Title: Active learning through digital storytelling
1 Active Learning through digital
storytelling Speaker Jo Lonsdale Postgraduate
Researcher Centre for Active Learning, University
of Gloucestershire
2Active learning the Gloucestershire approach
- learning is created through the transformation of
experience (Kolb 1984) - based on Kolb (1984) and Blythe and Associates
(1998) - students are enabled to construct theoretical
understanding by reflection on their activities
and experiences
- Based on Kolb (1984) and
- Blythe and Associates (1998)
3Digital storytelling
- Digital storytelling piloted (2006/7) as a
reflective tool for active learning in the first
undergraduate year - to develop reflective practice
- to make reflection explicit in the learning
process - to reflect as an individual or collaborative
process - use of technology and images to provide
stimulating ways to engage and reflect - incorporating emotional content / personal voice
4What is a digital story?
- a media artefact / mini-movie
- created from digital images and sounds
- easily accessible technique
- combines technology and narrative to enable new
approaches to reflection and engagement - Examples of digital stories
- induction (group)
- module (individual)
5Students making a digital story in the field
6Evaluating digital stories
- Evaluation of
- 29 group stories at induction
- 5 individual stories for assessment in a module
- Evaluation undertaken using
- Map of Learning (Moon 1999)
- Model of Reflective Learning (McDrury and
Alterio 2002) - other factors (number of speakers, voice, use of
discipline language, structure, task centredness
and image relevance)
7Evaluation using Map of Learning (Moon 1999)
- Increasing levels of reflection
- 1 Noticing
- 2 Making sense
- 3 Meaning making
- 4 Working with meaning
- 5 Transformative learning
8Evaluation using Model of Reflective Learning
(McDrury and Alterio 2002)
- Problems with using this model for evaluation
- reflections rather than stories
- not interactive
- BUT were associated with higher levels of
reflection
9Evaluation of other factors
- Voice
- Language
- Structure
- Images
- Discipline task focus
- Humour
- Duration
10Future developments Induction 2007 /08
- possible changes to include
- students to own creation of stories
- feedback of stories in tutor-led discipline
groups to facilitate deepening reflection and
learning - greater emphasis on a well structured reflective
task - within landscape design will continue to use
storytelling and digital storytelling as a focus
for developing learning and community building
11Future developments Landscape design modules
- continuing development of the technique
- developing articulation of tacit learning
- developing reflective practice
- developing communication skills and community
- using a studio model to critique individual
stories - piloting new ways to use the technique
- for example using narratives to explain
design concepts -
12Digital storytelling Conclusions
- the technique provides new ways of reflecting on
the process and products of learning - uses simple inclusive technology (Prensky 2001)
- useful as an engaging focus for collaborative
reflection
13Digital storytelling Conclusions
- the creation of formal settings for review of
stories may help to bring about thoughtful and
reasoned change to practice (McDrury and Alterio
2002) through scaffolding (Vygotsky 1978) - a studio model (Schön 1983 1987) may assist
- multiple perspectives to be explored
- scaffolding in a peer learning forum
- enhanced reflective learning
- enrichment of discipline-based learning
communities
14References
- Blythe, T. and Associates, (1998) The Teaching
for Understanding Guide, Jossey-Bass. - Kolb, D. (1984) Experiential Learning Experience
as a Source of Learning and Development. New
Jersey Prentice Hall. - McDrury, J. and Alterio, M.G. (2003) Learning
through Storytelling in Higher Education Using
Reflection and Experience to Improve Learning.
London Kogan Page. - Moon, J. A. (1999) Reflection in Learning and
Professional Development. London Kogan Page Ltd. - Moon, J. A. (2004) A Handbook of Reflective and
Experiential Learning Theory and Practice.
London Routledge Farmer. - Prensky, M. (2001). Digital natives, digital
immigrants. On the Horizon. NCB University Press,
9 (5). - Schön, D. (1983) The Reflective Practitioner How
Professionals Think in Action. New York Basic
Books. - Schön, D. (1987) Educating the Reflective
Practitioner. New York Jossey Bass. - Vygotsky, L. (1978) Mind and Society The
development of higher mental processes.
Cambridge, MA Harvard University Press.