CS101 Introduction to Computing Lecture 34 Intelligent Systems - PowerPoint PPT Presentation

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CS101 Introduction to Computing Lecture 34 Intelligent Systems

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Title: CS101 Introduction to Computing Lecture 34 Intelligent Systems


1
CS101 Introduction to ComputingLecture
34Intelligent Systems
2
During the last lecture (Graphics Animation)
  • We became familiar with the role that graphics
    and animations play in computing
  • We discussed how graphics animation are
    displayed
  • We also looked at several formats used for
    storing graphics and animation

3
Computer Graphics
  • Images created with the help of computers
  • 2-D and 3-D (displayed on a 2-D screen but in
    such a way that they give an illusion of depth)
  • Used for scientific research, artistic
    expression, or for industrial applications
  • Graphics have made the computer interfaces more
    intuitive by removing the need to memorize
    commands

4
Displaying Images
  • Most all computer displays consist of a grid of
    tiny pixels arranged in a regular grid of rows
    and columns
  • Images are displayed by assigning different
    colors to the pixels located in the desired
    portion of the computer display
  • Lets discuss the pixel a bit more

5
Pixel
  • The smallest image forming element on a computer
    display
  • The computer display is made up of a regular grid
    of these pixels
  • The computer has the capability of assigning any
    color to any of the individual pixels on the
    display
  • Lets now see how the computer displays a square

6
Pixel Colors (1)
  • The color of each pixel is generally represented
    in the form a triplet
  • In a popular scheme the RGB scheme each part
    of the triplet represents the intensity of one of
    out of three primary colors red, green, blue
  • Often, the intensity of each color is represented
    with a byte, resulting in 256x256x256 (16
    million) unique color combinations

7
Color Mapping (1)
  • Instead of letting each pixel assume one out of
    16 million possible colors, only a limited number
    of colors called the platelet are allowed
  • For example, the platelet may be restricted to
    256 colors (requiring 1 byte/pixel instead of 3)

8
Dithering
  • In this scheme, pixels of alternating colors are
    used to simulate a color that is not present in
    the platelet
  • For example, red and green pixels can be
    alternated to give the impression of bright
    yellow
  • The quality of the displayed image is poorer

9
Aliasing
  • The computer screen consists of square-ish pixels
    arranged in a fixed grid
  • At times, when a diagonal line is drawn on this
    grid, it looks more like a staircase, instead of
    a straight line
  • This effect called aliasing can be managed by
    reducing the size of pixels

10
Anti-Aliasing (1)
  • Anti-aliasing is another technique used for
    managing the staircase effect
  • Lets say that we need to draw a white
    straight-line such that it overlaps 60 with one
    pixel, and 40 with another initially, and near
    the end, 58, 41, and 1, respectively, with
    three pixels

11
Vector or Object-Oriented Graphics
  • Treats everything that is drawn as an object
  • Objects retain their identity after they are
    drawn
  • These objects can later be easily moved,
    stretched, duplicated, deleted, etc
  • Are resolution independent
  • Relatively small file size
  • Examples swf, svg, wmf, ps

12
Bit-Mapped or Raster Graphics
  • Treats everything that is drawn as a bit-map
  • If an object is drawn on top of another, it is
    difficult to move just one of them while leaving
    the other untouched
  • Changing the resolution often requires
    considerable touch-up work
  • Relatively large file size
  • Examples gif, jpg, bmp

13
3-D Graphics (1)
  • Flat images enhanced to impart the illusion of
    depth
  • We perceive the world and the objects in it in
    3-D - breadth, width, depth - although the images
    formed on the retinas of our eyes are 2-D
  • The secret of 3-D perception stereo vision

14
3-D Rendering
  • The process of converting information about 3-D
    objects into a bit-map that can be displayed on a
    2-D computer display
  • Computationally, very expensive!
  • Steps
  • Draw the wire-frame (skeleton, made with thin
    lines)
  • Fill with colors, textures, patterns
  • Add lighting effects (reflections, shadows)

15
Animation
  • Graphics in motion, e.g. cartoons
  • Illusion of motion is created by showing the
    viewer a sequence of still images, rapidly
  • Drawing those images - each slightly different
    from the previous one - used to be quite tedious
    work
  • Computers have helped in cutting down some of the
    tediousness

