Indie Game Development - Mages Institute - PowerPoint PPT Presentation

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Indie Game Development - Mages Institute

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MAGES Institute of Excellence is a premier Private Educational Institution based in Singapore for over 12 years. With a faculty comprised of industry veterans, multiple Rookies Awards winner MAGES Institute provides current and relevant knowledge to its students in the field of Game Design and Development (using both Unity and Unreal Engines), Augmented and Virtual Reality, Applied Data Science (Python), Full Stack Web Development, and Concept Art and Game Art. – PowerPoint PPT presentation

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Title: Indie Game Development - Mages Institute


1
THE FUTURE STARTS HERE
Indie Game Development
Supported by
Bridging dimensions
Learn to create cutting edge solutions with Unity
3D
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4
5
1
Game Dev. Market Globally?
Game Development Process?
Demand of Game Dev. in Singapore?
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Program Details
Earning Potential of Game Developer?
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Trainers and Mentors
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8
MAGES Institute MAGES Studio
Fees Admission Process
3
Game Development Market Globally
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Demand ofGame Development in Singapore
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Players in Singapore spent a total of 327.2
million on games last year, making it a key
player in Southeast Asia games market.
Revenue is expected to show an annual growth rate
(CAGR 2020-2024) of 1.5, resulting in a market
volume of US138m by 2024.
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Earnings Potential of Game Developer?
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Why MAGES Institute of Excellence ?
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MAGES is a private education institution that
provides high quality tertiary level coaching and
skill-set for the game designers, animators, and
creative technology experts of tomorrow. This
year marks the 10th yr. of MAGES in operations.
Last year we have been recognised as Top 10
Schools in the world by Rookies for Mobile Game
Production Excellence. Led by an outstanding
renowned faculty of digital media artists,
thinker and innovators working in the field of
Technology, Animation, Gaming, VR/AR, Design
Digital Media Art and Media Theory.
DREAMERS DOERS WANTED!
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MAGES Institute Registration Certificates
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Centrally Located with Top of the line Training
Facilities! (5-7min walk from SOMERSET MRT)
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CONCEPT ART DED PCCA PC3DC
GAME DESIGN DGDADGD SDGDEPGDGDPCMGD
ANIMATION VFX DAADA
DESIGN DCDSPMGDPCMD
29
We are one of the few schools in Singapore that
runs a Production Studio as well, this allows us
to regularly update our teachings to the current
market demand.
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What will I Learn?
31
Process
Indie Game Development
Planning
Pre-Production
Testing
Launch
Post-Production
Production
What are we building, our budget, audience and
platform.
Storyboard, Prototyping and Milestone Scheduling.

Modeling, Designing, Audio Visual, Game Art,
Programming
Bug Identification Removal. Level Testing.
Alpha/Beta release, Marketing, Release
Game Patching, Game Balancing and New Content
Development.
Programmers Bring Any Game to Life.
32
Process
Games Creation
Planning
Pre-Production
What are we building, our budget, audience and
platform.
Storyboard, Prototyping and Milestone Scheduling.

33
Process
Games Creation
Production
Testing
Modeling, Designing, Audio Visual, Game Art,
Programming
Bug Identification Removal. Level Testing.
34
Process
Games Creation
Post-Production
Launch
Game Patching, Game Balancing and New Content
Development.
Alpha/Beta release, Marketing, Release
35
Indie Game Development
36
Topics Covered
Game Design Concepts
Game Play Programming
Programming Fundamentals
Developing a Prototype Game
Designing and Coding Game Play systems
You will Learn
37
LU1 Game Design
Student will be able to Create a Game Design
Documentation that addresses game objective, game
engines, game platforms, genre, perspective,
rules of play, interface, graphics, and sound.
Game Design and Development Basics The
Structure of Games Game Development
Process Game Conceptualization Game Engine
and Tools What is a Game Engine? Analyze
software tools for Game Development
38
LU2 Programming Fundamentals
Students will be able Conceptualize, design a
playable level and apply behaviours to the player
Game Engine Walk through, Asset Pipelines,
Working in 3D Space, Designing a
Level Working with Materials and
Lighting Building Your First Level Rules of
Coding, Syntax, Structure Adding Behaviours
39
LU3 Designing and coding game play systems
Student will be able to Apply scripting and
Mathematical concepts for game development
Setting up GITHUB, Integrate and access Coding
from GITHUB to Unity Game Engine. Building a
Game - coming up with a game idea,
Implementing the game mechanics Physics,
Player Control, and Health Damage, Particles,
SFX, Animation, and Spawners Building the
Game Rules of Testing and Debugging
40
LU4 Game play programming
Student will be able Conceptualize and Develop
games by applying programming concepts.
Developing and Building a Game Integrate and
access Coding from GITHUB to Unity, Game Idea-
Sketch to a Proposal Document Mathematics for
Games - Calculating the Angle, heights
etc Developing and Building a Game - AI and
Enemy Behaviour Configuring the UI Based on the
Design AI and Enemies Game Audio Based on the
Design Building the Game
41
LU5 Developing a prototype game
Students will be able to develop a game prototype
and Implement effective production, testing
techniques through all phases of game development
Developing and Building a Game Prototype - Game
Play Systems Access Coding from GITHUB to
Unity, Game Idea- Sketch to a Game Proposal
Document Game Technical Document Creating the
Level Implementing the game mechanics and
UI Creating Menus/Scenes Adding AI and
Behaviours Rules of Testing and
Debugging Support Document for the
Game Building the Game Performance and
Optimization Errors, Debugging, Profiling for
Games
42
Learning Outcome
Design, organize, and build game prototypes in
established game engines
Describe the fundamentals of game design theory.
Create design documentation that addresses game
objective, genre, perspective, rules of play,
interface, graphics, and sound.
Implement effective production, support and
testing techniques through all phases of game
development
Write clear and efficient code in the programming
languages relevant to professional game
development, following appropriate coding
standards and industry practices.
You will Learn
43
Your Trainers and Mentors
44
Game Production Expert
Thomas significant experience in the IT industry
enriches both his industrial training and his
academic teaching. He has teaching experience in
subjects like Games Programming at various
Singaporean institutions.
Vast On-the-Ground Experience
With over 25 years of working experience, in
companies such as ICONIX International and Delcan
Corporation in Toronto, Canada.
45
THE FUTURE STARTS HERE
Indie Game Development
Supported by
Thank You
Thank You for taking the First Step.
Learn to create cutting edge solutions with Unity
3D
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