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Introduction to Virtual Reality and Virtual Environments

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VR is the use of computer technology to create the effect of a 3-D environment ... Software structures that run the virtual environment. Rendering group ... – PowerPoint PPT presentation

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Title: Introduction to Virtual Reality and Virtual Environments


1
Introduction to Virtual Reality and Virtual
Environments
  • Chris Shaw, Ph.D.
  • Georgia Institute of Technology

2
How is VR Different?
  • Objects in the environment have a strong sense of
    spatial presence, creating the effect that the
    objects exist independently of the user.
  • Control of and interaction with the environment
    is often through direct manipulation of objects
    in the real world.

3
Different (cont.)?
  • The computer interface is hidden in the sense
    that the user interacts with objects in the
    environment rather than a computer which controls
    objects in the environment.
  • The user is immersed in the environment, i.e.,
    the user experiences the environment from within.

4
What is Virtual Reality?
  • In virtual reality you have a sense of and
    interact with three-dimensional things as opposed
    to pictures or movies of things.
  • VR is the use of computer technology to create
    the effect of a 3-D environment (virtual
    environment) containing 3-D objects which have a
    strong sense of spatial presence with respect to
    the user.

5
Related Areas
  • Augmented Reality
  • Computer-generated imagery is superimposed upon
    your view of the real world.
  • Telepresence
  • The use of various technologies to produce the
    effect of placing the user in another location.

6
Conceptualizing VR
  • Hardware perspective
  • Users perspective
  • Application designers perspective
  • Classification of environmental activity

7
Hardware perspective
  • What display modalities and technologies will I
    use?
  • What sensor modalities and technologies will I
    use?
  • What is my computation environment?
  • How many active users do I wish to accommodate?

8
Users perspective
Setting
Objects
Humans
9
Application designers perspective
  • Software structures that run the virtual
    environment
  • Rendering group
  • Graphics, audio, haptic
  • Sensor polling group
  • Separately poll each sensor hardware subsystem
  • Computation group
  • Manage the state of the environment

10
Classification of environmental activity
  • Environments are either interactive or
    non-interactive.
  • Environments are either active or passive.
  • Passive, non-interactive environments
  • Passive, interactive environments
  • Active, non-interactive environments
  • Active, interactive environments
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