Gamification Market Future Demand, Business Strategies, Industry Growth, Forecast 2030 - PowerPoint PPT Presentation

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Gamification Market Future Demand, Business Strategies, Industry Growth, Forecast 2030

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Providing adequate motivation to employees for better performance outcomes is a key factor driving gamification market revenue growth Market Size – USD 11.69 Billion in 2021, Market Growth – at a CAGR of 27.4%, Market Trends – Significant investments in research & development activities – PowerPoint PPT presentation

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Title: Gamification Market Future Demand, Business Strategies, Industry Growth, Forecast 2030


1
Gamification Market Size Worth USD 104.11 Billion
in 2030
www.emergenresearch.com
Providing adequate motivation to employees for
better performance outcomes is a key factor
driving gamification market revenue growth
2
Our Model
Market Analysis
Financial Analysis
Distribution Channel Analysis
Brand Analysis
Custom Market Intelligence
Competitor Analysis
Product Analysis
Custom Research
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Demand Analysis
Risk Analysis
3
Business Plan Parameters
End Use Analysis
Demand Availability Analytics
Market Entry Strategy
Restructuring Revival
New Product Strategy
Product Planning / Strategy
SWOT Analysis
Marketing / Distribution Channel Feasibility
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Customer Identification Survey
Competitive Landscape / MA Feasibility
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4
Industries We Cater to
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5
5
Market Summary
The global gamification market size was USD 11.69
Billion in 2021 and is expected to register a
revenue CAGR of 27.4 during the forecast period,
according to latest analysis by Emergen Research.
Use of Artificial Intelligence (AI) for
processing and showing personalized results and
rapid digitization of businesses to generate new
revenue avenues are factors driving gamification
market revenue growth. To gain deep insights
into their staff, large enterprises are
implementing Al-based solutions and cutting-edge
technology. Al-based gamification models give
correct answers by removing uncertainty in
employee motives and assisting employees in
meeting objectives more effectively.
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6
Market Summary
Some Key Highlights From the Report The solution
segment accounted for largest revenue share in
2021. Gamification is popular among learners
because it combines "entertainment" with serious
learning. Organizations recognize advantages of
using it for sticky learning, on-the-job
application, practice and nudges to mastery, and
achieving necessary behavioral change. There is a
high rate of adoption of gamification solutions
in corporate world owing to various advantages,
such as it provides stickier learning experience,
since learner is completely involved in numerous
activities and challenges, as opposed to passive
learning method provided by a more typical
eLearning approach. The cloud-based
infrastructure segment is being used by many big
businesses in areas, such as BFSI, e-commerce,
education, retail, and others, to build
collaborative experiences for users. Cloud-based
solutions assist users with features, such as
simple installation, maintenance, and software
upgrades, among others which is driving revenue
growth of this segment.  The retail segment
accounted for a significant revenue share in
2021. Gamification is not a new marketing
approach and many firms have used it to acquire
new consumers. Gamification is widely used in the
retail industry, from lotteries and quizzes to
game applications designed to promote brand and
encourage sales. Request Free Sample Copy_at_
https//www.emergenresearch.com/request-sample/118
7
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7
Market Summary
Emergen Research has segmented the global
gamification market based on component type,
deployment type, vertical, and region Component
Type Outlook (Revenue, USD Billion
2019-2030) Solution Services Deployment Type
Outlook (Revenue, USD Billion 2019-2030) Cloud On
-premises Vertical Outlook (Revenue, USD Billion
2019-2030) Education Healthcare Banking,
Financial Services and Insurance
(BFSI) Retail Manufacturing Telecom IT Hospitality
Others Read More_at_ https//www.emergenresearch.com
/press-release/global-gamification-market
8
Parameter Details
Market Size Estimation Period 2020-2028
Base Year Considered 2020
Historical Data 2017-2019
Forecast Period 2021-2028
Quantitative Units Revenue in USD million CAGR from 2020 to 2028
Segments Covered Types, Application, End-Users, Regions more.
Countries Included The U.S., Germany, U.K., Italy, China, India, Japan, Brazil
Report Coverage Revenue Forecast, Company Ranking, Competitive Landscape, Growth Factors, and Trends
Regions Scope North America, Europe, Asia Pacific, Latin America, Middle East and Africa
Customization Scope 10 hours of free customization expert consultation
Pricing and Purchase Options Explore Different Purchase Options Request for Discount to Avail New Year Discount
MARKET SEGMENTATION
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9
Regional Share Dynamics
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10
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11
About Us
At Emergen Research, we believe in advancing with
technology. We are a growing market research and
strategy consulting company with an exhaustive
knowledge base of cutting-edge and potentially
market-disrupting technologies that are predicted
to become more prevalent in the coming
decade. Our expertise umbrellas the
technological environment of all major
industries, and our services help you map your
actions to ensure optimal yield. Our analysts
utilize their market proficiency to offer
actionable insights that help our clients
implement profitable strategies and optimize
their return on investment. Our services are
wide-ranging, right from technological
environment analysis to technological profiling
that highlights the existing opportunities in the
market you can capitalize on to stay ahead of
your competitors.
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12
Lets Talk Contact Information
Reach out to us and our Research Executives will
ensure you get the report that meets all your
requirements and address all your concerns.
14671 110 Avenue, Surrey, British Columbia, V3R2A9
www.emergenresearch.com
www.emergenresearch.com
sales_at_emergenresearch.com
1 (604) 757-9756
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