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Title: C. Candace Chou


1
Instructional DesignTheories, History Models
  • C. Candace Chou
  • Learning Technology Certificate/MA Program
  • Department Curriculum and Instruction
  • University of St. Thomas
  • ccchou_at_stthomas.edu

2
Benefits of Instructional Design
  • Business
  • tangible e.g., increased output, ROI
  • intangible e.g., worker loyalty
  • Education
  • activity-oriented, project-based,
    student-centered instruction
  • promote active learning

3
What is a Teacher?
  • Advocate
  • Evaluator
  • Learner
  • Organizer
  • Collaborator
  • Model
  • Artist
  • Instructional Designer
  • Counselor
  • Coach
  • Motivator
  • Judge
  • Referee
  • Nurse
  • Confidant
  • Listener

4
Instructional System Design
  • Instruction is a systematic process that involves
    teacher, learners, materials, and learning
    environment in order to achieve successful and
    identified learning goals.
  • The system refers to an orderly, logical method
    of identifying, developing, and evaluating a set
    of strategies aimed at attaining a particular
    instructional goal (Morrison, Ross, Kemp, 2004)

5
  • An instructional system is an arrangement of
    resources and procedures to promote learning.
  • Design implies a systematic or intensive planning
    and ideation process prior to the development of
    something or the execution of some plan in order
    to solve a problem.
  • Instructional System Design is used
    interchangeably with Instructional Design
  • ISD is a systems approach for the design,
    development, implementation, and evaluation of
    instruction.

6
  • Training refer to those instructional experiences
    that are focused upon individuals acquiring very
    specific skills that they will normally apply
    almost immediately.
  • Teaching refer to those learning experiences that
    are facilitated by a human being - not a
    videotape, textbook, or computer program, but a
    live teacher.

7
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8
ID Definition
  • Instructional design refers to the systematic and
    reflective process of translating principles of
    learning and instruction into plans for
    instructional materials, activities, information
    resources, and evaluation. (Smith and Ragan, 1999)

9
Definition I
  • Instruction Design as a Process
  • Instructional Design is the systematic
    development of instructional specifications using
    learning and instructional theory to ensure the
    quality of instruction. It is the entire process
    of analysis of learning needs and goals and the
    development of a delivery system to meet those
    needs. It includes development of instructional
    materials and activities and tryout and
    evaluation of all instruction and learner
    activities.

10
Definition II
  • Instructional Design as a Discipline
  • Instructional Design is that branch of knowledge
    concerned with research and theory about
    instructional strategies and the process for
    developing and implementing those strategies.

11
Definition III
  • Instructional Design as a Science
  • Instructional Design is the science of creating
    detailed specifications for the development,
    implementation, evaluation, and maintenance of
    situations that facilitate the learning of both
    large and small units of subject matter at all
    levels of complexity.

12
Definitions IV
  • Instructional Design as Reality
  • Instructional Design can start at any point in
    the design process. Often a glimmer of an idea is
    developed to give the core of an instruction
    situation. By the time the entire process is done
    the designer looks back and she or he checks to
    see that all parts of the science have been
    taken into account. Then the entire process is
    written up as if it occurred in a systematic
    fashion.

13
Whos Who in Instructional Design Process
  • Project manager
  • Instructional Designer
  • Instructor/Trainer/Facilitator
  • Subject-matter Expert (SME)
  • Programmer/Developer
  • Graphic Artist/Designer
  • Evaluator

14
History of Instructional Design I
  • The origins World War II
  • Psychologists and educators were called to
    develop training materials for the military
    services.
  • Early Development The Programmed Instruction
    Movement, mid-1950s
  • Skinner (1958) introduced ideas on increasing
    human learning and the characteristics of
    effective instructional materials, called
    programmed instructional materials
  • Present instruction in small steps, require
    active responses to frequent questions, immediate
    feedback

15
History of Instructional Design II
  • The Popularization of Behavioral Objectives
  • Rober Mager (1962) emphasized on objectives for
    desired learner behaviors
  • Blooms (1956) taxonomy employed hierarchical
    relationship among various types of outcomes
  • Robert Gagne (1962) Events of Instruction,
    Hierarchical analysis, Domains of learning
    (psychomotor skills, verbal information,
    intellectual skills, cognitive strategies, and
    attitudes)

16
History of Instructional Design II
  • 1970s Leslie Briggs demonstrated that an
    instructionally designed course could produce up
    to 21 increase over conventionally designed
    class in terms of achievement, reduction in
    variance, and reduction of completion time, save
    in salary cost.
  • 1980s increased use of microcomputer has a major
    effect on ID practices, computer-based
    instruction, drill and practice
  • 1990s, constructivism, problem-solving and
    collaboration, social-cultural issues, and rapid
    prototyping

17
Learning Theories the Implications for ID
  • Behaviorism Behavioral theory emphasized the
    influence of the environment on learning.
    According to behaviorism, learning has occurred
    when learners evidence the appropriate response
    to a particular stimulus, e.g., Pavlovs
    classical condition.
  • ID example drill and practice. Memorization for
    basic information

