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Title: Portfolio for Rapid Prototyping of Virtual and Physical Systems


1
Portfolio for Rapid Prototyping of Virtual and
Physical Systems
  • Monica S. Ullagaddi
  • Revd May 12, 2001
  • Section A

2
Outline of Portfolio
  • Section I Projects
  • Section II Exercises
  • Section III In-class Activities
  • Section IV Presentation and Group Work
  • Section V Computer Labs
  • Section VI Assessments

3
Section I - Projects
  • Toy Concepts
  • Manufactured Assembly
  • Engineering Outreach Activity

4
Graphics of Toy Concepts - 1http//www.cs.cmu.edu
/rapidproto/students/msu/project1/concept1.htm
5
Graphics of Toy Concepts - 2http//www.cs.cmu.edu
/rapidproto/students/msu/project1/concept2.htm
6
Graphic of Toy Concepts - 3http//www.cs.cmu.edu/
rapidproto/students/msu/project1/concept3.htm
7
What I Learned
  • What I learned
  • Designing a product with a special audience in
    mind
  • Designing this product so that it will satisfy
    those constraints
  • It is difficult to design a product for a special
    audience that you do not belong to, especially
    because you yourself cannot empathize with their
    situation, rather you can only sympathize.
  • Constraining a concept by audience, age, and
    education level means that the objective of the
    toy may not be the attraction of the toy other
    manufactured parts of the toy may be what makes
    it interesting to people

8
How I Learned it and Its Importance to Me
  • How I learned it
  • When I tried looking at other toys on the market
    that fit the 9-10 year old range, I realized a
    lot of them had more complex objectives than toys
    designed for a younger group, but they were a lot
    less colorful and had a lot fewer moving parts
  • Looking at the presentations of my classmates, I
    could see that my classmates had interpreted the
    age group differently, and had sought inspiration
    from many different places. I particularly
    sought inspiration from my childhood toys,
    whereas others had sought inspiration from
    television, current toys, toys that are
    ageless, etc.
  • This is important to me
  • A product may appear great in my eyes, but in
    order for it to be received well, it has to
    reflect the interests of the stakeholders first
    and foremost. This is something I am sure I will
    encounter in the work force someday.

9
Manufactured Assembly
10
Lasercamm - Investigated Process
  • A DXF file generated from a CAD program is
    imported into the Windows 95-based user software
  • It is then converted to a DMC file that is read
    by the machine
  • Once the file is downloaded, the material put in
    place and the focus set, its just a matter of
    pushing a button and watching the laser do its
    job

11
Shape Limitations - Lasercamm
  • 2-Dimensional shapes
  • Thickness varies with material
  • 3-Dimensional models (2 methods)
  • A series of cross sections may be cut and glued
    together, in much the same way as the paper
    lamination method
  • A series of cross sections may be cut and
    assembled in a latice of 90 degree intersecting
    planes
  • Intricacy of designs are governed by material
  • Although process exerts no force on small edges,
    flash point of material comes into play

12
Size Limitations - Lasercamm
  • Size Limitations
  • Size of each cross section is governed by model
    of machine
  • Maximum of 25 inches by 52 inches
  • Models may be subdivided into parts that can be
    intersected to form larger models
  • Other Limitations
  • Cannot cut metal
  • Cannot cut paper
  • Only Two-Dimensional
  • Three-Dimensional model making capability is only
    for models, not strong enough for production.

13
Production Costs - Lasercamm
  • Mailing Costs for parts from Stanford University
    in California to Pittsburgh.
  • Express Mail would run about 16.00 for our part
  • No mailing cost from here to there, since part
    Data Can be sent over the internet
  • Cost of material Clear Acrylic
  • Average Cost for online vendors for low volume
    3.00 per sq foot
  • No Tooling costs, since laser never wears out
  • No Technician salary costs, since Machine is very
    low-maintenance
  • Very low training costs, because of ease of use
    of software and machine

14
What I Learned
  • In this project, our group had to manufacture a
    plexi-glass view plate for an entire assembly
  • What I learned
  • Part must be exactly to specification to fit
    other parts and combine as a whole
  • Investigated process may not be the one used to
    manufacture the part, and the process conversion
    from the CAD drawings to machine is the most
    difficult step in the process. The most
    debugging lies in this step
  • Simply because you follow the CAD drawing
    specifications, does not mean the part will turn
    out the way you want it to, sometimes it takes
    several tries the physical world is always more
    difficult to deal with than on a CAD drawing

