Family Indoor Entertainment Market Size Worth USD 52.59 Billion in 2028 - PowerPoint PPT Presentation

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Family Indoor Entertainment Market Size Worth USD 52.59 Billion in 2028

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Title: Family Indoor Entertainment Market Size Worth USD 52.59 Billion in 2028


1
Family Indoor Entertainment Market Size Worth USD
52.59 Billion in 2028
www.emergenresearch.com
Rising number of family entertainment center to
facilitate family activities and increasing
disposable income in developing countries are
some key factors driving market growth
2
Our Model
Market Analysis
Financial Analysis
Distribution Channel Analysis
Brand Analysis
Custom Market Intelligence
Competitor Analysis
Product Analysis
Custom Research
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Demand Analysis
Risk Analysis
3
Business Plan Parameters
End Use Analysis
Demand Availability Analytics
Market Entry Strategy
Restructuring Revival
New Product Strategy
Product Planning / Strategy
SWOT Analysis
Marketing / Distribution Channel Feasibility
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Customer Identification Survey
Competitive Landscape / MA Feasibility
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4
Industries We Cater to
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5
5
Market Summary
The global family indoor entertainment
market size reached USD 24.35 Billion in 2020 and
is expected to register a revenue CAGR of 10.3,
during the forecast period, according to latest
analysis by Emergen Research. Increasing
disposable income among consumers in developing
countries and an increase in the number of family
entertainment centers to offer a variety of
family entertainment and celebratory activities
are among some key factors driving global family
indoor entertainment market revenue growth.
Increasing number of malls in rapidly expanding
urban areas and settings is expected to continue
to support deployment and opening of such centers
and drive revenue growth of the market to a
significant extent going ahead. Various operators
and developers are designing and deploying
new-gen entertainment centers to leverage the
trend of individuals feeling safer or more
protected in smaller gatherings and at private
settings owing to the COVID-19 pandemic as well
as the various restrictions and fears of
contracting or spreading the virus. Furthermore,
some customers find indoor entertainment and
gaming venues more appealing for a variety of
reasons, including privacy, protection from the
elements such as harsh sunlight, rain, air
pollution, dust, etc. For operators as well, this
is emerging as a rather more lucrative
opportunity than investing and operating larger
and more cost-intensive outdoor amusement parks
and centers. Additionally, as large outdoor
entertainment centers have higher land, labor,
and infrastructure expenses, the attractiveness
of indoor playgrounds has been gaining rapid
traction among entrepreneurs with lower budgets.
 Operators are constructing indoor family
entertainment centers with the marketing
objective of promoting family activities,
providing FB services, and offering gaming
experiences to stay ahead to the competition. .
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6
Market Summary
Families with children (9-12) segment revenue is
expected to expand at a significantly robust CAGR
during the forecast period. High number of
children-related birthday celebrations, events,
rituals and ceremonies, as well as other
celebration activities are conducted at family
indoor entertainment centers for families with
children (9-12). Entry fees ticket sales
segment is expected to lead in terms of revenue
over the forecast period. Major source of income
is ticket sales and entry fees in family indoor
entertainment centers, which is expected to
increase as the number of visitors increase and
the competitive scenario continues to change
going ahead. Arcade studios segment is expected
to account for largest revenue share over the
forecast period. Popularity of video games and
arcade games is not restricted to children and
young adults. More advanced and exciting games
and technologies are steadily becoming popular
with an increasing adult base. North America is
expected to account for a significantly larger
revenue share than other regional markets over
the forecast period. Growth of the market in
North America is expected to be fueled by high
disposable income among consumers in countries
such as the U.S., Canada, and Mexico, and trend
of family outings on weekends and during holiday
season to destinations and for activities that
allow prebooking and high competitiveness among
participants. Some major companies in the market
include Dave Buster's Inc., Cinergy
Entertainment Group, Inc., The Walt Disney
Company, Legoland Discovery Centre, Smaaash
Entertainment Pvt Ltd., Lucky Strike
Entertainment, LLC, Scene75 Entertainment Center,
CEC Entertainment Inc., Bandai Namco
Entertainment Inc., and Main Event Entertainment,
LP Request Free Sample Copy_at_ https//www.emergenr
esearch.com/request-sample/769
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7
Market Summary
Emergen Research has segmented the global family
indoor entertainment on the basis of visitor
demographic, revenue source, type, application,
and region Visitor Demographic Outlook (Revenue,
USD Billion 20182028) Families with Children
(0-8) Families with Children (9-12) Teenagers
(13-19) Young adults (20-25) Adults (25) Revenue
Source Outlook (Revenue, USD Billion
20182028) Entry Fees Ticket Sales Merchandising
Food Beverages Advertisement Others Type
Outlook (Revenue, USD Billion 20182028) Children
s Edutainment Centers (CEDCs) Childrens
Entertainment Centers (CECs) Adult Entertainment
Centers (AECs) Location-based VR Entertainment
Centers (LBECs) Read More_at_ https//www.emergenrese
arch.com/industry-report/family-indoor-entertainme
nt-market
8
Parameter Details
Market Size Estimation Period 2020-2028
Base Year Considered 2020
Historical Data 2017-2019
Forecast Period 2021-2027
Quantitative Units Revenue in USD million CAGR from 2020 to 2028
Segments Covered Types, Application, End-Users, Regions more.
Countries Included The U.S., Germany, U.K., Italy, China, India, Japan, Brazil
Report Coverage Revenue Forecast, Company Ranking, Competitive Landscape, Growth Factors, and Trends
Regions Scope North America, Europe, Asia Pacific, Latin America, Middle East and Africa
Customization Scope 10 hours of free customization expert consultation
Pricing and Purchase Options Explore Different Purchase Options Request for Discount to Avail New Year Discount
MARKET SEGMENTATION
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9
Regional Share Dynamics
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10
About Us
At Emergen Research, we believe in advancing with
technology. We are a growing market research and
strategy consulting company with an exhaustive
knowledge base of cutting-edge and potentially
market-disrupting technologies that are predicted
to become more prevalent in the coming
decade. Our expertise umbrellas the
technological environment of all major
industries, and our services help you map your
actions to ensure optimal yield. Our analysts
utilize their market proficiency to offer
actionable insights that help our clients
implement profitable strategies and optimize
their return on investment. Our services are
wide-ranging, right from technological
environment analysis to technological profiling
that highlights the existing opportunities in the
market you can capitalize on to stay ahead of
your competitors.
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11
Lets Talk Contact Information
Reach out to us and our Research Executives will
ensure you get the report that meets all your
requirements and address all your concerns.
14671 110 Avenue, Surrey, British Columbia, V3R2A9
www.emergenresearch.com
www.emergenresearch.com
sales_at_emergenresearch.com
1 (604) 757-9756
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