Title: Portfolio for Rapid Prototyping of Virtual and Physical Systems
1Portfolio for Rapid Prototyping of Virtual and
Physical Systems
- Monica S. Ullagaddi
- Revd May 12, 2001
- Section A
2Outline of Portfolio
- Section I Projects
- Section II Exercises
- Section III In-class Activities
- Section IV Presentation and Group Work
- Section V Computer Labs
- Section VI Assessments
3Section I - Projects
- Toy Concepts
- Manufactured Assembly
- Engineering Outreach Activity
4Graphics of Toy Concepts - 1http//www.cs.cmu.edu
/rapidproto/students/msu/project1/concept1.htm
5Graphics of Toy Concepts - 2http//www.cs.cmu.edu
/rapidproto/students/msu/project1/concept2.htm
6Graphic of Toy Concepts - 3http//www.cs.cmu.edu/
rapidproto/students/msu/project1/concept3.htm
7What I Learned
- What I learned
- Designing a product with a special audience in
mind - Designing this product so that it will satisfy
those constraints - It is difficult to design a product for a special
audience that you do not belong to, especially
because you yourself cannot empathize with their
situation, rather you can only sympathize. - Constraining a concept by audience, age, and
education level means that the objective of the
toy may not be the attraction of the toy other
manufactured parts of the toy may be what makes
it interesting to people
8How I Learned it and Its Importance to Me
- How I learned it
- When I tried looking at other toys on the market
that fit the 9-10 year old range, I realized a
lot of them had more complex objectives than toys
designed for a younger group, but they were a lot
less colorful and had a lot fewer moving parts - Looking at the presentations of my classmates, I
could see that my classmates had interpreted the
age group differently, and had sought inspiration
from many different places. I particularly
sought inspiration from my childhood toys,
whereas others had sought inspiration from
television, current toys, toys that are
ageless, etc. - This is important to me
- A product may appear great in my eyes, but in
order for it to be received well, it has to
reflect the interests of the stakeholders first
and foremost. This is something I am sure I will
encounter in the work force someday.
9Manufactured Assembly
10Lasercamm - Investigated Process
- A DXF file generated from a CAD program is
imported into the Windows 95-based user software - It is then converted to a DMC file that is read
by the machine - Once the file is downloaded, the material put in
place and the focus set, its just a matter of
pushing a button and watching the laser do its
job
11Shape Limitations - Lasercamm
- 2-Dimensional shapes
- Thickness varies with material
- 3-Dimensional models (2 methods)
- A series of cross sections may be cut and glued
together, in much the same way as the paper
lamination method - A series of cross sections may be cut and
assembled in a latice of 90 degree intersecting
planes - Intricacy of designs are governed by material
- Although process exerts no force on small edges,
flash point of material comes into play
12Size Limitations - Lasercamm
- Size Limitations
- Size of each cross section is governed by model
of machine - Maximum of 25 inches by 52 inches
- Models may be subdivided into parts that can be
intersected to form larger models - Other Limitations
- Cannot cut metal
- Cannot cut paper
- Only Two-Dimensional
- Three-Dimensional model making capability is only
for models, not strong enough for production.
