating distances from neighbors
  • Network Service Interface
  • Offers to upper layers the basic services for
    sending and receiving message
  • Predictive layer
  • Prediction of disconnection
  • Coordination layer
  • Manage situations when a peer is going to
    disconnect

14
Pervasive Architecture for supporting cooperation
  • Local connection management
  • Monitoring and checking one-hop communications
    between a device and its neighbors
  • Global management
  • Consistent state of the network and of each peer
    in the network
  • Manage network topology and the tasks each peer

15
Future Work
  • Complete the coordination layer and validate
    approach in real scenarios.
  • Consider sudden downs of devices
  • Convert central approach to distributed

16
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