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Title: What I did between the holidays My trip through year 11 IT


1
What I did between the holidaysMy trip through
year 11 IT
  • By Mark Kelly
  • McKinnon Secondary College
  • Mckinnon
  • Victoria
  • Australia
  • The world
  • The milky way
  • The universe

sarahs got girl germs
2
Beginners Dont Panic
  • VCAA does not want marks from you only S or N
  • Tasks are up to you, but be careful when adopting
    / adapting
  • You must accept responsibility for the task you
    use
  • Plan outcome timelines to avoid embarrassment at
    end of semester

3
What IT 11 does
  • Like a showbag with aspects of both ITA and SD
  • Many skills are reused in ITA and / or SD
  • E.g. databases, programming
  • So plan ahead or liaise with year 12 ITA/SD
    teachers

4
  • Year 11 IT is far less prescribed than units 3
    4.
  • You have a large amount of freedom about the
    software you use and what tasks you assign
  • Can (must!) do groupwork, unlike units 3 4

5
Start as you intend to continue
  • Establish good IT habits
  • Analysis, design, development, evaluation
  • Design without computers!
  • Enforce a separate time for design.
  • Dont repeat the question!
  • Think before writing! Plan your answer.

6
Good IT habits for the kiddies
  • Use IT terms properly (e.g. efficiency, Mbps)
  • Be specific, not vague (lots of megs)
  • If you are given a case study, your answer must
    related to that case and not others.
  • Only give the number of things you were asked
    for.
  • Give your best answer first

7
  • Answer the question you were asked, not the
    question you wish youd been asked
  • Read questions carefully, looking for key words
    like efficiency, data, and/or
  • Look for and obey verbs in questions e.g. list,
    explain, justify
  • Allocate time according to marks allocated and
    space given for answers.

8
  • Get a working product finished, then go back and
    make it pretty if time allows.
  • Working is worth 90. Pretty is worth 10.
  • Dont waste time on trivial pursuits. Keep a
    sense of perspective.
  • Learn at least the basics of all aspects of the
    course, not just the bits you have fun with

9
  • You will have to work in small groups. You will
    not usually get to choose your team-mates or
    topics.
  • You have to be able to come to a working
    relationship with people you may not really know
    nor like. Get over it. Thats life.
  • You the teachers can help by allocating marks
    to both the group and individuals e.g. design
    is marked as a group product and everyone gets
    the same mark. Evaluation is marked
    individually.
  • Kids will work better together for the teams
    (and their own) good.

10
IT skills, continued
  • Students must be skilled up using software by the
    time an outcome begins.
  • You the teacher - will have made it abundantly
    clear what tools will be used, what functions
    they will need to know, and to what level of
    sophistication.

11
  • Its up to you to determine the level of
    difficulty of a task, but if its too easy
  • You cant differentiate your top students from
    your plodders
  • You will bore your better kids and theyll either
    play up, and/or decide ITs too boring to take in
    yea12r
  • They wont learn anything. They must be pushed,
    even if they whinge.

12
  • You will get a broad range of abilities.
  • Girls are often least skilled, but better
    organised and answer questions better.
  • Boys often fiddle endlessly and neglect stuff
    they dont like.
  • YOU should address both of these known tendencies.

13
  • Build flexibility and choice into tasks.
  • You can use Dreamweaver or Notepad its up to
    you, as long as the website works.
  • You can either just indicate where a macro would
    be handy (1 mark) or actually create it (5 marks)
  • You should annotate your printouts to show clever
    things you did that are otherwise not obvious in
    printouts e.g. rollover effects, pop-up tool
    tips.
  • Your client for U2O3 can be either an external
    body or one within the school. Bonus marks are
    awarded to those who go to the extra effort of
    dealing with outsiders.

14
  • Reward high performance, but let the plodders
    still know they can muddle through and get
    recognition for what they manage to do.
  • Make sure the nerds dont get in over their
    heads and try using functions they are not good
    at (e.g. PHP or Javascript).
  • Remember - a plain product that works is 100
    times more useful than an ambitious one that
    doesnt, or is unfinished.

