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Knowledgebased systems

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Title: Knowledgebased systems


1
Knowledge-based systems
  • Rozália Lakner
  • University of Veszprém
  • Department of Computer Science

2
An overview
  • Knowledge-based systems, expert systems
  • structure, characteristics
  • main components
  • advantages, disadvantages
  • Base techniques of knowledge-based systems
  • rule-based techniques
  • inductive techniques
  • hybrid techniques
  • symbol-manipulation techniques
  • case-based techniques
  • (qualitative techniques, model-based techniques,
    temporal reasoning techniques, neural networks)

3
Knowledge-based systems
4
Structure and characteristics 1
  • KBSs are computer systems
  • contain stored knowledge
  • solve problems like humans would
  • KBSs are AI programs with program structure of
    new type
  • knowledge-base (rules, facts, meta-knowledge)
  • inference engine (reasoning and search strategy
    for solution, other services)
  • characteristics of KBSs
  • intelligent information processing systems
  • representation of domain of interest ? symbolic
    representation
  • problem solving ? by symbol-manipulation
  • ? symbolic programs

5
Structure and characteristics 2
6
Main components 1
  • knowledge-base (KB)
  • knowledge about the field of interest (in natural
    language-like formalism)
  • symbolically described system-specification
  • KNOWLEDGE-REPRESENTATION METHOD!
  • inference engine
  • engine of problem solving (general problem
    solving knowledge)
  • supporting the operation of the other components
  • PROBLEM SOLVING METHOD!
  • case-specific database
  • auxiliary component
  • specific information (information from outside,
    initial data of the concrete problem)
  • information obtained during reasoning

7
Main components 2
  • explanation subsystem
  • explanation of system actions in case of user
    request
  • typical explanation facilities
  • explanation during problem solving
  • WHY... (explanative reasoning, intelligent help,
    tracing information about the actual reasoning
    steps)
  • WHAT IF... (hypothetical reasoning, conditional
    assignment and its consequences, can be
    withdrawn)
  • WHAT IS ... (gleaning in knowledge-base and
    case-specific database)
  • explanation after problem solving
  • HOW ... (explanative reasoning, information about
    the way the result has been found)
  • WHY NOT ... (explanative reasoning, finding
    counter-examples)
  • WHAT IS ... (gleaning in knowledge-base and
    case-specific database)

8
Main components 3
  • knowledge acquisition subsystem
  • main tasks
  • checking the syntax of knowledge elements
  • checking the consistency of KB (verification,
    validation)
  • knowledge extraction, building KB
  • automatic logging and book-keeping of the changes
    of KB
  • tracing facilities (handling breakpoints,
    automatic monitoring and reporting the values of
    knowledge elements)
  • user interface (? user)
  • dialogue on natural language (consultation/
    suggestion)
  • specially intefaces
  • database and other connections
  • developer interface (? knowledge engineer, human
    expert)

9
Main components 4
  • the main tasks of the knowledge engineer
  • knowledge acquisition and design of KBS
    determination, classification, refinement and
    formalization of methods, thumb-rules and
    procedures
  • selection of knowledge representation method and
    reasoning strategy
  • implementation of knowledge-based system
  • verification and validation of KB
  • KB maintenance

10
Expert Systems
11
Structure and characteristics 1
  • expert systems ? knowledge-based systems
  • employ expert knowledge
  • applied in a narrow specific field
  • solve difficult problems (must be demand on
    special knowledge)
  • specialized human experts are needed
  • experts must be agreed on the fundamental
    questions of professional field
  • learning examples and raw data are needed
  • expectations from an ES (like a human expert)
  • make intelligent decision offer intelligent
    advice and explanations
  • question/ answer (treated as an equal
    conversation partner)
  • explanation of questions
  • acceptable advice even in case of uncertain
    situation

12
Structure and characteristics 2
  • AI programs
  • intelligent problem solving tools
  • KBSs
  • AI programs with special program structure
    separated knowledge base
  • ESs
  • KBSs applied in a specific narrow field

13
Expert system shells 1
  • empty ESs, contain all the active elements of
    an ES
  • empty KB, powerful knowledge acquicition
    subsystem
  • contain services for construction and operation
    of ES independently of the field of interest
  • support the development of rapid prototype and
    the incremental construction
  • examples CLIPS, GoldWorks, G2, Level5

