Title: Global Gaming Market Forecast 2014-2020 | Strategy | Overview | Size | Trends
1 Occams Business Research Consulting
Global Gaming Market Forecast 2014-2020
2Table of contents
- Introduction
- Global Gaming Market Segmentation
- By Platforms
- By Demography
- Healthcare IT as a Service and its Benefits
- Market Determinants
- Drivers of Gaming Market
- Restraints of Gaming Market
- Challenges of Gaming Market
- Opportunities of Gaming Market
- Market share Analysis
- Key Strategies of Market Leaders
- Geography Analysis
- Market Estimation
3INTRODUCTION
The online gaming industry is moving ahead
rapidly with constant innovations. Multi-players,
role-playing games, and different genres of games
are in great demand. According to estimates,
almost 60 of the population in the US has access
to games and nearly 50 households own at least
one gaming console. While US and Europe are
currently the largest markets, Asia Pacific is
the fastest growing market led by China, Japan,
and India and will dominate the global gaming
market during the forecasted period.
4Global Gaming Market Segmentation
Gaming Market
Exhaustive segmentation estimations.
By GeographyNorth America -USA -Canada
Europe -UK -Spain -Germany -Italy -France
By Demography -Age -Gender
By Platforms-PC Games-Console Games-
Smart phone Games-Web Games-Tablet Games
APAC -China -Japan -India -Thailand
Source OBRC Analysis
5Global Gaming Market Segmentation By Platform
Gaming Market Insights and Growth Trends
Source OBRC Analysis
6Hard Core Gamers v/s Casual Gamers
Source OBRC Analysis
7Social Media Boosting Growth of Web Games
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7
Source OBRC Analysis
8 Popularity of Game Genres in 2013
OCCAMS BUSINESS RESEARCH CONSULTING PVT. LTD.
Source OBRC Analysis
9 Global Gaming Market Share Penetration by Gender
in (2011-2013)
Male
Female
OCCAMS BUSINESS RESEARCH CONSULTING PVT. LTD.
Source OBRC Analysis
10Percentage of Paying Gamers Vs Total Mobile
Gamers () on various platforms in 2013
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Source OBRC Analysis
11 Global Gaming Market Share Penetration by OS
Platform in (2013-2020)
Source OBRC Analysis
12 Market Drivers
- Freemium Models to cater wider range of audience
- Rising internet penetration driving online gaming
market - Expanding customer base
13Distribution of heath games by platforms in 2013
Source OBRC Analysis
14Gamers preference for game selection by Gender
OCCAMS BUSINESS RESEARCH CONSULTING PVT. LTD.
Source OBRC Analysis
15Market Restraints
- Violent Gaming features - As the level of
violence in video games has increased, so has the
concern for the effects on those who play.
According to psychologists, with increasing
violence in games, the players are also becoming
more violent. - Health Concerns - Prolonged immobility associated
with gaming may be an important factor associated
with gaming health issues - Social Consequences - The lack of social
interactions that results from excessive gaming
can have long-term consequences on the social
life of the players - Threat of Piracy - Software piracy is a critical
issue in the video game industry. Most video game
data can be taken from the original medium and
distributed for free.
16Challenges in Gaming Market
- Easy entree fuelling competition in the industry
- The online gaming and new business model has
made it easier to create a start up, resulting in
many small successful companies. Companies are
facing stiff and unexpected competition from
emerging developers. - Core gamers criticizing Freemium model - Although
freemium games have brought a competitive
advantage to the gaming industry by widening the
customer segment, the business model has been
criticized by the core gamer segment.
17Global Gaming Market Share Analysis
Source OBRC Analysis