13Production Costs - Lasercamm
- Mailing Costs for parts from Stanford University
in California to Pittsburgh. - Express Mail would run about 16.00 for our part
- No mailing cost from here to there, since part
Data Can be sent over the internet - Cost of material Clear Acrylic
- Average Cost for online vendors for low volume
3.00 per sq foot - No Tooling costs, since laser never wears out
- No Technician salary costs, since Machine is very
low-maintenance - Very low training costs, because of ease of use
of software and machine
14What I Learned
- In this project, our group had to manufacture a
plexi-glass view plate for an entire assembly - What I learned
- Part must be exactly to specification to fit
other parts and combine as a whole - Investigated process may not be the one used to
manufacture the part, and the process conversion
from the CAD drawings to machine is the most
difficult step in the process. The most
debugging lies in this step - Simply because you follow the CAD drawing
specifications, does not mean the part will turn
out the way you want it to, sometimes it takes
several tries the physical world is always more
difficult to deal with than on a CAD drawing
15How I Learned It
- How I learned it
- We did not end up using the process that we chose
to investigate - It also took several tries to create our
manufactured view plate - Based on the information from many other groups,
it seemed that information about these
manufacturing processes was difficult to obtain
and in addition, once the process had begun,
information was difficult to keep in constant
flow - Division of labor in this project was a little
difficult in addition, because one person
generally ended up manufacturing the part
(physically doing the process) and one person
generally ended up doing the research,
presentation, and written work
16Importance of What I Learned
- Learning about the manufacture of physical
prototypes taught me about the quality control
process and how quality checks must exist at
every single checkpoint to prevent waste - I also learned that the integration of systems,
products, and processes involves a concerted
effort with a fair amount of knowledge
concentrated in one person or organization. - Knowledge management is as important if not more
important than knowledge acquisition. How a
person or organization uses the information they
have to coordinate the efforts of several people
is fundamental to the seamless integration of
several parts - Operations research is a very important part of
the prototyping/engineering process. If what you
are about to do has already been done, then you
should find out how it has been done to make your
job easier
17Engineering Outreach Project
- Objective - to design a project that teaches some
engineering idea to children between the ages of
9 and 12 - Must include a take-home component
- Must keep them engaged for class period
- Must be able to work simultaneously
- Must have the theme of movies or film industry
18Engineering Outreach Specshttp//chesterkdr.res.c
mu.edu/rpdportfolio/engoutreach/engoutreachdesc.ht
m
- Our prototype was a light box
- Our Classroom Activity
- Components of White, Laser, and Black Light
- Why we see colors the way we do
- Shadows and Transmission of Light
- Our Take Home Activity
- The speed of light in different media
- Supplemental Activity - application of Snells
Law
19What I Learned
- To teach anyone, particularly children, anything,
you must be completely explicit and have plenty
of diagrams - Children often dont think of things the way that
adults specify them in directions. Adults write
directions knowing the answers, children answer
the questions without having any such bias. - This can become difficult to teach certain
concepts about light that are completely based on
observation - To teach children a concept through their own
observation, you need to be sure that children
observe exactly what you want them to see, - This means that there must be exacting standards
applied to the equipment children use to learn
concepts with - The fewer bells and whistles in a science
experiment the better. Often times, children
become fascinated with the aesthetics that they
dont concentrate on the concepts
20What I Learned contd.
- Several testers tested our project. Although the
children were younger than our target audience,
they showed us several things - The more nervous we became, and the more we
talked, the less they listened - The children needed concrete roles and tasks to
complete the experiment. Simply asking them to
play with the equipment will produce very little
fruitful experimentation or learning - The children were only entertained by our
project for as long as they could turn a few
lights on and off. However, when they were able
to combine information they learned from our
experiment with information in the everyday
world, they became excited
21How I Learned It
- First in-class test
- During this test, we learned that combining
different colored filters over one light did not
produce white light in the manner that we had
expected. Rather, we had to combine different
colored lights to produce white light - Professor Finger
- Prof. Finger had the most valuable suggestions
about what children would pay attention to, what
they could understand, and helped us come up with
ways to simplify our directions. The playing
with food activity we did in class also helped us
simplify our project - Project Testers
- Take our Daughters to Work Day, Moving 4th, Role
Models
22Project Testers
- Take our Daughters to Work Day
- Showed us that some parts of our experiment may
have been to elementary to include in our
directions. However, we designated those parts
of the student directions sheet as meant for much
younger and children. Thus, our directions sheet
is adaptable for ages 8-12. - Role Models
- From this session of testing, we learned that
children will not always give us the answer we
want to hear. We learned how to lead children to
give us the answer that we were looking for. We
also learned how to talk to children which is
quite different from talking to adults!
