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CSCL scenarios : A cocktail of CLFPs

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Title: CSCL scenarios : A cocktail of CLFPs


1
CSCL scenarios A cocktail of CLFPs
  • Symeon Retalis (retal_at_unipi.gr)
  • G. Lazakidou, P. Georgiakakis, C. Kefalidis, S.
    Karamouzis

University of Piraeus Department of Technology
Education and Digital Systems
Computer Supported Learning Engineering
Laboratory http//cosy.ted.unipi.gr
2
Overview
  • Motivation of our work
  • Designing effective CSCL scripts
  • The idea of variations of a Design pattern
  • Building tools to support CSCL scripts
  • Concluding remarks

3
What Is Innovation (1/2)?
  • Innovation is transformation of existing
    knowledge and ideas into new or better commercial
    product that add value to the customer. (Carter
    Evans Koop 1990)
  • Innovation could have a composite definition a
    process whereby a new idea is conceived and
    detailed in the mind, developed into a physical
    entity through detailed design, analysis,
    experimentation, and production, and then
    introduced to give a company a competitive edge.
  • A problem solving process creative idea
    generation process

4
What Is Innovation (2/2)?
Source Ed Ashford, presentation by SAS Global
5
Collaboration for Innovation
Unfocused activities and free collaboration does
not necessarily produce effective learning
outcomes
Source Michael Beyerlein (2006), Keynote Address
at American Creativity Association International
Conference 2006
6
Needs when designing CSCL situations
  • Dynamic CSCL Scenarios need for
  • Structured designs of collaborative learning
    situations
  • Flexible customizable designs of collaborative
    learning situations

Activity level (macro) Collaborative learning
flow, i.e., sequence of activities that make up a
learning process Action level (micro)
Detailed learning actions within an activity
7
Collaborative strategies/techniques
  • Strategies like brainstorming Mind mapping
    encourages open and random creative thinking and
    communications
  • Six thinking hats is an intuitive way to keep
    ones thoughts focused while problem solving
  • Strategies like Jigsaw, TAPS advocate that there
    is no collaboration without communication
  • Groups need not only communication, but also
    share information, resources and knowledge

Source http//gsic.tel.uva.es/collage
8
CL Flow Patterns
  • Broadly accepted techniques repetitively used by
    practitioners (best /good practices)
  • Codified
  • as patterns for the design of (potentially
    effective) CSCL scenarios (scripts)
  • so that they can be reused in different
    situations / content / disciplines

9
TPS CLFP Thinking, forming pairs and sharing
Source http//gsic.tel.uva.es/collage
10
eARMA CLFP for collaborative problem solving
  • Problem Solving Steps
  • Definition of the problem
  • Constructing a strategy
  • Organizing information
  • Allocation of resources
  • Monitoring the solving process
  • Evaluating the solving process and outcomes
  • (Sternberg, 2003)

11
The CLFP design pattern format
12
Variations of a strategy in a CLFP
  • A new element needs to be added, entitled
    variations.
  • This element will specify what to change and
    under which conditions in the sequence of
    activities, the resources or the tools.
  • All these changes need to be justified in order
    to illuminate the rationale behind these
    variations.
  • to give advice to designers on how to make
    effective mixtures of strategies without
    harnessing the basic educational philosophy and
    added value

13
Example of Variations
  • Instead of the Sternbergs model a teacher may
    select the IDEAL problem solving model (Bransford
    Stein, 1984 which includes five steps.

14
Variations of a strategy in a CLFP Preparation
of a cocktail
  • During the preparation of a cocktail,
  • the cornerstone is an understanding of the
    relationships between strong and weak, sour and
    sweet
  • in CSCL, a designer should blend the phases, the
    resources, and the tools (i.e. the ingredients)
    together cautiously.
  • Otherwise, this scenario will resemble a weak or
    watery development like a cocktail with
    inappropriate flavour, texture and colour.

Source http//www.vincenzos.com/images/cocktail.g
if
15
Tools for supporting collaboration for innovation
- Affordances
http//share.skype.com/sites/en/2005/08/the_skypef
orumde_skype_picture.html
16
SyCo tool
Private Canvas
Shared Canvas
Libraries of shapes
Notes
17
Main Process of Computer Supported Collaborative
Innovation Process
18
Collaboration for Innovation
Source http//images.wnec.edu/teamwork.gif
The present work was carried out as part of the
idSpace project on Tooling and Training for
collaborative product innovation
http//idspace-project.org It is funded in part
by the European Commission FP7-IST-2007-1-41,
project number 216799
19
Concluding
  • Technology is not the solution (panacea) to
    everything!
  • Designing scripts for promoting creative thinking
    is art science

20
CSCL scenarios A cocktail of CLFPs
  • Symeon Retalis (retal_at_unipi.gr)
  • G. Lazakidou, P. Georgiakakis, C. Kefalidis, S.
    Karamouzis

University of Piraeus Department of Technology
Education and Digital Systems
Computer Supported Learning Engineering
Laboratory http//cosy.ted.unipi.gr
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