15
How I Learned It
  • How I learned it
  • We did not end up using the process that we chose
    to investigate
  • It also took several tries to create our
    manufactured view plate
  • Based on the information from many other groups,
    it seemed that information about these
    manufacturing processes was difficult to obtain
    and in addition, once the process had begun,
    information was difficult to keep in constant
    flow
  • Division of labor in this project was a little
    difficult in addition, because one person
    generally ended up manufacturing the part
    (physically doing the process) and one person
    generally ended up doing the research,
    presentation, and written work

16
Importance of What I Learned
  • Learning about the manufacture of physical
    prototypes taught me about the quality control
    process and how quality checks must exist at
    every single checkpoint to prevent waste
  • I also learned that the integration of systems,
    products, and processes involves a concerted
    effort with a fair amount of knowledge
    concentrated in one person or organization.
  • Knowledge management is as important if not more
    important than knowledge acquisition. How a
    person or organization uses the information they
    have to coordinate the efforts of several people
    is fundamental to the seamless integration of
    several parts
  • Operations research is a very important part of
    the prototyping/engineering process. If what you
    are about to do has already been done, then you
    should find out how it has been done to make your
    job easier

17
Engineering Outreach Project
  • Objective - to design a project that teaches some
    engineering idea to children between the ages of
    9 and 12
  • Must include a take-home component
  • Must keep them engaged for class period
  • Must be able to work simultaneously
  • Must have the theme of movies or film industry

18
Engineering Outreach Specshttp//chesterkdr.res.c
mu.edu/rpdportfolio/engoutreach/engoutreachdesc.ht
m
  • Our prototype was a light box
  • Our Classroom Activity
  • Components of White, Laser, and Black Light
  • Why we see colors the way we do
  • Shadows and Transmission of Light
  • Our Take Home Activity
  • The speed of light in different media
  • Supplemental Activity - application of Snells
    Law

19
What I Learned
  • To teach anyone, particularly children, anything,
    you must be completely explicit and have plenty
    of diagrams
  • Children often dont think of things the way that
    adults specify them in directions. Adults write
    directions knowing the answers, children answer
    the questions without having any such bias.
  • This can become difficult to teach certain
    concepts about light that are completely based on
    observation
  • To teach children a concept through their own
    observation, you need to be sure that children
    observe exactly what you want them to see,
  • This means that there must be exacting standards
    applied to the equipment children use to learn
    concepts with
  • The fewer bells and whistles in a science
    experiment the better. Often times, children
    become fascinated with the aesthetics that they
    dont concentrate on the concepts

20
What I Learned contd.
  • Several testers tested our project. Although the
    children were younger than our target audience,
    they showed us several things
  • The more nervous we became, and the more we
    talked, the less they listened
  • The children needed concrete roles and tasks to
    complete the experiment. Simply asking them to
    play with the equipment will produce very little
    fruitful experimentation or learning
  • The children were only entertained by our
    project for as long as they could turn a few
    lights on and off. However, when they were able
    to combine information they learned from our
    experiment with information in the everyday
    world, they became excited

21
How I Learned It
  • First in-class test
  • During this test, we learned that combining
    different colored filters over one light did not
    produce white light in the manner that we had
    expected. Rather, we had to combine different
    colored lights to produce white light
  • Professor Finger
  • Prof. Finger had the most valuable suggestions
    about what children would pay attention to, what
    they could understand, and helped us come up with
    ways to simplify our directions. The playing
    with food activity we did in class also helped us
    simplify our project
  • Project Testers
  • Take our Daughters to Work Day, Moving 4th, Role
    Models

22
Project Testers
  • Take our Daughters to Work Day
  • Showed us that some parts of our experiment may
    have been to elementary to include in our
    directions. However, we designated those parts
    of the student directions sheet as meant for much
    younger and children. Thus, our directions sheet
    is adaptable for ages 8-12.
  • Role Models
  • From this session of testing, we learned that
    children will not always give us the answer we
    want to hear. We learned how to lead children to
    give us the answer that we were looking for. We
    also learned how to talk to children which is
    quite different from talking to adults!

