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Title: A


1
A Tutoring System for Novices LearningObject-Orie
nted Design
  • Glenn D. Blank
  • Computer Science Engineering Department
  • Lehigh University, Bethlehem, PA, USA

With support from the National Science
Foundation (Grants No. EIA-0087977 and 0624553)
and the Pennsylvania Infrastructure Technology
Alliance
2
Outline
  • A design-first approach to the first CS course
  • Elaboration of objects-first approach
  • Multimedia support
  • Eclipse and LehighUML plug-in support
  • Intelligent Tutoring System (ITS) support
  • Expert evaluator analyzes each step of UML design
  • Student Model evaluates understanding of concepts
  • Pedagogical advisor provides feedback
  • Evaluation results
  • Widening the pipeline of women and minorities
    from middle school to college

3
Whos on first?From syntax to objects to design
  • Ongoing debate about how to introduce
    object-oriented concepts to novices
  • Syntax-driven approach (traditional)
  • Typically starts with Hello, World then
    arithmetic
  • Objects-first approach
  • Starts by manipulating classes, objects and
    methods
  • But objects-first textbooks still tend to
    emphasize coding and syntax rather than object
    think
  • Design-first approach
  • First learn how to solve a problem
  • Novices need to see the big picture
  • Software development is more than just coding
  • Its understanding a customers problem and
    designing a solution

4
So, what is design-first?
  • Students learn object-oriented concepts early
    and apply them from the start
  • Given a problem description, students learn how
    to design a UML class diagram
  • within first two weeks of a CS1 course
  • Using modern software development tools
  • Eclipse with DrJava LehighUML

LehighUML plug-in
Eclipse IDE
DrJava plugin
5
Four easy lessons
  • Big picture of software development
  • Compare building a house to constructing software
  • Discussion and small group work with handout (an
    hour)
  • Objects and classes
  • Multimedia lesson (preferably in lab, 90 minutes)
  • From problem description to class diagram
  • Step by step procedure based on OO design
    principles
  • Design a class, with ITS help
  • Lab exercise, takes about 90 minutes

6
Objects and classes multimedia lesson
  • Implemented in Flash with graphics, animation
    sound
  • Core concepts of classes, methods and attributes
  • Eclipse IDE set up for novices
  • LehighUML and DrJava
  • Manipulateconstructorsand methodsfor shapes
  • Create amethod thatdraws ascene

7
From problem description to class diagram (in
eight steps)
  • 1. Read the problem description at least twice.
  • Ask questions about anything you dont understand
    or needs more explanation.
  • (The students receive a problem description and
    ask questions.)
  • 2. Put an S next to each subject, a V next to
    each verb and an O next to each object.
  • The ATM verifies whether the customer's card
    number and his her PIN (a number) are correct.
  • S V
    O
    Oher PIN (a number) are correct. If it is,
    then the customer can check the account balance,
  • O
    S
    V O
  • deposit cash, and withdraw cash. Checking the
    balance simply displays the account balance.
  • V O V O
    S O
    V O
  • Depositing asks the customer to enter the
    amount, then updates the account balance.
  • S V O
    O V
    O Withdraw cash asks the
    customer for the amount to withdraw if the
    account has enough cash,
  • S O V O
    O V
    S V O
  • the account balance is updated. The ATM prints
    the customers account balance on a receipt.
  • O V
    S V
    O O

8
Analyze subjects and objects
  • The ATM verifies whether the customer's card
    number and his her PIN (a number) are correct.
  • S V
    O
    Oher PIN (a number) are correct. If it is,
    then the customer can check the account balance,
  • O
    S
    V O
  • deposit cash, and withdraw cash. Checking the
    balance simply displays the account balance.
  • V O V O
    S O V
    O
  • Depositing asks the customer to enter the
    amount, then updates the account balance.
  • S V O
    O V
    O Withdraw cash asks the
    customer for the amount to withdraw if the
    account has enough cash,
  • S O V O
    O V
    S V O
  • the account balance is updated. The ATM prints
    the customers account balance on a receipt.
  • O V
    S V
    O O
  • 3. Analyze each subject and object as follows
  • Does it represent a person performing an action?
    Then is an actor, R.
  • Is it also a verb (such as deposit)? Then it
    may be a method, M.
  • Does a subject take a simple value, such as
    color (string) or money (number)? Then it is
    probably an attribute, A.
  • Which remaining unmarked noun occurs most
    frequently? Make it C for class.
  • In Eclipse, draw a class for your first class.

A
C
A
R
A
A
A
A
A
A
M
A
A
M
R
A
A
A
M
A
A
C
9
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10
Analyze methods and attributes
  • 4. If a verb has a non-actor object its a
    method, M
  • 5. Distinguish attributes, A, and parameters, P
  • If it doesnt distinguish instances of a class or
    store information about objects, its probably a
    parameter, not an attribute
  • Add attributes to a class in the UML class
    diagram
  • Add methods in the class diagram
  • While adding methods, include the parameters
  • See the return type of your methods
  • get methods take the type of the attribute
    returned
  • set methods take void return type
  • compute methods take the type of the computed
    value
  • Methods that answer true/false questions take
    boolean type

11
Any more classes?
  • 6. If any remaining classes has no attributes,
    its probably an attribute of another class
  • 7. Otherwise, add another class to the diagram
    and go back to step 4 (analyze its methods and
    attributes)
  • 8. Draw association links between the classes
  • Check your design to make sure it makes sense!

