Title: Safeguarding Children in a Digital, Virtual, but Real World
1Safeguarding Children in a Digital, Virtual, but
Real World
Julia Codman Sheffield West City Learning Centre
Janine Walker Stocksbridge High School
2Outline
- Responsibility
- Overview
- Current Issues
- The journey so far in Sheffield
- How do we bridge the gap?
3E-Safety
Its everyones responsibility
Maximise Opportunity but Minimise Risk
4Department for Children, Schools and Families
- Byron review March 2008 Safer Children in a
Digital World and Action Plan June 2008 - risks
children face from the internet and video games. - The UK Council for Child Internet Safety (UKCCIS)
launched 28th September 2008 to develop and lead
a Child Internet Safety Strategy. - Better regulation (content, access etc.) -
development of a self-regulatory approach by
industry. - Raise awareness of e-safety issues among
children, young people, parents and other adults
through a public information and awareness
campaign. - Better education - sets out how schools and
other services for children and families can help
equip and empower children and their parents to
stay safe online. - Reforming the classification system for video
games. - Work with industry to improve information and
support to parents on video games.
5CHILD EXPLOITATION AND ON-LINE PROTECTION CENTRE
(CEOP)
What they do
- Part of the Global Taskforce. Work in partnership
to protect children and young people from sexual
exploitation from the e-world to the real
world. - Aims and Objectives
- To engage and empower children, young people,
parent and the community through information and
education. - In 2007/08 484 reports per month received 51
by under 18s.
6CEOP STRATEGIC OVERVIEW 2007/08
- IM most cited environment for abuse (56
reports) quickly move from Social Networking
and other public sites to IM. - Rise in reports in exposure and participation in
sexual acts on webcam (25 over all reports from
under 18s) - Children and young people being asked to perform
sexual acts and/or to witness an adult exposing
themselves. Using threats of blackmail, hacking
and viruses. - On-line gaming is increasingly prominent in
reports. Gamers requesting sexual chat and sexual
acts on webcam in exchange for virtual money and
virtual items. - There is a requirement to dispense with the
distinction between on-line and offline,
real and virtual.
72007 How Children Use Chat, IM and Social
Networking based on the average from the results
of 3 Sheffield Secondary Schools
- In an average class of 30 pupils
- 10 children will use chat rooms
- 20 children will use social networking sites
- 22 children will use MSN Messenger
- 22 children will use On-line Gaming
Number of pupils 1478
8WHAT ARE THE DANGERS?
- 232 pupils been asked to meet face to face
someone theyve only met on-line - 132 attended the meeting
9Why is this issue important ?
- What are Primary Children doing on-line?
- From an average junior school
- 44 MSN
- 123 on-line gaming
- 69 Music e.g. I-Tunes
- 25 Bebo
- 69 Club Penquin or Habbo Hotel
- 19 Chat Rooms
179 pupils
10WHAT ARE THE DANGERS?
43 children said they have been bullied through
email, text, chat and IM (MSN) 27 children have
met someone in the real world who they had
previously only met on-line. 17 went without an
adult.
11Concerns
- Increasing level of images put on social
networking areas and the distribution of videos
and images. - Criminal offence posession and distribution of
child pornography? - Teachers on Facebook or other sites.
- Teachers accepting parents and children as
friends in social networking areas. - Primary parents pressurising teachers (bullying)
- Increasing levels of Cyber-bullying through text,
email, social networking areas, gaming. - Access of social networking sites via mobile
technology. - Integration of mobile and location based services
(GPS) ability to locate
12Our Journey so far
13 Sheffield Schools E-Safety Programme
- Acceptable Use Policies
- Assembly presentation
- Teacher awareness training
- On-line questionnaire
- Tutorial/PSHE support with CEOP and other support
materials for teachers - Student Voice feedback session
- Parents awareness evening(individual or family
of schools)
141
FUN What do U like doing?
Games, Music, Videos, Chat, Social
Networking, Text, Blogs
2
Control Do U know?
Paedophiles, Bullying, Viruses, Content, Spam
3
Report What can U do?
Parents/Carers, Teachers, Police, ThinkUKnow.co.uk
15One of our main challengesHow do we bridge the
Gap?
16Staff Awareness Training and Support
- ½ day training awareness raising
- ½ day programme implementation and supporting
resources - 101 primary, secondary and special schools have
undertaken the training - plus staff from the Safeguarding Board, Local
Authority other children's agencies
17Parent Awareness
- Benefits how technology supports education.
- How children and young people interact on-line
including social networking, MSN, chat, gaming,
virtual worlds, Peer 2 Peer Networks. - Outline risks and dangers in Content, Contact,
Commerce and Culture - Where they can find further information
18What comes next?
- SustainabilityHow can we make sure that we keep
up the momentum and provide continued support? - Responsibility for implementing a strategy
- Local Safeguarding Childrens Board/Local
Authority - Identifying the right people and structure.
- Appointment of an E-Safety Project Manager
- Sheffield E-Safety Multi-Agency Group(25
agencies represented) - Continue to bridge the gap by delivering the
training.
19Are we having an impact in Schools?