23
Pictures of Project Testers
24
Importance of What I Learned
  • Communication is not just speaking
  • As engineers, we will always have to communicate
    with different audiences, technical and
    non-technical, and it is important to know how to
    communicate effectively with them.
  • Teaching
  • Teaching someone something you already know is an
    extremely difficult task. One must make several
    iterations through the testing process to know
    what they are trying to teach is being learned.
    In addition, it also helps to know they exact
    type of audience expected.
  • If the exact type of audience is unknown, then
    directions, instructions, teaching, or
    presentation materials need to be adaptable to
    all age groups and skill levels. This may be
    achieved through using optional or supplementary
    instructions, etc.

25
Section II - Exercises
  • Role Mole
  • Garfields Six-Pack Holder
  • Green Acres Egg Carrier

26
Role Mole
  • Design a method for Role Mole to keep track of
    his glasses
  • Must be fashionable
  • Must be not require clothing unless it is
    provided
  • Objective is to keep Role Mole from losing his
    glasses

27
What I Learned
  • Language of directions has a lot to do with a
    persons interpretation of an assignment.
  • The neater the language the more constrained the
    assignment ends up. Thus, I learned that it is
    very important to express yourself very clearly
    unless you want to leave room for interpretation
  • Requirements were interpreted in many different
    ways
  • some designs were made to find lost glasses
  • some designs were innovative ways to hold glasses
    on the body
  • some designs were actually glasses built into
    hats, watches, or other utilitarian items worn on
    the body

28
How I Learned It
  • Classmates Presentations
  • The different ways in which the assignment was
    interpreted was interesting.
  • The inspiration behind some of these creations
    helped fuel my ideas for exercises in the future.
    For example, a lot of people had mentioned
    commercials or infommercials as a source of their
    inspiration. Many of my future ideas were
    inspired by classmates designs, improvements to
    classmates designs, etc.

29
Importance of What I Learned
  • Design Process
  • I had to think about the transition from
    requirements, inspiration, prototype, and
    presentation
  • It is important to detail the goals each step and
    how they will interconnect before attempting to
    jump straight into prototyping. Simply
    prototyping will probably end up taking more time
    if certain requirements are forgotten, not met,
    etc.
  • The design process is very important to spend
    time on and think about critically. This will
    probably be of importance to me in the near
    future, since I will be designing large programs
    with many stringent requirements. Starting over
    from the beginning will probably be very
    time-consuming and costly, and such an
    inefficiency cannot be afforded.

30
Garfields Six-Pack Holder
  • Build a holder for six cans of soda
  • Requirements
  • must be held in one hand
  • must be made out of cardboard only
  • must be able to swing in any direction
  • holder must be easy to load
  • must use as little cardboard as possible
  • must be aesthetically pleasing

31
What I Learned
  • What I learned
  • Measurements must be precise in order to hold
    cans in place
  • Cans must counterbalance each other because
    cardboard is not strong enough to hold them all
  • Using the most cardboard doesnt always mean the
    design will be the most stable
  • Innovative designs are often more durable than
    safe designs people who come up with
    innovative designs often experiment, whereas
    people who come up with safe designs simply
    assume they will work
  • Many designs were not tested because designers
    were afraid their designs would fail under
    stress. In actuality, if they design failed
    during a test session, then the design would be
    inadequate anyway. Thus, testing is a very
    important part of the design process

32
How I Learned It Its Importance
  • I learned that testing is a very important part
    of the design process, from my classmates. Most
    of their designs did not work, because they did
    not bother to test their designs
  • Based on in-class testing, it seemed that a lot
    of designs looked like they could hold the
    necessary weight, but ended up buckling after one
    or two swings
  • More is not always better
  • More cardboard did not always mean a better
    design. Thus, it is important to be innovative,
    and consider many options and alternatives,
    rather than one that appears to work right away.
  • This will have importance to me in my career, as
    it will help me make more informed decisions
    about design options in the future

33
Green Acres Egg Carrier
  • Requirements
  • Design a carrier for three eggs
  • Carrier must protect eggs from a drop height of
    five feet
  • Egg carrier must minimize cost
  • Egg carrier must minimize environmental impact
  • Egg carrier must appeal aesthetically to Green
    Acre's customers

34
What I Learned
  • I learned
  • Reduce, Re-use, Recycle strategy in Green Design
  • Based on the specific application, reduction of
    waste, re-use of materials, or recycling of
    materials may take precedence.
  • I learned that certain materials, like yard
    waste, are the biggest contributors to waste in
    the United States. From certain presentations, I
    learned that using waste to create a product can
    be part of the re-use strategy in Green Design
  • Although Green Design strategies will have little
    impact in my career as an electrical engineer,
    the overall tenets of reduce, re-use and recycle
    can apply to the design process for any
    engineering or manufactured product

