Title: Instructional Design ID Process Theory: Learner Motivation Media Selection (EDER 673 L.91 ) From Calgary Asst. Professor Eugene G. Kowch Beginning Week: March 13 to 20th, 2003 (A synchronous meeting using Vclass Real-Time AudioConference
1Instructional DesignID Process TheoryLearner
MotivationMedia Selection (EDER 673 L.91
)From Calgary Asst. Professor Eugene G.
KowchBeginning WeekMarch 13 to 20th,
2003(A synchronous meeting usingVclass
Real-TimeAudioConference Technology WebCT
Course SpacesThe World Wide Web
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2Agenda March 13
- Update Where we are in the course
- Housekeeping
- Posting your ID Model for Peer Review Feedback
by March 15 - Details on the next assignment
- The Proper Study of Educational Technology
(Heinich) Discussion - Learner Motivation Seeing the Views from
Several Theorists - Dick Carey / Rossett / Magliaro / Smith and
Ragan / Reigeluth - (from EDER 673 WebCT, WWW, Vclass Materials)
- Media Selection
- (from EDER 673 WebCT, WWW and Vclass Materials)
- Other optional resources (Views) on job analysis,
content analysis and competency analysis
3Applying your Model The Blueprint Assignment
- Value of the Instructional Design Blueprint 20
- Conceive and set out a 30 minute lesson
- using your ID model and others!
- Use the peer review feedback from your (Posted)
ID model - The blueprint should cover roughly 30 minutes to
one hour of instruction. (that's coverage.. you
don't have to create the actual instructional
event,just map out the design for it). - Your blueprint needs to have enough depth to
reveal "consistency" between your learning or
performance goals, objectives, instruction, and
assessment/evaluation. It should also be long
enough to reveal a good balance between teacher
activity and learner activity. The blueprint need
not be "scripted" however, it must indicate the
main ideas that will be covered, what will be
done, and how it will be done. Remember that one
of the course foci is that you are making
informed, thoughtful, instructional decisions.
Evidence of this is important, and you get to
provide evidence here. If you are referencing
certain theorists, cite them in the text, ie
(Dick and Carey, 1990) but do not create a
reference list.
4Applying your Model The Blueprint Assignment
Format
- I. Approach State your ism and why you chose
that approach (1/2 page max). - II. Introduction Purpose Model Application
Beneficiary. - III. Audience Who is the intended audience for
this report? - IV. The Performance Problem Explain the gap you
will fill by your designed instruction. Explain
how you know that gap exists. (hint Give an idea
of what your needs analysis found or might have
found that led you to the instruction goals and
learning outcomes that you have set for your
prospective learners. - V. Learners Provide a description of the
learners for whom this instruction is intended. - VI. Objectives State the learning outcomes that
you desire from this 30 minute instructional
module. - VII. Scope and Sequence Describe the decision
making process you went through to select the
instruction content you used, and describe the
decision making process you used to sequence that
content the way you have. - VIII. Indicate optimal and minimal requirements
for media and technology used in this learning
event. - IX. Indicate the instructional flow
Delivery/Evaluation/Feedback systems - X. Conclusion. State why this blueprint will
accomplish your instruction and learner goals. - - prepare a short 5 minute PowerPoint slide
presentation to share your Blueprint in VClass
use and you will lead the session. You will
present the project as a pitch to your fellow
design team.
5Applying your Model The Blueprint Assignment
Grading
- Grading Method for this project
- Format did the student follow the requested
blueprint format? 10 - Content
- ID Model Application did the student include
and explain how - the instructional blueprint uses the student's
personal ID model? 30 - Is the performance problem clearly
identified? 10 - Clarity Coherence is the report clear and
legible/logical? 20 - Scholarly / Theoretical basis Are key models and
theories cited? 10 - Conclusion Does the conclusion explain the
blueprint to someone who - might contract the designer for exactly this
instruction? 20 - total 100
6Lets have some funRole PlayPros
(Fer)vs.Cons (Agin)respond to Heinichs
(following) main points about the Proper Study
of Educational Technology-)
7Pros Vs Cons
8The Proper Study of Educational Technology
- Educational Technology is a subset of technology,
not education (p. 61). - Tech sub-organizations fail because they do not
gain control of the important systems at hand
support, budgets. - LIMITATIONS
- Faculties focus on servicing technologies not
educational technology learning. - Curriculum is planned independently of
implementation to start with - we need RD based
on a theoretical development construct that
requires manipulation of all variables, including
instructors, that can lead us to an instructional
science an technology capable of radically
altering the institution of education (p. 62). - The development of instructional technology has
disturbed the symbiotic relationship between
instructional materials and teachers by - Not realizing that technology disturbs power
relationships (in the org.). - We focus on faculty development and not theory
development enough - We consult. We dont lead.
