Strategic Analysis on Global Gaming Market 2016-2020 - PowerPoint PPT Presentation

About This Presentation
Title:

Strategic Analysis on Global Gaming Market 2016-2020

Description:

Get a sample brochure @ Earlier, gaming was limited to board games and handheld video games. The growing popularity of PCs and electronic devices aided by the increased internet penetration has led to the development and commercialization of games. Consumers are now heavily dependent on interactive entertainment such as video games. Video games are electronic games that require a video interface for human interaction. Video devices may vary depending on the game. These devices/screens include TVs, PC monitors, and mobile displays. Depending on the type of screen, the market is segmented by type of device. – PowerPoint PPT presentation

Number of Views:39

less

Transcript and Presenter's Notes

Title: Strategic Analysis on Global Gaming Market 2016-2020


1
Global Gaming Market 2016-2020
Published Date 23 September, 2016 No of
Pages 64 Single User Price 4000
Global Gaming Market to grow at a CAGR of 6.42
during the period 2016-2020
Click Here To Check Complete Report
2
  • About Gaming
  • Earlier, gaming was limited to board games and
    handheld video games.
  • The growing popularity of PCs and electronic
    devices aided by the increased internet
    penetration has led to the development and
    commercialization of games.
  • Consumers are now heavily dependent on
    interactive entertainment such as video games.
  • Video games are electronic games that require a
    video interface for human interaction.
  • Video devices may vary depending on the game.
  • These devices/screens include TVs, PC monitors,
    and mobile displays. Depending on the type of
    screen, the market is segmented by type of
    device.
  • Global gaming market to grow at a CAGR of 6.42
    during the period 2016-2020.

3
  • Covered in this report
  • The report covers the present scenario and the
    growth prospects of the global gaming market for
    2016-2020.
  • To calculate the market size, the report
    considers the revenue generated from consumers
    spending on playing games.
  • The market is divided into the following segments
    based on geography
  • Americas
  • APAC
  • EMEA
  • Global Gaming Market 2016-2020, has been prepared
    based on an in-depth market analysis with inputs
    from industry experts.
  • The report covers the market landscape and its
    growth prospects over the coming years.
  • The report also includes a discussion of the key
    vendors operating in this market.

Make an Inquiry Before Buying
4
  • Other prominent vendors
  • Apple
  • Changyou
  • DeNA
  • Disney
  • Facebook
  • Google
  • GREE
  • GungHo Entertainment
  • King Digital Entertainment
  • Konami
  • Namco Bandai
  • NCSOFT
  • NetEase
  • Nexon
  • Nintendo
  • Sega
  • Square Enix
  • Take-Two Interactive
  • Telltale Games
  • Ubisoft Entertainment
  • Zynga
  • Market driver
  • Growth in global e-sports market
  • For a full, detailed list, view our report
  • Key vendors
  • Activision Blizzard
  • Electronic Arts
  • Microsoft Studios
  • Sony
  • Tencent

Download Sample Brochure
5
  • Market challenge
  • Concerns associated with piracy
  • For a full, detailed list, view our report
  • Market trend
  • Increased penetration of VR headsets
  • For a full, detailed list, view our report
  • Key questions answered in this report
  • What will the market size be in 2020 and what
    will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats
    faced by the key vendors?
  • What are the strengths and weaknesses of the key
    vendors?
  •  
  • You can request one free hour of our analysts
    time when you purchase this market report.
    Details are provided within the report.

6
Global Gaming Market 2016-2020
A detailed qualitative analysis of the factors
responsible for driving and restraining growth of
the Global Gaming Market and future opportunities
are provided in the report.
Contact 1-302-261-5343 sales_at_marketintelreports.
com www.marketintelreports.com
Click here to order a copy of Global Gaming
Market Report
Write a Comment
User Comments (0)
About PowerShow.com