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Ecommerce and Information Technology Module 8: Mcommerce Show 1

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Define the parameters, dimensions and approaches to mobile commerce ... e-cash. sales force automation. field service automation IFWF 2005 Show 1 Slide 8 ... – PowerPoint PPT presentation

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Title: Ecommerce and Information Technology Module 8: Mcommerce Show 1


1
Ecommerce and Information Technology Module 8
M-commerce Show 1
2
Learning outcomes
  • Define the parameters, dimensions and approaches
    to mobile commerce
  • Confirm the impact of mobile applications and
    approaches on transport and logistics operations
  • Explain the impact mobile applications and
    approaches can have on customers
  • Analyse the relevance of mobile commerce
    applications to current transport and logistics
    operations
  • Explain the role of specific information and
    communication technologies on m-commerce
  • Review the emerging trends and likely affect
    m-commerce will have on e-business models

3
M-commerce defined
  • Mobile e-commerce (also called mobile commerce or
    m-commerce) will be defined in this chapter as
    covering all activities related to the use of
    mobile or wireless information and communication
    technologies (ICTs) to communicate, interact,
    entertain and transact any time, anywhere, any
    place across public and private networks.
  • Our definition of m-commerce networks does not
    exclude those connected by satellite. Our study
    also assumes m-commerce will at some stage
    involve transmission and reception of information
    through the air instead of via cables or wires
    (i.e. wireless).

4
Total subscribers to cellular networks
  • Asia 543 million subscribers - with 15 market
    penetration.
  • Europe 441 million subscribers at 55 market
    penetration.
  • Americas 288 million subscribers at 33.8 market
    penetration.
  • (ITU, 20041)

5
Fixed Internet v mobile Internet
Bowles (2004)
6
Mobile revenue by market segment 1994-2002
(Budde, 200247)
7
M-commerce activities (contd)
  • Transactions
  • banking
  • stock trading and brokering
  • shopping (real time - online - access, buying,
    purchasing or browsing)
  • auctions
  • betting
  • reservations and ticketing
  • e-cash
  • sales force automation
  • field service automation

8
Using m-commerce to better understand the customer
  • Including their
  • individual preferences
  • location and time factors
  • use patterns
  • technology and applications preferences
  • technology skills and patterns of use

9
Core types of mobile Internet applications being
adopted into retail businesses
  • communication (messaging, video, email)
  • complete internal and external communication
    systems
  • interface with and manage customer relationships
  • authorising, verifying and completing financial
    exchanges
  • providing business services
  • conducting, planning and transmitting advertising
  • setting price ranges and cost structures for
    products and services provided
  • tracking services and products
  • managing logistics and all aspects of supply
    chain management

10
Convergence of cellular and Internet devices
  • Mobile phone-based devices are now permitting
    visual and data transfer (e.g. emails) across
    spectrums and networks usually preserved for
    voice traffic alone. Evidence suggests that as
    devices and networks converge with existing
    technologies (e.g. Internet, mobile phones and
    video conferencing or TV broadcast systems),
    consumers are reacting to the technology in a
    very positive manner. The savings in terms of
    operational costs and margins for product sales
    are encouraging both traditional and web-based
    e-business retailers to explore this next step
    beyond Internet-based e-commerce applications

11
Attributes of M-commerce
  • Ubiquity independent access anytime
  • Reachability access on your demand from
    anywhere
  • Form factors use the device that suits their
    needs and user preferences (PDA, PC, mobile
    phone, etc.)
  • Convenience and accessibility time and space
    constraints are removed and people can access
    applications to their time and preferences
  • Security use of means such as Security Socket
    Layer (SSL) to provide personal security, privacy
    of communications, and data integrity above that
    available in fixed Internet environments.
  • Localisation merging capabilities and sharing
    costs between retailers or a region wishing to
    push or promote mutual services and products
  • Instant connectivity access to applications on
    demand using multiple technologies and more
    network option.
  • Personalisation use of existing technology to
    receive what you want, when and how you want (ie.
    remove advertising, etc.). Also means retailer
    has more direct access to an individual user as
    devices are more personal than a PC or TV that
    may have multiple users. Personalisation also
    promotes brand positioning (control and
    targeting) and communication with a user in their
    desired language.