23Pictures of Project Testers
24Importance of What I Learned
- Communication is not just speaking
- As engineers, we will always have to communicate
with different audiences, technical and
non-technical, and it is important to know how to
communicate effectively with them. - Teaching
- Teaching someone something you already know is an
extremely difficult task. One must make several
iterations through the testing process to know
what they are trying to teach is being learned.
In addition, it also helps to know they exact
type of audience expected. - If the exact type of audience is unknown, then
directions, instructions, teaching, or
presentation materials need to be adaptable to
all age groups and skill levels. This may be
achieved through using optional or supplementary
instructions, etc.
25Section II - Exercises
- Role Mole
- Garfields Six-Pack Holder
- Green Acres Egg Carrier
26Role Mole
- Design a method for Role Mole to keep track of
his glasses - Must be fashionable
- Must be not require clothing unless it is
provided - Objective is to keep Role Mole from losing his
glasses
27What I Learned
- Language of directions has a lot to do with a
persons interpretation of an assignment. - The neater the language the more constrained the
assignment ends up. Thus, I learned that it is
very important to express yourself very clearly
unless you want to leave room for interpretation - Requirements were interpreted in many different
ways - some designs were made to find lost glasses
- some designs were innovative ways to hold glasses
on the body - some designs were actually glasses built into
hats, watches, or other utilitarian items worn on
the body
28How I Learned It
- Classmates Presentations
- The different ways in which the assignment was
interpreted was interesting. - The inspiration behind some of these creations
helped fuel my ideas for exercises in the future.
For example, a lot of people had mentioned
commercials or infommercials as a source of their
inspiration. Many of my future ideas were
inspired by classmates designs, improvements to
classmates designs, etc.
29Importance of What I Learned
- Design Process
- I had to think about the transition from
requirements, inspiration, prototype, and
presentation - It is important to detail the goals each step and
how they will interconnect before attempting to
jump straight into prototyping. Simply
prototyping will probably end up taking more time
if certain requirements are forgotten, not met,
etc. - The design process is very important to spend
time on and think about critically. This will
probably be of importance to me in the near
future, since I will be designing large programs
with many stringent requirements. Starting over
from the beginning will probably be very
time-consuming and costly, and such an
inefficiency cannot be afforded.
30Garfields Six-Pack Holder
- Build a holder for six cans of soda
- Requirements
- must be held in one hand
- must be made out of cardboard only
- must be able to swing in any direction
- holder must be easy to load
- must use as little cardboard as possible
- must be aesthetically pleasing
31What I Learned
- What I learned
- Measurements must be precise in order to hold
cans in place - Cans must counterbalance each other because
cardboard is not strong enough to hold them all - Using the most cardboard doesnt always mean the
design will be the most stable - Innovative designs are often more durable than
safe designs people who come up with
innovative designs often experiment, whereas
people who come up with safe designs simply
assume they will work - Many designs were not tested because designers
were afraid their designs would fail under
stress. In actuality, if they design failed
during a test session, then the design would be
inadequate anyway. Thus, testing is a very
important part of the design process
32How I Learned It Its Importance
- I learned that testing is a very important part
of the design process, from my classmates. Most
of their designs did not work, because they did
not bother to test their designs - Based on in-class testing, it seemed that a lot
of designs looked like they could hold the
necessary weight, but ended up buckling after one
or two swings - More is not always better
- More cardboard did not always mean a better
design. Thus, it is important to be innovative,
and consider many options and alternatives,
rather than one that appears to work right away. - This will have importance to me in my career, as
it will help me make more informed decisions
about design options in the future
33Green Acres Egg Carrier
- Requirements
- Design a carrier for three eggs
- Carrier must protect eggs from a drop height of
