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Building Educational Virtual Environments

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Computer Engineering and Informatics Department, University ... page 3. ICALT 2002. Building Educational Virtual Environments. Educational Virtual Environment ... – PowerPoint PPT presentation

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Title: Building Educational Virtual Environments


1
Building Educational Virtual Environments
  • C. Bouras, and T. Tsiatsos
  • Computer Engineering and Informatics Department,
    University of Patras
  • and
  • Research Academic Computer Technology Institute,
    GREECE
  • tsiatsos_at_cti.gr, ru6.cti.gr

2
Introduction
  • This paper presents the Educational Virtual
    Environments (EVE) prototype, which integrates a
    variety of communication and collaboration tools
    to support Collaborative Virtual Environments
    (CVE) focused on collaborative e-learning

3
Educational Virtual Environment
  • An Educational Virtual Environment (EVE) is a
    Collaborative Virtual Environments (CVEs) that
    support collaboration and interaction among users
    for educational purposes

4
Why CVEs for collaborative e-learning?
  • because they
  • offer the advantages of nearness and social
    presence through a shared virtual space populated
    by avatars
  • can support non-verbal communication through
    avatar gestures, facial expressions during a
    collaborative e-learning session
  • are more suitable for collaborative e-learning
    than videoconferencing tools (which target mainly
    in frontal learning)
  • can support many people at the same time in the
    same virtual place
  • can simulate tools that are located in a
    traditional classroom (such as card moderation
    boards and whiteboards)

5
EVE prototype
  • It simulates a classroom giving the users
    communication and collaboration capabilities and
    necessary tools for realizing collaborative
    e-learning scenarios
  • It is based on a multi-user platform for
    networked virtual environment implemented using
    VRML and Java

6
User Interface of EVE Prototype
http//ouranos.ceid.upatras.gr/vr/
7
Functionality (1/2)
  • Multiple communication channels
  • voice chat
  • text chat
  • non verbal communication through gestures
  • User's representation and awareness through
    avatars
  • Manipulation of users
  • Manipulation of shared objects

8
Functionality (2/2)
  • The presentation table tool with
  • a 3D Whiteboard/slide presenter
  • a brainstorming board
  • a video presenter
  • support of drag and drop learning material
  • Application Sharing
  • Break-out session rooms for supporting sub-groups
    of users in the same e-learning session

9
The end
  • Thank you for your attention!
  • tsiatsos_at_cti.gr
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