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CPU Basics, the bus, clocks, i/o subsystem

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Network of storage units (registers) and arithmetic logic units ... No 'scratchpad registers', that control: Looping. Stack pointers to info. Temp Values ... – PowerPoint PPT presentation

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Title: CPU Basics, the bus, clocks, i/o subsystem


1
CPU Basics, the bus, clocks, i/o subsystem
  • Philip Chan

2
CPU Basics
  • We know data must be binary-coded.
  • We know memory is used to store data and
    instructions.
  • CPU
  • Fetches instructions
  • Decodes instructions
  • Performs sequence of operations on data

3
CPU Continued
  • All CPUs have 2 pieces
  • Datapath
  • Network of storage units (registers) and
    arithmetic logic units
  • Connected by buses
  • Timing of data is controlled by clocks
  • Control unit
  • Responsible for sequencing data at the right
    place at the right time
  • Imagine a Water Slide, and how it is managed.
  • Order of people, clearance to go, landing

4
The Registers
  • A Register is a place used to store a wide
    variety of data
  • Addresses
  • Program Counters
  • Data for Program Execution
  • Located on Processor to be accessed quickly
  • Since data processing is usually done on
    fixed-size binary words, most computers have
    certain sized registers.
  • For this reason, 16, 32, and 64bit processors
    exist.

5
Registers Continued
  • Info is written, read, and transferred from
    register to register.
  • Not addressed the same way memory is addressed.
  • Manipulated by control unit itself.
  • Special registers for special tasks
  • Store Info
  • Shift Values
  • Compare Values
  • Counts
  • No scratchpad registers, that control
  • Looping
  • Stack pointers to info
  • Temp Values

6
The ALU
  • Arithmetic Logic Unit
  • Carries out all logic and arithmetic operations
  • Typically 2 data inputs, 1 data output
  • All operations in ALU affect status register
    bits.
  • Told by Control Unit

7
Control Unit
  • Policeman/Traffic Manager of CPU
  • Monitors execution of
  • Transfer of all information
  • Program Instructions
  • Process
  • Extracts from memory
  • Decodes instructions
  • Makes sure data is in right place at right time
  • Tells which registers to use, and any interrupts
  • Manipulates correct circuitry for operation
  • Uses a program counter to keep track and find
    execution, overflows, etc.

8
The BUS
  • Set of wires that acts as datapath to connect
    multiple subsystems in system.
  • Only 1 device may use a bus at a time
  • This sharing bottlenecks instruction speed
  • Divided into 2 Categories
  • Master Initiates commands
  • Slave Responds to requests of Master
  • Can be
  • Point to Point
  • 2 Specific component conversation
  • Common pathway
  • Aka Multipoint, shared across many devices

9
BUS Continued
  • Because of this method of sharing, Bus Protocols
    are important.
  • Different lines of data include
  • Data Lines Actual Information To Be Moved
  • Control Lines Permissions for bus to be used
  • Interrupts, clock sync, requests
  • Address Lines Location data should go
  • Power Lines Provided electricity
  • Each happens within bus cycle, 2 ticks of bus
    clock

10
And Yet More BUS
  • Buses also divided into different types
  • Processor-Memory
  • Short, high speed, closely matched to memory to
    maximize bandwidth
  • I/O
  • Longer and allow many types of devices with
    varying bandwidth
  • Backplane
  • Built into chassis, connects processor, I/O
    Devices, Memory

11
And Yet More BUS
  • PCs have own terminology in terms of BUSes
  • Internal
  • Connects CPU, Memory, Others
  • Expansion
  • Connects External Devices, Peripherals,
    Expansions Slots, I/O Ports
  • Slow, but allow for generic connectivity
  • Local
  • High-Speed for limited number of similar devices

12
And Yet More BUS Info
  • Physically little more than bunches of wires,
    have standards for connectors ,timing, and
    signaling.
  • Synchronous
  • Only at Tick, Clocked, synchronized at clocks
    rate
  • Length of the bus imposes restrictions on rate
    and time.
  • Asynchronous
  • Control lines control operations
  • Complex protocol required to enforce instruction
    timing
  • Scale better with technology and support more
    devices

13
BUS Arbitration
  • Required when there is more than 1 master device
  • Determines which Bus is used at a point in time
    for what reason
  • Daisy Chain Arbitration
  • Uses Grant Bus control line that is passed down
    from bus of highest priority to lowest.
  • Centralized parallel arbitration
  • Each devices has request control line to bus, and
    centralized arbiter selects who gets the bus
  • Distributed Arbitration using Self-Selection
  • Similar to Centralized but instead of central
    authority, devices themselves choose who has
    highest priority
  • Distributed arbitration using Collision Detection
  • Each devices allowed to make request, any
    collisions mean another request is needed

14
Clocks
  • Every computer contains Clock to regulate
    instructions to be executed.
  • Without clocks speed of digital gates would be
    unpredictable, and regulation of programs would
    be impossible
  • Measured in Clock Cycles
  • This is simply frequencys reciprocal
  • Besides Individual Clock Cycles, There are Bus
    Clocks for other uses
  • Overclocking
  • Pushing bounds of components to make more
    efficient process execution times

15
INPUT/OUTPUT SUBSYSTEM
  • I/O Allows us to communicate with the computer
  • Transfer of data with peripherals and memory
  • An Interface handles all the transfers of data
  • 2 Types
  • Memory-Mapped I/O
  • Registers in interface, no difference between
    computers memory allocations and current I/O
    Devices
  • Instruction-Based I/O
  • Specialized instructions for I/O
  • No memory required, but requires specific
    instructions
  • Interrupts are essential in I/O as they notify
    the CPU more efficiently than atypical data calls
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