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Topic 5 Concept of Computer Graphics

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Types of Depth Cues. Stereoscopic display (different image for different eye) ... Functional imaging (oxygen consumption), colouring blood-pool surface. ... – PowerPoint PPT presentation

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Title: Topic 5 Concept of Computer Graphics


1
Topic 5 Concept of Computer Graphics
  • Introduction
  • Output Primitives and Attributes
  • Two dimensional Viewing
  • Graphical User Interfaces
  • Three Dimensional Concepts
  • Three Dimensional Display in Nuclear Medicine

2
Computer Graphics
  • Everything on computers that is not text or
    sound.
  • Computer graphics as drawing pictures on
    computers.
  • Nuclear Medicine uses computer graphics to
    display images

3
Graphic Software
  • General Programming Package (Graphic Library in C
    etc)
  • Application Package (For None-programmer)
  • Modelling TransformationgtWorld
    CoordinatesgtNormalised Coordinates

4
User Graphic Interface
  • Consist of windows, pull-down and pop-up menus,
    icons, pointing device.
  • Popular graphic user interface X windows, MS
    windows, Macintosh, OpenLook and Motif
  • Graphic package Specialised interactive dialogue
  • General Graphic Package interface to standard
    window system PHIGS for X windows.

5
User Graphic Interface
6
Output Attributes
7
Transformation Pipeline
8
Display Processor in Graphic System
9
From Object Model to Display Device
10
Object Rendering
11
Basic Building Blocks For Pictures
  • Output Primitives
  • Characters,
  • Geometric Entities.
  • Lines,
  • Filled Areas,
  • Colours
  • Polygons

12
Output Primitives -Lines and Points
13
Output Primitives - Circles
14
Output Primitives - Polygon
15
Properties of the Output Primitives
  • How it is displayed
  • Intensity
  • Colour
  • Style
  • Pattern

16
Geometric Transformation
  • Change size, position or orientation
  • translation
  • rotation
  • scaling
  • Altering or Manipulating Display

17
Transformations
18
Transformations
19
Two Dimensional Viewing
  • Specify which part of the picture
  • which part of the picture
  • where to put the picture
  • Algorithms
  • Point Clipping
  • Line Clipping
  • Polygon Clipping
  • Text Clipping

20
Two Dimensional Viewing
21
3D Object Representation
  • Object Boundaries
  • Plane,
  • Curved Surfaces
  • Object Interiors
  • Solid Objects
  • Boundary Representation
  • Space-partition Representation

22
3D Object Representation
23
3D Transformation
  • Transformation
  • translation, rotation, scaling
  • Rotation in 3D
  • a composite of 3 rotations
  • X-axis rotation

24
3D Transformation
25
3D Display
  • View an object from any spatial position front,
    top etc.
  • Projection onto a flat viewing surface.

26
3D Display
27
Projection
  • Specify a view plane
  • Projections
  • Parallel
  • Perspective
  • Projection transformation
  • Clipping

28
Parallel Projection
29
Perspective Projection
30
Different Viewing Directions
31
Changing of Reference Point
32
3D Surface
  • 3D Surface Detection
  • Identify the visible surface
  • example ray-casting method
  • Depth Cueing
  • the intensity of lines decreases from the front
    to the back of the object.

33
3D Surface Detection
34
Depth Cueing
35
Types of Depth Cues
  • Stereoscopic display (different image for
    different eye)
  • Hidden lines/surface removal
  • Depth weighting (less intensity for distant
    object)
  • Illumination (surface lighting)
  • Rotation (cine loops)

36
Surface Illumination
  • Surface illumination
  • the intensity of light that we should see.
  • Surface rendering algorithm
  • calculation of the light based on physical laws.
  • Radiosity algorithm based on the propagation of
    radiant energy between the surface and the source.

37
Surface Illumination
38
Shading Techniques
39
Reflection and Transparency
40
Radiosity
41
Lighting Conditions
42
Colours in Computer Graphics
43
Colour Models
  • Colour Model
  • The method for explaining the properties or
    behaviour of colour within some particular
    context.
  • RGB Model
  • based on tristimulus theory

44
Colour Models
45
Grey Scale
46
Logarithmic Exponential
47
Colour Translation
48
Pseudo Colour Display
49
True Colour Display
50
3D Display in Nuclear Medicine
  • Slice-and-Dice Display
  • orthogonal slices, oblique slices
  • Ray Tracing Volume Rendering
  • - summed projection, maximum activity projection,
    volumeric compositing.
  • Surface Rendering
  • polygon tiling, binary voxel rendering.
  • Mapping
  • Bulls eye, cylindrical display

51
Slice-and-Dice
52
Ray Tracing
53
Surface Rendering
54
Volume Rendering
55
Bulls Eye Mapping
56
Clinical Applications in Nuclear Medicine
  • Hot Spot Imaging
  • Volume rendering with maximum activity projection
  • Cardiac Imaging
  • Perfusion imaging(Bulls eye), surface rendering
    with colour.
  • Functional imaging (oxygen consumption),
    colouring blood-pool surface.
  • Gated Blood Pool Studies cine display, surface
    rendering, maximum activity projection.
  • Brains.
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