14
Expert system shells 2
15
Advantages of KBSs and ESs
  • make up for shortage of experts, spread expert
    knowledge on available price (TROPICAID)
  • field of interest changes are well-tracked (R1)
  • increase expert ability and efficiency
  • preserve know-how
  • can be developed systems unrealizabled with
    tradicional technology (Buck Rogers)
  • self-consistents in advising, equable in
    performance
  • are available permanently
  • able to work even with partial, non-complete data
  • able to give expanation

16
Disadvantages of KBSs and ESs
  • their knowledge is from a narrow field, dont
    know the limits
  • the answers are not always correct (advices have
    to be analysed!)
  • dont have common sence (greatest restriction) ?
    all of the self-evident checking have to be
    defined
  • (many exceptions ? increase the size of KB and
    the running time)

17
Base techniques of KBSs
18
Techniques of KBSs
  • based on the knowledge-representation methods and
    reasoning strategies applied in the
    implementation
  • rule-based techniques
  • inductive techniques
  • hybrid techniques
  • symbol-manipulation techniques
  • case-based techniques
  • (qualitative techniques, model-based techniques,
    temporal reasoning techniques, neural networks)

19
Rule-based techniques(a short review)
20
Reasoning with rules 1
  • knowledge-representation form rule
  • rule-base can be according to the structure of KB
  • simple/unstructured
  • structured (contexts)
  • reasoning strategies
  • according to the control direction
  • data-driven/forward chaining
  • goal-driven/backward chaining

21
Reasoning with rules 2
  • aim proving a goal statement or achieving a goal
    state
  • the reasoning algorithm
  • pattern matching
  • finding applicable rules (watching
    condition/conclusion part of rules)
  • fireable rules ? conflict set (match
    condition/conclusion part of rules)
  • conflict resolution
  • selecting the most appropriate rule from conflict
    set
  • conflict resolution strategies
  • firing
  • executing the selected rule ? new knowledge (new
    facts or new subgoals to be proved)
  • watching termination conditions
  • restart of the cycle

22
Inductive techniques
23
Inductive reasoning
  • a type of machine learning technics
  • inferring from individual cases to general
    information
  • given a collection of training examples (x, f(x))
  • return a function h that approximates f
  • h is called hypothese
  • aim finding the hypothese fits well on the
    training examples
  • h is used for prediction the values of the unseen
    examples

24
Decision tree 1
  • one of the most known methods of inductive
    learning learning decision trees
  • decision tree simple representation for
    classifying examples
  • elements of the decision tree
  • nonleaf (internal) nodes are labelled with
    attributes (A)
  • arcs out of a node are labelled with possible
    attribute values of A
  • leaf nodes are labelled with classifications
    (Boolean values yes/no - in the simplest case)

25
Decision tree 2
We want to classify new examples on property Easy
to sell based on the examples Country, Age,
Engine and Colour.
26
Decision tree 3
  • a decision tree under construction contains
  • nodes labelled with attributes
  • nodes labelled with classifications (yes/no
    values)
  • unlabelled nodes
  • arcs labelled with attribute values outlet only
    form nodes labelled with attributes
  • every unlabelled nodes possess
  • a subset of training examples
  • eligible attributes

27
Decision tree 4
  • some questions about decision tree
  • Given some data (set of training examples and
    attributes), which decision tree should be
    generated?
  • A decision tree can represent any discrete
    function of the inputs. Which trees are the best
    predictors of unseen data?
  • You need a bias (preference for one hypothesis
    over another). Example, prefer the smallest tree.
  • Least depth?
  • Fewest nodes?
  • How should you go about building a decision tree?
    The space of decision trees is too big for
    systematic search for the smallest decision tree.

28
Learning decision trees 1
  • learning decision tree ? ID3 algorithm
  • initially decision tree contains an unlabelled
    node with all of the training examples and
    attributes
  • selecting an unlabelled node (n) with non-empty
    set of training examples (T) and non-empty set of
    attributes (A)
  • if T is homogen class ? n leaf node, label with
    the classification
  • otherwise
  • choosing the best attribute (B) from A
  • extension of the tree with all of the possible
    attribute values of B (devide into subclasses)
  • classification of T to the children nodes
    according to the attribute values (assign the
    elements of T to subclasses)
  • continue with step 2.
  • building the tree top-down

29
Learning decision trees 2
  • how to choose the best attribute?
  • attribute divides the examples into homogen
    classes
  • otherwise attribute makes the most progress
    towards this
  • hill-climbing search on the space of decision
    trees
  • searching for the smallest tree ? heuristics
    (maximum information gain)
  • information gain of an attribute test
  • measures the difference between the original
    information requirement and the new requirement
    (after the attribute test)
  • information gain (G) it is based on information
    contents (entropy, E)
  • where S set of classified examples, A
    attribute
  • S1, , Sn subsets of S according to A
  • E entropy

