Chapter 13 14: I/O Systems and Mass-Storage Structure - PowerPoint PPT Presentation

1 / 32
About This Presentation
Title:

Chapter 13 14: I/O Systems and Mass-Storage Structure

Description:

Silberschatz, Galvin and Gagne. 2002 13.1 ... of I/O devices. Common concepts. Port. Bus (daisy chain or shared direct access) Controller (host adapter) ... – PowerPoint PPT presentation

Number of Views:72
Avg rating:3.0/5.0
Slides: 33
Provided by: marily260
Category:

less

Transcript and Presenter's Notes

Title: Chapter 13 14: I/O Systems and Mass-Storage Structure


1
Chapter 1314 I/O Systems and Mass-Storage
Structure
  • I/O Hardware
  • Application I/O Interface
  • Kernel I/O Subsystem
  • Disk Structure
  • Disk Scheduling
  • Disk Management
  • Swap-Space Management

2
I/O Hardware
  • Incredible variety of I/O devices
  • Common concepts
  • Port
  • Bus (daisy chain or shared direct access)
  • Controller (host adapter)
  • I/O instructions control devices
  • Devices have addresses, used by
  • Direct I/O instructions
  • Memory-mapped I/O

3
A Typical PC Bus Structure
4
Interrupts
  • CPU Interrupt request line triggered by I/O
    device
  • Interrupt handler receives interrupts
  • Maskable to ignore or delay some interrupts
  • Interrupt vector to dispatch interrupt to correct
    handler
  • Based on priority
  • Some unmaskable
  • Interrupt mechanism also used for exceptions

5
Interrupt-Driven I/O Cycle
6
Intel Pentium Processor Event-Vector Table
7
Direct Memory Access
  • Used to avoid programmed I/O for large data
    movement
  • Requires DMA controller
  • Bypasses CPU to transfer data directly between
    I/O device and memory

8
Six Step Process to Perform DMA Transfer
9
Application I/O Interface
  • I/O system calls encapsulate device behaviors in
    generic classes
  • Device-driver layer hides differences among I/O
    controllers from kernel
  • Devices vary in many dimensions
  • Character-stream or block
  • Sequential or random-access
  • Sharable or dedicated
  • Speed of operation
  • read-write, read only, or write only

10
A Kernel I/O Structure
11
Characteristics of I/O Devices
12
Block and Character Devices
  • Block devices include disk drives
  • Commands include read, write, seek
  • Raw I/O or file-system access
  • Memory-mapped file access possible
  • Character devices include keyboards, mice, serial
    ports
  • Commands include get, put
  • Libraries layered on top allow line editing

13
Blocking and Nonblocking I/O
  • Blocking - process suspended until I/O completed
  • Easy to use and understand
  • Insufficient for some needs
  • Nonblocking - I/O call returns as much as
    available
  • User interface, data copy (buffered I/O)
  • Implemented via multi-threading
  • Returns quickly with count of bytes read or
    written
  • Asynchronous - process runs while I/O executes
  • Difficult to use
  • I/O subsystem signals process when I/O completed

14
Kernel I/O Subsystem
  • Scheduling
  • Some I/O request ordering via per-device queue
  • Some OSs try fairness
  • Buffering - store data in memory while
    transferring between devices
  • To cope with device speed mismatch
  • To cope with device transfer size mismatch
  • To maintain copy semantics

15
Kernel I/O Subsystem
  • Caching - fast memory holding copy of data
  • Always just a copy
  • Key to performance
  • Spooling - hold output for a device
  • If device can serve only one request at a time
  • i.e., Printing
  • Device reservation - provides exclusive access to
    a device
  • System calls for allocation and deallocation
  • Watch out for deadlock

16
Life Cycle of An I/O Request
17
Disk Structure
  • Disk drives are addressed as large 1-dimensional
    arrays of logical blocks, where the logical block
    is the smallest unit of transfer.
  • The 1-dimensional array of logical blocks is
    mapped into the sectors of the disk sequentially.
  • Sector 0 is the first sector of the first track
    on the outermost cylinder.
  • Mapping proceeds in order through that track,
    then the rest of the tracks in that cylinder, and
    then through the rest of the cylinders from
    outermost to innermost.