15
Design must be useful
  • Dont give the impression that design is just a
    formality to keep the teacher happy.
  • Every task needs a design element
  • Design is significantly valuable in the marking
    scheme.
  • Design is done before, not after production
  • It has its own (generous) allocated time
  • It is done with the computers turned off
  • It is handed in at the end of the allotted time
    and marked and handed back to use during
    development.
  • Any additions to design during or after
    development therefore do not improve the mark!

16
Speaking of marking schemes
  • Make sure kids know what needs to be done in a
    task. Make instructions very clear.
  • Make sure they are clear what needs to be either
    handed in, or stored in their network drive with
    its location/filename given to you, or emailed to
    you or whatever.
  • Kids must know what each part of the task is
    worth so they can allocate time.

17
Before a task
  • They must know
  • when it starts
  • what tools they need to use
  • what minimum level of skill they will be expected
    to demonstrate (e.g. everything up to chapter 6
    in the tutorials, including relationships and
    scripting)
  • Where possible, give them a stripped down
    practice task first.

18
Preparation at Home
  • Kids will need to practise at home, so
  • Try to use software they are likely to have, or
    be able to easily get at home. E.g. Microsoft
    Office, free 30 day trial of Filemaker, free open
    source software.
  • Lend out CDs of free software so they dont have
    to download it at home.
  • Tell them they can practise at lunchtimes (does
    your school have a room open?)
  • Where licensing allows, give copies of tutorials
    for them to take home.

19
Unit 1 Outcome 1 (U1O1)Converting a printed
document to onscreen format
  • Intersperse theory with prac.
  • They may be in year eleven but in fact they are
    slightly taller year tens.
  • Most have the attention span of cricket stumps.

20
Theyre not stupid, but
  • Dont assume they have grasped efficient work or
    study habits.
  • Drill in good practice over and over like youre
    talking to a brain-damaged badger.
  • If you dont hand in your design you cant get
    any marks for it
  • Dont spend 35 minutes fiddling with a logo
    thats worth 2 marks
  • This is due on FRIDAY! THIS Friday. Put it in
    your diary!
  • Theyll still insist later that you never told
    them!

21
The outcome
  • The Case Study
  • McKinnon Secondary College is a large government
    secondary school in the south-east suburbs of
    Melbourne. It has approximately 1411 students,
    of whom about 480 are in the senior school, years
    10 to 12. The college has a proud academic
    tradition and aims to provide a quality education
    and a secure learning environment to all its
    students.
  • For many years, the McKinnon Secondary College
    Senior School Handbook, a Microsoft Word document
    of about 100 pages, has been printed in about 600
    copies and distributed to senior students, staff
    and parents. Many in the school community are
    affluent, well-educated middle-class
    professionals.
  • The college is concerned that the printing costs
    have become excessive and many parents have
    reported that they have not used the handbook
    much since it is so hard to find the information
    they want.
  • The college has decided not to print any more
    copies of the handbook in future it would be
    made available only on the schools website and
    on CD.
  • You have been hired to convert the handbook into
    an onscreen version. The existing version is to
    be found on the network in r\IT\11IT\U1O1\handboo
    k.doc

THE SETTING
THE PROBLEM
THE OBJECTIVE
CONSTRAINTS?
22
Spoon feed them for a start!
  • Make the first task pretty easy to build their
    confidence in IT and practise good work habits
  • Give them the document to be converted
  • Makes it easier for you to compare finished
    products
  • You can set the level of difficulty of the
    document
  • Prevents them bringing in something they found on
    the web

23
  • MOST OUTCOME WORK SHOULD BE DONE IN CLASS!
  • Collect all work in progress, and instructions,
    at the end of each class
  • Tell them they must not work on it out of class
    time (with rare exceptions, e.g. looking for
    pictures)
  • They can practise their skills out of class,
    though
  • Give them a folder file naming scheme where
    their files must be stored.

