App design companies often wonder ‘How to define a better Mobile App? - PowerPoint PPT Presentation

About This Presentation
Title:

App design companies often wonder ‘How to define a better Mobile App?

Description:

Many companies are in the favour of designing the mobile friendly websites. They are supposed to be cost-effective. Find out more – PowerPoint PPT presentation

Number of Views:26

less

Transcript and Presenter's Notes

Title: App design companies often wonder ‘How to define a better Mobile App?


1
App design companies often wonder How to define
a better Mobile App?
2
Many companies are in the favour of designing the
mobile friendly websites. They are supposed to be
cost-effective. However, companies are reluctant
for designing a mobile app as they are expensive.
They need a justification for the amount of money
they spent on the app.
3
What decides that the app is good? It is obvious
that mobiles have smaller screens. For such
screens and small attention span, the UI design
should be as per the speed of thought. The
interface should be user-friendly. This design
type has certain rules.
4
The design should be goal-driven. If companies
target the right consumers, right user persona
can be caught up. The app workflow should be
consistent with the users expectations. The
workflow creates the perception for the usability
of the app. This feature is significant to make
customers download the app.
5
To identify the UI elements of any app quickly
and correctly use of signifiers is a must. But
what if signifiers dont hint at right
affordance! Its nothing but alignment issue of
signifier with affordance.
6
The user interface needs to be so comfortable
that people should be aware of how to use an
interface. This mainly depends on the design
pattern. Should be little familiar to users!
Apart from screen size, the constraints are not
much in mobile apps. Though by default users tend
to become a constraint! Hence it is very
important to be aware of your users. There are
three primary tactics for the same persona,
user scenarios and experience maps.
7
Any fictitious character that aligns with the
expected behaviour of the users develops the
persona. This will influence users decision
within the app. The action of the persona can be
predicted by the user scenarios. Its the persona
that is charted by experience maps. These are
important tools to comprehend emotions and
circumstances surrounding those steps.
8
But one needs to make sure of testing the
usability between each execution step. To grade
the UX design the content along with the user
flow needs to be mapped out. To achieve the same
design and research work goes in parallel.
Prototyping can be simply done on paper. This
clearly defines the flow of information between
content and action.
9
Concept outline will help achieve the flow of the
app comfortably. This will highlight the most
critical part of the app the content. Once the
content is known the flow and the number of pages
will automatically be set. Sketching out each
page of the flow would then be easy.
10
More familiarity with Mobile patterns results in
a better user interface. The common patterns
might help develop the baseline. Prime motive is
to create interest without losing out the concept!
11
These interaction design patterns have two
categories gestures and animations. Gestures
defines touch device. Touch, swipe, double-tap,
pinch and zoom every gesture matters!
Animations keep them trapped with the UI. Sliding
out of sight and vanishing define two different
contexts. Both combined with each other lay out
another depth.
Write a Comment
User Comments (0)
About PowerShow.com