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3D scenes

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Title: 3D scenes


1
6.870 Object Recognition and Scene Understanding
http//people.csail.mit.edu/torralba/courses/6.870
/6.870.recognition.htm
  • Lecture 10
  • 3D scenes

2
Depth Perception The inverse problem
3
Objects and Scenes
Most of these properties make reference to the 3D
scene structure
  • Biedermans violations (1981)

4
Stereo vision
  • After 30 feet (10 meters) disparity is quite
    small and depth from stereo is unreliable

5
Monocular cues to depth
  • Absolute depth cues (assuming known camera
    parameters) these cues provide information about
    the absolute depth between the observer and
    elements of the scene
  • Relative depth cues provide relative information
    about depth between elements in the scene (this
    point is twice as far at that point, )

6
Relative depth cues
Simple and powerful cue, but hard to make it work
in practice
7
Interposition / occlusion
8
Interposition
Blank Check Rene Magritte
9
Texture Gradient
A Witkin. Recovering Surface Shape and
Orientation from Texture (1981)
10
Texture Gradient
Shape from Texture from a Multi-Scale
Perspective. Tony Lindeberg and Jonas Garding.
ICCV 93
11
Illumination
  • Shading
  • Shadows
  • Inter-reflections

12
Shading
  • Based on 3 dimensional modeling of objects in
    light, shade and shadows.
  • Perception of depth through shading alone is
    always subject to the concave/convex inversion.
    The pattern shown can be perceived as stairsteps
    receding towards the top and lighted from above,
    or as an overhanging structure lighted from below.

13
Shadows
Slide by Steve Marschner
http//www.cs.cornell.edu/courses/cs569/2008sp/sch
edule.stm
14
Shadows
  • Movie ball in a box

http//vision.psych.umn.edu/users/kersten/kersten-
lab/shadows.html
15
Linear Perspective
  • Based on the apparent convergence of parallel
    lines to common vanishing points with increasing
    distance from the observer.
  • (Gibson perspective order)
  • In Gibsons term, perspective is a characteristic
    of the visual field rather than the visual world.
    It approximates how we see (the retinal image)
    rather than what we see, the objects in the
    world.
  • Perspective a representation that is specific
    to one individual, in one position in space and
    one moment in time (a powerful immediacy).
  • Is perspective a universal fact of the visual
    retinal image ? Or is perspective something that
    is learned ?

Simple and powerful cue, and easy to make it work
in practice
16
Linear Perspective
Ponzos illusion
17
Linear Perspective
Muller-Lyer1889
18
Linear Perspective
Muller-Lyer1889
19
Linear Perspective
Muller-Lyer1889
20
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21
Linear Perspective
(c) 2006 Walt Anthony
22
Manhattan assumption
J. Coughlan and A.L. Yuille. "Manhattan World
Orientation and Outlier Detection by Bayesian
Inference." Neural Computation. May 2003.
Slide by James Coughlan
23
Slide by James Coughlan
24
Slide by James Coughlan
25
Slide by James Coughlan
26
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27
Slide by James Coughlan
28
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29
Perceiving angles
Which angle in wider (in the image plane)?
Howe, Purves. PNAS 2005
30
Perceiving angles
  • They are all the same

Howe, Purves. PNAS 2005
31
Atmospheric perspective
  • Based on the effect of air on the color and
    visual acuity of objects at various distances
    from the observer.
  • Consequences
  • Distant objects appear bluer
  • Distant objects have lower contrast.

32
Atmospheric perspective
http//encarta.msn.com/medias_761571997/Perception
_(psychology).html
33
Claude Lorrain (artist)French, 1600 -
1682Landscape with Ruins, Pastoral Figures, and
Trees, 1643/1655
34
Golconde Rene Magritte
35
Absolute (monocular) depth cues
  • Are there any monocular cues that can give us
    absolute depth from a single image?