35
Section III In-Class Activities
  • Design/Build Takes 1 2
  • Silly Consumer Products
  • Egg Drop
  • MBTI (personality test)
  • Playing With Food

36
Design Build Take One
  • What I learned
  • It is very difficult to describe yourself well
    enough in words for others to understand, a
    picture is worth a thousand words
  • Even if you understand your words, they may be
    interpreted differently by different people
  • Sometimes, following directions closely may not
    be the best idea if you know the design will not
    work
  • An optimal strategy would be to start writing out
    the directions and then modify them as the
    designing team attempts to build part or all of
    the design
  • Our team simply drew the design and then wrote
    directions. We did not experiment/test with the
    newspaper

37
What and How I Learned
  • Newspaper cannot stand a lot of torsion stress,
    but can stand compressive and tensile stress
  • The strength drops off dramatically with the
    introduction of bends and kinks
  • Uniformity in the size of newspaper columns was
    very important for the columns to interconnect
    properly
  • Any design where all the points were not
    contained in one plane was most likely doomed to
    failure
  • The triangular extruded design could not even
    support the weight of one sheet of newspaper
  • One tiny fold in a leg of the pyramid could cause
    the whole thing to come crashing down
  • Since we did not roll the newspaper around
    something, they were all different lengths and
    did not fit together
  • None of the cubical structures stood, and if they
    did, they used excessive amounts of newspaper

38
Design/Build Pictures
39
Design Build Take Two
  • Based on our failures of building the first
    structure,
  • We were determined to make the second one work,
    employing the more is better strategy, although
    not completely disregarding the instruction of
    the design team
  • All of us had the same idea for design, the
    four-sided pyramid
  • This design worked the best during Design/Build
    1, and was the most stable
  • We chose to optimize stability rather than
    anything else since it gave us the most points
  • Our design did not require a lot of newspaper,
    but versatility was built into our directions so
    that more could be added in case the design was
    not stable

40
What and How I Learned
  • Uniformity
  • Plays a key role in the design process. The
    second time around we rolled the newspaper legs
    around a marker so that they were all the same
    diameter
  • Structural Integrity
  • In order to protect against unnecessary bends and
    kinks in the newspaper, we planned exactly what
    we were going to do before we did it
  • We decided to follow the design team
    instructions, since, they were almost exactly the
    instructions we came up with ourselves
  • We decided not to go with the more newspaper is
    better strategy, because we knew from previous
    experience that this design works and we did not
    have to reinforce any of the walls
  • Build Team for our Design
  • Had also designed a similar structure, so they
    had no trouble building ours

41
Design Build Pictures
42
Silly Consumer Products
  • Objective - To create the silliest product
    possible
  • Our Product - A shoe made for two feet, with
    built-in socks and a sundial with indiglo
  • This product was ranked second in the class

A shoe
43
What and How I Learned
  • Again, interpretation of silly was different
    among different groups
  • Some groups took silly to mean useless, funny,
    dangerous, etc.
  • Based on the particular definition that most
    groups chose, the winning product was chosen
  • Aside from interpretation, the question of what
    sort of product would be created existed
  • Food, Basic Necessities, and Household Items were
    the most commonly designed items
  • Among the products created
  • Asbestos-lined comforter with barbed wire
  • Spray-on leaves
  • President-shaped hamburger patties
  • It is easier to make basic necessities that
    everyone has to and does use on a regular basis
  • Luxury items are more scarce and are pretty
    ridiculous as they come, so that was not really
    an option

44
What I Learned
  • The same way the person who takes a test to
    purposely get every single answer wrong, they
    really have to know every single correct answer
  • To create such a product it also takes a bit of
    intelligence to know what is completely
    unnecessary to all people
  • products that were silly
  • products that made tasks more difficult
  • products that were dangerous
  • products that were useless

45
Egg Drop
  • Objectives
  • Drop an egg out of a two-story window
  • Prevent egg from cracking
  • Hit target with egg carrier
  • Minimize cost of egg carrier in terms of
    materials
  • Make egg carrier aesthetically pleasing