five feet - Egg carrier must minimize cost
- Egg carrier must minimize environmental impact
- Egg carrier must appeal aesthetically to Green
Acre's customers
34What I Learned
- I learned
- Reduce, Re-use, Recycle strategy in Green Design
- Based on the specific application, reduction of
waste, re-use of materials, or recycling of
materials may take precedence. - I learned that certain materials, like yard
waste, are the biggest contributors to waste in
the United States. From certain presentations, I
learned that using waste to create a product can
be part of the re-use strategy in Green Design - Although Green Design strategies will have little
impact in my career as an electrical engineer,
the overall tenets of reduce, re-use and recycle
can apply to the design process for any
engineering or manufactured product
35Section III In-Class Activities
- Design/Build Takes 1 2
- Silly Consumer Products
- Egg Drop
- MBTI (personality test)
- Playing With Food
36Design Build Take One
- What I learned
- It is very difficult to describe yourself well
enough in words for others to understand, a
picture is worth a thousand words - Even if you understand your words, they may be
interpreted differently by different people - Sometimes, following directions closely may not
be the best idea if you know the design will not
work - An optimal strategy would be to start writing out
the directions and then modify them as the
designing team attempts to build part or all of
the design - Our team simply drew the design and then wrote
directions. We did not experiment/test with the
newspaper
37What and How I Learned
- Newspaper cannot stand a lot of torsion stress,
but can stand compressive and tensile stress - The strength drops off dramatically with the
introduction of bends and kinks - Uniformity in the size of newspaper columns was
very important for the columns to interconnect
properly - Any design where all the points were not
contained in one plane was most likely doomed to
failure
- The triangular extruded design could not even
support the weight of one sheet of newspaper - One tiny fold in a leg of the pyramid could cause
the whole thing to come crashing down - Since we did not roll the newspaper around
something, they were all different lengths and
did not fit together - None of the cubical structures stood, and if they
did, they used excessive amounts of newspaper
38Design/Build Pictures
39Design Build Take Two
- Based on our failures of building the first
structure, - We were determined to make the second one work,
employing the more is better strategy, although
not completely disregarding the instruction of
the design team - All of us had the same idea for design, the
four-sided pyramid - This design worked the best during Design/Build
1, and was the most stable - We chose to optimize stability rather than
anything else since it gave us the most points - Our design did not require a lot of newspaper,
but versatility was built into our directions so
that more could be added in case the design was
not stable
40What and How I Learned
- Uniformity
- Plays a key role in the design process. The
second time around we rolled the newspaper legs
around a marker so that they were all the same
diameter - Structural Integrity
- In order to protect against unnecessary bends and
kinks in the newspaper, we planned exactly what
we were going to do before we did it - We decided to follow the design team
instructions, since, they were almost exactly the
instructions we came up with ourselves - We decided not to go with the more newspaper is
better strategy, because we knew from previous
experience that this design works and we did not
have to reinforce any of the walls - Build Team for our Design
- Had also designed a similar structure, so they
had no trouble building ours
41Design Build Pictures
42Silly Consumer Products
- Objective - To create the silliest product
possible - Our Product - A shoe made for two feet, with
built-in socks and a sundial with indiglo - This product was ranked second in the class
A shoe
43What and How I Learned
- Again, interpretation of silly was different
among different groups - Some groups took silly to mean useless, funny,
dangerous, etc. - Based on the particular definition that most
groups chose, the winning product was chosen - Aside from interpretation, the question of what
sort of product would be created existed - Food, Basic Necessities, and Household Items were
the most commonly designed items
- Among the products created
- Asbestos-lined comforter with barbed wire
- Spray-on leaves
- President-shaped hamburger patties
- It is easier to make basic necessities that