24
Security
  • Watch out for USB drives they bring in to class
    during outcomes
  • Turn off their email?
  • Check date last modified on the network
  • Create separate outcome home directories only
    accessible during outcomes.

25
Analysis
  • Part 1 ANALYSIS (15 marks)
  • Time allowed 1 period. To be completed with the
    computers turned off.
  • Describe the college and its organisational
    goals. (2 marks)
  • Describe the colleges information problem. (2
    marks)
  • Describe the intended audience of the onscreen
    product. (2 marks)
  • What is the purpose of the information product?
    (2 marks)
  • Describe key features that the finished
    information product should have, and qualities it
    should try to avoid. (4 marks)
  • How can the finished information product be
    evaluated to determine its level of success? (3
    marks)

Standard analysis questions get students to
expect them
26
DESIGN
  • Part 2 DESIGN (15 marks)
  • Time allowed 1 period. To be completed with the
    computers turned off.
  • Use screen mockups to design the appearance of
    all aspects of the information product,
    including type faces, colours, screen layout,
    decoration, graphics and multimedia components,
    if any. (6 marks)
  • Create a storyboard representing the structure of
    the webpages used in the information product. (3
    marks)
  • Design the hyperlinks that will be needed to
    efficiently and effectively move through the
    onscreen information product. (3 marks)
  • Design the file and folder naming scheme to be
    used (3 marks)

Mandate what design tools they should use. Later
on, they need to decide for themselves
27
DEVELOPMENT
  • Part 3 DEVELOPMENT (15 marks)
  • Time allowed 4 periods.
  • Transform the printed handbook into an attractive
    and accessible onscreen version. If you cant
    complete the entire handbook in the time
    allotted, attempt a representative selection of
    its parts.
  • You will be assessed on
  • appearance, readability, layout (6 marks)
  • accuracy and ease of navigation (4 marks)
  • observance of appropriate formats and conventions
    (5 marks)

Escape clause for kids in trouble, via a handy
guide to senior IT practice
Clear assessment criteria
28
EVALUATION
  • Part 4 - TESTING AND EVALUATION 15 marks
  • Time allowed 2 periods
  • Create a testing table showing (4 marks)
  • what features were tested
  • how each was tested
  • what the expected result was
  • what the actual result was
  • if the actual result differed from the expected
    result, how it was fixed
  • Provide evidence of evaluating the efficiency and
    effectiveness of the onscreen product such as a
    quick survey conducted upon three fellow senior
    students. The questions should be designed to
    discover whether the aims described during
    Analysis have been achieved, and the problems
    have been successfully avoided. (6 marks)
  • Write a description of the possible positive and
    negative implications to the audience and the
    college if the onscreen product replaced the
    existing printed document. Be sure to consider
    social, technological and economic factors,
    including necessary skills, work practices, and
    equipment (5 marks)

Again, quite prescriptive and strict. They
actually appreciate it!
Important words in bold!
29
Marking the sucker
  • Try to return it ASAP not easy sometimes
  • I mark it in sections, e.g. go though everyones
    analysis before doing design.
  • Sometimes question by question (do everyones Q1,
    then everyones Q2)
  • Lets you keep a consistent marking standard in
    mind.
  • Shuffle papers so first and last kids are not
    being marked in that order each time!

