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Roschelle: Designing for Conversations

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Title: Roschelle: Designing for Conversations


1
Roschelle Designing for Conversations
  • CptS 538Spring, 2006
  • Christopher Hundhausen

2
Who is Jeremy Roschelle?
  • One of the pioneers of the computer-supported
    collaborative learning community
  • Got Ph.D. from Stanford under Andrew DiSessa
  • Studied the use of visualization in collaborative
    science learning
  • Comes from Situated action tradition used
    conversation analysis in his studies
  • Current work investigates how to scale up
    educational technologies such as SimCalc
  • Nice bio can be found at http//ctl.sri.com/people
    /displayPerson.jsp?Nickjroschelle

3
Where Did This Paper Come From?
  • Designing for Conversations is one of my
    all-time favorite papers, and a key source of
    inspiration for my dissertation research.
    Unfortunately, it was presented at a conference,
    and never officially published.
  • (Closest Ive found J. Roschelle (1994)
    Designing for cognitive communication Epistemic
    fidelity or mediating collaborative inquiry? The
    Arachnet Electronic Journal on Virtual Culture 2.
  • I acquired this paper from my advisor, Sarah
    Douglas, when I was a Ph.D. student at the
    University of Oregon.

4
The Key Contrast
  • Epistemic Fidelity A visualization is
    educationally valuable because it accurately
    portrays an experts mental model of a phenomenon
    (denotational correspondence)
  • Symbolic Mediation A visualization is
    educationally valuable because it provides
    resources for managing the uncertainty of meaning
    in conversations that inevitably occurs

Conventional Representation of Velocity
Acceleration
Alternative Representation of Velocity
Acceleration
5
Evidence of Symbolic Mediation
  • Hal I still I dont understand what its
    doing.
  • Gerry OK, I think. See it acceleration pulls
    it velocity down.
  • Hal Mm, hmm.
  • Gerry So it acceleration makes this velocity
    shorter.
  • Hal Ohright.
  • Gerry cause thatll slow it down.

6
Roschelles Thesis
  • An ability to benefit from an epistemic
    correspondence in a visualization depends on
    viewer.
  • Learners often do not have the knowledge to
    appreciate and benefit from an epistemic
    correspondence.
  • As designers, we need to be sensitive to this,
    and to design for symbolic mediation, which may
    often be in contradiction to epistemic fidelity.

7
Differing Roles that Visualization Can Play in
Education
  • System Type Role
  • Intelligent Tutoring System Teacher/Coach
  • Page Turner Textbook
  • Simulated laboratory Lab Bench
  • Microworld Blackboard
  • Roschelles EM system falls squarely in the
    microworld category. Notice the different
    learning theories that underlie each role.

8
Case Study Envisioning Machine
  • Roschelles thinking on the EF vs. SM distinction
    evolved out of the iterative design of the
    Envisioning Machine
  • The Envisioning Machine
  • a simulated microworld for learning Newtonian
    physics
  • Represents velocity and acceleration as vectors
    on a particle in an ideal world
  • Vectors can be directly manipulated
  • Particle can be set in motion, allowing viewer to
    see an animation of the particle moving through
    space, and a trace of its path

9
Case Study Methodology
  • Design an EM version based on a set of design
    principles
  • Implement EM version
  • Videotape pairs of participants using EM version
  • Transcribe and analyze interaction for evidence
    of learning
  • Iterate

10
EM-1 Case Study
  • Design Rationale Epistemic Fidelity!
  • Velocity and acceleration represented as single
    vectors, with acceleration at top of velocity
    vector
  • Real-time registration of velocity vector values
    an experts mental model would register such
    changes
  • Contradiction in EF principle uncovered
  • Representing an abstract concept requires
    arbitrary design choices that could be read in
    to
  • Conventions adopted for this purpose. But
    newcomers arent privy to them!

