Flash: Controlling Sound - PowerPoint PPT Presentation

About This Presentation
Title:

Flash: Controlling Sound

Description:

Flash: Controlling Sound. Presentation by Mindy McAdams. ActionScript (so far) ... Or if the movie clip needs to tell the main Timeline to stop playing: ... – PowerPoint PPT presentation

Number of Views:99
Avg rating:3.0/5.0
Slides: 27
Provided by: mind162
Category:

less

Transcript and Presenter's Notes

Title: Flash: Controlling Sound


1
Flash Controlling Sound
  • Presentation by Mindy McAdams

2
ActionScript (so far)
  • From Lessons 1 through 7
  • stop()
  • play()
  • gotoAndStop("someframelabel")
  • gotoAndPlay("otherframelabel")
  • The script can be written on a button or on a
    frame

3
ActionScript for buttons
  • If script is on a button
  • on (release) stuff here
  • Alternatively -- if a button has an instance
    name, you can put the script on the Timeline this
    way
  • rewind_btn.onRelease function () stuff here

on (release) stuff here
rewind_btn.onRelease function () stuff here

4
ActionScript movie clips
  • If you need to make a movie clip stop playing (if
    the instance name is clouds_mc) from the main
    Timeline
  • Or if the movie clip needs to tell the main
    Timeline to stop playing

clouds_mc.stop()
_parent.stop()
5
New, exciting ActionScript
  • What is a variable?
  • A kind of container for data
  • Each variable has a name (static)
  • Each variable has a value (dynamic)
  • Examples of variables (name, left and value,
    right)
  • n 27
  • myColor "orange"

6
ActionScript 2.0 variables
  • Not in the book
  • AS 2.0 would like script to be more formal in
    style
  • Examples of the initial declaration of variables
    in AS 2.0
  • var n 27
  • var myColor "orange"

7
ActionScript 2.0 variables
  • In fact, AS 2.0 would like things to be EVEN MORE
    formal
  • Examples of the initial declaration of variables
    in AS 2.0, including strict data typing
  • var nNumber 27
  • var myColorString "orange"

8
Selecting ActionScript version
  • To make life easy, when following the book, you
    can simply change the Publish Settings to AS 1.0
  • But eventually, people will use AS 2.0 for
    everything

9
ActionScript variables
  • We should formally declare our variables
  • var n 27
  • var myColor "orange"
  • You can do that in AS 1.0 or 2.0
  • However we need not use strict data typing
    (Number, String, etc.)

10
ActionScript variables
  • How does a variable work?
  • var n 27
  • n n 1
  • if (n 28) stuff here
  • Another example
  • var myColor "orange"
  • if (myColor ! " blue")
  • stuff here

11
ActionScript operators
  • is equivalent to
  • ! is NOT equivalent to
  • gt is greater than
  • lt is less than
  • gt is greater than or equal to
  • lt is less than or equal to

12
Variables in Lesson 8 (Sound)
  • The book says
  • x new Sound()
  • Here the variable is x and we are declaring it
    for the first time
  • So to be more formal and correct
  • var x new Sound()
  • Only the first time you use x in a movie do not
    write var after the first appearance of the
    variable

13
Variables in Lesson 8 (Sound)
  • A variable name can be any word (except the
    reserved words see pp. 479 - 480)
  • Its common to use letters such as x, y, and z
    as names of variables
  • Its also common to use camel case in the name
    -- e.g. mySound, theMusic, etc.

14
Variables in Lesson 8
  • After we have declared a variable (with var), we
    can use it to do things -- rather like an
    instance name
  • x.start(0, 0)
  • x.stop()
  • These are the basics of audio in Flash
  • (Well get back to this shortly)

15
Bringing sound into the FLA
  • The only script difference between the two
    methods for the Sound object concerns how you
    associate your audio file with your variable
  • x.attachSound("crossroads")
  • or
  • x.loadSound("rainforest.mp3", true)

x.attachSound("crossroads")
x.loadSound("rainforest.mp3", true)
16
External MP3 files (loadSound)
  • To load an external audio file, the file MUST BE
    in the MP3 file format
  • Also, the file must have a sampling rate of one
    of these three values (on pp. 216 217)
  • 11.025 kHz (doesnt sound great)
  • 22.05 kHz (usually best choice)
  • 44.1 kHz (CD quality big file size)
  • Otherwise, you will have distorted sound

17
Starting and stopping sound
  • To stop a Sound object represented by the
    variable name x
  • x.stop()
  • (Exactly like stopping a movie clip)
  • To play a Sound object (from the beginning)
  • x.start(0, 0)
  • Script can be on a button or on a frame

x.stop()
x.start(0, 0)
18
Options for starting sound
  • This will start the sound from the beginning AND
    play it only once
  • -
  • This will start the sound from the beginning and
    loop it 100 times
  • -
  • This will start the sound 20 seconds after the
    beginning and play it only once
  • -

x.start(0, 0)
x.start(0, 100)
x.start(20, 0)
19
Pausing sound
  • Before you pause an audio file, you must
    determine how much has already played
  • Then you will be able to start it (later) from
    the same point
  • This property is called position

var p p Math.floor(x.position/1000)
20
Pausing sound (2)
  • Say the sound file had already played for 5.2
    seconds (5,200 milliseconds)
  • This script will get the number 5,200 and divide
    it by 1,000
  • Then it will round down the result to a whole
    number (not a decimal)
  • Result p 5

p Math.floor(x.position/1000)
21
Pausing sound (3)
  • If you have the value of p, you can use that
    value to restart the audio file at the correct
    point after it has been paused
  • P
  • x
  • If the value of p were 5, then the audio would
    immediately start playing from the point 5
    seconds into the file

p Math.floor(x.position/1000) x.start(p, 0)
22
Adjusting the volume
  • If all you need to do is mute the audio (while it
    continues to play)
  • -
  • If you then need to return the audio to the
    maximum volume
  • -
  • The volume range is exactly 0 to 100

x.setVolume(0)
x.setVolume(100)
23
ActionScript basics
  • From Lessons 1 through 7
  • stop()
  • play()
  • gotoAndStop("someframelabel")
  • gotoAndPlay("otherframelabel")
  • You will use these in almost every Flash movie

24
ActionScript for audio (basics)
  • From Lesson 8 (x can be any name)
  • var x new Sound()
  • x.attachSound()
  • x.loadSound()
  • x.start(0, 0)
  • x.stop()
  • You will use these to control sound in any Flash
    movie that requires it

25
ActionScript/audio (advanced)
  • From Lesson 8 (x can be any name)
  • var x new Sound()
  • var p 0
  • p Math.floor(x.position/1000)
  • x.start(p, 0)
  • x.setVolume(0)
  • x.setVolume(100)
  • You will use these to control sound in
    conjunction with buttons in the Flash movie

26
Flash Controlling Sound
  • The End
  • Presentation by Mindy McAdams
  • gt Flash Journalism Lesson 8
Write a Comment
User Comments (0)
About PowerShow.com