Instructional Design ID Process Theory: Learner Motivation Media Selection (EDER 673 L.91 ) From Calgary Asst. Professor Eugene G. Kowch Beginning Week: March 13 to 20th, 2003 (A synchronous meeting using Vclass Real-Time AudioConference - PowerPoint PPT Presentation

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Instructional Design ID Process Theory: Learner Motivation Media Selection (EDER 673 L.91 ) From Calgary Asst. Professor Eugene G. Kowch Beginning Week: March 13 to 20th, 2003 (A synchronous meeting using Vclass Real-Time AudioConference

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9. 'A funny thing happened on our way to the systems approach in ID. ... Programmed Text. Interactive TV. Videoconference / IP / N. Videotape. Audio / Phone / IP ... – PowerPoint PPT presentation

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Title: Instructional Design ID Process Theory: Learner Motivation Media Selection (EDER 673 L.91 ) From Calgary Asst. Professor Eugene G. Kowch Beginning Week: March 13 to 20th, 2003 (A synchronous meeting using Vclass Real-Time AudioConference


1
Instructional DesignID Process TheoryLearner
MotivationMedia Selection (EDER 673 L.91
)From Calgary Asst. Professor Eugene G.
KowchBeginning WeekMarch 13 to 20th,
2003(A synchronous meeting usingVclass
Real-TimeAudioConference Technology WebCT
Course SpacesThe World Wide Web
Check your connection speed
2
Agenda March 13
  • Update Where we are in the course
  • Housekeeping
  • Posting your ID Model for Peer Review Feedback
    by March 15
  • Details on the next assignment
  • The Proper Study of Educational Technology
    (Heinich) Discussion
  • Learner Motivation Seeing the Views from
    Several Theorists
  • Dick Carey / Rossett / Magliaro / Smith and
    Ragan / Reigeluth
  • (from EDER 673 WebCT, WWW, Vclass Materials)
  • Media Selection
  • (from EDER 673 WebCT, WWW and Vclass Materials)
  • Other optional resources (Views) on job analysis,
    content analysis and competency analysis

3
Applying your Model The Blueprint Assignment
  • Value of the Instructional Design Blueprint 20
  • Conceive and set out a 30 minute lesson
  • using your ID model and others!
  • Use the peer review feedback from your (Posted)
    ID model
  • The blueprint should cover roughly 30 minutes to
    one hour of instruction. (that's coverage.. you
    don't have to create the actual instructional
    event,just map out the design for it).
  • Your blueprint needs to have enough depth to
    reveal "consistency" between your learning or
    performance goals, objectives, instruction, and
    assessment/evaluation. It should also be long
    enough to reveal a good balance between teacher
    activity and learner activity. The blueprint need
    not be "scripted" however, it must indicate the
    main ideas that will be covered, what will be
    done, and how it will be done. Remember that one
    of the course foci is that you are making
    informed, thoughtful, instructional decisions.
    Evidence of this is important, and you get to
    provide evidence here. If you are referencing
    certain theorists, cite them in the text, ie
    (Dick and Carey, 1990) but do not create a
    reference list.

4
Applying your Model The Blueprint Assignment
Format
  • I. Approach State your ism and why you chose
    that approach (1/2 page max).
  • II. Introduction Purpose Model Application
    Beneficiary.
  • III. Audience Who is the intended audience for
    this report?
  • IV. The Performance Problem Explain the gap you
    will fill by your designed instruction. Explain
    how you know that gap exists. (hint Give an idea
    of what your needs analysis found or might have
    found that led you to the instruction goals and
    learning outcomes that you have set for your
    prospective learners.
  • V. Learners Provide a description of the
    learners for whom this instruction is intended.
  • VI. Objectives State the learning outcomes that
    you desire from this 30 minute instructional
    module.
  • VII. Scope and Sequence Describe the decision
    making process you went through to select the
    instruction content you used, and describe the
    decision making process you used to sequence that
    content the way you have.
  • VIII. Indicate optimal and minimal requirements
    for media and technology used in this learning
    event.
  • IX. Indicate the instructional flow
    Delivery/Evaluation/Feedback systems
  • X. Conclusion. State why this blueprint will
    accomplish your instruction and learner goals.
  • - prepare a short 5 minute PowerPoint slide
    presentation to share your Blueprint in VClass
    use and you will lead the session. You will
    present the project as a pitch to your fellow
    design team.