30
U1O2 databases
  • Needs a lot of warming up time
  • Some kids do databases in year 9/10 IT
  • Some dont electives!
  • Assume no knowledge at start
  • Self-paced tutorials
  • Demonstrations

31
U1O2
  • Make their database have to be relational
  • They need it for ITA
  • But keep it relatively simple e.g. only 2 related
    tables
  • Again, make the instructions detailed, timings
    strict, marking clear.
  • Allow high-fliers to show their stuff

32
Typical Housekeeping
  • Produce the following PRINTED output
  • One sample certificate (10 marks)
  • A list, sorted by staff name, showing the courses
    the staff have taken (6 marks)
  • A list, sorted by course, showing the staff who
    have taken each course (6 marks)
  • A list of the PD undertaken by ONE teacher (Hint
    do a Find) (6 marks)
  • A screenshot of one layout where data input is
    done (6 marks)
  • A printout of your relationships map (File gt
    Define gt Database gt Relationships gt Print button
    (6 marks)
  • Optional script listings, if you used them
  • Notes
  • As always, your work must be your own.
  • You must not work on the outcome out of class
    time.
  • On your sample certificate, you may hand-annotate
    neat or impressive features or techniques that
    you used that are not visible in the printout.
    (e.g. scripting)
  • On your sample certificate, indicate where your
    database is saved and what its filename is.

Note in U1O2 they have to choose a wise storage
location and filename. A little more independence
and responsibility in each task
33
U1O3 ICT Issues
  • The first group task
  • Warm them up with theory of issues what is an
    issue? They often have no idea.
  • Wired.com
  • Simple pair-based practice task on an issue you
    allocate at random

34
U1O3
  • Preparation
  • You will be assigned to random teams of 2 or 3
    people (at your teachers discretion)
  • You be assigned a random topic from the list
    attached.
  • You will have approximately 90 minutes to
    research your topic and prepare a slide show
    which demonstrates your understanding of the
    issue expresses your teams opinion gives
    strategies for responding to the issue and
    maintains the attention of a chosen audience
    type.
  • Note All tasks are carried out as a team, and
    assessed as a team, except for the final
    evaluation which is done alone and assessed on an
    individual basis.

35
Baby steps
  • Getting your team organised
  •  
  • As a team, prepare a project plan indicating
  • The tasks needed to be done
  • Who is responsible for the tasks
  • The time to be allocated to tasks
  • What audience you intend to present to
  • Major milestones by which you will measure
    progress

36
Next
  • Research
  •  
  • Using electronic and other sources, acquire
    information on your assigned issue. Develop a
    bibliography of resources used. Find information
    on
  • an overview of issue what it means
  • who the stakeholders are (those who has an
    investment in the issue, are affected by the
    issue, have an opinion on it)
  • the different viewpoints of stakeholders
  • why the issue is causing tensions between
    stakeholders
  • which factors are most relevant to the issue
    legal, social, economic and/or ethical

Lots of terms to define in theory lessons. Once
a week out of the computer room is wise
37
  • Production
  •  
  • Use presentation software to create a slideshow
    of about 10 slides which includes the following
  • The names of the team members, your topic and
    your project plan (10 marks)
  • A summary of what the issue means (5 marks)
  • An explanation of why it is an important issue in
    terms of its legal, social, economic and/or
    ethical implications or effects (5 marks)
  • Who the stakeholders are (5 marks)
  • An outline of the different viewpoints of the
    stakeholders are, and their main reasons for
    holding those viewpoints (10 marks)
  • Your teams opinion on the topic, with supporting
    evidence (5 marks)
  • Suggested strategies for encouraging people to do
    something about the issue (5 marks)
  • Your bibliography of resources used. (5 marks)

Lots of BOLD TEXT and itemisation of marks!
38
Evaluation
  • 4.0 Evaluation to be done individually by team
    members
  •  
  • Write a brief personal and private evaluation of
    the performance of your team. Explain how well
    you feel your fellow team members contributed to
    the finished product. This may be an opportunity
    to you to explain why a team member does not
    actually deserve the same mark as you! (10 marks)
  •  

Let them dish the dirt on slackers in their
group. They will, too!
39
Holiday time
  • Get them to prepare for unit 2 software during
    the holidays
  • Prepare to cope with kids coming in to unit 2
    without having done unit 1. Start again!