12
Eclipse for novices
  • Eclipse
  • Open source, so its free!
  • Widely used in academia and industry
  • Students learn one IDE learn features as needed
  • Good error messages and syntax support
  • But its complicated for novices to set up and
    learn!
  • Multimedia explains how to set it up and get
    started using it
  • DrJava plug-in (www.drjava.org)
  • Interprets Java expressions from compiled code
  • Supports test-driven programming
  • LehighUML plug-in
  • Students enter class diagram
  • Generates code stubs for class automatically
  • Instead of syntax, students focus on design

13
Lab exercise Design a movie ticket vending
machine
The movie ticket machine displays the movie
title, displays the show time (e.g. 2006-11-16
700pm), and displays the price of a ticket
(e.g. 8.50). A customer enters money (e.g. 20.50)
into the machine. The machine displays the
customers balance (e.g. 20.50). The customer
enters the number of tickets (e.g. 1) into the
machine. The machine prints the tickets, and
returns the customers balance (e.g. 12.00).
Print tickets also tracks the number of available
seats in the theater so it can tell the customer
when the available seats are sold out.
14
DesignFirst-ITS architecture
15
Expert Evaluator Sally Moritz
  • Interprets each step of a students solution
  • Matches student step with pieces of expert
    solutions
  • Applies concepts in Curriculum Information
    Network
  • Produces info packets for rest of ITS
  • Allows variations from expert solutions
  • Matches synonyms and abbreviations
  • An attribute in expert solution can also be
    defined as a class (e.g. class Time with
    TicketMachines attribute showTime)
  • Unknown elements (cant be matched to anything
    in problem description or solution) are the most
    problematic
  • Pedagogical advisor encourages student to use
    terms related to the problem description

16
Feedback when student enters an unknown class
17
Expert Solution Generator
  • Teachers problem description

Suggested solution
18
Expert Solution Generator
  • Generates multiple possible expert solutions
  • Analyzes natural language problem description
  • Algorithm similar to what we now teach novices
  • Uses MontyLingua NL parser to tag parts of speech

19
Student Model Fang Wei
  • Challenges
  • OO design requires understanding of concepts
    (not just procedural rules)
  • E.g., class, method, attribute, data type, etc.
  • Concepts depend on prerequisites
  • E.g., attribute vs. parameter ? attribute,
    parameter
  • Student works in an open-ended environment
  • LehighUML plug-in provides some scaffolding
  • Students learn how to apply concepts in design
  • Limited time for updating the Student Model
  • EESMPA must respond in real student time
  • Bayesian networks can take exponential time

20
Student Model in Wei Blank 2006
(ITS2006) compared with other Bayesian Network
Student Models
Authors System Context Diagnose Concept Pre- requisites Real Time
Murray (1998) Desktop Associate skills v
VanLehn et al.(2001) Solve physics problems rules, not concepts v
Millan et al.(2002) CAT for math v
Butz et al. (2004) C programming v No evaluation
Millan et al.(2005) CAT for math v Post-process
WeiBlank (2006) OO Design (UML) v v v
21
Curriculum Information Network of concepts
int
double
int_string
actor_method
string
double_string
datatype_returntype
object_method
datatype_variable
class
class_constructor
attribute
method
returntype
parameter
method_returntype
A
B
A is prerequisite of B
attribute_parameter
22
Two kinds of concepts (KU)
  • Unique concept, such as attribute or parameter
  • Relationship concept, such as attribute_parameter
  • Relationships emerge because of student
    confusions between concepts
  • E.g., student defines movieTitle as a parameter
    when he has already defined movieTitle as an
    attribute

23
Two kinds of concepts (KU)
  • Unique concept, such as attribute or parameter
  • Relationship concept, such as attribute_parameter
  • Relationships emerge because of student
    confusions between concepts
  • E.g., student defines movieTitle as a parameter
    when he has already defined movieTitle as an
    attribute

24
Prerequisite relationships
  • Prerequisite is relationship between concepts or
    knowledge units
  • The concepts a learner needs to understand before
    understanding a concept
  • E.g., one needs to under int and double in order
    to understand numeric_datatype
  • Relationship concepts are prerequisites of unique
    concepts and vice versa
  • E.g., class_constructor -gt constructor
  • Understanding constructor doesnt imply
    understanding of class, just how to define a
    constructor for a class

25

Atomic Bayesian Network (ABN)


d-prereq(ku)N

d-prereq(ku)1
d-prereq(ku)2


multiple edges (direct-prerequisite(ku),ku)
Noisy-and generalizes logical-and
Students must understand all direct
prerequisites of the concept ku in order to
understand ku
ku

composed of one edge(ku,au) (concept or knowledge
unit implies action unit or step in student
solution)
A directed graph
au

