THE CHALLENGES OF WEARABLE COMPUTING:PART 1

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THE CHALLENGES OF WEARABLE COMPUTING:PART 1

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Title: THE CHALLENGES OF WEARABLE COMPUTING:PART 1


1
THE CHALLENGES OF WEARABLE COMPUTINGPART 1
  • Thad Starner
  • Georgia Institute of Technology
  • IEEE Micro, July-Aug. 2001.

2
Wearables
  • Wearables are generally equated with head-up,
    wearable displays, one-handed keyboards, custom
    computers worn in satchels or belt packs.
  • (Fig 14)

3
Outline
  • What is Wearable computing?
  • Ideal attributes
  • Why use wearable computers?
  • Mediate interactions
  • Aid communication
  • Provide context-sensitive reminders
  • Augment reality
  • Challenges
  • Power use
  • Heat dissipation
  • Summery

4
What is wearable computing?
  • Rhodes
  • provide portability during operation
  • enable hands-free or hands-limited use
  • can attract the users attention, even when not
    in active use
  • can run continuously
  • and attempt to sense the users current context.
  • Kortuem et al.
  • augmented reality
  • the user interface technique that allows
    focusing the users attention and presenting
    information in an unobtrusive, context-dependent
    manner.

5
What is wearable computing?
  • Mann
  • constant and always ready,
  • unrestrictive, not monopolizing of user
    attention,
  • observable and controllable by the user,
  • attentive to the environment,
  • useful as a communication tool, and personal.

6
What is wearable computing?
  • 1960
  • Manfred Clynes and Nathan Kline
  • Cyborg (cybernetic organism)
  • a human and machine combination where the
    interface becomes a natural extension of the
    user.
  • This interface would not require much conscious
    attention.
  • J.C.R. Licklider
  • Man-Computer Symbiosis
  • human brains and computing machines will be
    coupled together very tightly and that the
    resulting partnership will think as no human
    brain has ever thought and process data in a way
    not approached by the information handling
    machines we know today.

7
Ideal attributes
  • Persist and provide constant access to
    information services.
  • Everyday and continuous use.
  • Wearable can interact with the user at any given
    time.
  • The user can access the wearable quickly and with
    little effort.
  • Sense and model context.
  • The wearable must observe and model the users
    environment, physical and mental state.
  • The user could provide explicit contextual cue to
    the wearable.
  • The user can identify misunderstanding and
    explicitly tutor the wearable.

8
Ideal attributes
  • Adapt interaction modalities based on the users
    context.
  • The wearable should adapt its input and output
    modalities automatically to those that are most
    appropriate and socially graceful at the time.
  • Augment and mediate interactions with the users
    environment.
  • The wearables should provide universal
    information support in both the physical and
    virtual realms.

9
Outline
  • What is Wearable computing?
  • Ideal attributes
  • Why use wearable computers?
  • Mediate interactions
  • Aid communication
  • Provide context-sensitive reminders
  • Augment reality
  • Challenges
  • Power use
  • Heat dissipation
  • Summery

10
Why use wearable computers?
  • Some people wear too many computers.
  • PDA, cellular phone, pager, laptop, electronic
    translator, and a calculator.
  • Mp3 player, audio digitizers, digital camera.
  • These devices all contain very similar
    components.
  • Microprocessor, memory, screen, keyboard,
    battery, and in some cases, a wireless modem.
  • The main distinctions between these devices are
    the interface and the application software.
  • Wearable computers could exploit the commonality
    in components to eliminate cost, weight and
    redundancy.

11
earphone
camera
Energy-conserving CPU Large data storage LED
Internet modem --pages, cellular phone, Web
browser, E-mail reader
12
Mediate interactions
  • Wearable computers will help provide a consistent
    interface to computationally augmented objects in
    the physical world.
  • ExampleGesture Pendant. (Fig 5)
  • One gesture could provide an intuitive command
    for many devices.

13
Aid communication
  • The wearable can also assist in human-to-human
    communication.
  • Wearable computers can also help manage
    interruption in the users daily life.

14
Provide context-sensitive reminders
  • Instead of simply acting as a virtual secretary,
    the wearable could be proactive and intimate,
    listening to the wearers conversations and
    providing reminders as appropriate.

15
Augment reality
  • Augmented reality overlays information-rich
    virtual realities onto the physical world.
  • In a sense, augmented reality is a combination of
    the application domains described previously.

16
jeans
Size,information
Money, address
inform
Overstock, discount
Jeans!!
17
Outline
  • What is Wearable computing?
  • Ideal attributes
  • Why use wearable computers?
  • Mediate interactions
  • Aid communication
  • Provide context-sensitive reminders
  • Augment reality
  • Challenges
  • Power use
  • Heat dissipation
  • Summery

18
Challenges
  • Power use
  • Heat dissipation

19
Power use
  • Power is perhaps the most limiting factor in
    mobile technology.
  • Wearable computing presents particular variations
    of this problem.
  • Solution
  • Create longlasting power supplies
  • Plutonium-238
  • Use primary chemical batteries
  • Secondary batteries (rechargeable)

20
Power use
  • Rechargeable batteries require that the user
    remember to maintain them.
  • Ideally, recharging the wearable computer and its
    peripherals should be implicitly coupled with the
    normal acts of dressing.
  • Inductive charger
  • Some wearable peripherals could generate power
    from human actions or from the phenomena they
    sense.
  • Keyboard
  • shoes
  • Use same power source as the wearerfood
  • military

21
Power use
  • Scavenge power from the environment.
  • Solar power
  • Radio transmissions
  • Passive radio frequency identification (RFID)
    tags

22
Heat dissipation
  • Heat dissipation is one of the foremost limiting
    factors in the design of high-end laptops, and
    providing heat dissipation is a source of
    considerable expense.
  • Make processors tolerate higher temperatures.
  • Make lower-power processors and components

23
Heat dissipation
  • Feasible for wearable computers
  • Airflow
  • Close proximity to the human body to aid in
    cooling.
  • Thermal reservoirs
  • Charging--chill batteries
  • Operation--transfer heat into batteries
  • Phase-change materials provide an attractive
    method to compensate for lack of cooling.
  • Careful use of resources might help avoid many
    heat generation crises.

24
Summery
  • This article develops goals and challenges for
    wearable computing, and promotes discussion in
    design techniques by suggesting methods, albeit
    sometimes fanciful, of addressing these
    challenges.

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