46
What I Learned
  • With so many conflicting objectives, it is
    difficult to fulfill all the requirements
  • Although each person was assigned to a specific
    constraint to optimize, we ended up working
    together as a team
  • We probably should have gone about have the
    materials engineer deciding the materials to use
  • The structural engineer then building the egg
    carrier
  • The industrial engineer making the carrier as
    aesthetically pleasing as possible while
    considering a method to throw the egg out the
    window

47
What I Learned contd
  • Rather than simply brainstorming together
  • We should have come up with individual goals that
    satisfied each of the constraints and then
    brought those together
  • In an actual engineering design team, if the
    strategy we used was employed, there would be
    utter and complete chaos
  • Perhaps an integration engineer or systems
    engineer should be added to the list of engineers
    on the design steam so he or she could combine
    all the constraints and goals and information
    that each engineer came up with into a cohesive
    product or process
  • A systems engineer has to have a good deal of
    knowledge about every major aspect of the design
    process or team, or else he or she cannot perform
    their job very well

48
How I Learned
  • Based on the fact that my team did not really
    split up roles, and just came up with several
    ideas
  • The idea that seemed the most innovative was
    implemented
  • Since there was no testing in this activity, it
    was difficult to tell whether the idea would work
    or not
  • We also learned that to protect the integrity of
    the egg, cost will not be minimized since we were
    dropping the egg from such a great height
  • If the egg was able to touch one of the sides of
    the carrier without being adequately cushioned,
    there was no chance that it would not crack
  • Hitting the target was easier if the carrier was
    heavier, however a heavier carrier meant the
    impact with the ground would be greater thus
    the conflicting objectives

49
Meyers-Briggs Personality Test
  • Based on a series of questions, a subject can be
    placed into one of sixteen categories
  • Introverted or Extroverted
  • Sensing or
  • Thinking or Feeling
  • Perception or Judgment
  • My Meyers-Briggs type has always borderline for
    each of the categories
  • However, I do have a slight preference for an ENFP

50
What I Learned
  • Although I have taken this test before,
  • It is always interesting to see how teachers
    interpret different responses, and how groups are
    formed based on whether a person is an North,
    South, East, or West
  • An equal distribution of different personality
    types may be useful in an actual design team, so
    that different tasks get fulfilled according to a
    persons interests or expertise, however
  • For coursework, students tend to all work on
    every piece of the project together, rather than
    dividing up the work and doing it separately
  • In actuality, because of the more inefficient way
    that we ended up working, having so many
    different personality types in our groups was a
    hindrance because we ended up having many
    differences of opinion which took awhile to
    resolve
  • Group dynamics often depends an the personality
    of the person work, not necessarily what the task
    is

51
What I Learned contd.
  • The greatest separation among people was
    introverted vs. extroverted
  • Probably because this is the most readily
    observable characteristic of a person
  • As usual, the introverts dont usual have much to
    say in group meetings, and thus, sometimes dont
    always have much of a contribution to make
  • This changes in the work force as there are more
    procedures for working in a design team, whereas
    it is a little bit of a free-for-all in school
  • Based on the groups we formed
  • I found that I was more compatible with
    extroverts rather than introverts, because I am
    not the type of person to seek a persons input
    if they are not readily willing to supply it
  • Some projects lent themselves more to interaction
    between different types of people. In specific,
    projects that required out of class meetings, and
    extra time were probably the most impacted by
    having people of different personality types in
    them

52
Importance of What I Learned
  • Since I know what personality type I am, I will
    be able to better understand what I can
    contribute to groups
  • Where my strengths and weaknesses lie
  • Who I can best get along with and work best with,
    and how I can begin to attempt to work with
    people I do not get along with
  • The design team requires all sorts of
    personalities to effectively, efficiently, and
    innovatively complete a task

53
Playing with Food
  • Objective to learn about different science or
    engineering properties and concerns by making
    food, sometimes edible
  • Chocolate Asphalt
  • Gummy Bears/Worms
  • Ice Cream

54
What I Learned
  • Especially for chocolate asphalt, I learned that
    children learn best often through something they
    find appealing to eat
  • Each step of the recipe corresponded to a
    different step in the mixing of asphalt or
    concrete
  • The aggregate was the coconut, nuts, chocolate,
    etc.
  • The polymer was the melted chocolate
  • Having each step in the process of making the
    chocolate correspond to some step of making
    asphalt could put the science in the childrens
    hands, making it come alive for them
  • Although the steps were fairly representative,
    they did not actually hold any scientific
    significance in their own right. Sometimes a
    representation is better than the actual
    experiment
  • Children learn through analogy

