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CDs, DVDs, MP3s and iPods

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Therefore, additional error correction codes are used when storing data on a CD-ROM. ... iPods also support AAC (iTunes) and other Apple compression formats ... – PowerPoint PPT presentation

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Title: CDs, DVDs, MP3s and iPods


1
 CDs, DVDs, MP3s and iPods
  • Michael N. Tralli6th Grade Foothills Middle
    SchoolArcadia Unified School DistrictArcadia,
    CA 91007
  • 2005 IEEE Aerospace ConferenceJunior Engineering
    Conference
  • Big Sky, Montana
  • March 5-12, 2005

2
Outline
  • Compact Discs (CDs)
  • Digital Versatile (formerly Video) Discs (DVDs)
  • MP3s
  • iPods
  • Summary

3
What is a CD?
  • A CD consists of an injection-molded piece of
    clear polycarbonate plastic, about 4/100 of an
    inch (1.2 mm) thick.
  • During manufacturing, this plastic is impressed
    with microscopic bumps arranged as a single,
    continuous long spiral track of data.
  • The elongated bumps that make up the track are
    each 0.5 microns wide, a minimum of 0.83 microns
    long and 125 nanometers high.
  • If you could lift the data track off a CD and
    stretch it out into a straight line, it would be
    almost 3.5 miles (5 km) long!
  • A thin, reflective aluminum layer then is
    sputtered onto the disc, covering the bumps.
  • A thin acrylic layer is sprayed over the aluminum
    to protect it.

4
CD Data Storage
  • A CD can store up to 74 minutes of music, so the
    total amount of digital data that must be stored
    on a CD is
  • 44,100 samples/channel/second x 2 bytes/sample x
    2 channels x 74 minutes x 60 seconds/minute
    783,216,000 bytes.
  • Music is sampled 44,100 times per second. The
    samples are 2 bytes (16 bits) long.
  • Separate samples are taken for the left and right
    stereo channels.
  • A CD stores a huge number of bits for each second
    of music
  • 44,100 samples/second 16 bits/sample 2
    channels 1,411,200 bits per second
  • 1.4 million bits per second equals 176,000 bytes
    per second (next slide). If an average song is
    three minutes long, then the average song on a CD
    uses about 32 million bytes of space.
  • That's a lot of space for one song, and it's
    especially large when you consider that over a
    56K modem, it would take close to two hours to
    download that one song (later slide, MP3).

5
Bits and Bytes
  • Bits are bundled together into 8-bit collections
    called bytes.
  • 8 bits in a byte can represent 256 values ranging
    from 0 to 255
  • 0 00000000 1 00000001 2 00000010
  • ...254 11111110 255 11111111
  • A CD uses 2 bytes, or 16 bits, per sample.
  • That gives each sample a range from 0 to 65,535,
    like this
  • 0 0000000000000000 1 0000000000000001
  • 2 0000000000000010 ...65534
    1111111111111110
  • 65535 1111111111111111

6
Sampling
An audio CD contains a sample audio at 44,100 per
second (Hz) with bandwidth samples at 16 bits.
The figure left at the top shows an analog
signal, the right shows the same signal converted
in digital signal at 44,100 Hz and bandwidth of
16. The following figures show two possible
cases sampling frequency halved at 22,000 Hz
with a width of 16 bits and a sampling frequency
at 44,100 Hz and width of 8 bits. In both cases
there is a loss of information in comparison to
the digital signal at 44,100 Hz and a width of 16
bits, but you have smaller audio files Ref.
MP3News.
7
CD Player Components
  • The CD player finds and reads the data stored as
    bumps.
  • The drive consists of three fundamental
    components
  • A drive motor spins the disc.
  • This drive motor is precisely controlled to
    rotate between 200 and 500 rpm depending on which
    track is being read.
  • A laser and a lens system focus in on and read
    the bumps.
  • A tracking mechanism moves the laser assembly so
    that the laser's beam can follow the spiral
    track.
  • The tracking system has to be able to move the
    laser at micron resolutions.

8
CD Player Laser Focus
  • The laser beam passes through the polycarbonate
    layer, reflects off the aluminum layer and hits
    an opto-electronic device that detects changes in
    light.
  • Bumps reflect light differently, and the
    opto-electronic sensor detects that change in
    reflectivity.
  • The electronics in the drive interpret the
    changes in reflectivity in order to read the bits
    that make up the bytes.
  • By interpreting "perfect mirror" as a "1," and
    "bump" as a "0," it is easy to store digital
    information on a CD.

9
CD Player Tracking
  • The laser beam must stay centered on the data
    track.
  • This centering is done by the tracking system.
  • As the CD plays, it has to continually move the
    laser outward.
  • As the laser moves outward from the center of the
    disc, the bumps move past the laser faster
  • This happens because the linear, or tangential,
    speed of the bumps is equal to the radius times
    the speed at which the disc is revolving (rpm).
  • As the laser moves outward, the spindle motor
    must slow the speed of the CD.
  • Bumps travel past the laser at a constant speed,
    and data comes off the disc at a constant rate.

10
CD Data Encoding
  • Since the laser is tracking the spiral of data
    using the bumps, there cannot be extended gaps
    where there are no bumps in the data track.
  • To solve this problem, data is encoded using EFM
    (eight-fourteen modulation). In EFM, 8-bit bytes
    are converted to 14 bits, and it is guaranteed by
    EFM that some of those bits will be 1s.
  • Since the laser wants to be able to move between
    songs, data needs to be encoded into the music
    telling the drive "where it is" on the disc.
  • This problem is solved using what is known as
    subcode data. Subcode data can encode the
    absolute and relative position of the laser in
    the track, and can also encode such things as
    song titles.
  • Since laser may misread a bump, there need to be
    error-correcting codes to handle single-bit
    errors.
  • To solve this problem, extra data bits are added
    that allow the drive to detect single-bit errors
    and correct them.

