STEM Learning Gamified Experiential and Immersive for K-8 Learners - PowerPoint PPT Presentation

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STEM Learning Gamified Experiential and Immersive for K-8 Learners

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Wizar Learning has come to introduce insightful games and quizzes that follow the concept of gamification in STEM like Learn concepts which are curriculum aligned. – PowerPoint PPT presentation

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Title: STEM Learning Gamified Experiential and Immersive for K-8 Learners


1
STEM Learning Gamified Experiential and Immersive
for K-8 Learners
Introduction
WizAR The Metaverse of Learning redefining the future of education WizAR The Metaverse of Learning redefining the future of education WizAR The Metaverse of Learning redefining the future of education WizAR The Metaverse of Learning redefining the future of education WizAR The Metaverse of Learning redefining the future of education WizAR The Metaverse of Learning redefining the future of education WizAR The Metaverse of Learning redefining the future of education WizAR The Metaverse of Learning redefining the future of education WizAR The Metaverse of Learning redefining the future of education
that empowers K8 learners with 21st-century learning and skills. It that empowers K8 learners with 21st-century learning and skills. It that empowers K8 learners with 21st-century learning and skills. It that empowers K8 learners with 21st-century learning and skills. It that empowers K8 learners with 21st-century learning and skills. It that empowers K8 learners with 21st-century learning and skills. It that empowers K8 learners with 21st-century learning and skills. It that empowers K8 learners with 21st-century learning and skills. It that empowers K8 learners with 21st-century learning and skills. It
ignites curiosity, creativity, and scientific temperament in children and ignites curiosity, creativity, and scientific temperament in children and ignites curiosity, creativity, and scientific temperament in children and ignites curiosity, creativity, and scientific temperament in children and ignites curiosity, creativity, and scientific temperament in children and ignites curiosity, creativity, and scientific temperament in children and ignites curiosity, creativity, and scientific temperament in children and ignites curiosity, creativity, and scientific temperament in children and ignites curiosity, creativity, and scientific temperament in children and
raises a generation of inspired learners. WizAR learning makes learning raises a generation of inspired learners. WizAR learning makes learning raises a generation of inspired learners. WizAR learning makes learning raises a generation of inspired learners. WizAR learning makes learning raises a generation of inspired learners. WizAR learning makes learning raises a generation of inspired learners. WizAR learning makes learning raises a generation of inspired learners. WizAR learning makes learning raises a generation of inspired learners. WizAR learning makes learning raises a generation of inspired learners. WizAR learning makes learning
Experiential Experiential and Inquiry Based using gaming and immersive
technologies like AR (Augmented Reality) and AI (Artificial Intelligence) technologies like AR (Augmented Reality) and AI (Artificial Intelligence) technologies like AR (Augmented Reality) and AI (Artificial Intelligence) technologies like AR (Augmented Reality) and AI (Artificial Intelligence) technologies like AR (Augmented Reality) and AI (Artificial Intelligence) technologies like AR (Augmented Reality) and AI (Artificial Intelligence) technologies like AR (Augmented Reality) and AI (Artificial Intelligence) technologies like AR (Augmented Reality) and AI (Artificial Intelligence) technologies like AR (Augmented Reality) and AI (Artificial Intelligence)
to bring the joy of learning to millions of young learners across the to bring the joy of learning to millions of young learners across the to bring the joy of learning to millions of young learners across the to bring the joy of learning to millions of young learners across the to bring the joy of learning to millions of young learners across the to bring the joy of learning to millions of young learners across the to bring the joy of learning to millions of young learners across the to bring the joy of learning to millions of young learners across the to bring the joy of learning to millions of young learners across the
globe.
STEM and Gamification
The STEM Learning specialization prepares certified educators to more The STEM Learning specialization prepares certified educators to more
effectively teach, engage, and inspire students in the STEM fields. effectively teach, engage, and inspire students in the STEM fields.
Through this you can gain the skills and knowledge to lead and improve Through this you can gain the skills and knowledge to lead and improve
the STEM curriculum in K8 classrooms. Gamification in education, the STEM curriculum in K8 classrooms. Gamification in education,
especially in STEM, has been a good contender for democratizing especially in STEM, has been a good contender for democratizing
learning. The term Gamification adopts the act of playing a video learning. The term Gamification adopts the act of playing a video
game into everyday use. High levels of engagement and entertainment game into everyday use. High levels of engagement and entertainment
values of video games can inspire students to complete tasks that are values of video games can inspire students to complete tasks that are
usually considered boring, including learning.
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Combining STEM with Gamification can significantly increase learning, Combining STEM with Gamification can significantly increase learning,
particularly among younger audiences. Gamification could be one particularly among younger audiences. Gamification could be one
method to inspire and engage students to pursue UGs and PGs degrees method to inspire and engage students to pursue UGs and PGs degrees
in STEM fields.
Experiential Learning in Augmented Reality
