Global Gaming Market Overview 2018, Demand by Regions, Distribution , Generation, Share and Forecast to 2023 - PowerPoint PPT Presentation

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Global Gaming Market Overview 2018, Demand by Regions, Distribution , Generation, Share and Forecast to 2023

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Get more information about the market: The recent report by IMARC Group, titled “Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2018-2023”, estimates that the global gaming market reached a value of US$ 98.5 Billion in 2017. Want more information about this market? Request a free report sample: Contact Us IMARC Group USA: +1-631-791-1145 Email: sales@imarcgroup.com Website: Follow us on twitter: @imarcglobal – PowerPoint PPT presentation

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Title: Global Gaming Market Overview 2018, Demand by Regions, Distribution , Generation, Share and Forecast to 2023


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    Global Gaming Market Spurred by Innovations
in Technology

Copyright IMARC. All Rights Reserved
2
About IMARC Group
Report Description
IMARC is a leading advisor on management
strategy and market research worldwide. We
partner with clients in all sectors and regions
to identify their highest-value opportunities,
address their most critical challenges, and
transform their businesses. IMARCs information
products include major market, scientific,
economic and technological developments for
business leaders in pharmaceutical, industrial,
and high technology organizations. Market
forecasts and industry analysis for
biotechnology, advanced materials,
pharmaceuticals, food and beverage, travel and
tourism, nanotechnology and novel processing
methods are at the top of the companys
expertise. IMARCs tailored approach combines
unfathomable insight into the dynamics of
companies and markets with close cooperation at
all levels of the client organization. This
ensures that our clients achieve unmatchable
competitive advantage, build more proficient
organizations, and secure lasting results.
3
Report Description and Highlights
Report Description
Global Gaming Market Spurred by Innovations in
Technology Over the past few years, the global
gaming market has witnessed a robust growth owing
to the increasing penetration of mobile devices
and internet coupled with advancements and
innovations in hardware and software
technologies. The recent report by IMARC Group,
titled Gaming Market Global Industry Trends,
Share, Size, Growth, Opportunity and Forecast
2018-2023, estimates that the global gaming
market reached a value of US 98.5 Billion in
2017. Gaming refers to the act of playing video
games through different media such as computers,
consoles, arcade machines or mobile phones. It
helps in improving physical and mental skills,
provides relaxation, fosters positive values such
as cohesion and friendship, increases
self-esteem, and encourages teamwork. These
benefits have not only encouraged the growth of
the gaming industry but have led to the trend of
gamification which encourages and motivates
participants to perform daily tasks usually not
connected to gaming. Technological proliferation
and innovations in both software and hardware,
such as voice recognition, and virtual and
augmented reality gaming, have further attracted
a larger consumer-base.
4
Report Description and Highlights
Report Description
Market Drivers Rising penetration of internet
and mobile phones, particularly in the emerging
regions, is majorly stimulating the growth of the
global gaming market. Apart from this,
manufacturers have introduced downloadable
content (DLC) which can range from extensive
storyline to aesthetic outfit changes. The
increasing sales of wearable gaming devices on
account of inflating income levels of the
consumers are also providing a thrust to the
market growth. Additionally, rising adoption of
browser and mobile games which provide
free-to-play business models, along with a shift
from physical to online games are creating a
positive outlook for the market. Furthermore, the
educators are seeking ways to supplement
classroom teaching with gaming in order to help
children develop certain life skills. Looking
forward, the market is anticipated to expand at a
CAGR of about 10 during 2018-2023, reaching a
value of US 171.7 Billion by 2023. Read more
here https//www.imarcgroup.com/gaming-market
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Report Description and Highlights
Report Description
  •  
  • Market Summary
  • On the basis of device type, mobiles and tablets
    represent the largest segment, accounting for the
    majority of the total market share. Other major
    devices include consoles and computers.
  • Based on platform, the market has been bifurcated
    into offline and online segments. Amongst these,
    the offline segment currently holds the largest
    market share. The online segment is expected to
    gain traction due to growing demand for
    multiplayer games on popular social networking
    sites.  
  • The market has also been segregated on the basis
    of revenue into game purchase and advertising.
    Currently, game purchase accounts for the
    dominant share as it offers a seamless gaming
    experience.
  • On the basis of genre, adventure/role playing
    games represent the leading segment. Other
    segments include puzzles, social games, strategy
    and simulation.
  • Based on the age group, the market has been
    divided into adult games and children games.
    Adult games currently lead the market, holding
    the largest market share.
  • Region-wise, Asia Pacific enjoys the leading
    position, accounting for the majority of the
    global share. Within the region, China and Japan
    dominate the market on account of rising demand
    for entertainment. Besides Asia Pacific, other
    major regions include Europe, North America,
    Latin America, and Middle East and Africa.
  • The report has also analysed the competitive
    landscape of the market with some of the major
    players being Apple, Disney, Ubisoft, Sony,
    Nitendo, Microsoft, Sega, Facebook, Zynga and
    Konami.
  •  

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Report Description and Highlights
Want more information about this market? Request
a free report sample https//www.imarcgroup.com/r
equest?typereportid951flagB Browse More
Related Reports  Virtual Reality Gaming Market
https//www.imarcgroup.com/virtual-reality-gaming-
market Augmented Reality Gaming Market
https//www.imarcgroup.com/augmented-reality-gamin
g-market
7
Report Description and Highlights
Report Description

2017 IMARC All Rights Reserved This
Publication and all its contents unless
otherwise mentioned are copyrighted in the name
of International Market Analysis Research and
Consulting (IMARC). No part of this publication
may be reproduced, repackaged, redistributed or
resold in whole or in any part. The publication
may also not be used in any form or by and means
graphic electronic or mechanical, including
photocopying, recording, taping or by information
storage or retrieval, or by any other form,
without the express consent of International
Market Analysis Research and Consulting
(IMARC). Disclaimer All contents and data of
this publication, including forecasts, data
analysis and opinion have been based on
information and sources believed to be accurate
and reliable at the time of publishing.
International Market Analysis Research and
Consulting makes no representation of warranty of
any kind as to the accuracy or completeness of
any Information provided. IMARC accepts no
liability whatsoever for any loss or damage
resulting from opinion, errors or inaccuracies if
any found this publication. IMARC, IMARC Group
and Global Therapy Insight Series are registered
trademarks of International Market Analysis
Research and Consulting. All other trademarks
used in this publication are registered
trademarks of their respective companies.
8

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