everyone has to and does use on a regular basis - Luxury items are more scarce and are pretty
ridiculous as they come, so that was not really
an option
44What I Learned
- The same way the person who takes a test to
purposely get every single answer wrong, they
really have to know every single correct answer - To create such a product it also takes a bit of
intelligence to know what is completely
unnecessary to all people - products that were silly
- products that made tasks more difficult
- products that were dangerous
- products that were useless
45Egg Drop
- Objectives
- Drop an egg out of a two-story window
- Prevent egg from cracking
- Hit target with egg carrier
- Minimize cost of egg carrier in terms of
materials - Make egg carrier aesthetically pleasing
46What I Learned
- With so many conflicting objectives, it is
difficult to fulfill all the requirements - Although each person was assigned to a specific
constraint to optimize, we ended up working
together as a team - We probably should have gone about have the
materials engineer deciding the materials to use - The structural engineer then building the egg
carrier - The industrial engineer making the carrier as
aesthetically pleasing as possible while
considering a method to throw the egg out the
window
47What I Learned contd
- Rather than simply brainstorming together
- We should have come up with individual goals that
satisfied each of the constraints and then
brought those together - In an actual engineering design team, if the
strategy we used was employed, there would be
utter and complete chaos - Perhaps an integration engineer or systems
engineer should be added to the list of engineers
on the design steam so he or she could combine
all the constraints and goals and information
that each engineer came up with into a cohesive
product or process - A systems engineer has to have a good deal of
knowledge about every major aspect of the design
process or team, or else he or she cannot perform
their job very well
48How I Learned
- Based on the fact that my team did not really
split up roles, and just came up with several
ideas - The idea that seemed the most innovative was
implemented - Since there was no testing in this activity, it
was difficult to tell whether the idea would work
or not - We also learned that to protect the integrity of
the egg, cost will not be minimized since we were
dropping the egg from such a great height - If the egg was able to touch one of the sides of
the carrier without being adequately cushioned,
there was no chance that it would not crack - Hitting the target was easier if the carrier was
heavier, however a heavier carrier meant the
impact with the ground would be greater thus
the conflicting objectives
49Meyers-Briggs Personality Test
- Based on a series of questions, a subject can be
placed into one of sixteen categories - Introverted or Extroverted
- Sensing or
- Thinking or Feeling
- Perception or Judgment
- My Meyers-Briggs type has always borderline for
each of the categories - However, I do have a slight preference for an ENFP
50What I Learned
- Although I have taken this test before,
- It is always interesting to see how teachers
interpret different responses, and how groups are
formed based on whether a person is an North,
South, East, or West - An equal distribution of different personality
types may be useful in an actual design team, so
that different tasks get fulfilled according to a
persons interests or expertise, however - For coursework, students tend to all work on
every piece of the project together, rather than
dividing up the work and doing it separately - In actuality, because of the more inefficient way
that we ended up working, having so many
different personality types in our groups was a
hindrance because we ended up having many
differences of opinion which took awhile to
resolve - Group dynamics often depends an the personality
of the person work, not necessarily what the task
is
51What I Learned contd.
- The greatest separation among people was
introverted vs. extroverted - Probably because this is the most readily
observable characteristic of a person - As usual, the introverts dont usual have much to
say in group meetings, and thus, sometimes dont
always have much of a contribution to make - This changes in the work force as there are more
procedures for working in a design team, whereas
it is a little bit of a free-for-all in school - Based on the groups we formed
- I found that I was more compatible with
extroverts rather than introverts, because I am
not the type of person to seek a persons input
if they are not readily willing to supply it - Some projects lent themselves more to interaction
between different types of people. In specific,
