History of Computer Gaming - PowerPoint PPT Presentation

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History of Computer Gaming

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Game was not named (patent # 2 455 992) ... William Higinbotham created 'tennis for two' ... Nintendo Wii ... – PowerPoint PPT presentation

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Title: History of Computer Gaming


1
History of Computer Gaming
  • Matt Ormrod
  • Mike Fleece
  • Vin Kacerguis

2
The Beginning
  • 1947- Thomas T. Goldsmith Jr. and Estle Ray Mann.

  • Cathode Ray Tube Computer
  • System used 8 vacuum tubes
  • Game was not named (patent 2 455 992)
  • The game simulated a missile being fired at a
    certain target.

3
1950s
  • William Higinbotham created tennis for two
  • Controllers made of wood with a button and dial
    mounted on it
  • Player would use the button
  • to hit the ball and use the
  • dial to adjust the
  • angle of the ball.

4
1960s
  • Most Games were programmed at Universities.
  • MIT
  • University of Cambridge
  • OXO by A.S Douglas
  • MIT produced Spacewar!
  • 1966, Ralph Baer produced
  • Chase.

5
1970s
  • A.K.A- The Golden Age
  • Ralph Baer produced first prototype that
    connected to a television.
  • Magnavox Odyssey
  • 1972- Nolan Bushnell
  • created Atari, which is
  • renown for the game Pong.
  • Pong was released Xmas 1975

6
70s continued
  • 71- Don Daglow wrote the first computer baseball
    game. Also Star Trek was created (Mike
    Mayfield).
  • 72 Greg Yob created Hunt the Wumpus
  • 75 Daglow developed Dungeon, (version of
    Dungeon and Dragon)
  • Two largest type of systems at the time were
    PLATO system, and DECUS software.
  • This is were most, if not all, games were
    programmed to.

7
Computer Gaming in the 80s
  • And 90s

8
Games in the 80s
  • Defender
  • 3D Monster Maze
  • SimCity
  • Tetris
  • Zork

9
3D Monster Maze
  • Developed by Malcolm Evans in 1981
  • It was the first 3D game for a home computer
  • It had block graphics and low resolution
  • Fast paced and uses a first person view
  • The point of the game is to get through mazes
    while a T-rex chases you

10
3D Monster Maze Specs.
  • Had a graphical view, and was animated six frames
    per second
  • Only had the color capacities of black, white,
    and grey
  • Used box drawing graphics to make the maze look
    3D
  • Used Z80 Machine code and Edge 2006 assembler to
    create random mazes

11
Technology in the 80s
  • In the beginning of the eighties, vector and
    raster graphics were used
  • Compared to now the technology was primitive
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12
Games in the 90s
  • Alone in the Dark
  • Castle Wolfenstein
  • Dune II
  • Duke Nukem
  • Doom
  • StarCraft

13
Doom
  • Developed in 1993 by id Software
  • Popular 1st-person shooting game
  • Five versions of Doom was released in the 90s
  • In the game you are a space marine that fights
    demons
  • It had 3D graphics, stereo sound, and the program
    could be altered

14
Doom Specs.
  • Doom was distributed as shareware
  • This allowed people to make their own
    customizations
  • It used network multiplayer gaming
  • 3D graphics, WADs, and planes

15
Technology in the 80s and 90s
  • The Apple II
  • The Commodore 64
  • Amiga
  • Sound Cards
  • MOS Technology
  • CD-ROMs
  • 3D Graphics
  • Web browsers plug-ins

16
21st Century Gaming
17
Current Consoles
Sega Dreamcast 1998-present Japan 1999-2002 U.S
., Europe
Sony Play station 2 2000-present Japan, U.S., Eu
rope
Xbox 360 (Microsoft) November 22, 2005-Present
Atari Flashback 2 August 2005
Microsoft Xbox 2001-present U.S., 2002-present
Europe, Japan
Nintendo Game cube 2001-present Japan, U.S., Eur
ope
18
Future Consoles
Mattel HyperScan October 2006-Present
Nintendo Wii November 19th 2006 (U.S. and Canada)
, December 2nd 2006 (Japan), December
7th/8th(Aus, Europe), December 9th (Spain)
Evo Phase 1 (Envisions Computer Entertainment)
October 20, 2006
Sony Play station 3 November 17, 2006 (U.S.) 200
7(Australia,Europe)
19
Handheld Game Consoles
20
Handheld Game Consoles
21
Handheld Game Consoles
22
Handheld Game Consoles
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