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Motion in One Dimension

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Units are meters (m) in SI, centimeters (cm) in cgs or feet (ft) in US Customary ... Convert if necessary. Choose a coordinate system ... – PowerPoint PPT presentation

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Title: Motion in One Dimension


1
Chapter 2
  • Motion in One Dimension

2
  • The aim of physics is to understand the rules by
    which nature plays. As participant-observers, we
    try to deduce the rules from our observations.
  • The success of our efforts will depend not only
    on our powers of observation but on what
    questions we ask and how carefully we formulate
    them

3
Dynamics
  • The branch of physics involving the motion of an
    object and the relationship between that motion
    and other physics concepts
  • Kinematics is a part of dynamics
  • In kinematics, you are interested in the
    description of motion
  • Not concerned with the cause of the motion

4
Matter in Motion
  • Develop a precise quantitative vocabulary to
    describe how things move.
  • Look for rules governing these forces or
    interactions and their effect on motion.
  • We will investigate how the universe works by
    studying the motions and interactions of its
    parts, much as if it were a great machine.
  • The study of forces and motion in nature is
    called mechanics.

5
Brief History of Motion
  • Sumaria and Egypt
  • Mainly motion of heavenly bodies
  • Greeks
  • Also to understand the motion of heavenly bodies
  • Systematic and detailed studies

6
Modern Ideas of Motion
  • Galileo
  • Made astronomical observations with a telescope
  • Experimental evidence for description of motion
  • Quantitative study of motion

7
A Vocabulary for describing Motion
  • Instants and Intervals
  • Interval difference between two instants

8
A Vocabulary for describing Motion
  • Point Objects An object small enough such that
    it can be thought of as a point.
  • The size of the object can be neglected with
    respect to the distance of objects traveling

9
A Vocabulary for describing Motion
  • Positions and Distances
  • Position any point or point object is assigned
    its coordinates on some set of coordinate axes.
  • Displacement
  • Distance

10
Position
  • Defined in terms of a frame of reference
  • One dimensional, so generally the x- or y-axis

11
Vector Quantities
  • Vector quantities need both magnitude (size) and
    direction to completely describe them
  • Represented by an arrow, the length of the arrow
    is proportional to the magnitude of the vector
  • Head of the arrow represents the direction
  • Generally printed in bold face type

12
Scalar Quantities
  • Scalar quantities are completely described by
    magnitude only

13
Displacement
  • Measures the change in position
  • Represented as ?x (if horizontal) or ?y (if
    vertical)
  • Vector quantity
  • or - is generally sufficient to indicate
    direction for one-dimensional motion
  • Units are meters (m) in SI, centimeters (cm) in
    cgs or feet (ft) in US Customary

14
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15
Displacements
16
Distance
  • Distance may be, but is not necessarily, the
    magnitude of the displacement
  • Blue line shows the distance
  • Red line shows the displacement

17
Example 2-1a. Find the displacement from a
position of 500m to a position of 300 m.b. Find
the displacement from a position of -500m to a
position of -300 m.c. Find the distance
traveled.
18
A Vocabulary for describing Motion
  • Average Velocity

19
Velocity
  • It takes time for an object to undergo a
    displacement
  • The average velocity is rate at which the
    displacement occurs
  • generally use a time interval, so let ti 0

20
Velocity continued
  • Direction will be the same as the direction of
    the displacement (time interval is always
    positive)
  • or - is sufficient
  • Units of velocity are m/s (SI), cm/s (cgs) or
    ft/s (US Cust.)
  • Other units may be given in a problem, but
    generally will need to be converted to these

21
Speed
  • Speed is a scalar quantity
  • same units as velocity
  • total distance / total time
  • May be, but is not necessarily, the magnitude of
    the velocity

22
Instantaneous Velocity
  • The limit of the average velocity as the time
    interval becomes infinitesimally short, or as the
    time interval approaches zero
  • The instantaneous velocity indicates what is
    happening at every point of time

23
Uniform Velocity
  • Uniform velocity is constant velocity
  • The instantaneous velocities are always the same
  • All the instantaneous velocities will also equal
    the average velocity