36
Familiar size
Which object is closer to the camera? How close?
37
Familiar size
  • Apparent reduction in size of objects at a
    greater distance from the observer
  • Size perspective is thought to be conditional,
    requiring knowledge of the objects.
  • But, material textures also get smaller with
    distance, so possibly, no need of perceptual
    learning ?

38
Perspective vs. familiar size
3D percept is driven by the scene, which imposes
its ruling to the objects
39
Scene vs. objects
What do you see? A big apple or a small room?
I see a big apple and a normal room The scene
seems to win again?
The Listening Room Rene Magritte
40
Scene vs. objects
Personal Values Rene Magritte
41
The importance of the horizon line
42
Distance from the horizon line
  • Based on the tendency of objects to appear nearer
    the horizon line with greater distance to the
    horizon.
  • Objects approach the horizon line with greater
    distance from the viewer. The base of a nearer
    column will appear lower against its background
    floor and further from the horizon line.
    Conversely, the base of a more distant column
    will appear higher against the same floor, and
    thus nearer to the horizon line.

43
Moon illusion
44
Relative height
  • the object closer to the horizon is perceived as
    farther away, and the object further from the
    horizon is perceived as closer
  • If you know camera parameters height of the
    camera, then we know real depth

45
Object Size in the Image
Image
World
Slide by Derek Hoiem
46
Slide by Aude Oliva
47
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48
Slide by Aude Oliva
49
(No Transcript)
50
Textured surface layout influences depth
perception
Slide by Aude Oliva
Torralba Oliva (2002, 2003)
51
Depth Perception from Image Structure
  • We got wrong
  • 3D shape (mainly due to assumption of light from
    above)
  • The absolute scale (due to the wrong
    recognition).

52
Depth Perception from Image Structure
Mean depth refers to a global measurement of the
mean distance between the observer and the main
objects and structures that compose the scene.
Stimulus ambiguity the three cubes produce the
same retinal image. Monocular information cannot
give absolute depth measurements. Only relative
depth information such as shape from shading and
junctions (occlusions) can be obtained.
53
Depth Perception from Image Structure
However, nature (and man) do not build in the
same way at different scales.
If d1gtgtd2gtgtd3 the structures of each view
strongly differ. Structure provides monocular
information about the scale (mean depth) of the
space in front of the observer.
54
What drives the regularities in images?
a) Physical processes that shape the
environment
55
What drives the regularities in images?
b) Functional constraints of the scene
56
What drives the regularities in images?
c) Restrictions on possible observer points of
view
57
What drives the regularities in images?
d) Interactions between the observer and the world
The samurai crab
58
Statistical Regularities of Scene Volume
When increasing the size of the space, natural
environment structures become larger and smoother.
Evolution of the slope of the global magnitude
spectrum
For man-made environments, the clutter of the
scene increases with increasing distance
close-up views on objects have large and
homogeneous regions. When increasing the size of
the space, the scene surface breaks down in
smaller pieces (objects, walls, windows, etc).
Torralba Oliva. (2002). Depth estimation from
image structure. IEEE Pattern Analysis and
Machine Intelligence
Slide by Aude Oliva
59
Image Statistics and Scene Scale
Close-up views
60
Image Statistics and Scene Scale
61
Image Statistics and Scene Scale
62
Image Scale vs. Scene Scale
63
Mean Depth from Image Structure
We learn the relationship between image
structure and the mean depth of the scene
64
Mean Depth from Image Structure
(Torralba Oliva, 2002) 76 images with correct
estimation. 88 correct when considering images
with high confidence.
65
Performance in depth estimation
Precision-recall
66
Basic level categories from scene attributes
DEPTH
67
Scene Perceptual Dimensions
Like a texture, a scene could be represented by a
set of structural dimensions, but describing
surface properties of a space. We use a
classification task observers were given a set
of scene pictures and were asked to organize
them into groups of similar shape, similar global
aspect, similar spatial structure.
They were explicitly told to not use a criteria
related to the objects or a scene semantic group.
68
Scene Perceptual Dimensions
Task The task consisted in 3 steps the first
step was to divide the pictures into 2 groups of
similar shape.
Example manmade vs. natural structure
69
Scene Perceptual Dimensions
Task The second step was to split each of the 2
groups in two more subdivisions.
Perspective
Far vs. less far
manmade vs. natural structure
70
Scene Perceptual Dimensions
Task In the third step, participants split the 4
groups in two more groups.
Open vs. closed
Flat vs. oblique structure
Perspective
Far vs. less far
Far vs. near
Fine vs. coarse texture
manmade vs. natural structure
71
Degree of openness for natural landscapes
Deserts
Forests
Coastline
Fields
Gardens
Natural textures
Etc.
Etc.
Mountains
Valleys
Open landscapes (with an horizon line)
Closed environments (Full visual field)
72
Gibson Scene Perception
  • An open environment if a layout consisting of
    the surface of the earth alone. It is only
    realized in a perfectly level desert. The surface
    of the earth is usually more or less wrinkled
    by convexities and concavities. It is also more
    or less cluttered that is, it is not open, but
    partly enclosed.
  • An enclosure is a layout of surfaces that
    surround the medium.
  • A place is a location in the environment, a more
    or less extended surface, layout.