projects that required out of class meetings, and
extra time were probably the most impacted by
having people of different personality types in
them
52Importance of What I Learned
- Since I know what personality type I am, I will
be able to better understand what I can
contribute to groups - Where my strengths and weaknesses lie
- Who I can best get along with and work best with,
and how I can begin to attempt to work with
people I do not get along with - The design team requires all sorts of
personalities to effectively, efficiently, and
innovatively complete a task
53Playing with Food
- Objective to learn about different science or
engineering properties and concerns by making
food, sometimes edible - Chocolate Asphalt
- Gummy Bears/Worms
- Ice Cream
54What I Learned
- Especially for chocolate asphalt, I learned that
children learn best often through something they
find appealing to eat - Each step of the recipe corresponded to a
different step in the mixing of asphalt or
concrete - The aggregate was the coconut, nuts, chocolate,
etc. - The polymer was the melted chocolate
- Having each step in the process of making the
chocolate correspond to some step of making
asphalt could put the science in the childrens
hands, making it come alive for them - Although the steps were fairly representative,
they did not actually hold any scientific
significance in their own right. Sometimes a
representation is better than the actual
experiment - Children learn through analogy
55Importance of What I Learned
- This activity useful to me because
- Prepared me for what to expect with our child
testers for the engineering outreach project - Helped me create better instructions and
directions for students for the outreach project
56Section IV Presentations and Group Work
- Viewing Classmates Presentations
- Self-Critique
- Overall Presentation Practices
- Part I - Evaluation of Product
- Part II - Evaluation of Presentation
- Viewing the CD-ROM
- Group Work
57Viewing Other Classmates Presentation
- What I learned
- Watching other peoples presentations before I
gave mine made me focus on what mistakes not to
make before giving my own - Did not necessarily focus on the positive aspects
of any particular presentation, so I ended up
concentrating too hard on what not to do - Classmates presentations gave me inspiration for
future presentations and products and processes - How I learned it
- I was particularly surprised by some of the
products and some of the impetus behind some of
my classmates ideas. Two of the most creative
ideas included the Green Acres egg carrier made
out of baked grass, and the Role Mole glasses
styled in the form of a bow-tie. Dominic Muren
presented both of these products - Listening to Professor Fingers critiques of
every project also reminded me of what our
stakeholder was looking for in every project.
58Self-Critiques
- What I learned
- To present your product in a positive light no
matter what, not to act apologetic - Use clear wording and communicate to your
audience, not talk at them - Use the product as a prop or item to explain, not
necessarily a centerpiece - Forces once to objectively evaluate their own
work - If you evaluate your work unjustly, there is
always your CD to prove you wrong - Self-critique gives impetus to plan talk out
ahead of time rather than simply winging it - People who really practiced their presentations
appeared to get even more nervous and do a worse
job - People who did not practice their presentations
did not cover all the points necessary to cover - Optimal solution, have a note card with a
bulleted list of items to cover in talk, but
dont write out exact voice track
59Viewing CD-ROM
- What I learned
- My presentation behavior and habits through
watching myself on the CD-ROM and then having to
objectively evaluate myself - How I learned it
- There is no way that you will ever know what you
are doing until you see it through another
persons eyes - This is important
- I now know what types of behavior to watch for,
for example, weaknesses and strengths in my
presentation behavior - Based on these weaknesses and strengths, I will
be able to tailor future presentations around
these issues - This is will definitely benefit me in future
presentations as I will be able to more
effectively communicate with my audience. When
people are more focused on presentation behavior
rather than presentation material, they often
miss the overall picture
60Group Work
- Division of Labor is particularly hard to achieve
- I learned this from the Manufacturing Project,
the Engineering Outreach Project, and from
Design/Build Take 2 - I learned this because
- Groups of three almost always have dead weight.