16
Tweening (2)
  • This process of creating these in-between images
    from key images is called in-betweening (or
    tweening for short)
  • The simplest algorithm for tweening calculates
    the position of a particular segment of an image
    by calculating the average of the positions of
    that same image segment belonging to adjacent key
    images

17
Todays Goals(Intelligent Systems)
  • To become familiar with the distinguishing
    features of intelligent systems with respect to
    other software systems
  • To become able to appreciate the role of
    intelligent systems in scientific, business and
    consumer applications
  • To look at several techniques for designing
    intelligent systems

18
(Artificial) Intelligent Systems
  • SW programs or SW/HW systems designed to perform
    complex tasks employing strategies that mimic
    some aspect of human thought
  • One can debate endlessly about whether a certain
    system is intelligent or not
  • But to my mind, the key criterion is evolution
    it is intelligent if it can learn (even if only a
    limited sense) and get better with time

19
Not a Suitable Hammer for All Nails!
  • if the nature of computations required in a task
    is not well understood
  • or there are too many exceptions to the rules
  • or known algorithms are too complex or
    inefficient
  • then AI has the potential of offering an
    acceptable solution

20
Selected Applications
  • Games Chess, SimCity
  • Image recognition
  • Medical diagnosis
  • Robots
  • Business intelligence

21
Sub-Categories of AI
  • Expert systems
  • Systems that, in some limited sense, can replace
    an expert
  • Robotics
  • Natural language processing
  • Teaching computers to understand human language,
    spoken as well as written
  • Computer vision

22
Selected Techniques
  • Artificial neural networks
  • Genetic algorithms
  • Rule-based systems
  • Fuzzy logic

Many times, any one of them can solve the problem
at hand, but at others, only the right one will
do. Therefore, it is important to have some
appreciation of them all
23
Neural Networks (1)
  • Original inspiration was the human brain
    emphasis now on usefulness as a computational
    tool
  • Many useful NN paradigms, but scope of today's
    discussion limited to the feed-forward network,
    the most popular paradigm

24
Neural Networks (2)
  • Feed-forward Network
  • It is a layered structure consisting of a number
    of homogeneous and simple (but nonlinear)
    processing elements
  • All processing is local to a processing element
    and is asynchronous
  • During training the FN is forced to adjust its
    parameters so that its response to input data
    becomes closer to the desired response

25
Genetic Algorithms (1)
  • Based on Darwin's evolutionary principle of
    survival of the fittest
  • GAs require the ability to recognize a good
    solution, but not how to get to that solution

26
Genetic Algorithms (2)
  • The procedure
  • An initial set of random solutions is ranked in
    terms of ability to solve the problem at hand
  • The best solutions are then crossbred and
    mutated to form a new set
  • The ranking and formation of new solutions is
    continued until a good enough solution is found
    or

27
Rulebased Systems (1)
  • Based on the principles of the logical reasoning
    ability of humans
  • Components of an RBS
  • Rulebase
  • Working memory
  • Rule interpreter

28
Rulebased Systems (2)
  • The design process
  • An RBS engineer interviews the expert to acquire
    the comprehensive set of heuristics that covers
    the situations that may occur in a given domain
  • This set is then encoded in the form of IF-THEN
    structures to form the required RBS

29
Fuzzy Logic (1)
  • Based on the principles of the approximate
    reasoning faculty that humans use when faced with
    linguistic ambiguity
  • The inputs and outputs of a fuzzy system are
    precise, only the reasoning is approximate

30
Fuzzy Logic (2)
  • Parts of the knowledgebase of a fuzzy system
  • Fuzzy rules
  • Fuzzy sets
  • The output of a fuzzy system is computed by
    using
  • The MIN-MAX technique for combining fuzzy rules
  • The centroid method for defuzzification

31
Now we know about a few techniquesLets now
consider the situation when we are given a
particular problem and asked to find an AI
solution to that problem.How do we determine
the right technique for that particular problem?
32
Selection of an Appropriate AI Technique
  • A given problem can be solved in several ways
  • Even if 2 techniques produce solutions of a
    similar quality, matching the right technique to
    a problem can save on time resources
  • Characteristics of an optimal technique
  • The solution contains all of the required
    information
  • The solution meets all other necessary criteria
  • The solution uses all of the available (useful)
    knowledge