Slide by Aude Oliva
73
Infer Most Likely Scene
Unlikely
Likely
Slide by Derek Hoiem
74
Geometrically Coherent Image Interpretation
Surface Maps
Support
Viewpoint/Size Reasoning
Viewpoint and Objects
Slide by Derek Hoiem
75
Geometrically Coherent Image Interpretation
Surface Maps
Depth, Boundaries
Support
Boundaries
Horizon, Object Maps
Horizon, Object Maps
Viewpoint/Size Reasoning
Viewpoint and Objects
Slide by Derek Hoiem
76
Object Support
Slide by Derek Hoiem
77
Surface Estimation
Image
Support
Vertical
Sky
V-Center
V-Left
V-Right
V-Porous
V-Solid
Hoiem, Efros, Hebert ICCV 2005
Slide by Derek Hoiem
78
What does surface and viewpoint say about objects?
Image
P(object)
79
What does surface and viewpoint say about objects?
Image
P(surfaces)
P(viewpoint)
P(object surfaces, viewpoint)
P(object)
Slide by Derek Hoiem
80
Scene Parts Are All Interconnected
Objects
3D Surfaces
Camera Viewpoint
Slide by Derek Hoiem
81
Qualitative Results
Car TP / FP Ped TP / FP
Initial 2 TP / 3 FP
Final 7 TP / 4 FP
Local Detector from Murphy-Torralba-Freeman 2003
Slide by Derek Hoiem
82
Qualitative Results
Car TP / FP Ped TP / FP
Initial 1 TP / 14 FP
Final 3 TP / 5 FP
Local Detector from Murphy-Torralba-Freeman 2003
Slide by Derek Hoiem
83
3D Structure from Stereo
Reference (left) Image
Potential Matches
Depth Densities
d
Depth
Disparity
Overhead View
Slide credit Erik Sudderth
84
Greedy Depth Estimates
Reference (left) Image
Potential Matches
Depth Densities
Green Near
Red Far
Slide credit Erik Sudderth
85
TDP for 3D Scenes
Slide credit Erik Sudderth
R
Global Density
Object category
Part size shape
g
G
Transformation prior
0
k
F

H
86
Single-Part Office Scene Model
Computer Screen
Bookshelves
Background
Desk
Slide credit Erik Sudderth
87
Multi-Part Office Scene Model
Computer Screen
Bookshelves
Background
Desk
Slide credit Erik Sudderth
88
Stereo Test Image I
Slide credit Erik Sudderth
89
Stereo Test Image II
Slide credit Erik Sudderth
90
Ongoint Work Monocular Test
Slide credit Erik Sudderth
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