The work in these projects can most optimally be
done by two people - One persons idea sometimes becomes the
centerpiece of the project, and sometimes these
people are difficult to reason with since we are
working with their idea - Getting people to volunteer for certain parts of
the project that may appear more unfavorable is
difficult. Generally, I just ended up taking
those parts
- Importance to Me
- This is important to me because I learned what
role I tend to take in a group - I generally tend to be the group leader, come up
with the ideas, and hand off the physical or
prototyping part to other group members - To be able to be more versatile, I need to be
able to be a better follower as well. It is
difficult for me to not be a leader, something I
learned this semester however, this may not
always be the best way to go, especially if I
dont have the best ideas about how to go about a
specific topic, or if I dont have the resources
to contribute to the task - The people who are most able to contribute
resources should have the largest commitment and
stake in the project
61Section V Computer Labs
- Creating Web Pages
- IronCAD Lab One
- IronCAD Lab Two
62Creating Web Pages
- Designing Interface is Important
- A web page is meant to be more graphical and
interactive than a paper, so too many words make
it difficult to understand - Graphics are important, but only if they relate,
are well-labeled, well-placed, and easy to
decipher - Labeling roll-over images, making sure all links
work, and citing all the references you use in
your web page is very important - Making a web page is just like a paper, it is
still plagiarism to take someone elses work
without citing it - Web pages take up a lot less space then MS
Powerpoint presentations, etc., and is generally
a much better medium to make information
universal to all - Universal Information Provider
- The Internet is available to everyone, so your
web page is available to everyone, thus, if you
intend the web page for everyone, you should make
sure your content is suitable for everyone - Using a web authoring product like Dreamweaver is
a lot easier than using HTML tags to make a page,
however, it takes away a lot of the options that
you would have otherwise
63Screen Shotshttp//www.cs.cmu.edu/rapidproto/stu
dents/msu/project1/concept1.htm
64Screen Shotshttp//www.cs.cmu.edu/rapidproto/stu
dents/msu/project1/concept2.htm
65Screen Shotshttp//www.cs.cmu.edu/rapidproto/stu
dents/msu/project1/concept3.htm
66What I Learned
- Aside from learning how to create web pages,
- I learned that I have a tendency to jump straight
into a project without planning it all the way
through - It took me a long time to complete my web pages,
partially because I was unfamiliar with
Dreamweaver, but also partially because I sat
down at a computer and started typing - It took several tries to get my web page up and
running, but eventually after help from Prof.
Finger, it worked - Planning out a web page project in MS Visio would
help having an organized and planned out project - This would make the project easier for people to
understand - This would probably make the project easier to
design as well
67IronCAD Labs One and Two
- Although it is fairly obvious what I learned from
these labs, they were particularly useful for - The completion of the Part Manufacturing Project
- Having these skills is particularly important to
a career and being versatile - It is very important to follow directions
closely, however - Experimentation is the quickest way to get
familiar with software - IronCAD is difficult to use since it is
three-dimensional, it is very different from
AutoCAD
68Section VI - Assesments
- Design Essay (initial and final)
- Jornada Experiments
- Reflections
69Design Essay - beginning
- The design essay - beginning of the semester
- I learned how to pull together all the
information I learned in other classes and
present it for the purposes of this class - Applying the information
- Using standard terminology stakeholders,
optimal, products, processes, system, clients,
etc. Using this terminology helps you claim
yourself s a person who has some sort of
understanding of the topic - Defining terminology in order to reach a specific
audience and to reach all audiences helps set the
idea off on common ground for everyone - I learned this because
- I had someone read my essay. I thought it would
be interesting to see if my essay was on a
different level from the other essays since I had
already taken another Engineering Design course - I had some feedback from this person about
needing to define my terminology. Aside from the
terminology, my essay contained no special
ideas or concepts that the average person who had
not taken a course in Engineering Design could
not have written about
70Design Essay final
- The design essay - end of the semester
- Since I did this after completing my portfolio, I
had already taken the time to reflect on what I
had learned throughout the semester. This helped
me pull together all that I had learned and
present it in my essay. - Products, Processes, Group work, Testing, etc.