11
EM-1 Case Study (cont.)
  • Observations
  • Expert participants dug it!
  • Novice participants (newcomers) had trouble
  • Didnt know how to benefit from the display
  • Didnt know where and when to look Focused on
    moving particle instead of changing length of
    velocity vector
  • Developed mental model in which acceleration was
    first order instead of second order

12
EM-2 Case Study
  • Design Rationale Correct shortcomings of EM-1
  • Add tools to help newcomers interpret the display
    more accurately (see Figure 4, p. 13)
  • Grid and clock allow one to measure change of
    position
  • Velocity space view
  • Numerical representations of velocity and
    acceleration

13
EM-2 Case Study (cont.)
  • Observations
  • New features overwhelmed newcomers!
  • Numerical representations were misleading,
    because students focused on the numbers instead
    of the arrows
  • Decision was made to turn control over to a
    tutor, who directed learners attention to
    appropriate displays
  • After 3 hours with tutor, students could
    articulate proper understandings of acceleration
    and velocity
  • However, Jeremy was interested in less tutor
    intervention

14
EM-3 Case Study
  • Design Rationale Develop environment to support
    30-60 minute activity for pairs of learners.
  • Minimal tutor intervention
  • Assist learners in developing correct
    interpretations of velocity and acceleration

15
EM-3 Case Study (cont.)
  • Design principles
  • Minimalism Support the minimum necessary
    features
  • Persistence Past trajectories should be visible
    while learners are adjusting vectors for the next
    attempt
  • Selective redundancy Redundant representation
    of foreground objects such as speed, which is
    represented as trace dots, a vector, and an
    animation

16
EM-3 Case Study (cont.)
  • Design principles (cont.)
  • Direct manipulation for Communication
  • Show past vector settings while vectors are being
    adjusted, so that adjustments can be discussed
  • Support forwards and backwards execution of
    animation
  • Challenge activity structure
  • Give learners progressively more difficult
    challenges in which they need to match particle
    motion to a goal trajectory.

17
EM-3 Case Study (cont.)
  • Observations
  • Success!
  • Visualization mediated conversations in which
    students were able to build scientific
    perspectives
  • However, students still had misconceptions like
    those with EM-1. A coach is still needed.
  • Lots of implementation required for all three
    design iterations. Dedicate most of your time to
    designing activities, not software!

18
Three Analytical Perspectives
  • 1. Participating in communities
  • Learning takes place by participating more fully
    in a community of practice (where have we heard
    that before)?
  • A newcomers perspective is gradually transformed
    into a more expert one
  • Mediational tools such as visualizations are
    indispensable in this process for negotiating
    meaning
  • Microwords provide valuable scaffolding that
    enables learners to participate in authentic
    activities without undue expense or danger

19
Three Analytical Perspectives (cont.)
  • 2. Engaging in Activities
  • Learners engage in coordinated work
  • Such work should accord with authentic practices
  • Visualization helps them get that work done
  • 3. Negotiating meaning in Conversations
  • The conduit metaphor vs. collaboratively-constru
    cted meanings
  • Visualizations are resources for establishing
    common ground
  • The graphical elements of the EM-3 display enter
    into the composition, design, and structuring of
    students interaction, thereby facilitating
    meaningful conversations about motion (p. 22).

20
Discussion Questions
  • 1. What are the implications of epistemic
    fidelity for the design of visualizations? How
    do those implications contrast with those of
    symbolic mediation?
  • 2. What is activity fidelity? Why is it
    important for learning?
  • 3. Based on your own experience, can you cite an
    example in which a violation of epistemic
    fidelity in a visual representation increased
    the value of that visual representation as a
    mediational resource?
  • 4. Describe an internal conflict in the principle
    of epistemic fidelity that can lead to
    undesirable interpretations of visualizations.
  • 5. Roschelle suggests that epistemic fidelity and
    symbolic mediation perspectives are not
    completely at odds. What is his view, and do you
    agree?
  • 6. To what extent do Roschelles design
    principles (minimalism, persistence, selective
    redundancy, direct manipulation for
    communication, and challenge activity
    structure) jive with Hundhausens Communicative
    Dimensions? Are there any notable similarities?
    Do they even share the same goals?
  • 7. In your opinion, what visualization design
    process has the best chance of leading to an
    effective visualization, both with respect to
    symbolic mediation, and with respect to the
    cognitive efficiency concerns we considered
    earlier in the course?
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