11
Encoding Interleaving
  • Because a scratch or a speck on the CD might
    cause a whole packet of bytes to be misread
    (known as a burst error), the drive needs to be
    able to recover from such an event.
  • This problem is solved by actually interleaving
    the data on the disc, so that it is stored
    non-sequentially around one of the disc's
    circuits.
  • The drive actually reads data one revolution at a
    time, and un-interleaves the data in order to
    play it.
  • If a few bytes are misread in music, the worst
    thing that can happen is a little fuzz during
    playback.
  • When data is stored on a CD, however, any data
    error is catastrophic. Therefore, additional
    error correction codes are used when storing data
    on a CD-ROM.

12
Burning CDs
  • To create a writeable CD (CD-R), you need to
    modify the surface of a CD so you can burn data
    onto it, turning it into a CD-R.
  • There are no bumps on a new CD-R.
  • A clear dye layer covers the CD's mirror.
  • A write laser heats up the dye layer enough to
    make it opaque.
  • The read laser in a CD player senses the
    difference between clear dye and opaque dye the
    same way it senses bumps -- it picks up on the
    difference in reflectivity.
  • To create a rewriteable CD (CD-RW), you need a
    dye layer that can be changed back and forth
    between opaque and transparent.
  • The material changes its transparency depending
    on temperature.
  • By changing the power (and therefore the
    temperature) of the writing laser, the data on
    the CD can be changed, or "rewritten."
  • A CD-R can be read by just about any CD player.
    CD-RW discs are not so versatile -- lots of older
    CD players cannot read them.

13
How Does a DVD Work?
  • A DVD (Digital Versatile Disc) works exactly the
    same way as a CD, but it can hold a lot more
    information -- about 4.7 gigabytes (about seven
    times as much as a CD).
  • DVDs can hold more data than CDs because the
    bumps are smaller and the tracks are closer
    together
  • Up to 133 minutes of high-resolution video in
    letterbox or pan-and-scan format, at 720 dots of
    horizontal resolution (The video compression
    ratio is typically 401 under MPEG-2.)
  • Soundtrack presented in up to eight languages
    using 5.1 channel Dolby digital surround sound
  • Subtitles in up to 32 languages
  • You can also use DVDs to store music.
  • You can store almost eight hours of music per
    side!  

14
DVD Compression / MP3
  • MPEG is the acronym for Moving Picture Experts
    Group. This group has developed compression
    systems used for video data.
  • DVD movies, HDTV broadcasts and DSS use MPEG
    compression to fit video and movie data into
    smaller spaces.
  • The MPEG compression system includes a subsystem
    to compress sound, called MPEG audio Layer-3.
  • We know it by its abbreviation, MP3.

15
MP3 Format Ripping
  • The MP3 format therefore is a compression system
    for music.
  • A technique called perceptual noise shaping is
    used. It is "perceptual" partly because the MP3
    format uses characteristics of the human ear to
    design the compression algorithm.
  • There are certain sounds that the human ear
    cannot hear.
  • There are certain sounds that the human ear hears
    better than others.
  • If there are two sounds playing simultaneously,
    we hear the louder one but cannot hear the softer
    one.
  • Using facts like these, certain parts of a song
    can be eliminated without significantly hurting
    the quality of the song for the listener.
  • Compressing the rest of the song with well-known
    compression techniques shrinks the song further -
    by a factor of 10 to 14.
  • When you are done creating (ripping) an MP3 file,
    you have a "near CD quality" song.

16
About iPods
  • iPods are like MP3 players but they were started
    by Apple and now also HP.
  • iPods also support AAC audio compression
  • Short for Advanced Audio Coding, one of the audio
    compression formats defined by the MPEG-2
    standard.
  • MPEG Advanced Audio Coding (AAC), also known as
    MPEG-2 NBC (Non-Backward Compatible) represents
    the actual state of the art in natural audio
    coding.
  • The MPEG-4 standard adds some new tools in AAC,
    in order to improve coding quality at low bit
    rates
  • Perceptual Noise Substitution allows to replace
    coding of noise-like parts of the signal by some
    noise generated on the decoder side.
  • Long Term Prediction requires less computation
    power than the one used in MPEG-2 AAC, while
    providing comparable coding performance.

17
MP3 Players vs. iPods
  • MP3 players support MP3, WMA (Windows) and .WAV
    formats
  • iPods also support AAC (iTunes) and other Apple
    compression formats
  • AAC provides higher quality audio reproduction
    than MP3 and requires 30 less data to do so.
  • AAC is able to handle more channels than MP3
  • 48 full audio channels and 16 low frequency
    enhancement channels compared to 5 full audio
    channels and 1 low frequency enhancement
  • Can handle higher sampling frequencies than MP3
    (up to 96kHz compared to 48kHz).
  • MPEG tests demonstrate that for 2 channels it is
    able to provide slightly better audio quality at
    96 kb/s than MP3 at 128 kb/s.
  • According to Apple, AAC is worthy of replacing
    MP3 as the new Internet audio standard.
  • Also, improved decoding efficiency, requiring
    less processing power

18
Summary
  • Whats better, CD or DVD?
  • Whats better, iPods or MP3 players, iTunes or
    MP3 files?
  • Whats better, to burn music or rip music?
  • And
  • Whats better, snowboarding or skiing?
  • Ref http//computer.howstuffworks.com
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