55
Importance of What I Learned
  • This activity useful to me because
  • Prepared me for what to expect with our child
    testers for the engineering outreach project
  • Helped me create better instructions and
    directions for students for the outreach project

56
Section IV Presentations and Group Work
  • Viewing Classmates Presentations
  • Self-Critique
  • Overall Presentation Practices
  • Part I - Evaluation of Product
  • Part II - Evaluation of Presentation
  • Viewing the CD-ROM
  • Group Work

57
Viewing Other Classmates Presentation
  • What I learned
  • Watching other peoples presentations before I
    gave mine made me focus on what mistakes not to
    make before giving my own
  • Did not necessarily focus on the positive aspects
    of any particular presentation, so I ended up
    concentrating too hard on what not to do
  • Classmates presentations gave me inspiration for
    future presentations and products and processes
  • How I learned it
  • I was particularly surprised by some of the
    products and some of the impetus behind some of
    my classmates ideas. Two of the most creative
    ideas included the Green Acres egg carrier made
    out of baked grass, and the Role Mole glasses
    styled in the form of a bow-tie. Dominic Muren
    presented both of these products
  • Listening to Professor Fingers critiques of
    every project also reminded me of what our
    stakeholder was looking for in every project.

58
Self-Critiques
  • What I learned
  • To present your product in a positive light no
    matter what, not to act apologetic
  • Use clear wording and communicate to your
    audience, not talk at them
  • Use the product as a prop or item to explain, not
    necessarily a centerpiece
  • Forces once to objectively evaluate their own
    work
  • If you evaluate your work unjustly, there is
    always your CD to prove you wrong
  • Self-critique gives impetus to plan talk out
    ahead of time rather than simply winging it
  • People who really practiced their presentations
    appeared to get even more nervous and do a worse
    job
  • People who did not practice their presentations
    did not cover all the points necessary to cover
  • Optimal solution, have a note card with a
    bulleted list of items to cover in talk, but
    dont write out exact voice track

59
Viewing CD-ROM
  • What I learned
  • My presentation behavior and habits through
    watching myself on the CD-ROM and then having to
    objectively evaluate myself
  • How I learned it
  • There is no way that you will ever know what you
    are doing until you see it through another
    persons eyes
  • This is important
  • I now know what types of behavior to watch for,
    for example, weaknesses and strengths in my
    presentation behavior
  • Based on these weaknesses and strengths, I will
    be able to tailor future presentations around
    these issues
  • This is will definitely benefit me in future
    presentations as I will be able to more
    effectively communicate with my audience. When
    people are more focused on presentation behavior
    rather than presentation material, they often
    miss the overall picture

60
Group Work
  • Division of Labor is particularly hard to achieve
  • I learned this from the Manufacturing Project,
    the Engineering Outreach Project, and from
    Design/Build Take 2
  • I learned this because
  • Groups of three almost always have dead weight.
    The work in these projects can most optimally be
    done by two people
  • One persons idea sometimes becomes the
    centerpiece of the project, and sometimes these
    people are difficult to reason with since we are
    working with their idea
  • Getting people to volunteer for certain parts of
    the project that may appear more unfavorable is
    difficult. Generally, I just ended up taking
    those parts
  • Importance to Me
  • This is important to me because I learned what
    role I tend to take in a group
  • I generally tend to be the group leader, come up
    with the ideas, and hand off the physical or
    prototyping part to other group members
  • To be able to be more versatile, I need to be
    able to be a better follower as well. It is
    difficult for me to not be a leader, something I
    learned this semester however, this may not
    always be the best way to go, especially if I
    dont have the best ideas about how to go about a
    specific topic, or if I dont have the resources
    to contribute to the task
  • The people who are most able to contribute
    resources should have the largest commitment and
    stake in the project