Reprinted in Anglin from Heinich, R. (1984) in
the Educational Communication and Technology
Journal, 33 (1), 9-15.
9The Proper Study of Educational Technology
- 6. There is cognitive dissonance caused by a
difference between what we can do and what the
org. lets us do. - 7. Cognitive dissonance is also caused by a
difference between the design we teach and the
design we PRACTICE. - 8. We need an intellectual identity. Only then
can we help departments to prepare themselves for
the future. - 9. A funny thing happened on our way to the
systems approach in ID. We stumbled over the
rigidity of educational governance and the craft
structure of educational institutions. We
completely misread the institutions of which we
are a part. We need to understand the our
processes are basics, not luxuries in educational
organizations
10The Proper Study of Educational Technology
- FROM CRAFT TO TECHNOLOGY
- 10. Instruction is changing from a craft to a
technological culture.The teaching profession is
a craft - it maintains guild tenets and dominates
production of education. Technological
processes killed crafts in Europe as new
communication and transport technologies gave
rise to the middleman and management. What have
ET people learn from this? - 11. ET is aligned more with management than
labor. Get used to it and do something about this
in our theoretical frameworks. - (architects vs. builders).
- TECHNOLOGY AND THE EDUCATION PROFESSIONS
- 12. We dont help institutions understand how
professional and institutional relations change
with technology. - 13. Technology changes teacher tasks. Pushes
menial tasks out. What can educators learn
(teachers) from the other professions
experiences with technology?
11The Proper Study of Educational Technology
- R D
- Our primary purpose is to Improve, not prove,
technology in context. - Instruction is the management of learning so
like engineering, it has its own complex
organization of machines and people and process.
Naturalistic inquiry is the best way to research
Edtech. - The question is not whether science has
influenced technology, but rather the precise
nature of the interaction. - WHERE DO WE GO FROM HERE
- 17. ID must shift our intellectual base from
education to technology. - 18. The systems approach must be reborn.
- 19. We are in dire need of scholars.
-
12Update EDER 673
History of ID
ID Terminology
Instructional Design Philosophies
SMCR/Feedback Communication Model
Learners and Learning Theories
Context based designs
ID Models A peek
Needs Analysis
Media Selection
Task Analysis
Ordering Content (elaboration)
Evaluation
Motivation
13Instructional Media Media SelectionKowch
adapted from Reiser Gagne (1983) in Dick
Carey, 1996 (4th Ed.)
Possible Media Portable Equip. Training
device Computer Programmed Text Interactive
TV Videoconference / IP / N Videotape Audio /
Phone / IP Chart / PPT / IP / Overhead Instructor
no
no
Readers?
Attitude or Verbal Information?
yes
Teach Verbal Info?
Teach a skill (mental/motor)
Attitude?
Will Visuals Help Recall?
no
yes
yes
no
no
Video / Film / IP Vidfilm, Motion Picture,
Printed Text/Slides Training Aids
Audio or Printed Text
Computer Based Text/interactive TV/IP
Portable Equip. Training Device)
Video/ VConf
14Instructional Media Media Selectionfrom
Shambaugh Magliaro, 1997
- Discussion
- What types of media do you like to use ?
- What media would be useful in your design
project? - What kind of instructional messages does each
carry? - Is The Media the Message?
- K-12
- K-12
- Training Scenarios
Think about the types of Media you will use in
your Blueprint Design
15Instructional Media Media Selectionfrom
Shambaugh Magliaro, 1997
- Instructional Technology Designers should view
technology (and media) as a means to engage
learners in problem solving (not as a product or
thing). - Technology and media can be a cognitive aid
- Cognitive artifacts are mental tools which can
help us understand something. - This slide set is both media and a cognitive
artifact. It is a mental tool to help you
understand the theories and principles of
instructional design (media selection).
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