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PAIN IN THE BRAIN: TEEN LIBRARY BEHAVIOR 101

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Title: PAIN IN THE BRAIN: TEEN LIBRARY BEHAVIOR 101


1
PAIN IN THE BRAINTEEN (LIBRARY) BEHAVIOR 101
  • Presented by Beth Gallaway for PLA, March 2008

2
Beth Gallaway Contact Slides
  • Email informationgoddess29_at_gmail.com
  • Cell 603.247.3196
  • Slides http//slideshare.net/informationoddess29
    /pla08brain
  • Links http//del.icio.us/informationgoddess29/br
    ain

3
Do you have Ephebiphobia?
4
Library Behaviors
  • Groups
  • Blocking entrance or access
  • Roaming
  • Taking up space
  • Courting Behavior
  • Backtalk and disrespect
  • Eating drinking
  • Cell phone use

5
Library Behaviors
  • Language
  • Sex
  • Vandalism
  • Theft
  • Violence
  • Cyberbullying

6
Differentiate between the 2 Ds
  • Disruptive
  • Normal
  • Annoying
  • Dangerous
  • Abnormal
  • Harmful to self others
  • Illegal

7
Why Do Teenagers Act That Way?
  • They hate the library
  • They hate YOU (the librarian)
  • Its a contest

8
Because of
  • Ignorance
  • Developmental Needs
  • Lack of Sleep
  • BRAIN DEVELOPMENT

9
Ignorance
  • Who taught you how to behave in the library?
  • How do patrons know how to behave in the library

10
On Rules
  • Create a behavior policy
  • Same rules for everyone
  • No rules set up to fail
  • The less rules, the better 
  • Word rules in a positive way 
  • Leave rules open ended

11
Developmental Needs
  • Positive Social Interaction with Adults Peers
  • Structure Clear Limits
  • Physical Activity
  • Creative Expression
  • Competence Achievement
  • Meaningful Participation
  • Opportunities for Self-Definition

Source National Middle School Association
(1996). Research Summary Young Adolescents
Developmental Needs, 2006
12
Developmental Needs
  • Positive Social Interaction with Adults
    Peers(seek attention, socialization)
  • Structure Clear Limits(push boundaries,
    challenge authority)
  • Physical Activity(run from computer to computer,
    roam)
  • Creative Expression(vandalism, MySpace
  • Competence Achievement(competitive behavior,
    Runescape obsession)
  • Meaningful Participation(opininated,
    socialization)
  • Opportunities for Self-Definition

National Middle School Association (1996).
Research Summary Young Adolescents
Developmental Needs, 2006
13
It was once believed that
  • The corpus callosum stopped developing around age
    5 (grows through adolescence)
  • The brain didnt grow after age 10 (grows through
    adolescence)
  • Myelination was complete before puberty
    (continues well into young adulthood)

14
BRAIN DIAGRAM
Source http//www.thecuriousmind.com/brain-cm.h
tml
15
5 stages of brain development
  • Use it or lose it
  • Blossoming and pruning
  • Window of opportunity
  • Window of sensitivity
  • Myelination

Source Walsh, David. Why Do They Act That Way? A
survival guide to the adolescent brain for you
and your teen.
16
CORTEX CHANGES
Source http//www.brainviews.com/abFiles/DrwMed
lobes.htm
17
LIMBIC SYSTEM
Source http//normandy.sandhills.cc.nc.us/psy15
0/brain.html
18
Dopamine
  • Dopamine levels fluctuate
  • Controls
  • Smooth motor skills
  • Pleasure center
  • Results in
  • Risk-taking, novelty seeking
  • Excitability, loudness

Source http//www.3dchem.com/imagesofmolecules/Do
pamine.jpg
19
Serotonin
  • Serotonin levels fluctuate
  • Controls
  • Temperature
  • Mood
  • Appetite
  • Emotion
  • Results in
  • Moodiness

20
Melatonin
  • Melatonin cycle differs from adults
  • Controls
  • Sleep/wake cycles
  • Biological clock
  • Results
  • Brain development
  • REM sleep has been linked to learning ability

21
Lack of Sleep
  • Sleep deprivation results in
  • Crankiness
  • Depression
  • Insomnia
  • Perceived laziness
  • Lack of energy
  • Poor Judgement 

22
Myelin Sheath
  • The myelin sheath coats nerves and improves
    connection speeds
  • Facilitates
  • Intelligent response to gut reactions
  • Learning new things
  • Concrete thought to abstract thought
  • Results in
  • Reacting
  • Poor memory/recall
  • Lack of focus and attention
  • Poor organizational skills
  • Bad impulse control

Source http//www.nlm.nih.gov/medlineplus/ency/im
ages/ency/fullsize/9682.jpg
23
The Brain and Gender
  • Girls brains myelinate faster than boys may
    account for earlier emotional maturity
  • The amygdala prompter of gut impulses grows
    faster in boys, prompting development of physical
    and spatial skills, and other cerebellum
    processes
  • The hippocampus memory center grows faster in
    girls, prompting development in social cognition

24
Behavioral Strategies
  • Boundary setting is extremely important
  • Address behavior in terms of actions and
    consequences in a matter of fact, non-threatening
    manner

25
Set Boundaries
  • State unacceptable behavior
  • Optional explain why its unacceptable
  • State consequence of continued unacceptable
    behavior
  • Ask patron to choose to cease behavior, or find
    somewhere else to continue behavior

26
Examples
  • John, its too noisy over here, and some people
    are trying to study. If you continue to be
    disruptive, I will need to ask you to leave. You
    can choose to lower the volume level and stay or
    you can choose to leave.
  • Mary, your computer time is up, we have someone
    waiting. If you continue to violate the time
    limit, I will have to suspend your computer
    privileges. You can choose to log off now and get
    more time tomorrow, or lose your computer access
    for 2 days.

27
Keep in Mind
  • Librarians do not kick teens out of the
    library. Teens get themselves kicked out of the
    library, because of their behavior.
  • Nick Buron, NYPL, Queens Branch

28
Correcting Behavior
  • 3 Strikes Youre Out!
  • Target the Group Leader
  • Good Cop, Bad Cop
  • Invade Personal Space

29
Follow Through
  • Welcome back
  • Introduce
  • Discuss behavior incident
  • Reinforce consequences of actions
  • Start with a clean slate

30
Top 4 Ways to Nip Bad Behavior
  • Create raving fans of the library  
  • Develop personal relationships
  • Give them a space of their own 
  • Program them to death

31
Create Raving Fans
  • Brush up your customer service skills 
  • Give them what they want
  • Foster ownership of the library and teen space 

32
Develop Personal Relationships
  • Talk to teens when they do something RIGHT
  • Introduce yourself, repeatedly 
  • Greet patrons by name
  • Get out from behind the desk
  • Get out of the library 

33
Give Them a Room of Their Own
  • More than just a shelf and a poster
  • Convert a meeting room to a homework center or
    program room a few days a week
  • Designate a staff person to serve teens

34
Program Them to Death
  • Engage them in meaningful participation
  • Give teens positive ways to expend their energy
  • Offer after school activities
  • Cultivate a volunteer program

35
Reminders for Librarians
  • Stay calm
  • Its not personal
  • Teens are job security
  • Learn to RAP 
  •  

36
RAP
  • Remember
  • Accept
  • Project

37
Thank You!
  • Slides http//slideshare.net/informationoddess29
    /pla08brain
  • Email informationgoddess29_at_gmail.com
  • Links http//del.icio.us/informationgoddess29/br
    ain
  • 603.247.3196
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