How to Keep Kids Safe in a MySpace World. - PowerPoint PPT Presentation

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How to Keep Kids Safe in a MySpace World.

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PG 13 movies and TV 14 shows are aging downwards ... Watch TV/movies. Socialize (IM, Text, Chat) Research on Internet. Word Process ... – PowerPoint PPT presentation

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Title: How to Keep Kids Safe in a MySpace World.


1
How to Keep Kids Safe in a MySpace World.
  • 2008 CoSN Conference

2
Presenters
  • Rebecca Randall, Director of Outreach Common
    Sense Media
  • Erin Reilly, Co-Founder Platform Shoes
    Forum
  • Carolyn Walpole, Director of Education and
    Curriculum Development
  • i-Safe Inc
  • Moderator Linda Sharp CoSN Director
    Cyber Security Initiative

3
Session Goals
  • Examine ways educators can achieve better
    technology integration while addressing safety
    and ethical issues
  • Discuss cyber safety and ethics education
  • Gain practical suggestions on how to address
    parental anxieties

4
Cyber Safety, Ethics, Issues and Education
  • Affect on the educational environment
  • Parent-child digital divide
  • Responsibilities of educating the whole child

5
Kids are being introduced to media and technology
in the home at very young ages
  • Media access at Home
  • TV
  • Movies
  • Computer Access
  • Internet Access
  • Video Games
  • Mobile Devices

PBS Toons Kid Sitcoms Reality
Older Sitcoms Older Drama Adult
Material
G G/PG-----
-----PG/PG13 (mild) ----- -----------
PG 13 (all) --------------R

Games Communication
Online Games Searching Email
IMing Chat/ Social Networks
E rated T rated
M rated
iPods Cell Phone Photos Texting
Internet Access
  • PG 13 movies and TV 14 shows are aging
    downwards
  • Children as young as 5 are proficient on
    computers
  • Internet access is everywhere due to wireless
    technology
  • 80 of all 12-17 males have a video game
    console, and M rated games like HALO are
    becoming popular for boys as young as 10
  • Children as young as 9 are being given cell
    phones with cameras and internet access

Trends
6
Schools are teaching technology skills and
introducing media into the curriculum
  • Media access at School
  • Computers in Classroom
  • Typing
  • Document Creation
  • Online Homework/Research
  • School Email Account
  • Blogging/Commenting
  • Laptop Program

Early basics Keyboarding skills
Word Power Point
Multi media
Posted Downloads
Interactive
  • Children are becoming savvy computer users at
    school from the earliest ages
  • Many schools have websites to view homework
    assignments and school activities
  • By 7th grade, many schools now require students
    to have an active email account, download
    assignments and communicate via the internet

Trends
7
The Good
The Statistics
  • 93 of teens 12-17 use the internet and can
    access it from multiple locations
  • 87 of parents are online
  • 73 of families have broadband at home
  • 66 online teens have cell phones
  • 68 of teens using cell phone text
  • 78 of teens say they believe that the Internet
    helps them with their education

Pew Internet American Life project, reports
2005, 2007
8
The Good
The Participatory Culture
  • More than ½ of all teens have created media
    content and roughly 1/3 of teens who use the
    internet have shared the content they produced

Pew Internet American Life project, reports
2005, 2007
9
The Bad
  • CyberEthics what are we really dealing with ?
  • Identity Theft
  • Hacking
  • Downloading
  • Software Piracy
  • Cyberterrorism
  • Plagiarism
  • Cyberbullying

10
The Bad
  • What harm is there?
  • The group at highest risk online are 11 ½ - 15
    year old kids
  • 70 of the victims online are girls
  • 30 are boys

Perry Aftab, Executive Director of WiredSafety.org
11
The Not-So-Ugly
  • What social networking can do for youth
  • Global awareness
  • Community citizenry
  • Ex ZR/Friends of Zoey as a means to provide
    platform for good netizens
  • Decreased political apathy-feeling they have a
    voice
  • Collaborative problem-solving
  • Vehicles like Current.TV, BoingBoing.TV-promote
    collective thought, feedback loop

12
The Ethics Challenge
  • Socialization, exploration, self-expression is
    happening whether were ready or not
  • Focus should be on preparing our youth for their
    increasingly public roles as content providers,
    media makers, and participants of the community
    at large.

13
Challenges for In-Service Education
  • Rush to technology
  • Lack of clear policy
  • The reluctant educator
  • Time constraints
  • Apathy
  • Educator-student digital divide
  • Relentless progress

14
Challenges for Pre-Service Programs
  • Lack of clear policy
  • Lack of consistent resources
  • Funding issues
  • Relentless progress

15
Solution Strategies Integrate E-Safety/Ethics
into the School Culture
  • Create/adopt policies
  • Provide professional development
  • Enable access to materials
  • Build in automatic updates
  • Involve parents

16
Guide for Success
  • Evaluate the challenges
  • Define your involvement
  • Understand strategy levels
  • Evaluate your most effective role
  • Engage others
  • Coordinate resources and plan action
  • Implement solutions

17
Percent of Parents Who Have Talked to Their
Children About
Source Common Sense Media/Cable in the Classroom
(August 2007).
18
Percent of Parents Who Have Monitored the Web
sites Their Children Visit
Source Common Sense Media/Cable in the Classroom
(August 2007).
19
Percent of Parents Who Strongly/Somewhat Agree
that the Internet Helps Their Child to
Source Common Sense Media/Cable in the Classroom
(August 2007).
20
Parents Views of Appropriateness of Select Online
Activities for Their Own Child
Searchable personal profile/webpage
Play online gameswith others
Source Common Sense Media/Cable in the Classroom
(August 2007).
21
Percentage of Parents Whose Children Have
Experienced Issues Online
71 percent of parents said their child had
encountered at least one issue
Source Common Sense Media/Cable in the Classroom
(August 2007).
22
Home School Media Education Partnership
SCHOOL
KIDS
HOME
Entertainment
Communication
Education
Use
  • Research on Internet
  • Word Process
  • Create media presentations
  • Email friends/teachers (homework)
  • Chat study groups
  • Play videogames
  • Social networking
  • Listen to, download, and create music
  • Watch TV/movies
  • Socialize (IM, Text, Chat)

Activities
Teachers
Parents
Adult Mentors
Emphasis
Media Technology Learning
Media Technology Popular Culture
23
Schools can play a vital role in providing media
education resources to parents
  • Stimulate conversations with parents, teachers
    and kids about these issues.
  • Establish guidelines for kids digital behavior-
    in school and at home.
  • Provide advice and guidance to students and
    parents on being safe, smart, and responsible
    digital consumers and creators.

24
Questions, Comments?
  • Platform Shoes Forum
  • www.zoeysroom.com
  • support_at_zoeysroom.com
  • Common Sense Media
  • www.commonsensemedia.org
  • rrandall_at_commonsensemedia.org
  • i-Safe Inc
  • http//www.isafe.org
  • education_at_isafe.org
  • Cyber Security Initiative
  • httpwww.securedistrict.org
  • linda_at_cosn.org

25
http//SecureDistrict.CoSN.org
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