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Digital Story Telling

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What affect did the cattle industry have on the look of the wild west, future ... Cattle Industry. Indiana and Settler clashes. ... – PowerPoint PPT presentation

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Title: Digital Story Telling


1
Digital Story Telling
  • Butler Technology

2
What is Digital Storytelling?
  • Digital storytelling begins with the notion that
    in the not distant future, sharing ones story
    through the multiple mediums of digital imagery,
    text, voice, sound, music, video, and animation
    will be the principal hobby of the worlds
    people.
  • Anonymous
  • http//www.digitales.us/

3
The Future has always been with us!
  • People have always been telling stories in
    various formats.
  • artists, musicians, actors.cave paintings,
    actions to display emotions, plays, music, songs,
    paint, crayons, sign language,...
  • TV, Movies, Videos, Commercials.
  • World is and always was Multimedia students
    always were and still are multi-sensory with
    multiple learning styles.
  • Multiple mediums were always used to tell stories
    more sophisticated now - Internet tape
    recorders, video cameras, mp3 players, computers,
    video phones, PDAs, interactive software, let
    students have choice in telling their stories.

4
A Picture Worth a 1000 Words
  • If a picture is worth a thousand words just
    think how effectively your sudents could
    communicate when they can include audio, motion,
    written words, and emotion as well!

5
Digital Story Telling - Skills/Benefits for
Instruction, Learning, Students
  • Active, participatory learners
  • Alternative method of learning and/or assessment
  • Analysis, Synthesis, Evaluation of Information
  • Assessment
  • Authentic Tasks
  • Coaching
  • Collaborative
  • Collegial work
  • Cognitive tasks
  • Content achievement
  • Craftsmanship of Communication by Students Beyond
    Existing Knowledge (Creator of knowledge)
  • Curriculum linking
  • Design of Communication Components -Effective
    Communicator
  • Information seeker
  • Inquiry-based
  • Instructional change
  • Integrate technology, communication,
    collaboration, curriculum skills, into one
    project
  • Peer Review
  • Project-based

6
Digital Storytelling Meets State Tech Standards
  • Computer and Multimedia Literacy - the ability to
    appropriately use hardware, software
    applications, multimedia tools, and other
    electronic technology. It includes the usage of
    technology tools for productivity and
    communication.
  • Information Literacy - the acquisition,
    interpretation, and dissemination of information.
    Information literacy focuses on effective methods
    for locating, evaluating, using, and generating
    information. Technology-based information
    literacy skills encompass the utilization of the
    Internet and other electronic information
    resources for research and knowledge building.
  • Technological Literacy - the abilities needed to
    participate in a technological world. It is the
    intersection of mathematics, science, and
    technology. It encompasses unique knowledge,
    devices, and capabilities used to solve problems.
    It identifies career connections between
    technology and the world of work.
  • http//www.ode.state.oh.us
    /academic_content_standards/acstechnology.asp

7
Types of Communications Digital Storytelling
Supports
  • Narrative
  • Personal Expression
  • Myths/ Folk Tales
  • Short Story
  • Information/Expository
  • Summary Reports
  • Book Reports
  • How-to Directions
  • Biographies
  • Persuasive
  • Advertisements
  • Describe/Conclude
  • Analyze/Conclude
  • Analyze/Persuade
  • Compare/Contrast
  • Cause/Effect
  • Participatory Environment user content
    contribution

8
One Method for Shifting Learning from Topical to
Inquiry/Participatory
9
Skills to Take Special Notice Of
10
Student Becomes Organizer
  • Concept Mapping Ideas.
  • to generate ideas (brain storming, etc.)
  • to design a complex structure (Movie structure.)
  • to communicate complex ideas
  • to aid learning by explicitly integrating new and
    old knowledge
  • to assess understanding or diagnose
    misunderstanding.
  • Sequencing of movie.

11
Student Becomes Finder, Constructor, Creator, and
Evaluator of Knowledge
  • Finder consumer of information.
  • Curriculum Content Achievement.
  • Craftsmanship of communication by students beyond
    existing knowledge.
  • Technologist.

