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Design for Sustainability in the Victorian Essential Learning Standards

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Title: Design for Sustainability in the Victorian Essential Learning Standards


1
Design for Sustainability in the Victorian
Essential Learning Standards
  • Victorian Curriculum and Assessment Authority

2
Sustainability The Brundtland Report (Our Common
Future, 1987)
  • Meeting the needs of the present generation
    without compromising the ability of future
    generations to meet their needs

3
Design for Sustainability
  • Products can be considered as the embodiment of
    environmental harm caused by production,
    consumption and disposal.
  • (Eve Heiskanen, Finnish environmental economist)
  • Environmental impacts of a product locked in at
    the design stage but often not considered until
    disposal.

4
Design for Sustainability
  • Sustainable design considers a products
    environmental impact over its entire lifecycle.
  • Products need to meet a range of requirements
    such as being functional, appealing and of an
    appropriate cost but they must also minimise
    their effect on the environment

5
The Victorian Essential Learning Standards
  • describes what is essential for students to know
    and be able to do
  • Provides expected standards for the end of the
    six levels of the learning continuum
  • give schools and teachers the authority to make
    their own decisions

6
Three interwoven purposes
  • Students will leave school with the capacity to
  • manage themselves as individuals and in relation
    to others
  • understand the world in which they live
  • act effectively in that world

7
Three core, interrelated strands
  • Physical, Personal and Social Learning
  • Discipline-based Learning
  • Interdisciplinary Learning

8
A whole school curriculum planning framework
  • Three strands, equally important, interrelated,
    cannot be planned in isolation
  • Schools determine how best to weave strands of
    essential learning together
  • Use context of school priorities and students
    needs

9
Physical, Personal and Social Learning
Knowledge, skills and behaviours in
  • Health and Physical Education
  • Interpersonal Development
  • Personal Learning
  • Civics and Citizenship

10
Whats the Physical, Personal and Social
learning strand about?
  • Responsibility for
  • - physical well being
  • - learning
  • - relationships with others in local, national
    and global community

11
Discipline-based Learning
Knowledge, skills and behaviours in
  • The Arts
  • English and Languages Other than English
  • The Humanities
  • Mathematics
  • Science

12
Whats the Discipline-based Learning strand about?
  • Body of knowledge and ways of seeing the world
  • Distinct methods of exploring, imagining and
    constructing the world

13
Interdisciplinary Learning
Knowledge, skills and behaviours in
  • Communication
  • Design, Creativity and Technology
  • Information and Communications Technology
  • Thinking

14
Whats the Interdisciplinary strand about?
  • Cross discipline boundaries
  • Preparing students as active learners and problem
    solvers
  • Enabling domains

15
Crossing boundaries in the curriculum
  • Connections now need to be made between the
    domains some connections are easy others are
    more difficult
  • Thinking, Communicating, Personal Learning and
    Interpersonal Development can be laid over almost
    every other domain.

16
Design, Creativity and Technology
  • Underpinning knowledge and skills- the
    design/technology process including use of design
    briefs
  • - understanding characteristics of materials and
    systems
  • -safe use of tools, equipment and machines
  • Understanding impacts of design and technology on
    society/culture, the environment, the economy

17
The Standards in the domain Design, Creativity
and Technology comprise three dimensions
  • Investigating and designing
  • Producing
  • Analysing and evaluating

18
Design, Creativity and Technology is about
  • Design and technology processes and methodology
    for solving technological problems.
  • This involves investigating and designing
    producing and analysing and evaluating. Students
    may work through these stages sequentially or
    return to an earlier phase, i.e. reflection and
    iteration are important

19
Design, Creativity and Technology and links to
other domains
The design and technology process
Thinking processes
Social/cultural, environmental, economic impacts
Links to other domains
  • Science (applying knowledge of materials,
    systems)
  • Mathematics
  • The Arts (aesthetics)
  • ICT
  • Interpersonal devt
  • Health/nutrition/
  • food (DC,T)
  • Creative problem solving
  • Communicating ideas
  • Modeling
  • Reflecting
  • Risk assessment
  • Creating wealth
  • Enriching and enhancing daily lives
  • Creating waste
  • Using natural resources
  • Sustainability
  • Ethical issues
  • Cultural meaning
  • Investigating and designing
  • Producing
  • Analysing and evaluating

20
Design process
  • Greater prominence in Design, Creativity and
    Technology
  • Models of the design process linear vs
    random/iterative
  • Victorian government initiatives in design
  • Many fields, many associated fields of knowledge
    (design factors and fundamentals in new Design
    and Tech SD)

21
Creativity
  • a process of challenging accepted ideas and ways
    of doing things
  • divergent thinking
  • imaginative activity that produces outcomes that
    are original and of value
  • shown through originality making unusual
    connections
  • about combining or reinterpreting ways of doing
    things or applications in new areas

22
Risk assessment
  • Process to determine likelihood of exposure to
    injury, illness or disease from any situation
    identified during the hazard identification
    process
  • Greater level of regulation

23
Sustainability
  • Climate change
  • Use of resources materials/energy
  • The rise of China as a manufacturer

24
Types of sustainability
  • Economic
  • Social
  • Environmental/
  • ecological
  • (and all of the above combined)

25
Why should we care about the sustainability and
the 4 R's?
  • On average, over 80 of what we throw away can be
    recycled and/or reused
  • Studies have shown that while we are recycling
    more, we are also throwing more away.