Experiential Learning is the task of learning by doing. Students are more Experiential Learning is the task of learning by doing. Students are more Experiential Learning is the task of learning by doing. Students are more Experiential Learning is the task of learning by doing. Students are more Experiential Learning is the task of learning by doing. Students are more Experiential Learning is the task of learning by doing. Students are more Experiential Learning is the task of learning by doing. Students are more Experiential Learning is the task of learning by doing. Students are more Experiential Learning is the task of learning by doing. Students are more Experiential Learning is the task of learning by doing. Students are more
able to join theories and knowledge found out in the classroom to real- able to join theories and knowledge found out in the classroom to real- able to join theories and knowledge found out in the classroom to real- able to join theories and knowledge found out in the classroom to real- able to join theories and knowledge found out in the classroom to real- able to join theories and knowledge found out in the classroom to real- able to join theories and knowledge found out in the classroom to real- able to join theories and knowledge found out in the classroom to real- able to join theories and knowledge found out in the classroom to real- able to join theories and knowledge found out in the classroom to real-
world conditions while they're engaged in hands-on reports and world conditions while they're engaged in hands-on reports and world conditions while they're engaged in hands-on reports and world conditions while they're engaged in hands-on reports and world conditions while they're engaged in hands-on reports and world conditions while they're engaged in hands-on reports and world conditions while they're engaged in hands-on reports and world conditions while they're engaged in hands-on reports and world conditions while they're engaged in hands-on reports and world conditions while they're engaged in hands-on reports and
reflection. Augmented reality is a new technology that projects digital reflection. Augmented reality is a new technology that projects digital reflection. Augmented reality is a new technology that projects digital reflection. Augmented reality is a new technology that projects digital reflection. Augmented reality is a new technology that projects digital reflection. Augmented reality is a new technology that projects digital reflection. Augmented reality is a new technology that projects digital reflection. Augmented reality is a new technology that projects digital reflection. Augmented reality is a new technology that projects digital reflection. Augmented reality is a new technology that projects digital
objects onto a real-world surface and improves the efficiency of the objects onto a real-world surface and improves the efficiency of the objects onto a real-world surface and improves the efficiency of the objects onto a real-world surface and improves the efficiency of the objects onto a real-world surface and improves the efficiency of the objects onto a real-world surface and improves the efficiency of the objects onto a real-world surface and improves the efficiency of the objects onto a real-world surface and improves the efficiency of the objects onto a real-world surface and improves the efficiency of the objects onto a real-world surface and improves the efficiency of the
teaching-learning process. It constitutes different thinking styles, teaching-learning process. It constitutes different thinking styles, teaching-learning process. It constitutes different thinking styles, teaching-learning process. It constitutes different thinking styles, teaching-learning process. It constitutes different thinking styles, teaching-learning process. It constitutes different thinking styles, teaching-learning process. It constitutes different thinking styles, teaching-learning process. It constitutes different thinking styles, teaching-learning process. It constitutes different thinking styles, teaching-learning process. It constitutes different thinking styles,
creates real-life scenarios scenarios in the classroom, going beyond the
theoretical nature, and gives creative solutions regarding the problems theoretical nature, and gives creative solutions regarding the problems theoretical nature, and gives creative solutions regarding the problems theoretical nature, and gives creative solutions regarding the problems theoretical nature, and gives creative solutions regarding the problems theoretical nature, and gives creative solutions regarding the problems theoretical nature, and gives creative solutions regarding the problems theoretical nature, and gives creative solutions regarding the problems theoretical nature, and gives creative solutions regarding the problems theoretical nature, and gives creative solutions regarding the problems
of contemporary life. of contemporary life. of contemporary life.
About Game
Wizar Learning has come to introduce insightful games and quizzes that Wizar Learning has come to introduce insightful games and quizzes that
follow the concept of gamification in STEM like Learn concepts which follow the concept of gamification in STEM like Learn concepts which
are curriculum aligned. Games in Experiential learning in Augmented are curriculum aligned. Games in Experiential learning in Augmented
Reality like Learn 2 Earn in which kids can play immersive games, Reality like Learn 2 Earn in which kids can play immersive games,
interact invite friends, customize their Avatars buy assets and earn interact invite friends, customize their Avatars buy assets and earn
Wizbucks to level up.
Conclusion
STEM and
At Wizar, a variety of idea and effort has been
given to
Gamification
, and the app-primarily based platform has
included some
of activities which include some methods of
gamification. Wizar allow
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us to move from a teaching method that is mere transmission of us to move from a teaching method that is mere transmission of
concepts and information, to a completely new procedure, in the name concepts and information, to a completely new procedure, in the name
of reasoning and multidisciplinarity. Wizar is leveraging this affinity to of reasoning and multidisciplinarity. Wizar is leveraging this affinity to
bring about excellent gamified learning opportunities in all aspects of bring about excellent gamified learning opportunities in all aspects of
STEM for the children between grades K8.
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