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Creative Thinking:

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Title: Creative Thinking:


1
Chapter 1
  • Creative Thinking
  • Getting out of the box

2
Goethe
  • Whatever you can do or dream you can begin it.
    Boldness has genius power and magic in it.

3
After this chapter you should be able to
  • Discuss a variety of processes for creative
    thinking.
  • Develop strategies for overcoming creative
    blocks.
  • Identify a variety of resources for idea
    development.
  • Explain the process of getting new ideas accepted.

4
Creativity
  • The crative process in visual merchandising.
  • Out of the box thinking.

5
Creative Problem Solving
  • List and counter list.
  • Use both sides of your brain.
  • Convene a panel of experts.
  • Be a consultant.
  • Ask a child

6
A retail reality
  • A retail shopping power makes casual passerby
    focus atention on the visual presentation and
    really considers the merchandise. Once focused,
    they become potential customers and the
    presentation becomes a silent seller.

7
Scamper Model
  • Substitute
  • Combine
  • Adapt
  • Modify, Minify, Magnify.
  • Put to other uses.
  • Eliminate
  • Reverse o rearrange

8
Pretty Straight Forward
  • Change is persuading massive numbers of people
    to stop what they have been doing and start doing
    something that they probably dont want to do.
  • - David Nadler, Champions of Change

9
Change is about leadership
The challenge of leadership has always been to
provide coherence, structure and, ultimately,
meaning in times of great change and
dislocation.
10
Model for Change
11
Environment
  • You must create an overwhelming mandate for
    change
  • Fear from the changes in the environment
  • Connecting the dots to see the opportunities
  • External world key to success who are the
    customers
  • Sniff and tell
  • Never underestimate complacency

12
What demands change?
  • Changes in the external environment
  • Increased competition.
  • Changing consumer demand.
  • Constrained resources
  • Failed performance
  • New social values
  • Changing technologies

13
What demands change?
  • Changes in the internal environment
  • Increased expectations
  • Erosion of authority
  • New management structures.
  • New technologies
  • Competing interests

?
14
Connecting the dots
Consumer Demands

Shortage of faculty

Flexibility
Underserved populations
15
What are the things that are dotting your world ?
16
What are the things that are dotting your world ?
Gen NeXt Values
17
What are the things that are bubbling up in your
world ?
Source Conlan, M, In Your Face Pharmacy Will
the Boom in Rx ads aimed at consumers continue,
Drug Topics 140 (13) 92-98 and Prescription Drug
Trends, Henry J Kaisier Foundation, November 2001
18
What are the things that are dotting your world ?
Source Source Forrester Research, 2001
19
What are the things that are dotting your world ?
Dentists to 100,000 population
Source Center for the Health Professions
20
What are the things that are dotting your world ?
Source National Center for Health Statistics, HHS
21
What are the things that are bubbling up in your
world ?
Consumer Demands

Integration of Care

Flexibility
Generation X Values
22
Environment
  • Exercise Connecting the Dots

23
Creativity
  • Essential in blending deliberate and emergent
    strategy
  • Flexibility helps
  • Everyone has the capacity
  • Is provided by or fostered by leaders

24
Creativity
  • Success marked by an ability to continuously
    improve quality of care and reduce costs
  • Creativity comes by education and focused work
  • Radical ideas arrive in a way they can be adapted
    not dismissed
  • Be creative but allow time for acceptance and
    development

25
Creativity
  • As easy as changing perspective.
  • Who sees the duck?
  • Who sees the rabbit?

26
Creativity
  • As easy as changing perspective.
  • Who sees the duck?
  • Who sees the rabbit?

27
Myths About Creativity
  • Creativity is a natural talent and cannot be
    taught
  • Creativity comes from the rebels
  • Creativity only takes place in the right brain
  • Creativity belongs in the art world

28
Myths About Creativity
  • Removing inhibitions is enough
  • Creativity requires craziness
  • Brainstorming creativity
  • Creativity requires groups
  • Source Edward de Bono, Serious Creativity

29
Scamper
  • A simple check-list to help you spur creativity,
    if in a systematic manner.
  • Substitute?
  • Combine?
  • Adapt?
  • Modify? Magnify?
  • Put to other uses?
  • Eliminate?
  • Reverse? Rearrange?

30
Creativity
  • Exercise Scamper

31
3Ms Making it Happen
  • Motivation, Management, Momentum
  • Remember the anxiety of people in a changing
    system
  • Address anxiety and uncertainty with clarity,
    resolve and commitment to work together to
    common ends Question to understand and empathize
  • Develop their skills and competencies to make
    them succeed
  • Identify clear system outcomes and tie rewards to
    these outcomes

32
3Ms
  • Motivation, Management, Momentum
  • Clear, simple messages consistently expressed
  • Internally to align purpose and work
  • Externally to align common purpose and gain
  • Remember the key to alignment is listening
  • Make sure actions follows words
  • Recognize necessity of mutually beneficial
    strategies
  • Develop as much political capital as you can

33
3Ms
  • Motivation, Management, Momentum
  • Heart Have the emotional issues been addressed?
  • Head Do they understand why it is important? Do
    they know what it looks like?
  • Hands Do they have the skills to stay relevant?

34
3Ms
  • Exercise Making it Happen

35
Advancing Strategy Means Leadership
  • The world is a combination of predictability and
    irrationality. It is both changing and stable.
    Muddling through such a mess is the genius of
    Americans.
  • Creating frameworks for such compromises is what
    we do best and it is the genius of leadership.

36
The Myth of Sisyphus
We tend to think of Sisyphus as a tragic hero,
condemned by the gods to shoulder his rock
sweatily up the mountain, and again up the
mountain. The truth is that Sisyphus is in love
with the rock. He cherishes every roughness and
every ounce of it. He talks to it, sings to it.
It has become the mysterious Other. He even
dreams of it as he sleepwalks upward. Life is
unimaginable without it, looming always above
him like a huge gray moon.
37
The Myth of Sisyphus
He doesnt realize that at any moment is
permitted to step aside, let the rock hurtle to
the bottom, and go home. Tragedy is the inertial
force of the mind. Stephen Mitchell, Parables
and Portraits
38
Center for the Health ProfessionsUniversity of
California, San Francisco
For more information, please contact UCSF Center
for the Health Professions 3333 California
Street, Suite 410 San Francisco, CA
94118 415/476-8181 HTTP//FUTUREHEALTH.UCSF.EDU e
oneil_at_itsa.ucsf.edu
39
Cross Merchandising
  • Cross Merchandising refers to moving merchandise
    across traditional departament or classification
    lines to combine non-traditional in a single
    departement or display.
  • Ex. Books of poetry, candles, and bath salts
    could be brought together in one display.

40
Protoype
  • Original model in which later types are based.
  • A prototype is built so design features may be
    tested and refined if neccesary.

41
Flagship Store
  • A flagship store is the main store of a retail
    company or the newest prototype in a chain of
    retail stores.

42
Guidelines for implementig ideas on the job.
  • High concept stores Are stores with themes tnat
    dominate the total representation. Every detail
    fits the theme.
  • Ex Disney Store.

43
Building and sustaining a creative work
enviroment.
  • Mental flexibility
  • Option Thinking
  • Big-Picture
  • Skill in explaining and selling ideas
  • Intellenctual courage.
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