26
Why should we care about the 4 R's?
  • Each Australian produces on average about one
    tonne of rubbish per year
  • 22.45 million tonnes of waste was sent landfill
    across the country in 2002
  • Rubbish volume in landfills indicate Australia is
    one of the highest waste producers in the world

27
Projected outcomes of a sustainability learning
focus
  • Well being
  • Knowledge of beneficial vs detrimental/destructive
    activities
  • Preservation of life and the environment
  • Human rights and equality (openness,
    accountability, inclusive)
  • Balance of interests and values

28
Concerns
  • Humans using up earths resources
  • Population explosion
  • Technological boom
  • Economics over care and respect for biological
    ecosystems
  • Over consumption
  • Limits to human activity for survival of planet

29
Key messages
  • Connectedness with other domains provides greater
    substance, strengthening and enrichment and
    provides authentic and deeper learning
    opportunities and lifelong learning
  • Design, innovation and creativity are keys to a
    successful future we need to take learning DCT
    into the 21st century

30
Links between Economics and Design, Creativity
and Technology
  • Economic choices including resource use
  • Making informed economic and consumer decisions
  • Management and choices of materials
  • Analysing social and environmental impacts of own
    and others designs, products and technological
    systems

31
Links between Geography and Design, Creativity
and Technology
  • Understanding of environmental issues based on
    inquiry
  • Propose ways of ensuring the sustainability of
    resources
  • Management and choices of materials
  • Analysing social and environmental impacts of own
    and others designs, products and technological
    systems

32
Links between Science and Design, Creativity and
Technology
  • Explain the relationships, past and present, in
    living and non-living systems, in particular
    ecosystems, and the human impact on these systems.
  • Management and choices of materials
  • Analysing social and environmental impacts of own
    and others designs, products and technological
    systems

33
Links between ICT and Design, Creativity and
Technology
  • Use a variety of drawing and modelling techniques
    to visualise design ideas and concepts
  • record and communicate their ideas using a
    variety of media that includes information and
    communications technology equipment, techniques
    and procedures.
  • Select and apply ICT tools and editing functions
    that support the filtering, classifying,
    representing, describing and organising of
    concepts, issues and ideas

34
Links between Civics and Citizenship and Design,
Creativity and Technology
  • Participate in school and community events and
    participate in activities to contribute to
    environmental sustainability
  • Analysing social and environmental impacts of own
    and others designs, products and technological
    systems

35
Sustainability themes in VELS
  • Waste management
  • Packaging
  • Housing for animals
  • Energy efficient transport/housing
  • Product e.g. container that incorporates recycled
    materials

36
Sustainability themes in new VCE study designs
(Design and Tech)
  • Unit 2, Outcome 1 social, economic, ethical and
    environmental issues related to design and the
    selection of materials and processes
  • (pages 18 and 19)

37
Sustainability themes in new VCE study designs
(Design and Tech)
  • Unit 3, Outcome 1 how a designer collects and
    develops relevant information .includingenvironm
    ental concerns (page 24)

38
Sustainability themes in VCE study designs
(Design and Tech)
  • Unit 3, Outcome 2 .aspects influencing design,
    production, distribution and use of products
    including..environmental management and
    ecological factors such as the use of Life Cycle
    Analysis (LCA)
  • (factors that influence the design, development
    and manufacture of products within
    industrial/commercial settings) (pages 25 and 26)

39
Sustainability themes in VCE study designs
(Design and Tech)
  • Unit 3, Outcome 2 - Style obsolescence and
    technical or functional planned obsolescence and
    the benefits and problems for the producer and
    consumer, and associated environmental issues
  • (page 25)

40
Sustainability themes in VCE study designs
(Design and Tech)
  • Unit 4, Outcome 1 analyse the impact on society
    and the environment of a product and one other
    similar product in terms of materials and energy
    used to make and/or maintain the product, safety
    and disposal at the end of its life, and its
    recyclability or reuse (page 31)

41
Sustainability themes in new VCE study designs
(Systems Engineering)
  • Unit 1, Outcome 3 analyse the effect of a
    selected technological system on society and the
    environment and evaluate social and environmental
    issues and trade-offs
  • (page 16)

42
Sustainability themes in new VCE study designs
(Systems Engineering)
  • Unit 2, Outcome 3 the current forms of
    alternative energy and alternative fuels
  • review and present information about the ways new
    and emerging technology interacts with society
    and the natural environment (pages 21 and 22)

43
Sustainability themes in new VCE study designs
(Systems Engineering)
  • Unit 3, Outcome 3 Energy use and effects on
    engineered systems and the environment (pages 27
    and 28)

44
Big questions
  • Can designers and makers help lift people out of
    poverty?
  • Can technology alleviate or reverse climate
    change?
  • Do you agree with the statement that every
    technology has expected and unexpected outcomes?
  • Others?

45
Resources from UK and USA
  • STEPS and Practical Action (UK)
  • -Websites
  • -Worksheets and activities
  • The Impact model (USA)

46
Resources
  • Websites
  • http//vels.vcaa.vic.edu.au
  • http//www.sofweb.vic.edu.au/blueprint
  • http//www.sofweb.vic.edu.au/studentreports/index.
    htm
  • Student Learning February 2006 DVD

47
Contact details
  • Lorraine Tran
  • Technology Curriculum Manager
  • tran.lorraine.i_at_edumail.vic.gov.au
  • (03) 651 4407
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