40
U2O1 programming
  • Again, needs a long lead time to get them ready.
  • Language? Use what you expect them to use in
    Software Development next year
  • Or start them easy and branch from there
  • Perhaps first steps using Logo?!
  • Repeat 4 fd 30 rt 90

41
Programming Folio
  • Outcome just needs to show a development of
    skill.
  • Start at 0 knowledge
  • Some kids could do this in their sleep. Try to
    let them go off on their own track.
  • Not easy! Huge variation of ability and interest
    in programming.

42
  • Programming Folio
  •  
  • For each of the following tasks, design a
    solution with pen and paper and then attempt to
    implement the solution using Visual Basic 6. The
    tasks begin easily and get more difficult as they
    continue.
  • Not everyone is expected to implement all of the
    tasks. How far you get, and whether you can even
    design a solution (without actually creating it
    in VB) are important indicators.

Be realistic. Let kids show what they can
achieve, even if its not a lot
43
A range of abilities
  • Task 1 Hello, world
  • Task 9 Reading from a sequential access file,
    modifying data, and writing it back.

To save on correction, I told them to choose 2 or
3 of the tasks they managed to complete and show
me in class. Easy correction, just looking over
their shoulders, it let me ask them why they did
it that way, and it put the onus on them to
think about about where they did their best work!
44
U2O2 - networks
  • Again, a lot of theory to cover to get them ready
  • Juggling theory and prac is an artform
  • Dont want too much of either one in a given week!

45
Networking - their first test
  • Your boss asks you whether it would be wise to
    create a small network using the four computers
    in your office. What reasons might you offer for
    creating a network? (3)
  • Draw a picture of a recommended network and label
    its components. On the picture, indicate what
    hardware, type(s) of cabling and type of topology
    you would recommend. (8)
  • Justify your choices of hardware and topology.
    (4)
  • Excluding network and data security issues, list
    the software you would need for the computers and
    the network to work properly. For each piece of
    software, explain what it does and why it is
    necessary. (4)
  • Your LAN requires security measures and
    procedures to be implemented. What hardware,
    software, staff training and/or office procedures
    will you take to maintain network and data
    security? (4)
  • List some possible economic effects of installing
    the network. Consider both long-term and
    short-term costs and benefits. (4)
  • Six months after the network is created, the boss
    asks you to evaluate how well it has addressed
    the organisations needs. What criteria would
    you evaluate, and what methods would you use to
    evaluate them? (3)

46
U2O3 working for a client
  • Fun!
  • Useful!
  • Challenging!
  • Relaxing for me!
  • They take it seriously!
  • Bliss

47
Whos the client?
  • Preferably, a stranger/outsider
  • Not a softy family member!
  • Local primary schools?
  • Must be web-based or programming
  • Their programming is rubbish!

48
Clients
  • Ended up with 2 primary schools
  • 3 learning area managers in our college LAMS
    were ordered to be tough!
  • Task was to create / extend / update websites
  • Groups of no more than 4
  • Extra marks for working outside the college

49
Work product
  • They handed in their teams design and a URL of
    the site they worked on
  • Their client emailed directly to me a
    confidential evaluation of the team members
  • Personal evaluation of their work, and their team
    mates performance

50
And in the end
  • Unanimous raving review of the teams by clients.
  • Fantastic results.
  • Pressure of public exposure made them knuckle
    down.
  • I could spend 2 weeks of class sitting at the
    front of the room working on our reporting
    package!

51
Exams
  • Make it challenging
  • Make it long make them work up until time runs
    out
  • Watch out for old VITTA exams they tend to have
    unit 1 and 2 material in them, which is hard on
    kids who do only one unit
  • Easy way to add up exam marks

52
Resources
  • Textbook? I dont set one the kids dont use
    it
  • ITA mailing list - www.edulists.com.au
  • VITTA - www.vitta.org.au
  • My IT Lecture Notes vceit.com
  • VCAA where ITA lives - www.vcaa.vic.edu.au

53
Tanks!
  • Mark Kelly
  • McKinnon Secondary College
  • vceit.com
  • kel_at_mckinnonsc.vic.edu.au
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