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Random Number Generation

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Routine should be portable different computers. Produce same results wherever executed ... Combined Multiple Recursive Generators (CMRG) ... – PowerPoint PPT presentation

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Title: Random Number Generation


1
Random Number Generation
2
Random Numbers in Simulation
  • Necessary basic ingredient in simulation of each
    discrete systems
  • Most computer languages have their own random
    number generator
  • Two main properties
  • Independence
  • Uniformity
  • How to make sure that random numbers are truly
    generated?

3
Dependence
  • What are some examples of dependent random
    variables?
  • Output of an M/M/1 queuing system
  • Draws from a bowl of N colored chips.

4
  • Each random number Ri is an independent sample
    drawn from a continuous uniform distribution
    between 0 and 1
  • RiU(0,1)

f (x)
1
x
1
5
Properties
  • Uniformity
  • If the interval (0,1) is divided into n classes,
    or subintervals of equal length, the expected
    number of observations in each interval is N/n,
    where N is the total number of observations.
  • Independence
  • Probability of observing a value in a particular
    interval is independent of the previous values
    drawn.

6
Pseudo-Random Number Generation
  • Why pseudo?
  • The act of generating random numbers using a
    known method removes the potential for true
    randomness
  • Method known random numbers replicated
  • Goal produce a sequence of random numbers
    between 0 and 1 that imitates the ideal
    properties of U(0,1)

7
Deviations from True Randomness
  • Generated numbers may not be uniformly
    distributed
  • Generated numbers may be discrete-valued instead
    of continuous valued
  • Mean of generated numbers may be too high or too
    low
  • Variance of generated numbers may be too high or
    too low
  • Dependence problems
  • Auto-corrolation,
  • Numbers successively higher than adjacent
    numbers,
  • Several numbers above the mean followed by
    several numbers below the mean)

8
Deviations from True Randomness
9
Important Considerations
  • Routine should be fast
  • Select a computationally efficient method
  • Routine should be portable different computers
  • Produce same results wherever executed
  • Routine should have a sufficiently long cycle
  • Random numbers should be replicable
  • Necessary for debugging and system comparisons
  • Random numbers should closely approximate the
    properties of uniformity and independence

10
Techniques for RN Generation
  • Linear Congruential Generator (LCG)
  • Combined Multiple Recursive Generator (CMRG)
  • More sophisticated techniques also exist

11
Linear Congruential Methods
  • Produces a sequence of integers X1, X2, ..,
    between 0 and m-1 according to the following
    relationship
  • X0 seed
  • a constant multiplier
  • c increment
  • m modulus

12
Linear Congruential Methods
  • When the increment c0, it is called
    multiplicative congruential method.
  • When the increment c?0, it is called mixed
    congruential method.
  • The choice of a, c, m, and X0 drastically affects
    the statistical properties and cycle length
  • Exercise generate random numbers using linear
    congruential method for X027, a17, c43, and
    m100

13
Linear Congruential Methods
  • Solution
  • X0 27
  • X1 (17.2743) mod 100 2
  • R1 2/100 0.02
  • X2 (17.243) mod 100 77
  • R2 77/100 0.77
  • X3 (17.7743) mod 100 52
  • R3 52/100 0.52 ..

14
Linear Congruential Methods
  • How closely generated random numbers approximate
    uniformity and independence?
  • What are the maximum density and maximum period ?
  • How large are the gaps on the 0,1 interval?
    (should not leave large gaps)
  • How long are the cycle periods? (should avoid the
    recurrence of same sequence of generated numbers)

15
Linear Congruential Methods
  • Using multiplicative congruential method, find
    period of the generator a13, m2664, and
    X01,2,3, and 4

16
Linear Congruential Methods
  • Real LC random generators, take m to be at least
    231-12,147,483,647 (about 2.1 billion)
  • The other parameters are carefully chosen to
    achieve full or nearly full cycle length.
  • With a normal PC we can exhaust all these random
    numbers in a matter of minutes.
  • So, for large application the cycle length might
    not sufficient.