- There were many new ideas and concepts that I
wanted to include in my design essay, so I think
it had more density than my first essay,
although, it may not have been as long - It is not always enough to learn something or to
know something. In order to make your knowledge
useful, you have to be able to apply it and to
reflect on it - We did the problem sets all semester long, but,
the biggest grade comes from the projects and the
tests
71How I Learned
- I learned more about how to design an science or
engineering based experiment for children from
the Engineering Outreach Project - Given the reactions and answers from student
testers, I was able to better formulate my
solutions for a specific audience - I was also able to use my experiences from group
work to decide the division of labor within the
engineering design team - In addition, I was able to use my experiences
with the exercises to formulate a plan for the
design process so that I would be able to meet
all the requirements of the stakeholders - I thought more about testing this time around
since, I had experience with the Green Acres Egg
Carrier, the Egg Drop,and the Garfield Six-Pack
Holder - I was better able to gather ideas and concepts,
as well as ways not to do things through the
experiences I had throughout the semester in
Rapid Prototyping of Physical and Virtual Systems
72Jornada Experiments
- Objective
- To find as many useful websites on Design in
Engineering without any duplications while
communicating through the Jornada - Point system allocated for good websites, hints
to find good websites, and duplicate hits
- Both people chose to use different search engines
so their hits on Design in Engineering would
not be exactly the same (ie. Yahoo, Google, etc.) - Although many methods of communication were
available to them (ICQ, AOL Chat, zephyr, etc.),
they chose to use Aol Instant Messenger - After Instant messaging back and forth the URLs
they found, they cut and pasted their list into a
notepad file and removed duplicate entries
73What I Learned
- Using AIM
- Not so that they could check which entries
already existed, but rather to have all entries
in one file - They ended up not having many duplicate entries,
so any other method of checking for duplicate
entries would not have been all that important - This method seemed to produce results with the
fewest negative points - Had there been no time allotted at the beginning
of the experiment, they would not have known each
others screen names, and thus, this experiment
may not have been possible - E-mailing would not have worked because it would
have taken longer for the results to reach person
than it would to message them
74Reflections
- Based on this portfolio
- It is important to examine what you are doing to
determine why you are doing it and what you will
eventually learn from it - I was able to learn a lot of life lessons and
skills that will be important in my life and
career in the future - I also learned that although some of these
projects and exercises seem simple on the
exterior, there are many underlying principles
that are illuminated when you take the time to
reflect on the objectives and goals of the
activity as a whole - The most important things that I learned that I
had not known that well before had to do with - Division of Labor
- Testing Products and Processes to ensure Quality
- Presentation Behavior
- Formulating a plan of action for the Design
Process - Children and their Learning Behavior
75What I Learned and How
- Division of Labor
- From Outreach Project and Manufacturing Part
Project - Testing Products and Processes
- From Garfield Six-Pack Holder, Green Acres Egg
Carrier, and Egg Drop Activity - Presentation Behavior
- From Meyers-Briggs Test, Self-Critiques, and
viewing CD-ROM - Formulating a Plan for Designing Products and
Processes - From Garfield Six-Pack Holder Exercise, Egg Drop
Activity, Jornada experiments, and other in-class
Activities - Children and their Learning Behavior
- Outreach Project, Child Testers, and Playing with
Food
76Importance of What I Learned
- This will directly apply to my internship this
summer, since I will be writing programs to
control the behavior of satellites - Modularization and Encapsulation of programs
requires good division of labor - Specifically, all parts of the program must fit
together as a whole, there is no tolerance for
incompatible pieces - One person cannot write hundreds of pages of
code, division of labor must be established so
that those with available resources (time,
experience, etc.) can contribute accordingly - Testing C programs, no room for error
- Cannot send satellites into incorrect orbit, or
they will be completely useless for data
gathering or information processing applications
or they can also become dangerous - Testing each module separately is important, so
that unexpected and unaccounted for behavior is
not encountered when two or more modules are
combined - Sometimes modules may appear to be working in
tandem, but in reality there is an error at a
lower level that may go undetected because it is
so hard to find an error when there are several
layers to dig through
77Importance of What I Learned
- Presentation Behavior
- Concentrating on presentation style is important
to ensuring that you are communicating and not
simply presenting - Communication ensures that your ideas will be
understood, rather than simply being seen and
heard - This is particularly important when you are
trying to teach something or communicate
something to an audience that does not have
background in the topic that you are presenting - Making a project/experiment for children really
helped me hone in on those skills and sharpen my
ability to apply information to people at an
appropriate skill level - Versatility is very important to reaching many
different sorts of audiences, ie. Technical,
non-technical, etc. - Formulating a Plan for Designing Products and
Processes - Large design teams cannot be run as one large
brainstorming session - A Plan for design will help to fulfill the goals
and objectives of the design team - A Plan for design will also make sure that you
meet requirements, constraints, and wishes of the
stakeholders, in a methodical, logical nature,
rather than completely haphazardly.
78The End