30
Learning decision trees 3
31
Using decision trees 1
  • major problem with using decision tree
    overfitting
  • occurs when there is a distinction in the tree
    that appears in the training examples, but it
    doesnt appear in the unseen examples
  • handling overfitting
  • restricting the splitting, so that you split only
    when the split is useful
  • allowing unrestricted splitting and pruning the
    resulting tree where it makes unwarranted
    distinctions
  • examples are devided into two sets training set
    and test set
  • constructing a decision tree with the training
    set
  • examining all of the nodes with the test set
    whether the subtree under the node is replaceable
    with a leaf node

32
Using decision trees 2
  • supporting knowledge acquisition/ fast
    prototype-making (rule-based/ hybrid systems with
    inductive services)
  • each one row in the matrix of training examples
    is a rule
  • better each one path (root ? leaf) on the
    decision tree is a rule

IF (Author known) and (Thread new) and
(Length short) THEN (Reads true) IF (Author
unknown) and (Thread new) and (Length
long) THEN (Reads true)
IF (Author known) THEN (Reads true) IF
(Author unknown) and (Thread new) THEN
(Reads true) IF (Author unknown) and (Thread
old) THEN (Reads false)
33
Main components of inductive systems
34
Main steps of inductive systems
  • problem definition (knowledge representation)
  • attributes (head of the matrix, generate
    coloumns, define object classes)
  • training examples (fill the raws of the matrix,
    define instances)
  • reasoning (generating a hypothese)
  • checking the contradiction freeness of the
    training examples
  • learning optimal decision tree (DT) ? knowledge
    base
  • control (operating the system)
  • classification of user (unknown) examples
    (traversing DT)
  • analysis of user examples (with the help of DT)

35
Hybrid techniques
36
Characteristics of hybrid systems
  • supporting various programming techniques
  • frame-based techniques
  • rule-based techniques
  • data-driven reasoning
  • goal-driven reasoning
  • inductive techniques
  • realization
  • using of object-oriented tools

37
Frames
  • knowledge-representation unit developed on
    epistemology foundations
  • formal tool using for description of structured
    objects or events or notions
  • characteristics of frames
  • a frame contains
  • the name of the object/event
  • its important properties (attributes) ? stored in
    slots (slot identifier, type, value it can be
    another frame)
  • classes, subclasses, instances
  • hierarchical structure (is_a, instance_of
    relations)
  • inheritance (classes - subclasses, classes -
    instances)
  • procedures controlled by events daemons

38
Formalization of frames 1
  • directed graph

39
Formalization of frames 2
  • description in frame-based environment
  • frame person frame student frame subject
  • is_a class is_a person is_a class
  • f_name subjects collection_of
    subject name
  • l_name end precond collection_of
  • end subject
  • end
  • frame Peter frame ES
  • instance_of student isnstance_of subject
  • f_name Peter name Expert_systems
  • l_name Kis precond AI
  • subjects ES end
  • end

40
Formalization of frames 3
  • object-attribute-value triplets
  • ltPeter, f_name, Petergt
  • ltPeter, l_name, Kisgt
  • ltPeter, subjects, ESgt
  • ltES, name, Expert_systemsgt
  • ltES, preconditions, AIgt

41
Daemons 1
  • active elements of a frame system
  • standard built-in procedures
  • assigned to the attributes of the classes and
    instances
  • automatically invoked in case of predefined
    changing in the value of the slot
  • usual daemons are as follows
  • when-needed describes the steps to be performed
    when the value of slot is read
  • when-changed is invoked when the value of the
    slot is changed
  • when-added contains the actions to be performed
    when the slot gets its first value
  • when deleted is executed when the value of the
    slot is deleted

42
Daemons 2
  • the executable part of the daemons is determined
    by the user or it may even be empty
  • execution is controlled by events
  • daemons can invoke (call) each other via changing
    slot values ? spread over and over
  • the operation of a frame system is described in
    an indirect way (embedded in the daemons)
  • daemons can be used for restricted data-driven
    reasoning

43
Daemons versus rules
44
Hybrid techniques
  • rules used for description of heuristic
    knowledge
  • frames contains both descriptive and procedural
    knowledge of the given objects/ events/ notions
    (altogether in one place! ? easy to read and
    modify, the effects of modifications can be held
    easily)
  • inference engine of hybrid techniques can
    contain
  • mechanisms insuring inheritance and handling of
    daemons
  • mechanisms insuring message changing
    (object-oriented)
  • data-driven and/or goal-driven reasoning
    mechanism
  • can support the organization of rules and/or
    frames into hierarchical modules
  • can support making and using of meta-rules