61
Section V Computer Labs
  • Creating Web Pages
  • IronCAD Lab One
  • IronCAD Lab Two

62
Creating Web Pages
  • Designing Interface is Important
  • A web page is meant to be more graphical and
    interactive than a paper, so too many words make
    it difficult to understand
  • Graphics are important, but only if they relate,
    are well-labeled, well-placed, and easy to
    decipher
  • Labeling roll-over images, making sure all links
    work, and citing all the references you use in
    your web page is very important
  • Making a web page is just like a paper, it is
    still plagiarism to take someone elses work
    without citing it
  • Web pages take up a lot less space then MS
    Powerpoint presentations, etc., and is generally
    a much better medium to make information
    universal to all
  • Universal Information Provider
  • The Internet is available to everyone, so your
    web page is available to everyone, thus, if you
    intend the web page for everyone, you should make
    sure your content is suitable for everyone
  • Using a web authoring product like Dreamweaver is
    a lot easier than using HTML tags to make a page,
    however, it takes away a lot of the options that
    you would have otherwise

63
Screen Shotshttp//www.cs.cmu.edu/rapidproto/stu
dents/msu/project1/concept1.htm
64
Screen Shotshttp//www.cs.cmu.edu/rapidproto/stu
dents/msu/project1/concept2.htm
65
Screen Shotshttp//www.cs.cmu.edu/rapidproto/stu
dents/msu/project1/concept3.htm
66
What I Learned
  • Aside from learning how to create web pages,
  • I learned that I have a tendency to jump straight
    into a project without planning it all the way
    through
  • It took me a long time to complete my web pages,
    partially because I was unfamiliar with
    Dreamweaver, but also partially because I sat
    down at a computer and started typing
  • It took several tries to get my web page up and
    running, but eventually after help from Prof.
    Finger, it worked
  • Planning out a web page project in MS Visio would
    help having an organized and planned out project
  • This would make the project easier for people to
    understand
  • This would probably make the project easier to
    design as well

67
IronCAD Labs One and Two
  • Although it is fairly obvious what I learned from
    these labs, they were particularly useful for
  • The completion of the Part Manufacturing Project
  • Having these skills is particularly important to
    a career and being versatile
  • It is very important to follow directions
    closely, however
  • Experimentation is the quickest way to get
    familiar with software
  • IronCAD is difficult to use since it is
    three-dimensional, it is very different from
    AutoCAD

68
Section VI - Assesments
  • Design Essay (initial and final)
  • Jornada Experiments
  • Reflections

69
Design Essay - beginning
  • The design essay - beginning of the semester
  • I learned how to pull together all the
    information I learned in other classes and
    present it for the purposes of this class
  • Applying the information
  • Using standard terminology stakeholders,
    optimal, products, processes, system, clients,
    etc. Using this terminology helps you claim
    yourself s a person who has some sort of
    understanding of the topic
  • Defining terminology in order to reach a specific
    audience and to reach all audiences helps set the
    idea off on common ground for everyone
  • I learned this because
  • I had someone read my essay. I thought it would
    be interesting to see if my essay was on a
    different level from the other essays since I had
    already taken another Engineering Design course
  • I had some feedback from this person about
    needing to define my terminology. Aside from the
    terminology, my essay contained no special
    ideas or concepts that the average person who had
    not taken a course in Engineering Design could
    not have written about

70
Design Essay final
  • The design essay - end of the semester
  • Since I did this after completing my portfolio, I
    had already taken the time to reflect on what I
    had learned throughout the semester. This helped
    me pull together all that I had learned and
    present it in my essay.
  • Products, Processes, Group work, Testing, etc.
  • There were many new ideas and concepts that I
    wanted to include in my design essay, so I think
    it had more density than my first essay,
    although, it may not have been as long
  • It is not always enough to learn something or to
    know something. In order to make your knowledge
    useful, you have to be able to apply it and to
    reflect on it
  • We did the problem sets all semester long, but,
    the biggest grade comes from the projects and the
    tests

71
How I Learned
  • I learned more about how to design an science or
    engineering based experiment for children from
    the Engineering Outreach Project
  • Given the reactions and answers from student
    testers, I was able to better formulate my
    solutions for a specific audience
  • I was also able to use my experiences from group
    work to decide the division of labor within the
    engineering design team
  • In addition, I was able to use my experiences
    with the exercises to formulate a plan for the
    design process so that I would be able to meet
    all the requirements of the stakeholders
  • I thought more about testing this time around
    since, I had experience with the Green Acres Egg
    Carrier, the Egg Drop,and the Garfield Six-Pack
    Holder
  • I was better able to gather ideas and concepts,
    as well as ways not to do things through the
    experiences I had throughout the semester in
    Rapid Prototyping of Physical and Virtual Systems