33
How do we determine the suitability of a
particular AI technique for a given taskWe look
at the tasks requirements and then see which
technique fulfils those requirements more
completely the one which does, is the one we
use!Here are a few aspects of the task and the
techniques that we need to be aware off
34
  • Accuracy
  • Explainability
  • Response speed
  • Scalability
  • Compactness
  • Flexibility
  • Embedability
  • Ease of use
  • Learning curve
  • Tolerance for complexity
  • Tolerance for noise in data
  • Tolerance for sparse data
  • Independence from experts
  • Development speed
  • Computing ease

35
ai
in action!
36
Credit Card Issuance (1)
  • Challenge. Increase the acceptance rate of card
    applicants who will turn out to be good credit
    risks
  • Inputs. Applicant's personal and financial
    profiles
  • Output. Estimated yearly loss if application is
    accepted

37
Credit Card Issuance (2)
  • Expert knowledge. Some rules of thumb are
    available
  • Data. Profiles loss data available for 1
    million applicants
  • Suitable technique?

38
Determination of the Optimal Drug Dosage (1)
  • Challenge. Warn the physician if she prescribes a
    dosage which is either too high or too low
  • Inputs. Patient's medical record. Pharmaceutical
    drug dosage instructions
  • Output. Warning along with reasons for the
    warning

39
Determination of the Optimal Drug Dosage (2)
  • Data. Medical records of thousands of patients.
    Drug dosage instructions on dozens of medicines
  • Suitable technique?

40
Prediction of Airline Cabin Crew's Preferences
(1)
  • Challenge. Predict the future base/status
    preferences of the cabin crew of an airline. The
    predicted preferences will be used by the airline
    for forecasting its staffing and training
    requirements
  • Inputs. Crew's personal profiles. Preference
    history. Other data.
  • Output. Predicted preference card for a date one
    year in the future

41
Prediction of Airline Cabin Crew's Preferences
(2)
  • Expert knowledge. Some rules of thumb are
    available
  • Data. Available for the last four years for 8000
    crew members
  • Suitable technique?

42
The Right Technique
  • Selection of the right AI technique requires
    intimate knowledge about the problem as well as
    the techniques under consideration
  • Real problems may require a combination of
    techniques (AI and/or nonAI) for an optimal
    solution

43
A few more areas of AI applications
44
Robotics
  • Automatic machines that perform various tasks
    that were previously done by humans
  • Example
  • Pilot-less combat airplanes
  • Land-mine hunters
  • Autonomous vacuum-cleaners
  • Components Body structure, actuators,
    power-source, sensors, controller (the AI-based
    part)

45
Autonomous Web Agents (1)
  • Also known as mobile agents, softbots
  • Computer program that performs various actions
    continuously, autonomously on behalf of their
    principal!
  • Key component of the Semantic Web of tomorrow

46
Autonomous Web Agents (2)
  • Multi-agent communities are being developed in
    which agents meet and represent the interests of
    their principals in negotiations or
    collaborations. Example
  • Agents of a patient and a doctor get together to
    negotiate and select a mutually agreeable time,
    cost

47
Decision Support Systems
  • Interactive software designed to improve the
    decision-making capability of their users
  • Utilize historical data, models to solve problems
  • The do not make decisions - just assist in the
    process
  • They provide decision-makers with information via
    easy to manage reports, what-if scenarios, and
    graphics

48
The Future?
  • Get ready to see robots playing a bigger role in
    our daily lives
  • Robots will gradually move out of the industrial
    world and into our daily life, similar to the way
    computers did in the 80s
  • Decision support systems will become a bigger
    part of the professional life of doctors,
    managers, marketers, etc
  • Autonomous land, air, sea vehicles controlled
    from 1000s of miles away from the war zone

49
Todays SummaryIntelligent Systems
  • We looked at the distinguishing features of
    intelligent systems w.r.t. other software systems
  • We looked at the role of intelligent systems in
    scientific, business, consumer and other
    applications
  • We discussed several techniques for designing
    intelligent systems

50
Next Lecture(Data Management)
  • To become familiar with the issues and problems
    related to data-intensive computing
  • To become able to appreciate data management
    concepts and their evolution over the years
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