45
Symbol-manipulation techniques
46
Programming languages of AI
  • high-level symbol-manipulation languages are used
    to support the implementation of AI methods
  • LISP (LISt Processing)
  • based on the notion and operations of lists
  • all of the problems can be described in the form
    of function calls
  • PROLOG (PROgramming in LOGic)
  • high-level declarative language
  • define relationships between various entities
    with the help of logic
  • special type of clause (A ? B1? ? Bn) fact,
    rule, question
  • reasoning environment with a built-in inference
    engine
  • answer to a question with the help of logical
    reasoning
  • goal-driven (backward) reasoning

47
Comparison of symbol-manipulation and traditional
techniques
48
Case-based techniques
49
Case-based reasoning (CBR) 1
  • basic assumption like was the past like will be
    the future
  • the really observation can be describe hard
    with the help of classical rules
  • it consists of interconnected relationships of
    more or less generalized events
  • idea
  • solving problems based on solutions for similar
    problems solved in the past
  • requires storing, retrieving and adapting past
    solutions to similar problems

50
Case-based reasoning 2
  • solve a new problem by making an analogy to an
    old one and adapting its solution to the current
    situation
  • retrieving a case starts with a problem
    description and ends when a best matching case
    has been found
  • all case-based reasoning methods have in common
    the following process
  • identifying a set of relevant problem descriptors
  • retrieve the most similar case (or cases)
    comparing the case to the library of past cases
  • reuse the retrieved case to try to solve the
    current problem
  • revise and adapt the proposed solution if
    necessary
  • retain the final solution as part of a new case

51
Case
  • a case represents specific knowledge in a
    particular context
  • there are three major parts in any case
  • a description of the problem/situation
  • the state of the world when the case is
    available
  • solution
  • the chain of operators that were used to solve
    the problem (solving path)
  • outcome/consequence
  • the state of the world after the supervention of
    the case (description of the effect on the world)
  • in addition to specific cases, one also has to
    consider the case memory organisation

52
Case - indexing
  • the most important problem in CBR
  • how do we remember when to retrieve what?
  • essentially, the indexing problem requires
    assigning labels to cases to designate the
    situations in which they are likely to be useful
  • indexing of cases - issues
  • indexing should anticipate the vocabulary a
    retriever might use
  • indexing has to be by concepts normally used to
    describe the items being indexed
  • indexing has to anticipate the circumstances in
    which a retriever is likely to want to retrieve
    something

53
Main components of case-based systems 1
  • case-base (library of cases)
  • tools for determining of key-elements of actual
    case and for retrieving of most-similar cases
  • for speeding of data-retrieval ? indexing
  • for finding suitable cases ? pattern,
    similarity-estimation
  • tools for the solution adaptation according to
    the specialities of the new case
  • finding the deviations, implementation of
    alterations in the suggested solution (ex.
    null-adaptation, parameter adjustment)
  • supervision (solution after the adaptation is
    suitable or not)
  • learning (finding the reason of failure or
    enclosing the case to the case-base)

54
Main components of case-based systems 2
55
Advantages and disadvantages
  • advantages
  • case-base is more objective and formal than the
    experts interpretation (knowledge of experts)
  • knowledge are represented in an explicit way
  • case can be defined for incomplete or
    badly-defined notions
  • CBR is suitable for domains for which a proper,
    theoretical foundations do not exist
  • CBR is applicable in default of algorithmic
    method
  • easy knowledge acquisition (get well during
    usage)
  • disadvantages
  • CBR solves only the problems covered by cases
  • CBR might use a past case blindly without
    validating it in the new situation
  • solution is time-demanding (also in case of
    proper indexing)

56
Rule-based systems versus case-based systems
57
Summary
  • Knowledge-based systems, expert systems
  • Base techniques of knowledge-based systems
  • rule-based techniques
  • inductive techniques
  • hybrid techniques
  • symbol-manipulation techniques
  • case-based techniques

References
  • K. M. Hangos, R. Lakner and M. Gerzson
    Intelligent Control Systems. An Introduction with
    Examples. Kluwer Academic Publishers, 2001.
    Chapter 5.
  • D. Poole, A. Mackworth, R. Goebel Computational
    Intelligence. A logical Approach. Oxford
    University Press, 1998. Chapter 6.
  • I. Futó (Ed.) Mesterséges intelligencia. Aula
    Kiadó, 1999. Chapter 12. (in hungarian)
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