12
Student Becomes Designer of Communication
  • Components of Image, Voice/Sound, Text,
    Format/Structure, Color, Content.
  • Presentation of Communication Eye contact,
    voice, visual /auditory aides body/gestures,
    poise/style, engagement in reflection.
  • Interactivity of Communication .

13
Student Becomes Writer for Understanding
  • Use Word Processing.
  • Produce Narration for Movie.
  • Insert diagram (concept mapping) using word.

14
Instructor Starts By Gathering the Tools
15
Instructor Tool Gathering
  • Computer.
  • Windows Movie Maker.
  • Microphone.
  • Microsoft Word.
  • Scanner (Opt).
  • Video recorder (Opt).
  • Digital Camera (Opt).
  • CD Burner (Opt).
  • Internet / Research Tools (Books, Experts,
    Museums, Videos, Photographs, Historical
    Societies, ).

16
Instructor Plans the Project
17
Instructor Preparation
  • Plan project
  • Good Questions / Directions based on type of
    communication.
  • Resources What resources can students use.
    (Scholastic.com)
  • Groups 2/3 students per project.
  • Organize Student Folders Place for students to
    store printed storyboards.
  • Gather and prepare media resources Storyboard
    Tool.
  • Peer review - http//www.digitales.us/peer_review.
    php
  • Evaluating projects Rubric (Type of
    Communication) http//www.digitales.us/scoring_gui
    de.php

18
The Project Begins
19
1. Start the Process with Students
  • Assign Groups.
  • If needed, spend day teaching Windows Movie
    Maker.
  • Explain Project Show Exemplary Examples
    http//www.digitales.us/digitales_book.php.

20
2. Assign Tasks to Students - What are They to
Learn or Accomplish?
  • Assignment.
  • Questions that Examples
  • How would the USA be different if the Louisiana
    Purchase never took place?
  • What affect did the cattle industry have on the
    look of the wild west, future economy, cultures,
    and lifestyles?
  • Could the culture clashes between the Indians and
    settlers have been avoided? Can you relate these
    culture clashes to the culture clashes of present
    time?
  • Or Directions.
  • Examples
  • Tell your short story, myth, biography, how-to,
    advertise, compare and contrast, digitally using
    appropriate media to support communication.
  • Old Method Present topical information on
    following
  • Study of Louisiana Purchase.
  • Cattle Industry.
  • Indiana and Settler clashes.
  • Old Method Write short story, myth, biography,
    how-to, compare and contrast.

21
3. Organize Student
  • Have Students Produce Concept Map (what do they
    need to find what to include - where to find -
    produce scenes for each section on map).
  • Approve Concept Map.

22
4. Student Inquiries
  • Start Scene Creation (Storyboard) During
    Research or Project Development Students fill
    out storyboard while researching store images,
    video files, text get stored in file on computer.
    See attached example of tool.
  • Take Teaching Moments dont sit while students
    work.
  • Guide Students on content.
  • Students print out Scenes (Storyboard Tools Daily
    put into folders) dont be afraid to ask
    student to redo a scene.
  • Teach technology skills teach about topics
    within groups as they research/work.

23
5. Students Prepare to Start Movie
  • Instructor signs-off on Storyboards.
  • Student orders Storyboards to aide in movie
    production.

24
6. Students Write Narrations
  • Student writes narrations based upon notes stored
    in storyboards.
  • Teacher approves narrations.

25
7. Students Produce Movie
  • Students uses Windows Movie Maker to
  • Place pictures/video/effects.
  • Create titles/sounds/credits.
  • Add narration / sounds.
  • Produce movie.

26
8. Instructor Students Evaluate
  • Peer Review
  • http//www.digitales.us/peer_review.php
  • Instructor
  • http//www.digitales.us/scoring_guide.php
  • Be sure you ask student questions about how and
    why they developed movie the way they did before
    you assess.

27
9. Students Publish Present
  • Students present projects.
  • Instructor can teach what they miss at that time
    through class discussion/specific questioning.
  • Is there a place to publish their work?

28
10. Instructor Reflection
  • Reflect on all aspects of project
  • What went right?
  • What could be improved?
  • What was outside of your control?
  • Speak with students ask for their input.
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