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AccessGrid Archeological Dig Visualisation

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Blueprint of project. Issues and problems. Time schedule. References. 1.Overview ... 3. Blueprint of project. 4.Issues and problems. Broad topic and limited time ... – PowerPoint PPT presentation

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Title: AccessGrid Archeological Dig Visualisation


1
AccessGrid Archeological Dig Visualisation
  • Yifan Lu
  • u4146926
  • Supervised by Rhys Hawkins,
  • Dr. Henry Gardner

2
Structure of presentation
  • Overview of entire project
  • Essential components of project
  • Blueprint of project
  • Issues and problems
  • Time schedule
  • References

3
1.Overview
  • More than just new version of Virtual Excavation
  • The project continues the Virtual Excavation
    which had involved several escience students
  • The project will still follow the terms of
    archaeological dig, but it will bring several
    approaches to stimulate and present the
    archaeological dig, for instance Augmented
    Reality.

4
1. Overview
  • Collaborative, augmented, data-presentable
    archaeological Visualization
  • Constructing shared and collaborative virtual
    environment through AGJuggler that takes
    advantages of VRJuggler and integrates it with
    the Access Grid which is considered as a fairly
    mature collaborative design platform.
  • Employing the chroma key technique to wave real
    users and archaeological site together and create
    an highly immersive simulation.

5
1.Overview
  • Creating a new approach allows the users to
    present the well-detailed 3D artefacts model
    using Augmented Reality.(3D artefacts are modeled
    according to the photos from archaeological spot,
    that should offer the reasonable details. )
  • Establishing the highly immersive virtual
    excavation enabling the walk through presentation
    displayed on the wedge.

6
2.Essential components of project
  • Access Grid
  • Is a large scale group to group collaborative
    communication environment
  • Is "designed space" that explicitly contains the
    high-end audio and visual technology needed to
    provide a high-quality compelling user experience
  • Is ideal interactive and networked application
    base supporting distant visualization with
    multicasting

7
2.Essential components of project
  • Augmented Reality
  • Chroma key extracts user from video stream and
    allows substitution of a virtual background
    through alpha channel.

8
2.Essential components of project
  • Augmented Reality
  • ARToolkit provides a tangible augmented Reality
    interface using accurate vision-based tracking
    approach and defines a new style for user to
    manipulate and present virtual data.

9
2.Essential components of project
  • AGJuggler VRJuggler
  • VRJuggler is an ideal virtual reality application
    developing environment with cross-platform,
    run-time flexibility, locally distributed
    applications environment and performance
    monitoring features.
  • AGJuggler takes the advantages of functionalities
    of VRJuggler and integrates with shared
    collaborative environment provided by Access
    Grid. Finally, it contributes to the richer
    collaborative experience to geographically
    distributed users.

10
2.Essential components of project
  • Immersive interaction through Wedge
  • The display is ported into the esciences tracked
    interactive wedge
  • As powerful utilities offered by wedge( e.g.
    Ultrasound head tracker,3D mouse), hopefully we
    can bring presenter into the virtual dig
    enabling walk through type presentations.

11
2.Essential components of project
  • Reconstructing the archaeological data
  • Image based 3D modeler
  • PhotoModeler and ImageModeler
  • interactive reassemble artefacts from pieces of
    shreds
  • general site location.

12
3. Blueprint of project
13
4.Issues and problems
  • Broad topic and limited time
  • Access Grid node capability
  • Interface between AGJuggler and Wedge
  • Archaeological reconstruction from shreds
  • Video resolution vs archaeological details
  • Distributed virtual reality applications
    synchronization
  • Adaptation between 2D human figure captured by
    chroma-key and 3D archaeological virtual site

14
5.Time schedule
15
6. References
  • 1 L. Childers, T. Disz, R. Olson, M. E. Papka,
    R. Stevens,and T. Udeshi, Access Grid Immersive
    Group-to-Group Collaborative Visualization,4th
    International Immersive Projection Technology
    Workshop, 2000.
  • 2. Carolina Cruz-Neira, Allen Bierbaum, Patrick
    Hartling, Christopher Just, and Kevin Meinert. VR
    Juggler An Open Source Platform for Virtual
    Reality Applications. In 40th AIAA Aerospace
    Sciences Meeting and Exhibit 2002, Reno, Nevada,
    January 2002.
  • 3 AGJuggler An architecture for virtual
    reality within a collaboration environment.
    Master's thesis, Purdue University, 2005
  • 4 Michael Ashikhmin, High Quality Chroma Key
    http//www.cs.utah.edu/michael/chroma/
  • 5 AccessGrid website http//www.accessgrid.org/
  • 6 ARToolkit. http//www.hitl.washington.edu/rese
    arch/ shared_space/
  • 7 Benko, H., Ishak, E., Feiner, S.
    "Collaborative Visualization of an Archaeological
    Excavation". Workshop on Collaborative Virtual
    Reality and Visualization (CVRV 2003). Lake
    Tahoe, CA. October 2628, 2003
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