5
Applying your Model The Blueprint Assignment
Grading
  • Grading Method for this project
  • Format did the student follow the requested
    blueprint format? 10
  • Content
  • ID Model Application did the student include
    and explain how
  • the instructional blueprint uses the student's
    personal ID model? 30
  • Is the performance problem clearly
    identified? 10
  • Clarity Coherence is the report clear and
    legible/logical? 20
  • Scholarly / Theoretical basis Are key models and
    theories cited? 10
  • Conclusion Does the conclusion explain the
    blueprint to someone who
  • might contract the designer for exactly this
    instruction? 20
  • total 100

6
Lets have some funRole PlayPros
(Fer)vs.Cons (Agin)respond to Heinichs
(following) main points about the Proper Study
of Educational Technology-)
7
Pros Vs Cons
  • FER
  • AGINst

8
The Proper Study of Educational Technology
  • Educational Technology is a subset of technology,
    not education (p. 61).
  • Tech sub-organizations fail because they do not
    gain control of the important systems at hand
    support, budgets.
  • LIMITATIONS
  • Faculties focus on servicing technologies not
    educational technology learning.
  • Curriculum is planned independently of
    implementation to start with - we need RD based
    on a theoretical development construct that
    requires manipulation of all variables, including
    instructors, that can lead us to an instructional
    science an technology capable of radically
    altering the institution of education (p. 62).
  • The development of instructional technology has
    disturbed the symbiotic relationship between
    instructional materials and teachers by
  • Not realizing that technology disturbs power
    relationships (in the org.).
  • We focus on faculty development and not theory
    development enough
  • We consult. We dont lead.

Reprinted in Anglin from Heinich, R. (1984) in
the Educational Communication and Technology
Journal, 33 (1), 9-15.
9
The Proper Study of Educational Technology
  • 6. There is cognitive dissonance caused by a
    difference between what we can do and what the
    org. lets us do.
  • 7. Cognitive dissonance is also caused by a
    difference between the design we teach and the
    design we PRACTICE.
  • 8. We need an intellectual identity. Only then
    can we help departments to prepare themselves for
    the future.
  • 9. A funny thing happened on our way to the
    systems approach in ID. We stumbled over the
    rigidity of educational governance and the craft
    structure of educational institutions. We
    completely misread the institutions of which we
    are a part. We need to understand the our
    processes are basics, not luxuries in educational
    organizations

10
The Proper Study of Educational Technology
  • FROM CRAFT TO TECHNOLOGY
  • 10. Instruction is changing from a craft to a
    technological culture.The teaching profession is
    a craft - it maintains guild tenets and dominates
    production of education. Technological
    processes killed crafts in Europe as new
    communication and transport technologies gave
    rise to the middleman and management. What have
    ET people learn from this?
  • 11. ET is aligned more with management than
    labor. Get used to it and do something about this
    in our theoretical frameworks.
  • (architects vs. builders).
  • TECHNOLOGY AND THE EDUCATION PROFESSIONS
  • 12. We dont help institutions understand how
    professional and institutional relations change
    with technology.
  • 13. Technology changes teacher tasks. Pushes
    menial tasks out. What can educators learn
    (teachers) from the other professions
    experiences with technology?

11
The Proper Study of Educational Technology
  • R D
  • Our primary purpose is to Improve, not prove,
    technology in context.
  • Instruction is the management of learning so
    like engineering, it has its own complex
    organization of machines and people and process.
    Naturalistic inquiry is the best way to research
    Edtech.
  • The question is not whether science has
    influenced technology, but rather the precise
    nature of the interaction.
  • WHERE DO WE GO FROM HERE
  • 17. ID must shift our intellectual base from
    education to technology.
  • 18. The systems approach must be reborn.
  • 19. We are in dire need of scholars.

12
Update EDER 673
History of ID
ID Terminology
Instructional Design Philosophies
SMCR/Feedback Communication Model
Learners and Learning Theories
Context based designs
ID Models A peek
Needs Analysis
Media Selection
Task Analysis
Ordering Content (elaboration)
Evaluation
Motivation
13
Instructional Media Media SelectionKowch
adapted from Reiser Gagne (1983) in Dick
Carey, 1996 (4th Ed.)
Possible Media Portable Equip. Training
device Computer Programmed Text Interactive
TV Videoconference / IP / N Videotape Audio /
Phone / IP Chart / PPT / IP / Overhead Instructor
no
no
Readers?
Attitude or Verbal Information?
yes
Teach Verbal Info?
Teach a skill (mental/motor)
Attitude?
Will Visuals Help Recall?
no
yes
yes
no
no
Video / Film / IP Vidfilm, Motion Picture,
Printed Text/Slides Training Aids
Audio or Printed Text
Computer Based Text/interactive TV/IP
Portable Equip. Training Device)
Video/ VConf
14
Instructional Media Media Selectionfrom
Shambaugh Magliaro, 1997
  • Discussion
  • What types of media do you like to use ?
  • What media would be useful in your design
    project?
  • What kind of instructional messages does each
    carry?
  • Is The Media the Message?
  • K-12
  • K-12
  • Training Scenarios

Think about the types of Media you will use in
your Blueprint Design
15
Instructional Media Media Selectionfrom
Shambaugh Magliaro, 1997
  • Instructional Technology Designers should view
    technology (and media) as a means to engage
    learners in problem solving (not as a product or
    thing).
  • Technology and media can be a cognitive aid
  • Cognitive artifacts are mental tools which can
    help us understand something.
  • This slide set is both media and a cognitive
    artifact. It is a mental tool to help you
    understand the theories and principles of
    instructional design (media selection).

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