Title: Design for Sustainability in the Victorian Essential Learning Standards
1Design for Sustainability in the Victorian
Essential Learning Standards
- Victorian Curriculum and Assessment Authority
2Sustainability The Brundtland Report (Our Common
Future, 1987)
- Meeting the needs of the present generation
without compromising the ability of future
generations to meet their needs
3Design for Sustainability
- Products can be considered as the embodiment of
environmental harm caused by production,
consumption and disposal. - (Eve Heiskanen, Finnish environmental economist)
- Environmental impacts of a product locked in at
the design stage but often not considered until
disposal.
4Design for Sustainability
- Sustainable design considers a products
environmental impact over its entire lifecycle. - Products need to meet a range of requirements
such as being functional, appealing and of an
appropriate cost but they must also minimise
their effect on the environment
5The Victorian Essential Learning Standards
- describes what is essential for students to know
and be able to do - Provides expected standards for the end of the
six levels of the learning continuum - give schools and teachers the authority to make
their own decisions
6Three interwoven purposes
- Students will leave school with the capacity to
- manage themselves as individuals and in relation
to others - understand the world in which they live
- act effectively in that world
7Three core, interrelated strands
- Physical, Personal and Social Learning
- Discipline-based Learning
- Interdisciplinary Learning
8A whole school curriculum planning framework
- Three strands, equally important, interrelated,
cannot be planned in isolation - Schools determine how best to weave strands of
essential learning together - Use context of school priorities and students
needs
9Physical, Personal and Social Learning
Knowledge, skills and behaviours in
- Health and Physical Education
- Interpersonal Development
- Personal Learning
- Civics and Citizenship
10Whats the Physical, Personal and Social
learning strand about?
- Responsibility for
- - physical well being
- - learning
- - relationships with others in local, national
and global community
11Discipline-based Learning
Knowledge, skills and behaviours in
- The Arts
- English and Languages Other than English
- The Humanities
- Mathematics
- Science
12Whats the Discipline-based Learning strand about?
- Body of knowledge and ways of seeing the world
- Distinct methods of exploring, imagining and
constructing the world
13Interdisciplinary Learning
Knowledge, skills and behaviours in
- Communication
- Design, Creativity and Technology
- Information and Communications Technology
- Thinking
14Whats the Interdisciplinary strand about?
- Cross discipline boundaries
- Preparing students as active learners and problem
solvers - Enabling domains
15Crossing boundaries in the curriculum
- Connections now need to be made between the
domains some connections are easy others are
more difficult - Thinking, Communicating, Personal Learning and
Interpersonal Development can be laid over almost
every other domain.
16Design, Creativity and Technology
- Underpinning knowledge and skills- the
design/technology process including use of design
briefs - - understanding characteristics of materials and
systems - -safe use of tools, equipment and machines
- Understanding impacts of design and technology on
society/culture, the environment, the economy
17The Standards in the domain Design, Creativity
and Technology comprise three dimensions
- Investigating and designing
- Producing
- Analysing and evaluating
18Design, Creativity and Technology is about
- Design and technology processes and methodology
for solving technological problems. - This involves investigating and designing
producing and analysing and evaluating. Students
may work through these stages sequentially or
return to an earlier phase, i.e. reflection and
iteration are important
19Design, Creativity and Technology and links to
other domains
The design and technology process
Thinking processes
Social/cultural, environmental, economic impacts
Links to other domains
- Science (applying knowledge of materials,
systems) - Mathematics
- The Arts (aesthetics)
- ICT
- Interpersonal devt
- Health/nutrition/
- food (DC,T)
- Creative problem solving
- Communicating ideas
- Modeling
- Reflecting
- Risk assessment
- Creating wealth
- Enriching and enhancing daily lives
- Creating waste
- Using natural resources
- Sustainability
- Ethical issues
- Cultural meaning
- Investigating and designing
- Producing
- Analysing and evaluating
20Design process
- Greater prominence in Design, Creativity and
Technology - Models of the design process linear vs
random/iterative - Victorian government initiatives in design
- Many fields, many associated fields of knowledge
(design factors and fundamentals in new Design
and Tech SD)
21Creativity
- a process of challenging accepted ideas and ways
of doing things - divergent thinking
- imaginative activity that produces outcomes that
are original and of value - shown through originality making unusual
connections - about combining or reinterpreting ways of doing
things or applications in new areas
22Risk assessment
- Process to determine likelihood of exposure to
injury, illness or disease from any situation
identified during the hazard identification
process - Greater level of regulation
23Sustainability
- Climate change
- Use of resources materials/energy
- The rise of China as a manufacturer
24Types of sustainability
- Economic
- Social
- Environmental/
- ecological
- (and all of the above combined)
25Why should we care about the sustainability and
the 4 R's?
- On average, over 80 of what we throw away can be
recycled and/or reused - Studies have shown that while we are recycling
more, we are also throwing more away.
26Why should we care about the 4 R's?