17
Combined Multiple Recursive Generators (CMRG)
  • For the simulation of real systems we usually
    need much longer periods
  • A fruitful approach is to combine two or more
    multiplicative congruential generators to have
    good statistical properties and longer periods

18
Combined Multiple Recursive Generators (CMRG)
19
Combined Multiple Recursive Generators (CMRG)
  • The parameters of the CMRG is carefully chosen to
    generate the proper statistical properties of
    random number
  • Uniformity
  • Independence
  • The cycle length is huge 3.11057

20
Combined Multiple Recursive Generators (CMRG)
  • The cycle length is huge 3.11057
  • A normal PC can exhaust all these random numbers
    in 2.781040 millennia.
  • Moores law The speed of computers double each
    one and a half year.
  • It takes 216 years before a typical PC can
    exhaust all CMRG random numbers in one year.

21
Non-overlapping streams of RNs
  • It is useful to separate the cycle of a RN
    generator into adjacent non-overlapping streams
    of RNs.
  • The Arena generator has facility for splitting
    its cycle into 1. 81019 separate streams each
    of length 7.61038.
  • There are sub-streams within each stream

22
Random Variates
23
Introduction
  • Knowing how to
  • generate random numbers that is uniformly
    distributed between 0 and 1,
  • we now need to
  • generate random number with other distribution
    functions.
  • We want to transform samples from a uniform
    distribution between 0 and 1 into draws from a
    desired distribution. We refer to such draws as
    variates from this distribution

24
Continuous Distributions
  • Uniform
  • Exponential
  • Gamma
  • Weibull
  • Normal
  • Lognormal
  • Beta
  • Triangular

25
Discrete Distributions
  • Bernoulli
  • Discrete Uniform
  • Binomial
  • Geometric
  • Negative Binomial
  • Possion

26
Required Reading
  • Read Appendix D of the text book
  • Probability Distributions
  • There will be question on the Midterm Exam
    regarding the applications of these probability
    distributions

27
Exponential Distribution
  • Exponential Distribution
  • Inter-arrival times of customers to a system that
    occurs at a constant rate
  • The only continuous distribution with memoryless
    property
  • Mean equal to standard deviation

28
Discrete Random Variates
  • We show the technique through an example
  • Consider the random variable X with the following
    PMF

29
Discrete Random Variates
First technique Dividing the 0,1 interval
0.1
0.5
0.4
0
0.1
0.6
1
X-2
X 0
X 3
30
Discrete Random Variates
F(x )
1.0
U
0.6
0.1
x
x
-2
3
Set X3
31
Discrete Uniform Random Variables
  • Suppose X takes on values 1,,n with equal
    probability. In order to generate X based on U,
    we let
  • if
  • Hence, Xj if
  • or

32
Class Activity
  • Generate A Random Permutation Suppose we are
    interested in generating a permutation of numbers
    1,2,,n, which has n! possible orderings with
    equal probability
  • Each group cannot be more than two students (if
    necessary only one group can be three)
  • 10 minutes

33
Solution
  • Let Pj j be the initial permutation
  • Set kn
  • Let
  • Interchange the value of PI and Pk
  • Let kk-1, if kgt1 goto step 3

34
Geometric Random Variables
  • Suppose X is a geometric r.v. with parameter p,
    i.e., P(Xi)pqi-1, q1-p
  • We can generate X by setting Xj if
  • I.e.

35
The Inverse Transform Algorithm
  • Proposition Let U be a uniform (0,1) r.v. For
    any continuous distribution function F, the r.v.
    X defined by
  • XF-1(U)
  • has distribution F.
  • Proof.
  • Since F is a monotone increasing function,

36
Continuous Random Variates
  • Inverse Transform Technique
  • Most straight forward, but not most efficient
  • Compute CDF of desired random variable X
  • Set F(X)U on the range of X
  • Solve the equation F(X)U
  • Generate as needed uniform random numbers and
    compute the desired random variates XiF-1(Ui)

37
Exponential Random Variates
  • Inverse Transform Technique (example)
  • The exponential pdf and cdf

38
Exponential Random Variates
  • Inverse Transform Technique (example)
  • What is the graphical presentation of this
    technique?

39
Triangular Random Variates
  • Inverse Transform Technique (example)
  • The Triangular pdf and cdf

40
Class Activity
  • Derive the random variate formula for the
    triangular distribution
  • Each group cannot be more than two students (if
    necessary only one group can be three)
  • 15 minutes
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