Game-Based Learning Market PPT: Growth, Outlook, Demand, Keyplayer Analysis and Opportunity 2024-32 - PowerPoint PPT Presentation

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Game-Based Learning Market PPT: Growth, Outlook, Demand, Keyplayer Analysis and Opportunity 2024-32

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According to the latest research report by IMARC Group, The global game-based learning market size reached US$ 18.4 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 71.7 Billion by 2032, exhibiting a growth rate (CAGR) of 15.8% during 2024-2032. More Info:- – PowerPoint PPT presentation

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Title: Game-Based Learning Market PPT: Growth, Outlook, Demand, Keyplayer Analysis and Opportunity 2024-32


1
Global Game-Based Learning Market Research and
Forecast Report 2024-2032
  • Format PDFEXCEL

2023 IMARC All Rights Reserved
2
About IMARC Group
  • International Market Analysis Research and
    Consulting Group is a leading adviser on
    management strategy and market research
    worldwide. We partner with clients in all regions
    and industry verticals to identify their
    highest-value opportunities, address their most
    critical challenges, and transform their
    businesses.
  • IMARCs information products include major
    market, scientific, economic and technological
    developments for business leaders in
    pharmaceutical, industrial, and high technology
    organizations. Market forecasts and industry
    analysis for biotechnology, advanced materials,
    chemicals, food and beverage, travel and tourism,
    nanotechnology and novel processing methods are
    at the top of the companys expertise.
  • IMARCs tailored approach combines unfathomable
    insight into the dynamics of companies and
    markets with close cooperation at all levels of
    the client organization. This ensures that our
    clients achieve unmatchable competitive
    advantage, build more proficient organizations,
    and secure lasting results.

3
Report Highlight and Description
  • According to the latest report by IMARC Group,
    titled " Game-Based Learning Market Global
    Industry Trends, Share, Size, Growth, Opportunity
    and Forecast 2024-2032," the  global game-based
    learning market size reached US 18.4 Billion in
    2023.
  • Game-based learning has gained immense traction
    due to its unparalleled ability to engage
    learners effectively. Traditional methods often
    struggle to maintain students attention, leading
    to reduced retention of information. Games, on
    the other hand, capitalize on elements such as,
    challenges, rewards, and competition to keep
    learners actively involved. This interactivity
    sustains interest and also fosters a deeper
    understanding of the subject matter.
  • The immersive nature of game-based learning
    ensures that students are not passive recipients
    of information but active participants in their
    education. It encourages critical thinking,
    problem-solving, and decision-making skills
    that are increasingly valuable in complex world.
    As a result, educational institutions and
    corporate training programs are increasingly
    integrating game-based learning into their
    curricula to enhance engagement and boost
    learning outcomes.
  • Request for a PDF sample of this report
    https//www.imarcgroup.com/game-based-learning-mar
    ket/requestsample

4
Report Description
  • Global Game-Based Learning Market Trends
  • The evolving job market places a strong emphasis
    on specific skill sets. Game-based learning is
    particularly effective in providing skill-based
    training, whether it is technical skills, soft
    skills, or industry-specific competencies.
    Companies are leveraging game-based simulations
    and scenarios to train employees efficiently,
    reducing onboarding times and enhancing workforce
    productivity.
  • Additionally, traditional assessment methods
    often induce stress and anxiety in learners.
    Game-based learning introduces a fun and engaging
    way to evaluate knowledge and skills through
    gamified assessments. These assessments measure
    proficiency and also motivate learners to achieve
    higher scores and earn digital badges or
    certificates, enhancing their sense of
    accomplishment and mastery.
  • Looking forward, the market value is projected to
    reach US 71.7 Billion by 2032, expanding at a
    CAGR of 15.8 during 2024-2032.
  • View Report TOC, Figures and Tables
    https//www.imarcgroup.com/game-based-learning-mar
    ket

5
Report Segmentation
  • Breakup by Platform
  • Online
  • Offline
  •  
  • Breakup by Revenue Type
  • Game Purchase
  • Advertising
  • Others
  • Breakup by End-User
  • K-12 Game-Based Learning
  • Higher Game-Based Learning