24
Graphical Interpretation of Velocity
  • Velocity can be determined from a position-time
    graph
  • Average velocity equals the slope of the line
    joining the initial and final positions
  • Instantaneous velocity is the slope of the
    tangent to the curve at the time of interest
  • The instantaneous speed is the magnitude of the
    instantaneous velocity

25
Average Velocity
26
Instantaneous Velocity
27
Acceleration
  • Changing velocity (non-uniform) means an
    acceleration is present
  • Acceleration is the rate of change of the
    velocity
  • Units are m/s² (SI), cm/s² (cgs), and ft/s² (US
    Cust)

28
Average Acceleration
  • Vector quantity
  • When the sign of the velocity and the
    acceleration are the same (either positive or
    negative), then the speed is increasing
  • When the sign of the velocity and the
    acceleration are in the opposite directions, the
    speed is decreasing

29
Instantaneous and Uniform Acceleration
  • The limit of the average acceleration as the time
    interval goes to zero
  • When the instantaneous accelerations are always
    the same, the acceleration will be uniform
  • The instantaneous accelerations will all be equal
    to the average acceleration

30
Graphical Interpretation of Acceleration
  • Average acceleration is the slope of the line
    connecting the initial and final velocities on a
    velocity-time graph
  • Instantaneous acceleration is the slope of the
    tangent to the curve of the velocity-time graph

31
Average Acceleration
32
Relationship Between Acceleration and Velocity
  • Uniform velocity (shown by red arrows maintaining
    the same size)
  • Acceleration equals zero

33
Relationship Between Velocity and Acceleration
  • Velocity and acceleration are in the same
    direction
  • Acceleration is uniform (blue arrows maintain the
    same length)
  • Velocity is increasing (red arrows are getting
    longer)

34
Relationship Between Velocity and Acceleration
  • Acceleration and velocity are in opposite
    directions
  • Acceleration is uniform (blue arrows maintain the
    same length)
  • Velocity is decreasing (red arrows are getting
    shorter)

35
Kinematic Equations
  • Used in situations with uniform acceleration

36
Notes on the equations
  • Gives displacement as a function of velocity and
    time

37
Notes on the equations
  • Shows velocity as a function of acceleration and
    time

38
Graphical Interpretation of the Equation
39
Notes on the equations
  • Gives displacement as a function of time,
    velocity and acceleration

40
Notes on the equations
  • Gives velocity as a function of acceleration and
    displacement

41
Problem-Solving Hints
  • Be sure all the units are consistent
  • Convert if necessary
  • Choose a coordinate system
  • Sketch the situation, labeling initial and final
    points, indicating a positive direction
  • Choose the appropriate kinematic equation
  • Check your results

42
Free Fall
  • All objects moving under the influence of only
    gravity are said to be in free fall
  • All objects falling near the earths surface fall
    with a constant acceleration
  • Galileo originated our present ideas about free
    fall from his inclined planes
  • The acceleration is called the acceleration due
    to gravity, and indicated by g

43
Acceleration due to Gravity
  • Symbolized by g
  • g 9.8 m/s²
  • g is always directed downward
  • toward the center of the earth

44
Free Fall -- an object dropped
  • Initial velocity is zero
  • Let up be positive
  • Use the kinematic equations
  • Generally use y instead of x since vertical

vo 0 a g
45
Free Fall -- an object thrown downward
  • a g
  • Initial velocity ? 0
  • With upward being positive, initial velocity will
    be negative

46
Free Fall -- object thrown upward
  • Initial velocity is upward, so positive
  • The instantaneous velocity at the maximum height
    is zero
  • a g everywhere in the motion
  • g is always downward, negative

v 0
47
Thrown upward, cont.
  • The motion may be symmetrical
  • then tup tdown
  • then vf -vo
  • The motion may not be symmetrical
  • Break the motion into various parts
  • generally up and down

48
Non-symmetrical Free Fall
  • Need to divide the motion into segments
  • Possibilities include
  • Upward and downward portions
  • The symmetrical portion back to the release point
    and then the non-symmetrical portion

49
Combination Motions
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