12
Limitations of m-commerce remain
  • small screens of most devices still limit types
    of file and data transfer (i.e. streaming videos,
    etc.)
  • standards guiding applications and technology
    development and connection(s)
  • WAP and SMS limited to small number of characters
    and text.
  • use of graphics limited
  • less functionality for mobile Internet over
    mobile phones and existing generation of
    handhelds than for mobile computers (laptops and
    next generation handhelds)
  • user interface is often difficult to learn how to
    use
  • limited bandwidth
  • limited roll out of higher bandwidth mobile
    networks and devices (i.e. 3g networks and
    wireless broadband networks are predominantly
    located in cities)
  • cost of establishing mobile and wireless
    broadband infrastructure
  • technology constraints of mobile devices (memory,
    processing power, display capabilities, input
    methods)
  • security of data moved across some mobile and
    wireless networks
  • businesses investment in hardware and
    infrastructure is seen as riskier as rapid
    evolution of mobile and wireless technologies
    continues.

13
Network capacity and levels of interactivity
Network Capacity
Two-way synchronous communication/broadcasts
Virtual interactivity
Video streaming
Online content (e-books, Multi-Media file
transfer)
Data sharingfile transfer
Text messaging
CD-ROM
Interactivity
14
Mobile, automated business applications
  • price checks
  • recording purchases
  • full basket scans (accelerate the completion of
    point of sale checkouts by scanning all barcodes
    or RFID tags to bill goods automatically against
    a shoppers account)
  • data movement in purchase and sales systems
  • stock orders receipt and picking or packing
  • tracking of stock movement through the supply
    chain or the store
  • inventory levels and procurement processes.

15
Mobile and wireless logistics management
solutions
  • tracking a single item and a shipment using
    mobile (wireless and satellite) tagging and
    tracking systems (i.e. in an item or a shipment
    such as a container, a vehicle or a shipment)
  • improved order fulfilment and shipping control
    that improves fuel costs, operational control,
    workforce allocation, and improved delivery turn
    around times
  • on-board tracking of vehicles that permits better
    fleet management
  • driver navigation assistance
  • vehicle identification and retrieval if stolen
  • on-board systems capture and transmission of a
    constant stream of real-time data on driver
    performance, routes taken, hours worked and
    unloading times
  • automated order fulfilment that can be verified
    or tracked by a customer using the Internet.

16
Radio Frequency Identification Devices (RFID)
  • Basically an RFID is composed of an antenna,
    protective casing, a microchip and a transponder
    transmitting in low to high frequency that can be
    picked up using mobile networks such as wireless
    and even satellite. RFIDs are used for multiple
    purposes and the purpose is linked to the design
    of the RFID

17
Use of RFIDs technology, Europe 2002 (Vedenpää,
200246)
18
RFIDs and the unchainedsupply chain
19
M-commerce devices. What next?
  • Embedded tracking. RFIDS and recognition tags or
    RFID tags so small they are the size of dandruff
    (called RFID dust) that can be sprayed onto,
    embedded or manufactured into products. This
    permits unique identification and tracking of
    garments, individual products, packaging,
    pallets, cars, etc. (this has real privacy and
    related issues as the devices are active even
    after they are purchased or change hands)
  • Wearable devices. Clothes can be constructed with
    in-built PD, mobile phone, calculator, digital
    storage, network devices and switches and other
    devices (e.g. http//www.bluefi.co.uk/news/philips
    _wearable_devices.html)
  • Complete personalisation. Rather than
    applications configuring how you interact with
    them, devices will be constructed to react or
    interact with individuals expressly to their
    personal requirements (e.g. See the MIT Oxygen
    Project http//oxygen.lcs.mit.edu/index.html).

20
M-commerce activities (contd)
  • Telemetry and passive data capture (silent
    commerce)
  • status, sensing and measurement data
  • logistics management (tracking, driver navigation
    systems, travel information and positioning)
  • wireless phones with various devices
  • small distance wireless devices connecting people
    and technology or systems (i.e. Bluetooth)
  • traffic flow and road network management
  • wireless scanning of items at a location or point
    of placement (i.e. mass road transit scanning of
    vehicles, products at a checkout or products in a
    warehouse as they move between scanned points,
    etc.)
  • location triggered advertisements (eg. SMS to
    mobile phone that promotes the shop at the point
    the customer nears the location)
  • remote monitoring (eg. security systems, farm
    management, etc.)

21
M-commerce activities (contd)
  • Entertainment
  • music
  • games
  • graphics
  • video
  • interactive games
  • Information
  • news
  • maps/guides
  • directories
  • traffic/weather
  • market data
  • corporate
  • browsing and directory services
  • Communication
  • email
  • chat
  • corporate system access and security
  • video/voice
  • intranet
  • extranet
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