6
Report Segmentation
  • Breakup by Region
  • North America
  • Europe
  • Asia Pacific
  • Middle East and Africa
  • Latin America

7
Competitive Landscape with Key Players
  • Badgeville (CallidusCloud)
  • Bunchball (BI WORLDWIDE)
  • Classcraft Studios Inc.
  • Six Waves Inc.
  • Recurrence, Inc.
  • Fundamentor (Paratus Knowledge Ventures Pvt Ltd)
  • Gametize Pte. Ltd.
  • GradeCraft (The Regents of the University of
    Michigan)
  • Kuato Studios
  • BreakAway Ltd. Inc.
  • Filament Games
  • LearningWare, Inc.
  • Osmo (Tangible Play, Inc.)
  • Toolwire, Inc

8
Key Questions Answered in the Report
9
Key Questions Answered in the Report
10
Table of Contents
  • 1    Preface2    Scope and Methodology    2.1  
     Objectives of the Study    2.2  
     Stakeholders    2.3    Data Sources       
    2.3.1    Primary Sources        2.3.2  
     Secondary Sources    2.4    Market Estimation 
          2.4.1    Bottom-Up Approach        2.4.2  
     Top-Down Approach    2.5    Forecasting
    Methodology3    Executive Summary4  
     Introduction    4.1    Overview    4.2    Key
    Industry Trends5    Global Game-Based Learning
    Market    5.1    Market Overview    5.2  
     Market Performance    5.3    Impact of
    COVID-19  5.4    Market Breakup by Platform
  •   5.5    Market Breakup by Revenue Type
  •   5.6    Market Breakup by End-User
  •   5.7    Market Breakup by Region
  •   5.8    Market Forecast7     Market Breakup
    by Platform    7.1 Online
  • 7.1.1 Market Trends
  • 7.1.2 Market Forecast
  • 7.2 Offline
  • 7.2.1 Market Trends
  • 7.2.2 Market Forecast    

11
Table of Contents
  • 7  Market Breakup by Revenue Type
  • 7.1 Game Purchase
  • 7.1.1 Market Trends
  • 7.1.2 Market Forecast
  • 7.2 Advertising
  • 7.2.1 Market Trends
  • 7.2.2 Market Forecast
  • 7.3 Others
  • 7.3.1 Market Trends
  • 7.3.2 Market Forecast
  • 8  Market Breakup by End User
  • 8.1 K-12 Game-Based Learning
  • 8.1.1 Market Trends
  • 8.1.2 Market Forecast
  • 8.2 Higher Game-Based Learning
  • 8.2.1 Market Trends
  • 8.2.2 Market Forecast
  • 9  Market Breakup by Region
  • 9.1 North America

12
Disclaimer
  • 2023 IMARC All Rights Reserved
  • This Publication and all its contents unless
    otherwise mentioned are copyrighted in the name
    of International Market Analysis Research and
    Consulting (IMARC). No part of this publication
    may be reproduced, repackaged, redistributed or
    resold in whole or in any part. The publication
    may also not be used in any form or by and means
    graphic electronic or mechanical, including
    photocopying, recording, taping or by information
    storage or retrieval, or by any other form,
    without the express consent of International
    Market Analysis Research and Consulting (IMARC).
  • Disclaimer All contents and data of this
    publication, including forecasts, data analysis
    and opinion have been based on information and
    sources believed to be accurate and reliable at
    the time of publishing. International Market
    Analysis Research and Consulting makes no
    representation of warranty of any kind as to the
    accuracy or completeness of any Information
    provided. IMARC accepts no liability whatsoever
    for any loss or damage resulting from opinion,
    errors or inaccuracies if any found this
    publication.
  • IMARC, IMARC Group and Global Therapy Insight
    Series are registered trademarks of International
    Market Analysis Research and Consulting. All
    other trademarks used in this publication are
    registered trademarks of their respective
    companies.

13
Contact Us
Visit us at
https//www.imarcgroup.com
TELEPHONE 1-631-791-1145 E-MAIL
sales_at_imarcgroup.com
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