Market Research and Industry Outlook on Video Games and Video Game Consoles in Greater China, 2013-2018 - PowerPoint PPT Presentation

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Market Research and Industry Outlook on Video Games and Video Game Consoles in Greater China, 2013-2018

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Title: Market Research and Industry Outlook on Video Games and Video Game Consoles in Greater China, 2013-2018


1
Market Research and Industry Outlook on Video
Games and Video Game Consoles in Greater China,
2013-2018
  • Market Reports On China

http//www.marketreportsonchina.com
2
SUMMARY
This econometric study covers the latent demand
outlook for video games and video game consoles
across the regions of Greater China, including
provinces, autonomous regions (Guangxi, Nei
Mongol, Ningxia, Xinjiang, Xizang - Tibet),
municipalities (Beijing, Chongqing, Shanghai, and
Tianjin), special administrative regions (Hong
Kong and Macau), and Taiwan (all hereafter
referred to as -regions-). Latent demand (in
millions of U.S. dollars), or potential industry
earnings (P.I.E.) estimates are given across some
1,100 cities in Greater China.
Contact 91 22 27810772 / 73, Email id
info_at_marketreportsonchina.com

3
For each major city in question, the percent
share the city is of the region and of Greater
China is reported. Each major city is defined as
an area of -economic population-, as opposed to
the demographic population within a legal
geographic boundary. For many cities, the
economic population is much larger that the
population within the city limits this is
especially true for the cities of the Western
regions.
Contact 91 22 27810772 / 73, Email id
info_at_marketreportsonchina.com

4
For the coastal regions, cities which are close
to other major cities or which represent, by
themselves, a high percent of the regional
population, actual city-level population is
closer to the economic population (e.g. in
Beijing). Based on this -economic- definition of
population, comparative benchmarks allow the
reader to quickly gauge a city-s marketing and
distribution value vis--vis others. 
Contact 91 22 27810772 / 73, Email id
info_at_marketreportsonchina.com

5
This report does not discuss the specific players
in the market serving the latent demand, nor
specific details at the product level. The study
also does not consider short-term cyclicalities
that might affect realized sales. The study,
therefore, is strategic in nature, taking an
aggregate and long-run view, irrespective of the
players or products involved.
Contact 91 22 27810772 / 73, Email id
info_at_marketreportsonchina.com

6
Table of Contents
  1. Introduction
  2. Overview
  3. The Methodology
  4. Product Definition And Data Collection
  5. Filtering And Smoothing
  6. Filling In Missing Values
  7. Varying Parameter, Non-linear Estimation
  8. Fixed-parameter Linear Estimation
  9. Aggregation And Benchmarking
  10. Frequently Asked Questions (FAQ)

Contact 91 22 27810772 / 73, Email id
info_at_marketreportsonchina.com

7
To view the full Executive Summary and Table of
Contents, please visit Market Research and
Industry Outlook on Video Games and Video Game
Consoles in Greater China, 2013-2018 Contact Us
Market Reports On ChinaContact No 91
2227810772 /73 Email id info_at_marketreportsonch
ina.com Website http//www.marketreportsonchin
a.com/about.php Twitter https//twitter.com/Repor
tsonChina
Contact 91 22 27810772 / 73, Email id
info_at_marketreportsonchina.com
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