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Active learning through digital storytelling

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Title: Active learning through digital storytelling


1
Active Learning through digital
storytelling Speaker Jo Lonsdale Postgraduate
Researcher Centre for Active Learning, University
of Gloucestershire
2
Active learning the Gloucestershire approach
  • learning is created through the transformation of
    experience (Kolb 1984)
  • based on Kolb (1984) and Blythe and Associates
    (1998)
  • students are enabled to construct theoretical
    understanding by reflection on their activities
    and experiences
  • Based on Kolb (1984) and
  • Blythe and Associates (1998)

3
Digital storytelling
  • Digital storytelling piloted (2006/7) as a
    reflective tool for active learning in the first
    undergraduate year
  • to develop reflective practice
  • to make reflection explicit in the learning
    process
  • to reflect as an individual or collaborative
    process
  • use of technology and images to provide
    stimulating ways to engage and reflect
  • incorporating emotional content / personal voice

4
What is a digital story?
  • a media artefact / mini-movie
  • created from digital images and sounds
  • easily accessible technique
  • combines technology and narrative to enable new
    approaches to reflection and engagement
  • Examples of digital stories
  • induction (group)
  • module (individual)

5
Students making a digital story in the field
6
Evaluating digital stories
  • Evaluation of
  • 29 group stories at induction
  • 5 individual stories for assessment in a module
  • Evaluation undertaken using
  • Map of Learning (Moon 1999)
  • Model of Reflective Learning (McDrury and
    Alterio 2002)
  • other factors (number of speakers, voice, use of
    discipline language, structure, task centredness
    and image relevance)

7
Evaluation using Map of Learning (Moon 1999)
  • Increasing levels of reflection
  • 1 Noticing
  • 2 Making sense
  • 3 Meaning making
  • 4 Working with meaning
  • 5 Transformative learning

8
Evaluation using Model of Reflective Learning
(McDrury and Alterio 2002)
  • Problems with using this model for evaluation
  • reflections rather than stories
  • not interactive
  • BUT were associated with higher levels of
    reflection

9
Evaluation of other factors
  • Voice
  • Language
  • Structure
  • Images
  • Discipline task focus
  • Humour
  • Duration

10
Future developments Induction 2007 /08
  • possible changes to include
  • students to own creation of stories
  • feedback of stories in tutor-led discipline
    groups to facilitate deepening reflection and
    learning
  • greater emphasis on a well structured reflective
    task
  • within landscape design will continue to use
    storytelling and digital storytelling as a focus
    for developing learning and community building

11
Future developments Landscape design modules
  • continuing development of the technique
  • developing articulation of tacit learning
  • developing reflective practice
  • developing communication skills and community
  • using a studio model to critique individual
    stories
  • piloting new ways to use the technique
  • for example using narratives to explain
    design concepts

12
Digital storytelling Conclusions
  • the technique provides new ways of reflecting on
    the process and products of learning
  • uses simple inclusive technology (Prensky 2001)
  • useful as an engaging focus for collaborative
    reflection

13
Digital storytelling Conclusions
  • the creation of formal settings for review of
    stories may help to bring about thoughtful and
    reasoned change to practice (McDrury and Alterio
    2002) through scaffolding (Vygotsky 1978)
  • a studio model (Schön 1983 1987) may assist
  • multiple perspectives to be explored
  • scaffolding in a peer learning forum
  • enhanced reflective learning
  • enrichment of discipline-based learning
    communities

14
References
  • Blythe, T. and Associates, (1998) The Teaching
    for Understanding Guide, Jossey-Bass.
  • Kolb, D. (1984) Experiential Learning Experience
    as a Source of Learning and Development. New
    Jersey Prentice Hall.
  • McDrury, J. and Alterio, M.G. (2003) Learning
    through Storytelling in Higher Education Using
    Reflection and Experience to Improve Learning.
    London Kogan Page.
  • Moon, J. A. (1999) Reflection in Learning and
    Professional Development. London Kogan Page Ltd.
  • Moon, J. A. (2004) A Handbook of Reflective and
    Experiential Learning Theory and Practice.
    London Routledge Farmer.
  • Prensky, M. (2001). Digital natives, digital
    immigrants. On the Horizon. NCB University Press,
    9 (5).
  • Schön, D. (1983) The Reflective Practitioner How
    Professionals Think in Action. New York Basic
    Books.
  • Schön, D. (1987) Educating the Reflective
    Practitioner. New York Jossey Bass.
  • Vygotsky, L. (1978) Mind and Society The
    development of higher mental processes.
    Cambridge, MA Harvard University Press.
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