CAREINO ANIMS: Animation and Sound in ATC Human Machine Interfaces - PowerPoint PPT Presentation

1 / 34
About This Presentation
Title:

CAREINO ANIMS: Animation and Sound in ATC Human Machine Interfaces

Description:

CARE-INO ANIMS: Animation and Sound in ATC Human Machine Interfaces ... Bordeaux CRNA. Obj2. 1. Filtering and mixing. Sound scenarios. Low/High sound activity ... – PowerPoint PPT presentation

Number of Views:71
Avg rating:3.0/5.0
Slides: 35
Provided by: cmertzscha
Category:

less

Transcript and Presenter's Notes

Title: CAREINO ANIMS: Animation and Sound in ATC Human Machine Interfaces


1
CARE-INO ANIMSAnimation and Sound in ATC Human
Machine Interfaces
  • December 6, 2005

Céline Schlienger IntuiLab, celine_at_intuilab.com
Christophe Mertz IntuiLab, mertz_at_intuilab.com Yve
s Rinato Intactile Design, rinato.y_at_intactile.com
Claire Ollagnon Intactile Design,
ollagnon.c_at_intactile.com
2
Outline
  • The ANIMS project why, who?
  • ANIMS Phase 1
  • ANIMS Phase 2
  • Available results
  • Remaining work

3
ANIMS why?
  • Improving the efficiency and safety of ATM user
    interfaces with visual animations and sound
  • More efficient interfaces through better
  • communication from machine to user
  • communication between users

4
ANIMS who?
  • Eurocontrol
  • Project steering
  • ATC HMI experts
  • IntuiLab
  • HMI and Human-factor centre of expertise (RD)
  • ATC background
  • Intactile Design
  • graphical and sound designers for HMIs
  • Domain experts
  • Human-factors experts (Eurocontrol, CENA)

5
ANIMS Phase 1
  • Year 2004
  • State of the art
  • Animation definitions, models, techniques,
    typical uses, human factors
  • Sound definition, typical uses, human factors
  • Five ATC scenarios and five corresponding
    demonstrations

6
Alarms differentiation (STCATCAS)
Reduce cognitive load (Watermarking)
Reducing information overload (Line0)
7
ANIMS Phase1 conclusions
  • Animations and sound are powerful
  • Several applications to improve situation
    awareness
  • New design spaces
  • Many possible animations types
  • ATC relevant sounds
  • Storyboards for prototyping and describing
    animation and sound

8
Open questions...
  • Benefits are intuitive, not proven
  • From storyboards to specifications?
  • Implementation, architecture, retrofit?
  • Better understanding of sound design needed
  • Design dimensions
  • Design elements and context
  • Reusable designs patterns for animations in ATC?

9
Stakes for Phase 2
  • Formally assess human-factor benefits of
    animations and sounds
  • Be ready to develop such interfaces
  • From definition phases
  • to operational development

10
ANIMS Phase 2
  • Years 2005 and 2006
  • Objective 1 Specification and tools
  • How to specify animations and inclusion of sound
    in animations (2005)
  • propose animation development tools (2006)
  • Objective 2 Experiments
  • assess the benefits of animations and sounds in
    user interfaces

Obj1
Obj2
11
Specification Method
Obj1
  • Propose methods and techniques to share
    animations and sound specifications between
    designers and developers
  • Progression
  • Method for animation only
  • Applied by motion designers
  • Integration of sounds in specification of
    animation

12
Specification method for animation
Obj1
Visual aspects
Technical aspects
Temporal aspects
13
Specification method Proof of concept
Obj1
  • Applied on
  • 3 examples
  • specified by designers
  • implemented by programmers

14
Specification Method Integration of sound
Obj1
  • Sounds in animations
  • Opening, sustaining, closing
  • Restricted to pre-recorded sound
  • Add-ons (objects, sequencing, storyboarding)

Starts
Plays
Stops
15
Available results
Obj1
  • Specification method for animation and sound
  • Will be used to specify the conditions of the
    experiment
  • Animation only
  • Animation sound
  • may need wider validation

16
Experiments
Obj2
  • Assess human-factors benefits of animation and
    sound
  • Formally
  • In complex animated interfaces
  • In credible experimentation context

17
Experiments
Obj2
2005
2006
1
2
3
4
5
6
4
Applications development
1
Animation design and sound context
2
5
Experiments
Choose the experiments
Analysis of experiment results and conclusions
3
6
Define experimental protocol
18
Animation Design
Obj2
1
  • Problem
  • Code object type or group objects
  • using colors (flight status)
  • using animations (alerts)
  • Avoid Christmas tree effect
  • Solution
  • ? Structure animated displays by
  • giving a personality to graphical objects

19
Set of isolated animations
Obj2
1
  • Entrance of a graphical object in the scene

20
Set of isolated animations
Obj2
1
  • Expression of the state of the object

21
Set of isolated animations
Obj2
1
  • Automatic movements of the objects

22
Set of isolated animations
Obj2
1
  • Interaction with other objects

23
Demonstrations of usein ATC context
Obj2
1
En-Route Traffic Planner
List of Ground Mobiles
Clearances on ground
24
Sound Context
Obj2
1
  • Realistic experimental conditions
  • Recreate realistic ATC room atmosphere
  • Design and test sounds in context
  • ? Recordings in ATC rooms

25
Recordings in ATC rooms
Obj2
1
  • Filtering and mixing
  • Sound scenarios
  • Low/High sound activity
  • EnRoute/Departure/Arrival

26
Choice of the experiments
Obj2
2
  • State of the art
  • Expected benefits
  • Experimentation methods
  • Workshop on how to assess
  • Situation Awareness
  • Single user performance
  • Group performance
  • 8 experiments proposed, 2 chosen

27
Experiment 1
Obj2
3
  • Conditions
  • nothing
  • blinking
  • animations
  • sound
  • combinations

28
Experiment 2
Obj2
3
No animation With animation
Nothing Blinking Animations Sound
Averty ATM05 CENA - NR05/534
29
Available results
Obj2
  • Experimental protocol for 2 experiments
  • Set of animations
  • Sound scenarios for demonstrations, training,
    sound design
  • 14 hours of recording

30
Remaining work Specification and tools
  • ? Propose tools for animation development in
    accordance with specification method
  • Study on software architecture and models
  • Integration in software tools
  • Test in the development of the experiment
    prototypes

31
Remaining work Experiments
  • Sound and animation specification
  • Development
  • Experiments
  • Result analysis and conclusions

32
Other perspectives
  • Sound extract isolated typical ATC sounds
  • Recreate any ATC room atmosphere
  • Simulate unexpected situations
  • Animation
  • Assess benefits of animation on single user and
    group performance
  • Role of animations in direct manipulation

33
For more
  • Come to the show room and
  • meet us for more details
  • see demos and posters
  • Connect to
  • http//www.eurocontrol.int/care-innov/public/stand
    ard_page/innov2_anims.html
  • http//www.eurocontrol.int/care-innov/public/stand
    ard_page/care2_projects2005.html

34
Documents
  • Specification Method for Animation and Sound
  • Animated Themes or How to give a personality to
    graphical objects?
  • ATC Sound Samples Library
  • Assessing human-factors benefits of animation
  • Experimental protocol
Write a Comment
User Comments (0)
About PowerShow.com