18
Cognitive Learning Theories Gagne Principles of
Instruction
  • Translate behaviorist and information -processing
    theories into instructional strategies
  • Types of learning
  • Intellectual skills (problem solving,
    higher-order thinking, defined concepts, concrete
    concepts, discriminations)
  • Cognitive strategies
  • Verbal information
  • Motor skills
  • Attitudes

19
Gagné Events of Instruction
  • Gain attention
  • Informing the learner of the objectives
  • Stimulating recall of prerequisite learning
  • Presenting new materials
  • Providing learning guidance
  • Eliciting performance
  • Providing feedback about correctness
  • Assessing performance
  • Enhancing retention and recall

20
Gagné (continued)
  • Learning hierarchies Learning is a building
    process that the lower-level skills provide the
    foundation for higher-level skills.
  • Math example to work with long division problems
    requires the prerequisite math skills in number
    recognition, number facts, simple addition and
    subtraction, multiplication, and simple division.
  • ID examples drills, tutorials, simulation

21
Constructivism
  • Learning is always a unique product constructed
    as each individual learner combines new
    information with existing knowledge and
    experiences. Individuals have learned when they
    have constructed new interpretations of the
    social, cultural, physical, and intellectual
    environments in which they live. (Dick Carey,
    2001)
  • ID examples problem-solving, project-based
    learning

22

23
Morrison, Ross, Kemp Model
24
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25
ID Model ADDIE
  • Analysis
  • Design
  • Development
  • Implementation
  • Evaluation

26
The Analysis Phase
  • Who is the audience?
  • What do they need to learn?
  • What is the budget?
  • What are the delivery options?
  • What constraints exist?
  • When is the project due?
  • What will the students do to determine competency
    (Powers, 1997)?

27
The Design Phase
  • Select the most appropriate Web-based environment
    by examining the kinds of cognitive skills
    required to achieve your goal (Driscoll, 1998, p.
    50)
  • Write the instructional objectives select an
    overall approach and the programs look and feel
    outline units, lessons, and modules (Hall, 1997)
  • Design course content specifically for use with
    an interactive, electronic medium (Porter, 1997)

28
The Design Phase II
  • What are your objectives?
  • What skills, knowledge and attitudes are you
    trying to develop?
  • What resources and strategies will you use in
    your instruction?
  • How will you structure the content of your
    learning materials?
  • How will you assess the learners understanding
    and whether or not they have met the objectives
    of the instruction?
  • (http//et.sdsu.edu/wschutt/addie/addieindex.htm )

29
The Development Phase
  • Obtain and/or create the required media.
  • Use the Internet's strength to present
    information in many different multimedia formats
    so that the learners' preferences can be met
    (Porter, 1997, p. 196).
  • Determine the appropriate interactions.  They
    should be creative, innovative, and encourage
    learners to explore further (Porter, 1997, p.
    200).
  • Plan activities that allow for student group work
    to help construct a supportive social environment
    (Simonson et al, 2000, p. 115).

30
The Implementation Phase
  • Duplicate and distribute materials.
  • Install and maintain the course.
  • Be prepared in the event that technical problems
    occur and discuss alternative plans with the
    students ahead of time (Simonson et al, 2000, p.
    115).

31
The Evaluation Phase
  • Test for instructional standards.
  • Plan several points during the course when
    students can provide anonymous feedback so that
    the instructor is aware of student confusion and
    misunderstanding (Schrum, 1998).
  • Conduct formative evaluations to improve the
    course and summative evaluations to judge the
    effect of the course (Bourne et al, 1997).
  • http//distance-ed.fullerton.edu/pages/faculty_sta
    ff/online_guide/guide24.htm

32
Needs Assessment
  • Define problems
  • Target population
  • Task Content
  • Job analysis
  • SME role (Subject Matter Expert)

33
Tasks
  • A task is an action designed to contribute a
    specified end result to the accomplishment of an
    objective. It has an identifiable beginning and
    end that is measurable component of the duties
    and responsibilities of a specific job. A task
    statement has an action and a result (product)
  • For example
  • Adjust gears on a 10 speed bikePrint a Microsoft
    World document on Windows XP

34
SME vs Trainers
  • SME are responsible on how tasks, to include the
    order of performance steps, are to be performed,
    while trainers are responsible on how that
    material will be presented (demonstrate -
    practice - hands-on test).
  • SME are responsible on technical-jargon, while
    trainers decide if that jargon needs to be
    explained (unless the jargon is offensive).
  • SME are responsible what is acceptable
    performance, while trainers decide how that
    performance will be evaluated (written, hand-on,
    oral).
  • SME are responsible for providing the performance
    objectives, while trainers are responsible for
    turning the objectives into a viable learning or
    performance objectives (task - observable action,
    conditions, standards - at least one measurable
    criterion).

35
Exercise 1
  • Discuss in small groups, in how many different
    ways do people learn. Try to come up as many
    verbs as possible, to end the sentence
  • People learn by...
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