18
Disk Scheduling
  • The operating system is responsible for using
    hardware efficiently for the disk drives, this
    means having a fast access time and disk
    bandwidth.
  • Access time has two major components
  • Seek time is the time for the disk are to move
    the heads to the cylinder containing the desired
    sector.
  • Rotational latency is the additional time waiting
    for the disk to rotate the desired sector to the
    disk head.
  • Minimize seek time
  • Seek time ? seek distance
  • Disk bandwidth is the total number of bytes
    transferred, divided by the total time between
    the first request for service and the completion
    of the last transfer.

19
Disk Scheduling (Cont.)
  • Several algorithms exist to schedule the
    servicing of disk I/O requests.
  • We illustrate them with a request queue (0-199).
  • 98, 183, 37, 122, 14, 124, 65, 67
  • Head pointer 53

20
FCFS
Illustration shows total head movement of 640
cylinders.
21
SSTF
  • Selects the request with the minimum seek time
    from the current head position.
  • SSTF scheduling is a form of SJF scheduling may
    cause starvation of some requests.
  • Illustration shows total head movement of 236
    cylinders.

22
SSTF (Cont.)
23
SCAN
  • The disk arm starts at one end of the disk, and
    moves toward the other end, servicing requests
    until it gets to the other end of the disk, where
    the head movement is reversed and servicing
    continues.
  • Sometimes called the elevator algorithm.
  • Illustration shows total head movement of 208
    cylinders.

24
SCAN (Cont.)
25
C-SCAN
  • Provides a more uniform wait time than SCAN.
  • The head moves from one end of the disk to the
    other. servicing requests as it goes. When it
    reaches the other end, however, it immediately
    returns to the beginning of the disk, without
    servicing any requests on the return trip.
  • Treats the cylinders as a circular list that
    wraps around from the last cylinder to the first
    one.

26
C-SCAN (Cont.)
27
C-LOOK
  • Version of C-SCAN
  • Arm only goes as far as the last request in each
    direction, then reverses direction immediately,
    without first going all the way to the end of the
    disk.

28
C-LOOK (Cont.)
29
Selecting a Disk-Scheduling Algorithm
  • SSTF is common and has a natural appeal
  • SCAN and C-SCAN perform better for systems that
    place a heavy load on the disk.
  • Performance depends on the number and types of
    requests.
  • Requests for disk service can be influenced by
    the file-allocation method.
  • The disk-scheduling algorithm should be written
    as a separate module of the operating system,
    allowing it to be replaced with a different
    algorithm if necessary.
  • Either SSTF or LOOK is a reasonable choice for
    the default algorithm.

30
Disk Management
  • Low-level formatting, or physical formatting
    Dividing a disk into sectors that the disk
    controller can read and write.
  • To use a disk to hold files, the operating system
    still needs to record its own data structures on
    the disk.
  • Partition the disk into one or more groups of
    cylinders.
  • Logical formatting or making a file system.
  • Boot block initializes system.
  • The bootstrap is stored in ROM.
  • Bootstrap loader program.
  • Methods such as sector sparing used to handle bad
    blocks.

31
MS-DOS Disk Layout
32
Swap-Space Management
  • Swap-space Virtual memory uses disk space as an
    extension of main memory.
  • Swap-space can be carved out of the normal file
    system,or, more commonly, it can be in a separate
    disk partition.
  • Swap-space management
  • 4.3BSD allocates swap space when process starts
    holds text segment (the program) and data
    segment.
  • Kernel uses swap maps to track swap-space use.
  • Solaris 2 allocates swap space only when a page
    is forced out of physical memory, not when the
    virtual memory page is first created.
Write a Comment
User Comments (0)
About PowerShow.com