- Each Australian produces on average about one
tonne of rubbish per year - 22.45 million tonnes of waste was sent landfill
across the country in 2002 - Rubbish volume in landfills indicate Australia is
one of the highest waste producers in the world
27Projected outcomes of a sustainability learning
focus
- Well being
- Knowledge of beneficial vs detrimental/destructive
activities - Preservation of life and the environment
- Human rights and equality (openness,
accountability, inclusive) - Balance of interests and values
28Concerns
- Humans using up earths resources
- Population explosion
- Technological boom
- Economics over care and respect for biological
ecosystems - Over consumption
- Limits to human activity for survival of planet
29Key messages
- Connectedness with other domains provides greater
substance, strengthening and enrichment and
provides authentic and deeper learning
opportunities and lifelong learning - Design, innovation and creativity are keys to a
successful future we need to take learning DCT
into the 21st century
30Links between Economics and Design, Creativity
and Technology
- Economic choices including resource use
- Making informed economic and consumer decisions
- Management and choices of materials
- Analysing social and environmental impacts of own
and others designs, products and technological
systems
31Links between Geography and Design, Creativity
and Technology
- Understanding of environmental issues based on
inquiry - Propose ways of ensuring the sustainability of
resources
- Management and choices of materials
- Analysing social and environmental impacts of own
and others designs, products and technological
systems
32Links between Science and Design, Creativity and
Technology
- Explain the relationships, past and present, in
living and non-living systems, in particular
ecosystems, and the human impact on these systems.
- Management and choices of materials
- Analysing social and environmental impacts of own
and others designs, products and technological
systems
33Links between ICT and Design, Creativity and
Technology
- Use a variety of drawing and modelling techniques
to visualise design ideas and concepts - record and communicate their ideas using a
variety of media that includes information and
communications technology equipment, techniques
and procedures.
- Select and apply ICT tools and editing functions
that support the filtering, classifying,
representing, describing and organising of
concepts, issues and ideas
34Links between Civics and Citizenship and Design,
Creativity and Technology
- Participate in school and community events and
participate in activities to contribute to
environmental sustainability
- Analysing social and environmental impacts of own
and others designs, products and technological
systems
35Sustainability themes in VELS
- Waste management
- Packaging
- Housing for animals
- Energy efficient transport/housing
- Product e.g. container that incorporates recycled
materials
36Sustainability themes in new VCE study designs
(Design and Tech)
- Unit 2, Outcome 1 social, economic, ethical and
environmental issues related to design and the
selection of materials and processes - (pages 18 and 19)
37Sustainability themes in new VCE study designs
(Design and Tech)
- Unit 3, Outcome 1 how a designer collects and
develops relevant information .includingenvironm
ental concerns (page 24)
38Sustainability themes in VCE study designs
(Design and Tech)
- Unit 3, Outcome 2 .aspects influencing design,
production, distribution and use of products
including..environmental management and
ecological factors such as the use of Life Cycle
Analysis (LCA) - (factors that influence the design, development
and manufacture of products within
industrial/commercial settings) (pages 25 and 26)
39Sustainability themes in VCE study designs
(Design and Tech)
- Unit 3, Outcome 2 - Style obsolescence and
technical or functional planned obsolescence and
the benefits and problems for the producer and
consumer, and associated environmental issues - (page 25)
40Sustainability themes in VCE study designs
(Design and Tech)
- Unit 4, Outcome 1 analyse the impact on society
and the environment of a product and one other
similar product in terms of materials and energy
used to make and/or maintain the product, safety
and disposal at the end of its life, and its
recyclability or reuse (page 31)
41Sustainability themes in new VCE study designs
(Systems Engineering)
- Unit 1, Outcome 3 analyse the effect of a
selected technological system on society and the
environment and evaluate social and environmental
issues and trade-offs - (page 16)
42Sustainability themes in new VCE study designs
(Systems Engineering)
- Unit 2, Outcome 3 the current forms of
alternative energy and alternative fuels - review and present information about the ways new
and emerging technology interacts with society
and the natural environment (pages 21 and 22)
43Sustainability themes in new VCE study designs
(Systems Engineering)
- Unit 3, Outcome 3 Energy use and effects on
engineered systems and the environment (pages 27
and 28)
44Big questions
- Can designers and makers help lift people out of
poverty? - Can technology alleviate or reverse climate
change? - Do you agree with the statement that every
technology has expected and unexpected outcomes? - Others?
45Resources from UK and USA
- STEPS and Practical Action (UK)
- -Websites
- -Worksheets and activities
- The Impact model (USA)
46Resources
- Websites
- http//vels.vcaa.vic.edu.au
- http//www.sofweb.vic.edu.au/blueprint
- http//www.sofweb.vic.edu.au/studentreports/index.
htm - Student Learning February 2006 DVD
47Contact details
- Lorraine Tran
- Technology Curriculum Manager
- tran.lorraine.i_at_edumail.vic.gov.au
- (03) 651 4407