72
Jornada Experiments
  • Objective
  • To find as many useful websites on Design in
    Engineering without any duplications while
    communicating through the Jornada
  • Point system allocated for good websites, hints
    to find good websites, and duplicate hits
  • Both people chose to use different search engines
    so their hits on Design in Engineering would
    not be exactly the same (ie. Yahoo, Google, etc.)
  • Although many methods of communication were
    available to them (ICQ, AOL Chat, zephyr, etc.),
    they chose to use Aol Instant Messenger
  • After Instant messaging back and forth the URLs
    they found, they cut and pasted their list into a
    notepad file and removed duplicate entries

73
What I Learned
  • Using AIM
  • Not so that they could check which entries
    already existed, but rather to have all entries
    in one file
  • They ended up not having many duplicate entries,
    so any other method of checking for duplicate
    entries would not have been all that important
  • This method seemed to produce results with the
    fewest negative points
  • Had there been no time allotted at the beginning
    of the experiment, they would not have known each
    others screen names, and thus, this experiment
    may not have been possible
  • E-mailing would not have worked because it would
    have taken longer for the results to reach person
    than it would to message them

74
Reflections
  • Based on this portfolio
  • It is important to examine what you are doing to
    determine why you are doing it and what you will
    eventually learn from it
  • I was able to learn a lot of life lessons and
    skills that will be important in my life and
    career in the future
  • I also learned that although some of these
    projects and exercises seem simple on the
    exterior, there are many underlying principles
    that are illuminated when you take the time to
    reflect on the objectives and goals of the
    activity as a whole
  • The most important things that I learned that I
    had not known that well before had to do with
  • Division of Labor
  • Testing Products and Processes to ensure Quality
  • Presentation Behavior
  • Formulating a plan of action for the Design
    Process
  • Children and their Learning Behavior

75
What I Learned and How
  • Division of Labor
  • From Outreach Project and Manufacturing Part
    Project
  • Testing Products and Processes
  • From Garfield Six-Pack Holder, Green Acres Egg
    Carrier, and Egg Drop Activity
  • Presentation Behavior
  • From Meyers-Briggs Test, Self-Critiques, and
    viewing CD-ROM
  • Formulating a Plan for Designing Products and
    Processes
  • From Garfield Six-Pack Holder Exercise, Egg Drop
    Activity, Jornada experiments, and other in-class
    Activities
  • Children and their Learning Behavior
  • Outreach Project, Child Testers, and Playing with
    Food

76
Importance of What I Learned
  • This will directly apply to my internship this
    summer, since I will be writing programs to
    control the behavior of satellites
  • Modularization and Encapsulation of programs
    requires good division of labor
  • Specifically, all parts of the program must fit
    together as a whole, there is no tolerance for
    incompatible pieces
  • One person cannot write hundreds of pages of
    code, division of labor must be established so
    that those with available resources (time,
    experience, etc.) can contribute accordingly
  • Testing C programs, no room for error
  • Cannot send satellites into incorrect orbit, or
    they will be completely useless for data
    gathering or information processing applications
    or they can also become dangerous
  • Testing each module separately is important, so
    that unexpected and unaccounted for behavior is
    not encountered when two or more modules are
    combined
  • Sometimes modules may appear to be working in
    tandem, but in reality there is an error at a
    lower level that may go undetected because it is
    so hard to find an error when there are several
    layers to dig through

77
Importance of What I Learned
  • Presentation Behavior
  • Concentrating on presentation style is important
    to ensuring that you are communicating and not
    simply presenting
  • Communication ensures that your ideas will be
    understood, rather than simply being seen and
    heard
  • This is particularly important when you are
    trying to teach something or communicate
    something to an audience that does not have
    background in the topic that you are presenting
  • Making a project/experiment for children really
    helped me hone in on those skills and sharpen my
    ability to apply information to people at an
    appropriate skill level
  • Versatility is very important to reaching many
    different sorts of audiences, ie. Technical,
    non-technical, etc.
  • Formulating a Plan for Designing Products and
    Processes
  • Large design teams cannot be run as one large
    brainstorming session
  • A Plan for design will help to fulfill the goals
    and objectives of the design team
  • A Plan for design will also make sure that you
    meet requirements, constraints, and wishes of the
    stakeholders, in a methodical, logical nature,
    rather than completely haphazardly.

78
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