Since unique concepts (attribute, parameter) and
relationship concepts(how to distinguish between
attribute and parameter) are not transitive, ABN
only needs to consider direct-prerequisites
26
Three-level architecture
  • CM recognizes a students cognitive strategies
    (e.g., hacking vs. analogy)
  • HM tracks history of students conceptual
    knowledge
  • PDM simulates students conceptual knowledge
  • Evaluation using 240 simulated students
  • Problem Domain Layer
  • is 94 accurate
  • where accuracy means that given probabilities
    of a simulated
  • students understanding of
  • relevant concepts, SM correctly predicts
    students solution step
  • Adding Historical Model increases accuracy to
    98.5

27
Pedagogical Advisor with Learning StylesShahida
Parvez
  • What is an individual learning style?
  • The way a learner perceives and interacts with an
    environment.
  • Some people like information in the form of
    pictures / images, while others like it in
    written form.
  • Some like to work alone while others like to work
    in groups.
  • Some prefer concept and theory while others like
    facts
  • and concrete experience.
  • Visual Learner
  • Auditory
  • Active Learner Learner

28
Pedagogical Advisor architecture
29
Sample Pedagogical Feedback for Visual Learner
30
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31
Evaluation
  • 49 CS1 students completed four lesson
    introduction to object-oriented design
  • After multimedia, students took a multiple choice
    test on object-oriented concepts
  • Out of 31 questions, mean of 5.5 errors
  • Confirms previous pre-test/post-test results
    demonstrating effectiveness of multimedia (Blank
    et all 2003, 2005)
  • All students completed TicketMachine design
  • Average graded score of 96.9/100 (1 point per
    error)
  • Out of 31 questions, mean of 2.3 errors
  • Using paired-samples t test, the T value is
    10.2111, plt.001
  • Lab exercise with ITS help had a significant
    effect
  • Future studies will do a finer grain analysis
    with control group

32
Evaluation Expert Evaluator
  • Overall accuracy 75
  • Most errors are false negatives
  • Student solution step marked as error, but
    should have been accepted as correct
  • Even in such a small problem, students come up
    with reasonable variations
  • Example Method seatsAvailable returns true if
    there are enough seats to fulfill customers
    request, false if not
  • Possible solution Add feedback loop to Expert
    Evaluator to learn from experience of novel
    correct solutions

33
Evaluation Pedagogical Advisor
  • Questionnaire asked students about feedback
  • Of 32 returned, 23 received visual feedback
    (textimages), the rest received just text
  • based on ILS questionnaire
  • 27 paid attention to advice in window
  • 23 said they understood the advice
  • 20 said it helped them figure out their errors
  • 16 of 23 liked images in visual feedback
  • 17 of 23 understood information in images
  • 9 of 32 found advice annoying
  • Observations from student comments
  • Students want advice on how to fix the problem
    (beyond hints)
  • They want to know correctness of their
    solution(we plan an evaluation button)
  • They want occasional positive feedback
  • Some suggested that PA be made optional

34
Widening the pipeline
  • The pipeline for women and minorities entering
    computer science (CS) and information technology
    (IT) is shrinking, at a time when the projected
    demand for IT professionals is growing
  • Camp, 1997, 1999, Cohoon, 2002
  • We must take direct action to attract and retain
    more women to computing at all points in the
    pipeline (i.e., K-12, undergraduate, graduate,
    faculty and industry).
  • Camp 1999

35
Lehigh Valley STEM
  • An NSF-sponsored GK-12 project
  • Faculty and Graduate Fellows lead outreach teams
  • Work with K-12 teachers to develop new curricula
  • Martian landscape with robot rovers created in
    the basement of an Allentown middle school, now a
    NASA Explorer school
  • Flash introduced in a Bethlehem middle school
  • Design-first curriculum in an Allentown high
    school
  • NSF program manager has indicated likely
    recommendation for a continuing GK-12 project
  • New project will also feature Outreach Graduate
    supplements for RAs to implement curricula
    developed by Fellow teams

36
START-IT
  • Build on success of LV STEM and S.T.A.R.
    Academies
  • Promote academic achievement for at-risk middle
    high school students in the Lehigh Valley
  • 98 of S.T.A.R. students go to college (now in
    18th year)
  • Saturdays (once a month) and summer (three weeks)
  • Corporate partners, regional colleges schools,
    and parents
  • Focus on Information Technology (IT)
  • Connect widen pipeline laid that STEM laid in
    schools
  • Self-directed multimedia, intelligent tutoring,
    and one-on-one mentoring by college undergraduate
    and graduate students
  • Three teams led by IT faculty and Graduate
    Fellows
  • Rising 7th and 8th graders science, math and IT
    missions using remotely controlled robots in a
    simulated Martian landscape
  • Rising 9th and 10th graders create web-based
    juke box or iPod as an interactive, animated
    web site using Flash
  • Rising 11th and 12th graders learn Java design
    first and get AP Java college credit

37
Thank you!
glennblank_at_gmail.com www.cse.lehigh.edu/glennb ww
w.cse.lehigh.edu/designfirst
  • Questions?
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